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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
HuGo87
Perimeter Defense Systems Templis CALSF
7
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Posted - 2014.05.20 09:03:00 -
[421] - Quote
I hate pirates.
But I disagree with keeping them out of plexes. They're part of the game, and just because I tend to have a bad time with them, doesn't mean it's an invalid gameplay style. |
Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.20 10:21:00 -
[422] - Quote
.[/quote] Yeah, not going to bother arguing a point but I will say, your idea of an organised fleet is somewhat different to mine and if fighting in a plex is the only way you can assure victory then there is something fundamentally wrong with; 1 your fleets, 2 FW as a whole.
Isn't your comment about controlling ship size you fight against "Exactly" what limiting entry to Novice and Small plexes is about? Is it ok for your gang/fleet of 10 frigates (controlled ship size in a controlled situation) to enter a Novice plex and kill another frigate that happens to be in there? Or do you do it fairly and tell him you are coming and give him 5 mins to rally support to help him.
Complexes with a ship restriction of Frigates are not a venue for "fleet" engagements. If in fact that is the intention of them, CCP needs to balance the Risk vs Reward so that "fleets" of frigates are needed to run them. But of course that brings us right back to - He with the biggest fleet wins. A totally bad concept that CCP should be working towards eliminating.
Sov Nul is for the most part static (and boring as hell) due to BLOB warfare (and to a degree TIDI), FW going the same way would ruin it for all involved.
[/quote]
I never said we didnt win outside of plexes, I said we fight in them alot. I'm not talking about frigates im talking about cruisers with logi Usually. 50 v 50, although a few times it got up too 80 v 80. WE fight pirates and we fight galente. WE also run large af , faction frig, and dessie fleets. And no, if we spot a war target we kill him. If its something shiney we blob, if not a few go to smash him up. We roam all around fw space. FW space isnt boring. I remenber a few months ago we even teamed up with frogs to kill a snuffbox carrier and command ship fleet. They flew neut geddons and we flew bc's. A few weeks ago we wiped out a snigg inty fleet with t1 frigs, went even with them some time later against their wolf fleet, although we won isk war. We ffight all the time, cept when someone drops a sac fleet with guardians, then we run. Killed a few snigg hacs a few weeks ago too, but i havent been playing much, so much more has happened that i wasnt apart of. Not gonna lie though, we dont do as much as we use to. AS s I said before, like a good 70% percent of our big corps have left. Forget that, a lot of our big time fc's have left. Which is why its so quiet now.
Khan and his alliance left and joined galmil because he's a turd. And he thought that he was somehow jesus incarnate. Funny thing is he just sits in our system in his pos doing nothing, occasionally camping in a plex at 80 in a cormorant, talkin S$%T in local. Vick, our main amor BC guy did something while I was gone and is now KOS to everyone. Leo stole a few bil isk worrth, i believe carriers from how pissed everyone is, and now every alliance and fleet wastes no time to kill him should his portrait pop up in local. Cal-mil and Frogs both have capitals as well. We've got carriers a few dreads, which stay docked. and 1 space *****. Or, atleast I hope we still do, Haven't seen it in a while. Not from test either, we had it before they came. Gal-mil has the same, cept for the titan. Point is,, fw spacee i isn't lacking, were just feeling a little down right now. don't jump to conclusions, just give it some time.
Some Photos from te old war box :) Good times.
http://postimg.org/image/n6dxegu01/
http://postimg.org/image/dwhkqdoxx/
http://postimg.org/image/qo5dvnqzx/
http://postimg.org/image/fw455kk19/
http://postimg.org/image/6qptnxfut/ |
Veskrashen
Justified Chaos
220
|
Posted - 2014.05.20 11:02:00 -
[423] - Quote
Sgt Ocker wrote: Yeah, not going to bother arguing a point but I will say, your idea of an organised fleet is somewhat different to mine and if fighting in a plex is the only way you can assure victory then there is something fundamentally wrong with; 1 your fleets, 2 FW as a whole.
Isn't your comment about controlling ship size you fight against "Exactly" what limiting entry to Novice and Small plexes is about? Is it ok for your gang/fleet of 10 frigates (controlled ship size in a controlled situation) to enter a Novice plex and kill another frigate that happens to be in there? Or do you do it fairly and tell him you are coming and give him 5 mins to rally support to help him.
To correct a misperception, it's not that we're going into plexes because we have to control the fight dynamics in order to win. It's that we get 40v40 fights in plexes because that's what it takes to capture those plexes when we're invading a heavily contested system.
The squids will generally step up to defend their home systems, and when that happens they will contest every single plex. Every one. With as many folks as they can. Which turns into 20-40 vs 20-40 fights 23/7 until the system flips or we run out of ships.
The other warzone is different, I hear.
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Sgt Ocker
Last Bastion of Freedom
222
|
Posted - 2014.05.20 12:08:00 -
[424] - Quote
Yun Kuai wrote:Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now. Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick question Thanks for taking the time, very informative. One thing though, your answers to Q6 sort of contradict each other. You remove Stabs, you also remove farmers, which leads to plexing becoming less important for those trying to flip systems. If plexing becomes less important, there are less system changes, FW again becomes static like it was a few years ago and people leave because "it got boring". Eve more than any other population group are easily bored (aside from miners, I would go mad) and seek constant action. Without the hordes of farmers there is no need for your group to go "pick a system to capture" and enter the plex race to outdo the farmers, so you would only plex enough to make isk to cover your costs. With hundreds of alt farmers gone from FW, the few dedicated solo farmers will soon leave as they are now the primary target for all those who used to, plex to flip systems and pvp for FW, dedicated pvp'rs who are only n FW for the Pvp, and anyone else who cares to come into system.
In the end you end up with, a few large well organised groups dominating systems and a few smaller groups just scraping by because they are smart enough to stay under the radar of the bigger entities . Pretty much the current situation with Sov Nul.
I can see why chasing Stabbed farmers is annoying and the need for their removal would (short term) be good. Long term, those stabbed farmers add content to FW that would otherwise not be there.
FW isn't and never can be, just about PVP. FW needs many different (some not desirable) aspects to make it work. Remove farming altogether you remove a valid and needed aspect of FW. Which leads to people leaving FW .
I still believe having some Novice and Small complexes being locked to 1 v 1 encounters is a valid addition to FW. It would not have to mean "all" Novice and Small complexes being locked, it could be a random thing or even the addition of a few extra complexes. It could also be extended to small gang engagements, where rather than beating a timer you need to fight an opposing fleet for LP and points toward system control. From having been involved in Intra Alliance Tournaments, there is nothing like being on grid, 6 vs 6 pilots, with the same class of ships as yours and fighting it out. Pilot skill has far more to do with it than anything else and it is a real rush. It could also lead to more people joining FW to engage in a type of PVP available nowhere else in TQ
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
52
|
Posted - 2014.05.20 12:31:00 -
[425] - Quote
Yun Kuai wrote:Sgt Ocker wrote:[quote=Veskrashen][quote=spoon Nardieu]\
snip... To the people who actively pvp in FW, who want stabs removed and the ability to covert cloak in a plex reinstated. I'd like to ask you a couple of questions.
Q1; How often do you Pvp in FW space Q2; Do you Pvp in small gang, fleet or solo and which would you do most. Q3; How long have you been a member of FW, include switching factions. Q4; How long have you played Eve Q5; How do you support your FW pvp lifestyle Finally If stabs were blocked from entering plexes and you could use covert cloaks when entering camping plexes. Would you be prepared to; 1; Should Stabs be removed from complexes and covert cloaking be allowed 2; Run complexes to help your chosen faction flip systems 3; Be happy to run those complexes 12 to 14 hours per day
4> Would you be happy as a Pvp'r, to be able to fly around half of FW space and not see anyone to fight?
I really don't expect anyone to answer these questions BUT if those who believe FW is only about PVP and more PVP read it and answer to themselves "honestly".. You may actually see the floor in your overall plan. The Final question is the most important and for those who can remember that far back, not unrealistic.
FW used to be a place where solo and small gang players could have some impact and be a part of something bigger without having to join massive fleets to find PVP and be successful. Not any more, blob warfare is slowly killing Eve, FW is on the endangered list, Nulsec is at the top of the list. nb; a blob is any number where sheer numbers dictate the outcome. A blob of 10 vs 1 is just as bad as a blob of 1000. Q1: Everyday I log in Q2: All of the above, but 90% is in a fleet of anywhere from 1-7 members Q3: All together over 2.5 years; never switched factions (only left to help out in nullsec and/or get a break) Q4: Almost 6 years Q5: I run complexes while trying to solo pvp. I usually run 1-2 before I get into a small gang and go look for targets Q6.1: Yes stabs should be removed as they simply allow people to safely avoid conflict. Cov ops cloaks take SP for the ships and the modules involved. Minus the cloaking hunters hunting the stabbed farmers (you wouldn't need this if stabs were removed) Cov Ops game play takes finesse to execute as opposed to just semi-afk or botting play style that is happening now. Q6.2: I already do. We pick a system to capture and we get all ships on board and are plexing 23/7 to capture it Q6.3: If there weren't hordes of farmers running plexes in almost every system 23/7, there would be no need to run plexes 12-14 hours a day. That "need" is only there as a consequence to the farming problem Q6.4: If plexes became less important (or have no impact like the old days) then you would see people taking the time to roam around and go out looking for pvp everyday. Instead we're stuck defending systems that can be flipped in less than 2 days if you have full timezone coverage and also having to fight hordes of farmers who have no incentive to fight, only the desire to make LP. So it seems you misunderstand the problem, if farming was fixed you would see more people actively running around the warzone instead of what happens now. Trick question
I and most of my corp echo these answers.
Q1: Everyday I log in. When RL permits which is not as often as I like.
Q2. All types. I've died and killed solo and up.
Q3. About 2 years in Amarr FW now. I'm Amarr til the game is dead. Co-incidently, I chose Amarr because I believed it was the hardest choice of the four available, at the time. I do not fly Minmatar ships (by choice) and it was at a time of the 1 med slot Coercer and Retribution amongst other difficulties (pre-laser buff iirc).
Q4. 10years 1 month (my other old subscriptions are not active and are likely never to be again).
Q5. I run plex's and cash in LP now and again. I sell loot and I low-sec belt rat (although admittedly I did so to repair my sec status the clone soldier tags return a nice amount of isk too).
A1: WCS are obviously a problem in plex's. I have posted earlier on how I believe they should be changed (read: "Repaired").
A2: If the right balance is brought to FW there will be a slow and steady repopulation of the warzone ( I strongly believe this if the right motivations and incentives and the right balance is found).
A3: This would not be necessary but corps and alliances within FW do organise themselves when it is necessary.
A number of balancing actions on FW (including providing a BC and down complex) would really enhance the FW zone.
The LP Store, FW Tier system, ihub upgrade system, Ranks (that mean nothing atm), Size of plex's and spawn rate (which should be linked to contested % state) could all be used to really boost FW.
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.20 13:10:00 -
[426] - Quote
has this thread been fully abandoned? are timers not going to get fixed? |
Veskrashen
Justified Chaos
220
|
Posted - 2014.05.20 13:51:00 -
[427] - Quote
TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed.
I personally think it's going to have a pretty significant impact in our warzone at least. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1698
|
Posted - 2014.05.20 14:09:00 -
[428] - Quote
Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least.
Trying to call the meta game is usually a losing proposition. All we can do is hope. If CCP could indicate what a proper period is for feedback on the changes that would be nice. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
700
|
Posted - 2014.05.20 14:25:00 -
[429] - Quote
Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least.
it might weed out some idiots, just by slightly raising the bar for their exploits, but it's not actually a good solution to anything. |
Veskrashen
Justified Chaos
220
|
Posted - 2014.05.20 14:43:00 -
[430] - Quote
TrouserDeagle wrote:Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least. it might weed out some idiots, just by slightly raising the bar for their exploits, but it's not actually a good solution to anything. I think you grossly underestimate the nature and impact of these changes.
First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
Second, the DPS hurdles essentially eliminate stabbed farming as a viable tactic in anything but small and novice plexes.
Third, the respawning rats and increased tank means that plexes will take longer to run on average, further decreasing LP income from low skill fits.
Fourth, the respawning rats and their relatively short respawn timer makes multiboxing and AFK farming FAR more difficult and annoying than it is currently. This, combined with being relegated to lower LP/time plexes and the increased time to complete, should have significant impacts on plex farming by AFK / multiboxing alts or bots.
Fifth, the implementation of the no-cloak radius around the button significantly impacts bots and forces farmers to actually either a) move, or b) leave the plex entirely to avoid combat. This change is needed in part because of the ease of avoiding combat and in part because using a cloak to avoid combat leaves plenty of low slots for damage mods. Thus, the increased tank of the rats would be easier to break with cloaky fits instead of stabbed fits - this change disincentivizes both.
Nothing will stop a player who's actually at the keyboard from making LP in plexes, and that's not the intent. But if you don't think this will have a significant impact on multiboxed / botted / AFK farming you're flat wrong.
Oh, and with regards to multiple timers / timer resets / timer rollbacks: implementing timer changes will have a significant impact on the difficulty of taking defended systems or defending your own systems from coordinated assault. I know that's not a big deal in the Min/Amarr zone, but over here in Cal/Gal land it's a huge deal. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
700
|
Posted - 2014.05.20 14:46:00 -
[431] - Quote
Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that? |
Irya Boone
Never Surrender.
358
|
Posted - 2014.05.20 15:16:00 -
[432] - Quote
We are not against farming we are against clock stab farming.
In high sec when you farm lvl4 you put your ship at risk and you fight for your isks why should it be different in Fw? And Fw is about war so how tier and occupancy mostly rely on farming plex? And wcs RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
per
Terpene Conglomerate
14
|
Posted - 2014.05.20 15:26:00 -
[433] - Quote
TrouserDeagle wrote:Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that?
first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics." |
Rajeet Achmar
Biohazard. WINMATAR.
19
|
Posted - 2014.05.20 16:14:00 -
[434] - Quote
I think Ill actually be happy when stabs are made an unusable mod inside plexes, the amount of times I try to go out solo and only run into blobs or stabbed farmers is frustrating. |
Veskrashen
Justified Chaos
221
|
Posted - 2014.05.20 16:21:00 -
[435] - Quote
Rajeet Achmar wrote:I think Ill actually be happy when stabs are made an unusable mod inside plexes, the amount of times I try to go out solo and only run into blobs or stabbed farmers is frustrating. You're in the wrong warzone. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 17:57:00 -
[436] - Quote
Not letting stabs in to fw plexes won't change much either. Its not that hard to warp off before you get pointed. Lots of stabbed farmers now allow themselves to be pointed by a long point because they are stabbed but they won't if no stabs are allowed.
The main effect would be that more farmers would get caught in gate camps but 1) increasing the importance of gate camps isn't something I personally support and 2) they could evade even this now that we have mobile depots.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 18:12:00 -
[437] - Quote
Zarnak Wulf wrote:Veskrashen wrote:TrouserDeagle wrote:has this thread been fully abandoned? are timers not going to get fixed? Not this go around, no. The apparent intent is to see how these changes impact the farming issue, then iterate as needed. I personally think it's going to have a pretty significant impact in our warzone at least. Trying to call the meta game is usually a losing proposition. All we can do is hope. If CCP could indicate what a proper period is for feedback on the changes that would be nice.
Predicting the metagame is not hard. Players will act in rational ways occupancy in 95% of the systems will remain mostly pve/farming. The only possibility is that some players will think it will change something and they might act differently for a while. But eventually the reality will sink in and there will be nothing new as far as the pvp versus pve/farm nature of the occupancy war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lexmana
1065
|
Posted - 2014.05.20 18:21:00 -
[438] - Quote
Is this a nerf to pilgrim? |
Domanique Altares
Rifterlings Point Blank Alliance
2747
|
Posted - 2014.05.20 18:24:00 -
[439] - Quote
Lexmana wrote:Is this a nerf to pilgrim?
No. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
702
|
Posted - 2014.05.20 18:43:00 -
[440] - Quote
per wrote:TrouserDeagle wrote:Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that? first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics."
fozzie is awful :( |
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Lexmana
1065
|
Posted - 2014.05.20 18:44:00 -
[441] - Quote
Domanique Altares wrote:Lexmana wrote:Is this a nerf to pilgrim? No. Thank you for clarifying :). Though some mechanics to differentiate between farmers and hunters from cloaking changes would probably add to gameplay. Exclude cov ops cloak? Or make restrictions dissapear after sitting cloaked at the site for a minute? |
Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 19:42:00 -
[442] - Quote
Lexmana wrote:Domanique Altares wrote:Lexmana wrote:Is this a nerf to pilgrim? No. Thank you for clarifying :). Though some mechanics to differentiate between farmers and hunters from cloaking changes would probably add to gameplay. Exclude cov ops cloak? Or make restrictions dissapear after sitting cloaked at the site for a minute? If you'd read through this thread, you'd see that the implementation precludes that kind of differentiation. In Kronos, the Outpost widget is colocated with the capture button, and is a object with a 30km radius. That means that if you're within capture range of the button, you're at 0km from the Outpost widget.
The Beacon is still a Large Collideable Object at the warp in point. |
per
Terpene Conglomerate
14
|
Posted - 2014.05.20 19:49:00 -
[443] - Quote
btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)
... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case) if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%
this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 20:02:00 -
[444] - Quote
TrouserDeagle wrote:per wrote:TrouserDeagle wrote:Veskrashen wrote: First, the intent is not and has never been to eliminate farming. So using that as a yardstick just isn't realistic.
why is that not the intent, and did CCP actually say that? first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics." fozzie is awful :(
You can say that, but based on what you bolded, this change will work as intended. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 20:05:00 -
[445] - Quote
Cearain wrote:TrouserDeagle wrote:per wrote: first post by fozzie: "I want to make it clear that these changes are intended to create a more interesting environment for FW plexing and to make pvp fits more competitive with "farming" fits on an lp/hr scale, but are not intended to somehow bring an end to "farming" or other evasion tactics."
fozzie is awful :( You can say that, but based on what you bolded, this change will work as intended. Crap. Now I have to agree with Cearain.
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Veskrashen
Justified Chaos
222
|
Posted - 2014.05.20 20:07:00 -
[446] - Quote
per wrote:btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)
... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case) if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%
this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)
I like the current system. It forces attackers to reship through different doctrines and ship types, and places equal importance to all the plexes. No simple deciding to dominate the larger two plex types with mega blinged Sacrilege / Guardian fleets and ignoring the rest.
In any real assault in FW, there should be fights in every single plex, regardless of size. At least in my opinion, and based on my experience. Lot more fun that way. |
Vincintius Agrippa
F L O O D
41
|
Posted - 2014.05.20 20:10:00 -
[447] - Quote
Someone once mentioned BC and down Plexes........... |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1286
|
Posted - 2014.05.20 21:41:00 -
[448] - Quote
per wrote:btw, am i alone here who thinks that novice plexes shouldn't influence system status as much as large plexes? i think its big part of the farmer problem(and systems ping-pong) that those novices count for same amount as large ones currently every plex counts cca for 0,7% if i'm not wrong (hopefully not)
... i'm quite new to the fw (over one year only) so there might be some historical reasons behind this that i don't know about (feel free to tell me if its that case) if not then why isn't it something like this: novice 0,5% < small 0,6% < med 0,7% < large 0,8%
this would make much more sense(atleast to me), pvp guys could be more willing to fight for bigger plexes and cry less about farmers in novice plexes (as they influence contested status less)
Good questions but before inferno large plexes used to spawn regularly as well. Occupancy was still a pve game.
The large plexes will also be farmed like they used to be for the tags. They have more valuable tags and more spawns = more tags. Plus larger plexes give more lp for your time. And now no one can warp in on you while cloaked.
Requiring larger ships and more/larger guns/missile launchers does not make people more interested in pvp. People used to plex in BCs (at least amarr did) but winning the occupancy war never a pvp activity. If anything people will become even more risk adverse. I wonder if a mission runner stealth bomber will capture the large and medium plexes and small plexes.
Now that ccp offered the mobile depots you can easily swap stabs/damage mods as needed. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Sgt Ocker
Last Bastion of Freedom
224
|
Posted - 2014.05.20 23:23:00 -
[449] - Quote
Master Sergeant MacRobert wrote: I and most of my corp echo these answers.
Q1: Everyday I log in. When RL permits which is not as often as I like.
Q2. All types. I've died and killed solo and up.
Q3. About 2 years in Amarr FW now. I'm Amarr til the game is dead. Co-incidently, I chose Amarr because I believed it was the hardest choice of the four available, at the time. I do not fly Minmatar ships (by choice) and it was at a time of the 1 med slot Coercer and Retribution amongst other difficulties (pre-laser buff iirc).
Q4. 10years 1 month (my other old subscriptions are not active and are likely never to be again).
Q5. I run plex's and cash in LP now and again. I sell loot and I low-sec belt rat (although admittedly I did so to repair my sec status the clone soldier tags return a nice amount of isk too).
A1: WCS are obviously a problem in plex's. I have posted earlier on how I believe they should be changed (read: "Repaired").
A2: If the right balance is brought to FW there will be a slow and steady repopulation of the warzone ( I strongly believe this if the right motivations and incentives and the right balance is found).
A3: This would not be necessary but corps and alliances within FW do organise themselves when it is necessary.
A number of balancing actions on FW (including providing a BC and down complex) would really enhance the FW zone.
The LP Store, FW Tier system, ihub upgrade system, Ranks (that mean nothing atm), Size of plex's and spawn rate (which should be linked to contested % state) could all be used to really boost FW.
As someone who has been around FW for so long, would you like to see it revert to how it was before Inferno? When only a dedicated few belonged to FW and the main Pvp was with roaming neutrals, who either wandered into FW space unknowingly (you could easily in those days) or you and your mates went outside FW space to find fights.
With Kronos just around the corner; Botting Plexes post Kronos is going to end up more trouble than it is worth. Don't believe me? Jump on Sisi and go do some plexing in a stabbed T1 frigate (botters choice). Stabbed Afk or semi afk farming will be severely limited, Npc's spawn regularly and are not easy to kill with a lowskill stabbed frigate. So now you have 2 aspects of Stabbed income from plexing severely changed / limited. Losing the ability to use covert cloaks within 30k of the button is not the end of the world, Faction points and overheating make covert cloaks usable for camping plexes, you just need to react a little faster because you can't sit on the warpin.
FW is not the perfect PVP environment but it is now 1 step closer to be balanced.
**Thanks to the guys who answered my lengthy questions, I have only ever been a part time FW player and you've given me some great information.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
365
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Posted - 2014.05.21 01:10:00 -
[450] - Quote
Sgt Ocker wrote: As someone who has been around FW for so long, would you like to see it revert to how it was before Inferno? When only a dedicated few belonged to FW and the main Pvp was with roaming neutrals, who either wandered into FW space unknowingly (you could easily in those days) or you and your mates went outside FW space to find fights.
yes i would, but the only thing that can stay is constantly spawning outposts. and i want our promised cyno jammer that was just never implemented.
the main pvp was not with roaming neutrals infact the most pvp before inferno was against the enemy militia. neutrals who came into the warzone on many occasions both sides teamed up and butchered them, they often thought they were gonna be in the middle of a FW fight and ended up being the middle of our crosshairs.
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