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AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 17:07:00 -
[1] - Quote
The biggest ships in Eve universe use gigantic mechanisms which allow them to travel all around the worldGǪ But technologies are not perfectGǪ Deterioration of these gigantic mechanisms leads to costly and time consuming repairsGǪ
So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
Also I think that deterioration should affect ability to jump ships using titans. I think the best criteria is total weight of jumped ships. 500 jumps of battleships and repair is needed. The repair could be done at the proper shipyard and requires materials for 1/10 of hull cost and takes 1/5 of building time.
Capitals are smaller and they could serve longer. For example, they could jump up to 300ly until repair required and repair could cost 1/4 of hull cost and 1/3 of building time.
Other small nerfs related with deterioration: 1. Doomsday device should have limited number of shots. LetGÇÖs say 5. Then it has to be replaced. 2. Supercarriers bombers: each start of bomber should deteriorate supercarrierGÇÖs start mechanisms. After 100 starts of bombers, the supercarrier should go to shipyard for repair. This kind of repair will cost 1/4 of hull cost and take 1/4of building time. 3. CapitalGÇÖs remote repair and energy transfers should stop working after 20 minutes of using. Then they have to be replaced.
Goal of this change is obvious: decrease role of supercapitals and capitals as global superpower. |
HTC NecoSino
Blackstar Privateers Disavowed.
110
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Posted - 2014.05.09 17:18:00 -
[2] - Quote
As a wormhole resident that occasionally pokes his head into Null, I fully support this idea without fully understanding its implications or damage it could have on null-sec life. |
Kenrailae
Mind Games. Suddenly Spaceships.
297
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Posted - 2014.05.09 17:44:00 -
[3] - Quote
I'm as much 'Death to all Supers!' as the next guy, but these are WAY out of balance. An ishtar doesn't have to go be rebuilt after launching 100 drones, a guardian doesn't have to replace all its reps after 20 minutes, and a Tornado doesn't have to replace it's rack of 1400's after 5 volleys.
Lower Supers EHP significantly, reduce the super carrier sizes so they can dock, and massively reduce their mat costs so they are not retardedly expensive, then balance them to be slightly better carriers or something along those lines, but these ideas are badly unbalanced.
I mean, using an acceleration/star gate and having your ship hurled across the galaxy doesn't force you to have to dock and have your ship repaired. The Law is a point of View |
unidenify
Caldari Provisions Caldari State
80
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Posted - 2014.05.09 17:44:00 -
[4] - Quote
npc alt complain about cap ship in null
*eat popcorn |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 17:52:00 -
[5] - Quote
Kenrailae wrote:I'm as much 'Death to all Supers!' as the next guy, but these are WAY out of balance. An ishtar doesn't have to go be rebuilt after launching 100 drones, a guardian doesn't have to replace all its reps after 20 minutes, and a Tornado doesn't have to replace it's rack of 1400's after 5 volleys.
I mean, using an acceleration/star gate and having your ship hurled across the galaxy doesn't force you to have to dock and have your ship repaired.
1. Consider it as price for super size and super power. Technologies are good enough to avoid repairs until certain limit. 2. When ship jumps using stargate, its role is passive. Again, price for super size and weight... |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 17:56:00 -
[6] - Quote
unidenify wrote: no serious. it is bad idea and I don't think you know how often those capital ship is used.
they only appear as superpower because they have good support fleet.
lone capital ship = dead one
Battle of NPC alts Beleive me, I know how often they are used.
My idea is to give more chances for non-capital ships and small alliances in claim wars.
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Michael Ignis Archangel
Caveat Emptor Technologies LP Spaceship Samurai
40
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Posted - 2014.05.09 18:02:00 -
[7] - Quote
AA10 wrote:[quote=unidenify] ...and small alliances in claim wars.
Serious question: why should it be easier for people who are unable to amass proper numbers in a multiplayer game to defeat those who ARE able to put a functioning organization together? More effort and more cooperation should lead to victory. |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 18:11:00 -
[8] - Quote
Michael Ignis Archangel wrote:AA10 wrote:[quote=unidenify] ...and small alliances in claim wars.
Serious question: why should it be easier for people who are unable to amass proper numbers in a multiplayer game to defeat those who ARE able to put a functioning organization together? More effort and more cooperation should lead to victory.
My change doesn't affect this aspect. More effort and more cooperation will lead to victory any way. Point is to increase price of long distance movements. If huge super and capital fleets are able to cross universe back and forward easily, it's too much. |
Rowells
Unknown Soldiers Fidelas Constans
571
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Posted - 2014.05.09 18:13:00 -
[9] - Quote
All this does is add hassle to owning one of these ships. no actual detriment to using them. It means titans need to carry doomsdays in fleet hangar, carriers need to rep each other up after long jumps, and launching drones a lot.
\Nothing solved here, just made annoying. |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 18:17:00 -
[10] - Quote
Rowells wrote:All this does is add hassle to owning one of these ships. no actual detriment to using them. It means titans need to carry doomsdays in fleet hangar, carriers need to rep each other up after long jumps, and launching drones a lot.
\Nothing solved here, just made annoying.
I agree about doomsdays and capital reps. It's minor thing. But you missed the main point: it's not like damage of hull or armor. it could be repaired at proper shipyards only! And it will take long long time...
BTW, I don't offer to affect launch of fighters and drones - bombers only. Because bombers are more important for capital fights and claim wars |
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Batelle
Tymast Industries 150th
2595
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Posted - 2014.05.09 18:42:00 -
[11] - Quote
AA10 wrote:So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
ahahahahahahahaha "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 18:45:00 -
[12] - Quote
Batelle wrote:AA10 wrote:So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
ahahahahahahahaha
I know, it's a lot This is the point: make supers are more local Of course numbers may vary. |
Tarsas Phage
Freight Club
281
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Posted - 2014.05.09 18:50:00 -
[13] - Quote
AA10 wrote:The biggest ships in Eve universe use gigantic mechanisms which allow them to travel all around the worldGǪ But technologies are not perfectGǪ Deterioration of these gigantic mechanisms leads to costly and time consuming repairsGǪ
So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
So what you are saying, basically, is you want to make using these ship so tedious and expensive in ways which are such a departure from the norm that people will just stop using them.
I think, underneath all your words, is yet another play on the theme of "I can't have a super and hate the ones that do" |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 18:52:00 -
[14] - Quote
Tarsas Phage wrote:AA10 wrote:The biggest ships in Eve universe use gigantic mechanisms which allow them to travel all around the worldGǪ But technologies are not perfectGǪ Deterioration of these gigantic mechanisms leads to costly and time consuming repairsGǪ
So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
So what you are saying, basically, is you want to make using these ship so tedious and expensive in ways which are such a departure from the norm that people will just stop using them. I think, underneath all your words, is yet another play on the theme of "I can't have a super and hate the ones that do"
I cannot agree with you. Have them, use them but do it in your region(s) or pay cost. 200ly is a lot for regional wars |
Tarsas Phage
Freight Club
281
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Posted - 2014.05.09 19:30:00 -
[15] - Quote
AA10 wrote:Tarsas Phage wrote:AA10 wrote:The biggest ships in Eve universe use gigantic mechanisms which allow them to travel all around the worldGǪ But technologies are not perfectGǪ Deterioration of these gigantic mechanisms leads to costly and time consuming repairsGǪ
So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
So what you are saying, basically, is you want to make using these ship so tedious and expensive in ways which are such a departure from the norm that people will just stop using them. I think, underneath all your words, is yet another play on the theme of "I can't have a super and hate the ones that do" I cannot agree with you. Have them, use them but do it in your region(s) or pay cost. 200ly is a lot for regional wars
I take it you have never before flown these ships you're attempting to "balance" ? Even within regions, your proposals would kick in quite fast.
And why limit these to supers and titans? Carriers have just as much, if not more, repairing power as a super, have 20% more jump range, and are far more accessible and common. You must really have a bone to pick regarding supers and titans specifically, which makes me skeptical about your intent. |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 19:43:00 -
[16] - Quote
Tarsas Phage wrote:AA10 wrote:[quote=Tarsas Phage][quote=AA10]The biggest ships in Eve universe use gigantic mechanisms which allow them to travel all around the worldGǪ But technologies are not perfectGǪ Deterioration of these gigantic mechanisms leads to costly and time consuming repairsGǪ
So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and takes 1/2 of building time.
I take it you have never before flown these ships you're attempting to "balance" ? Even within regions, your proposals would kick in quite fast. And why limit these to supers and titans? Carriers have just as much, if not more, repairing power as a super, have 20% more jump range, and are far more accessible and common. You must really have a bone to pick regarding supers and titans specifically, which makes me skeptical about your intent.
Let's not discuss who fly which ships, it's not productive I offered the same deterioration for carriers and dreds too. Please see my first post. They are smaller, so I think the limit may be bigger. I offered 300ly. And again, we could discuss numbers but it's details.
Actually, this idea is not about nerf of supers and capitals. it's about claim wars, powerblocks and capital fights... More small alliances, more local fights, more fun! |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
574
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Posted - 2014.05.09 20:42:00 -
[17] - Quote
So, you want to pretty much guarantee that only large alliances who have huge numbers of capital ships and pilots can fully utilize those ships? (USER WAS BANNED FOR THIS POST) |
Tarsas Phage
Freight Club
281
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Posted - 2014.05.09 20:43:00 -
[18] - Quote
AA10 wrote:Let's not discuss who fly which ships, it's not productive
Actually, it very much is. To change something, you must understand it. In the case of Eve and particular ships, it is quite relevant to be experienced in the things you are talking about changing. Just hanging out with super/titan pilots isn't sufficient. You need to be one in order to speak with any authority on the subject, especially with supers and titans which have use cases and tactics which apply only to themselves.
AA10 wrote:Actually, this idea is not about nerf of supers and capitals. it's about claim wars, powerblocks and capital fights... More local fights, more fun!
As has been said in so many previous threads, the problem is sov mechanics (or, "claim wars" as you put it) forcing people to project the power you complain about. If sov mechanics were changed in a way to not require this, then the force projection issue for sov goes with it. |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 20:56:00 -
[19] - Quote
Tarsas Phage wrote: Actually, it very much is. To change something, you must understand it. In the case of Eve and particular ships, it is quite relevant to be experienced in the things you are talking about changing. Just hanging out with super/titan pilots isn't sufficient. You need to be one in order to speak with any authority on the subject, especially with supers and titans which have use cases and tactics which apply only to themselves.
You aren't discussing the idea and switching to personalities. Meanwhile, you said nothing how tactics will be affected, what's good and what's bad. Please, speak about subject.
Tarsas Phage wrote: If sov mechanics were changed in a way to not require this, then the force projection issue for sov goes with it.
"If" is the key word. This is one of ways and approaches... Easy to implement, btw. |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
842
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Posted - 2014.05.09 21:53:00 -
[20] - Quote
OOH what if building a sup cap took an item of which only one existed per 24 hours so you would have max 365 new supercaps per year!
Or more fun, its needed for every 10 jumps, can be repaired in station but then you need the sup cap to dock in a station... |
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Rowells
Unknown Soldiers Fidelas Constans
574
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Posted - 2014.05.09 22:17:00 -
[21] - Quote
AA10 wrote:Rowells wrote:All this does is add hassle to owning one of these ships. no actual detriment to using them. It means titans need to carry doomsdays in fleet hangar, carriers need to rep each other up after long jumps, and launching drones a lot.
\Nothing solved here, just made annoying. I agree about doomsdays and capital reps. It's minor thing. But you missed the main point: it's not like damage of hull or armor. it could be repaired at proper shipyards only! And it will take long long time... BTW, I don't offer to affect launch of fighters and drones - bombers only. Because bombers are more important for capital fights and claim wars So what is being damaged exactly? I may not be understanding this |
AA10
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.09 23:01:00 -
[22] - Quote
Rowells wrote:AA10 wrote:Rowells wrote:All this does is add hassle to owning one of these ships. no actual detriment to using them. It means titans need to carry doomsdays in fleet hangar, carriers need to rep each other up after long jumps, and launching drones a lot.
\Nothing solved here, just made annoying. I agree about doomsdays and capital reps. It's minor thing. But you missed the main point: it's not like damage of hull or armor. it could be repaired at proper shipyards only! And it will take long long time... BTW, I don't offer to affect launch of fighters and drones - bombers only. Because bombers are more important for capital fights and claim wars So what is being damaged exactly? I may not be understanding this New ship's attribute, like "Jump Drive deterioration" . Visible at ship fitting screen, like number of remaining ly . BTW, new skill would added to decrease deterioration.
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