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Thread Statistics | Show CCP posts - 1 post(s) |
Petrus Blackshell
Derelict Rifter Enterprise
3146
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Posted - 2014.05.12 21:17:00 -
[1] - Quote
If you play in FW, you know of the trouble timezones cause. While you're asleep, some numbskull form halfway across the world goes and plexes down your system. You wake up, log in, and have to spend hours orbiting around buttons for less income than the invader did (defensive plexing) just so you can be sure you will still be able to dock in your home system come the next day. Timezone warfare is no fun, and we got the best possible solution for that years ago with POSes, so why not improve FW by doing the same thing?
When a FW complex is "captured", the attacker gets a small amount of the bounty (10%?) and the plex locks itself. A 12 hour timer starts. When it runs out, there is a 30 minute time window in which the capturing can be completed, or it automatically reverts itself. The 12 hour timer can be increased to 24 hours by spending strontium, and up to 36 hours if you pre-emptively spend a small amount of LP on it, as well.
End timezone games, promote big consequence war with big battles. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Domanique Altares
Rifterlings Point Blank Alliance
2650
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Posted - 2014.05.12 21:18:00 -
[2] - Quote
Petrus Blackshell wrote:If you play in FW, you know of the trouble timezones cause. While you're asleep, some numbskull form halfway across the world goes and plexes down your system. You wake up, log in, and have to spend hours orbiting around buttons for less income than the invader did (defensive plexing) just so you can be sure you will still be able to dock in your home system come the next day. Timezone warfare is no fun, and we got the best possible solution for that years ago with POSes, so why not improve FW by doing the same thing?
When a FW complex is "captured", the attacker gets a small amount of the bounty (10%?) and the plex locks itself. A 12 hour timer starts. When it runs out, there is a 30 minute time window in which the capturing can be completed, or it automatically reverts itself. The 12 hour timer can be increased to 24 hours by spending strontium, and up to 36 hours if you pre-emptively spend a small amount of LP on it, as well.
End timezone games, promote big consequence war with big battles.
Hours? No.
Minutes. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Doc Fury
Furious Enterprises
5665
|
Posted - 2014.05.12 21:20:00 -
[3] - Quote
Gû¼Gû¼Gû¦ Features & Ideas Discussion FuryBotGäó 0.86
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Yang Aurilen
The Mjolnir Bloc The Bloc
130
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Posted - 2014.05.12 21:21:00 -
[4] - Quote
Petrus Blackshell wrote:If you play in FW, you know of the trouble timezones cause. While you're asleep, some numbskull form halfway across the world goes and plexes down your system. You wake up, log in, and have to spend hours orbiting around buttons for less income than the invader did (defensive plexing) just so you can be sure you will still be able to dock in your home system come the next day. Timezone warfare is no fun, and we got the best possible solution for that years ago with POSes, so why not improve FW by doing the same thing?
When a FW complex is "captured", the attacker gets a small amount of the bounty (10%?) and the plex locks itself. A 12 hour timer starts. When it runs out, there is a 30 minute time window in which the capturing can be completed, or it automatically reverts itself. The 12 hour timer can be increased to 24 hours by spending strontium, and up to 36 hours if you pre-emptively spend a small amount of LP on it, as well.
End timezone games, promote big consequence war with big battles. Empress Jamyl how horrifying. |
Petrus Blackshell
Derelict Rifter Enterprise
3146
|
Posted - 2014.05.12 22:08:00 -
[5] - Quote
Adding reinforcement timers creates windows of time where there is a call of multiple players of different sides of a conflict to the same spot in space. It promotes PvP, just like POCO-bashing does. Rifterlings - newbie-friendly swashbuckling corp ("weflyrifters" in-game channel). Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Domanique Altares
Rifterlings Point Blank Alliance
2651
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Posted - 2014.05.12 22:17:00 -
[6] - Quote
Petrus Blackshell wrote:Adding reinforcement timers creates windows of time where there is a call of multiple players of different sides of a conflict to the same spot in space. It promotes PvP, just like POCO-bashing does.
POCO/POS bashing promotes PvP because resources have been spent and/or earned from the structure. Also the game is helpful enough to tattle that someone is shooting your stuff.
I do agree with a reinforcement timer, as I have mentioned to you in private. I do not, however, agree that it should be set for hours. Several minutes to an hour would be more than enough. The point being that up until the button is reinforced, and in the minutes after it comes out, someone must be in the plex either applying DPS or logi to the structure. That time will be your window for PvP. If someone wants to capture or defend that plex, they must remain exposed to do so.
Extending all reinforcement timers would be better suited as a function of system upgrades due to paying LP and/or materiel into the ihub. Especially since FW system upgrades will be receiving a stealth nerf/mechanics change in the upcoming release due to the removal of slot-based station industry in favor of cost based. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
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ISD Ezwal
ISD Community Communications Liaisons
1318
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Posted - 2014.05.12 22:24:00 -
[7] - Quote
This thread has been moved to Features & Ideas Discussions. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Domanique Altares
Rifterlings Point Blank Alliance
2651
|
Posted - 2014.05.12 22:27:00 -
[8] - Quote
ISD Ezwal wrote:This thread has been moved to Features & Ideas Discussions.
Why do you hate FW?
ETA: Nvm. Everyone hates FW. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
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