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Lunasa Zora
Garoun Investment Bank Gallente Federation
2
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Posted - 2014.05.13 04:07:00 -
[1] - Quote
Hello, just wanted some advise on my fit below to be used for DED 3/4 in high sec (Gallente space):
[Vexor Navy Issue, Complex]
Shadow Serpentis Armor Thermic Hardener Shadow Serpentis Armor Kinetic Hardener Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Medium Armor Repairer II
Omnidirectional Tracking Link I (Tracking Speed Script) Omnidirectional Tracking Link I (Tracking Speed Script) Cap Recharger II 10MN Afterburner II
250mm Prototype Gauss Gun, Iridium Charge M 250mm Prototype Gauss Gun, Iridium Charge M Sisters Core Probe Launcher Drone Link Augmentor I
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Auxiliary Pump I
Hobgoblin II x5 Hammerhead II x5 Garde I x5
Stats: 13,888 EHP Reps 89dps 517 dps Cap lasts 3m 19secs (7m 37sec if using a 3rd CCC)
EDIT: 365/387.5 CPU used! (enough to fit t2 guns when I can use them)
Does anyone have any recommendations to improve the fit? Should I drop the Aux Pump for a 3rd CCC to increase the cap? Still with 250's or go 200's for better range?
Thanks. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
967
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Posted - 2014.05.13 04:26:00 -
[2] - Quote
The only issue is burst tank for sniping the battleship in the ded 4. I'd go with burst tank, not burst cap, as you have, and I'd stick with 200s because the batteship is approaching you quickly anyway, and 200 with antimatter have reasonable tracking for clearing frigates throughout both 3 and 4.
You can turn the guns off if you are struggling with cap to get a couple more cycles of reps out to kill the battleship, and you just loot and scoot or if there is nobody around, kill him, bm wreck and warp out. |
Lunasa Zora
Garoun Investment Bank Gallente Federation
2
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Posted - 2014.05.13 07:10:00 -
[3] - Quote
Tauranon wrote:The only issue is burst tank for sniping the battleship in the ded 4. I'd go with burst tank, not burst cap, as you have, and I'd stick with 200s because the batteship is approaching you quickly anyway, and 200 with antimatter have reasonable tracking for clearing frigates throughout both 3 and 4.
You can turn the guns off if you are struggling with cap to get a couple more cycles of reps out to kill the battleship, and you just loot and scoot or if there is nobody around, kill him, bm wreck and warp out.
Thanks for the reply; I understand the concept of burst tank but not burst cap - and I'm a little unsure of how to amend the fitting based on your suggestions (aside from the guns of course) |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
967
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Posted - 2014.05.13 08:43:00 -
[4] - Quote
Lunasa Zora wrote:Tauranon wrote:The only issue is burst tank for sniping the battleship in the ded 4. I'd go with burst tank, not burst cap, as you have, and I'd stick with 200s because the batteship is approaching you quickly anyway, and 200 with antimatter have reasonable tracking for clearing frigates throughout both 3 and 4.
You can turn the guns off if you are struggling with cap to get a couple more cycles of reps out to kill the battleship, and you just loot and scoot or if there is nobody around, kill him, bm wreck and warp out. Thanks for the reply; I understand the concept of burst tank but not burst cap - and I'm a little unsure of how to amend the fitting based on your suggestions (aside from the guns of course)
I probably meant to type sustained cap - my bad :)
I don't think you need to change the fit. If you do need to tank more, you'll probably need to tank a lot more, which means another cap recharger and another hardener anyway (not a bad idea for learning the serpentis watch if you decide to do it).
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Lunasa Zora
Garoun Investment Bank Gallente Federation
2
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Posted - 2014.05.13 08:47:00 -
[5] - Quote
Ah ok :), so 3 1/2 mins of cap will be enough to burst tank the BC's? or shall I upgrade to 7mins with another CCC? |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
967
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Posted - 2014.05.13 09:50:00 -
[6] - Quote
Lunasa Zora wrote:Ah ok :), so 3 1/2 mins of cap will be enough to burst tank the BC's? or shall I upgrade to 7mins with another CCC?
Should be - part of the time the overseer will be shooting your shield anyway, and the dps mightn't be strong immediately so you can cycle the rep a bit too. The encounter occasionally shoots a drone that will usually successfully tank that part of the damage too.
There isn't actually a lot of efficiency difference - ie if you pulse the rep so its cycling ~85% of the time, it will have the same amount repped and ~85% of the cap draw. The only reason you don't wind up with same cap time by cycling 85% is because some of the cap is used by AB and guns.
I have tanked it with a blaster/mixed drone vexor simply by working my way close on angles, diving in and orbiting it and overheating the tank towards the end. Obviously 10m hull prepared to take more risks flying it in fun ways.
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ChromeStriker
0ne Percent. Odin's Call
721
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Posted - 2014.05.13 13:20:00 -
[7] - Quote
[Vexor Navy Issue, DED Hi] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Armor Thermic Hardener II Armor Kinetic Hardener II Medium Armor Repairer II
10MN Microwarpdrive II Omnidirectional Tracking Link II, Optimal Range Script Omnidirectional Tracking Link II, Optimal Range Script Medium Capacitor Booster II, Cap Booster 200
Core Probe Launcher II, Sisters Core Scanner Probe 200mm Railgun II, Iron Charge M Small Tractor Beam I [empty high slot]
Medium Processor Overclocking Unit I Medium Auxiliary Nano Pump II Medium Anti-Explosive Pump II
Garde II x5 Hobgoblin II x6 Garde II x1 Medium Armor Maintenance Bot I x1 Medium Hull Maintenance Bot I x1
Id use this, pull range, drop sentries, blap things as they come closer swapping omni scrips as needed. Pimp if you want.
I use this, and it does fine... and all the other exploration sites....
[Stratios, Amarr Space] Corpum C-Type Energized EM Membrane Centum C-Type Energized Thermic Membrane Corpum C-Type Medium Armor Repairer Drone Damage Amplifier II Drone Damage Amplifier II
10MN Microwarpdrive II Relic Analyzer II Data Analyzer II Cargo Scanner II Medium Capacitor Booster II, Cap Booster 200
Covert Ops Cloaking Device II Sisters Core Probe Launcher, Sisters Core Scanner Probe Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M Heavy Pulse Laser II, Multifrequency M
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump II Medium Anti-Explosive Pump II
Bouncer II x4 Garde II x4 Hammerhead II x5 Warrior II x5 Hobgoblin II x5 Light Armor Maintenance Bot I x2 Salvage Drone I x5 Vespa EC-600 x5 Hobgoblin II x1 Hammerhead II x1
If you want to scrap it out up close... why use rails and sentries?
No Worries |
Nam Dnilb
Universal Frog
184
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Posted - 2014.05.13 16:21:00 -
[8] - Quote
If your skills allow for it, meaning your drone control range doesn't go down too much, you could lose the "Drone Link Augmentor I ". This should free enough CPU for a large cap battery in place of the cap recharger, which should alleviate all capacitor problems you might have.
Tractor beam, or remote repper could go into the empty high slot. Both useful. |
Omnathious Deninard
Novis Initiis
2346
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Posted - 2014.05.15 05:24:00 -
[9] - Quote
Here is the Vexor Navy Issue fit I use.
{High} 250mm Railgun II (Federation Navy Antimatter Charge M) 250mm Railgun II (Federation Navy Antimatter Charge M) Sisers Core Probe Launcher (Sisters Core Scanner Probe [Empty] {Mid} 10mn Afterburner II Medium Capacitor Booster II (Cap Booster 200) Sensor Booster II (Scan Resolution Script) Omnidirectional Tracking Computer II (Tracking Speed Script) {Low} Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II {Rigs} Medium Anti-Explosive Pump I Medium Auxillary Nano Pump I Medium Sentry Damage Augmentor I
{Drones} Hobgoblin II Hammerhead II Garde II
[Stats] EHP 24K DPS 791 Cap 28% Stable w/ Booster Charges 1m57s w/o booster charges 632m/s
This will any high sec rated complex, and most unrated complexes.
Its tight on CPU 362/364, though if you wish to use only T2 modules you can plug in a 3% CPU inplant (which is about 1/2 the cost of a sisters probe launcher) and that will give you the needed CPU for the T2 Core Probe Launcher. -á --á |
Corraidhin Farsaidh
Hello-There
482
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Posted - 2014.05.16 08:47:00 -
[10] - Quote
Omnathious Deninard wrote:Here is the Vexor Navy Issue fit I use.
{High} 250mm Railgun II (Federation Navy Antimatter Charge M) 250mm Railgun II (Federation Navy Antimatter Charge M) Sisers Core Probe Launcher (Sisters Core Scanner Probe [Empty] {Mid} 10mn Afterburner II Medium Capacitor Booster II (Cap Booster 200) Sensor Booster II (Scan Resolution Script) Omnidirectional Tracking Computer II (Tracking Speed Script) {Low} Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II {Rigs} Medium Anti-Explosive Pump I Medium Auxillary Nano Pump I Medium Sentry Damage Augmentor I
{Drones} Hobgoblin II Hammerhead II Garde II
[Stats] EHP 24K DPS 791 Cap 28% Stable w/ Booster Charges 1m57s w/o booster charges 632m/s
This will any high sec rated complex, and most unrated complexes.
Its tight on CPU 362/364, though if you wish to use only T2 modules you can plug in a 3% CPU inplant (which is about 1/2 the cost of a sisters probe launcher) and that will give you the needed CPU for the T2 Core Probe Launcher.
Would it be worth carrying a yurt to refit the probe launcher for another couple of rail II's? Any extra dps will speed up the combat a little |
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Dark Lightstrong
I.T.S Ltd
23
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Posted - 2014.05.20 00:47:00 -
[11] - Quote
It's kinda late for me to post this, but this works for me in 3/10 and 4/10 DED and in Unrated Complexes like Serpentis Vigil.
I do have 522 dps in this thing and the sentries kill the BS in 4/10 when it comes to close range. It hits it even whenit's as close as 3km. If frigates get close enough for sentries to miss them (usually closer than 10km) I recall sentries and get Hobgoblins II out. I have yet to use Hammerheads II.
[Vexor Navy Issue, no lollygaggin] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Medium Armor Repairer II Corelum C-Type Energized Thermic Membrane PIRATE SPECIFIC Corpum C-Type Energized Kinetic Membrane PIRATE SPECIFIC
Omnidirectional Tracking Link I, Optimal Range Script Omnidirectional Tracking Link I, Optimal Range Script Omnidirectional Tracking Link I, Optimal Range Script Experimental 10MN Microwarpdrive I
Drone Link Augmentor I [empty high slot] [empty high slot] [empty high slot]
Medium Anti-Kinetic Pump I PIRATE SPECIFIC Medium Anti-Thermic Pump I PIRATE SPECIFIC Medium Auxiliary Nano Pump I
Hobgoblin II x5 Hammerhead II x5 Federation Navy Garde x5
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