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Thread Statistics | Show CCP posts - 1 post(s) |
Perry
Amarr
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Posted - 2006.07.29 12:17:00 -
[1]
Perhaps Projectil Weapons are too good No Cap, less fitting, not that lower damage (nothing a dmg mod cant fix), all dmg-types (with range restrictions yes, but the best types have useable ranges anyway).
Just too tempting to not use them. Shame on Lasers, shame on Devs who think amarr need just another 08/15 turret tanker... And another. And another. And so on. Im sick of 3 Medslots while Caldari get all kinds of fittings weapons and roles, Gallente get many 1v1 kings. Only Minmatar compete in worst ships for the job.
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Perry
Amarr
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Posted - 2006.07.30 20:26:00 -
[2]
They have to admit that EM Damage from Turrets is about the last thing you want at the moment on TQ
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Perry
Amarr
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Posted - 2006.07.30 21:59:00 -
[3]
Go away you non Amarr Scum
Only true Amarr belong to the mighty Imperial Whine Topic page 50.
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.08.06 11:44:00 -
[4]
I refuse to fly Junk, blinking Lego briks or organic waste ^^
There was a time when Lasers looked evil and sounded like wuuuuuuuuushhhh... Recently they look omglolyouuselasers and sound pew pew
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.09 18:15:00 -
[5]
Edited by: Perry on 09/09/2006 18:14:55 Flying Caldari Ships? Wasting like 40mil Points in amarr spec? I rather bump this thing into high heaven then letting such insults happen. Give us our Utility BS like all races have one (or two... or three...). No other option.
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.11 06:53:00 -
[6]
Yes, please buff Projectils so my Punisher/Maller/Prophecy/Apocalypse do even more dps then with Lasers.
/signed
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.11 07:51:00 -
[7]
Edited by: Perry on 11/09/2006 07:51:39 Most Amarr ships dont specialize in anything because there is nothing left to spec. in. Our most effective Ship (Arbitrator) is basically a Gallente Design.
Example: Abaddon new lvl 3 Battleship. Lets choose its Role!
Amarr Player: "A Drone Boat like Arby would be good to help us cause we have only two clone Battleships with Turrets" Gallente Crowd: "No way! Our Domi should stay best in Drones! Afterall Gallente are supposed to use Drones best." Amarr Player: "Okay, how about some more Missleslots? Without rof Bonus it wouldnt be too strong!" Caldari Crowd: "No Way! Our Raven should stay best at whoring lvl 4 Missions and Ganking stuff with Javelin Torps." Amarr Player: "hmm what if amarr gets an ew boat with more meds and the tracking diruptor bonus and some drones and missles mixed?" Amarr Player II: "Nooo you idiot we need dps!!111" Gallente Crowd: "Nooo dps is ours!!!!" Caldari Crowd: "Nooo ew is ours no med slots for amarr 1 is enough!!!" Amarr Player: "Perhaps... hm..." Tuxfords Blog: "because we have to cater to the Crowd, Amarr players will be given a capless uber dps/tanking no medslots no drones no missles no ew ship without cap to do either. Deal with it, you should have experience from your other two same Battleships. By the way Caldari will get Best Turret Boat for long range, Gallente will get best turret Boat short range. Minmatar Player: "What about our BS?" Tuxfords Blog: "No idea im not responsible for balancing"
As you can see its indeed very difficult finding a role for Amarr Ships besides tanking 10% Better and loosing 60%dps. Complete overhaul of all Amarr Equipment is requied. Improve Tanks without gimping dps too much, and improve fittings for Ganking ships. Help Amarr Frigates out with higher Grid. Give Khanid a better defined role (Missle/Armor/EW). Improve active hardeners. Nerf ECM, by giving eccm the ability to break the jam and jam the opponent with half chance of his ecm. And the list goes on...
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.12 17:42:00 -
[8]
Edited by: Perry on 12/09/2006 17:45:12 Edited by: Perry on 12/09/2006 17:44:23
Originally by: Rant Anplan
Nos and Neuts have less cpu requirements than even lasers,
Heavy Nos II: 50tf Mega Pulse II: 53tf -25% wu = 39,75tf
Your argument goes poof.
Originally by: Rant Anplan
But...but...they have DRONES! Drones are the Minmatar and gallente way to force the Amarr pilot to fit a smartbomb instead of one of the Nos.
Your Logic goes poof. Smartbombs use a huge amount of Cap and occupy Hislots otherwise used for "your" Nos/Neut/Lasers. The Amarr Cap advantage has just vanished.
Originally by: Rant Anplan
If your own drone skills are sub par, since these can also be used to get down the drone user's damage potential. The allmighty Nos domi will be in a for a ride if its drones get destroyed in short order. After and while his damage is gimped, you go and kill his cap for good. Then he dies. At close range or at 20km.
I think im withstandig the need to place a good old LOL here and try to argue. First you need about three Large Smartbombs to kill the Domis Heavy buffed Drones (multiple waves!) in time before he has Nossed/ECMed and ripped you apart. Second, he has as many if not more Noses. Third he has more Damage and ECM from the very beginning. Third, the Ammarr using Neuts and SB has just killed his own Cap. The fight is over before it begun.
Originally by: Rant Anplan
The Raven has a couple of handicaps: He shield tanks. Base EM resistance: ZERO.
By your own logic the engaging Apoc has fitted Nosses, Neuts and Smartbombs. So you shoot his theoretical lower EM Resists with like 2 Large Lasers. hehe good luck breaking his natural shild recharge, let alone his Cap injected EM Hardened more efficient shild tank (shild tanks are more efficient nowerdays. By the way Ravens Launchers dont need Cap and do more Damge then even a dual Rep can tank. Apoc goes poof before Raven runs out of Charges.
Originally by: Rant Anplan The Raven also loses his second ship bonus at close range, but that just btw.
Apoc has no Bonus at all, just reducing Capneed.
Originally by: Rant Anplan
All of this is a close call, as it should be. You want Gallente to be pushovers? No you won't that is why they get a tier 3 battleship with mwd bonus, which is an indirect cap warfare bonus, in order to meet the blatant Amarr advantage of cap warfare.
Thats why you see so many Amarr Ships in PvP. No wait...
Originally by: Rant Anplan You wanted a niche - here is one. Tank and cap warfare at medium range. The Amarr way. A game of cap management and maneuver. You don't like it? Then you should skill something else.
No i chosed Amarr because i expected my Lasers and my Armortank would help me, instead it turned on me and now kills my ships due to ineffective Dmgtypes and not stronger Tank then all other ships have.
But to be honest, Amarr Problems are not Apocs cap. Its in fact one strong point, but only because it is so absurdly huge in Comparison. All other Amarr ships dont have that luxury of cap+grid. In fact, some Minmatar Ships have same.
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.12 18:44:00 -
[9]
No they got their boosts ^^
Caldari got Javelin "Gank All in One" Missiles Gallente got super drone carriers and reduced fittings on Blasters Minmatar got Capless ACs have some really impressive ships (Vaga, CBCs, New BC)
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.17 08:34:00 -
[10]
Originally by: LordChaos well u guys have to give it to Amarr ships though they are the most verstile in guns as they suck equally bad with all types of turrets. :)
Corrected it for you.
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.21 09:54:00 -
[11]
Yes shut up amarr are so fine, their Equipment costs only half as much if not less! I want to keep these superior prices. Sacrilege 80m isk Ishtar 220m isk!
This clearly shows us that the Sacrelige is superior because you get 3 Sacs for 1 Ishtar! And all three will be destroyed by that one Ishtar. Err wait thats not so nice anymore.
Boost Amarr!
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.24 21:10:00 -
[12]
So it take the Faction version of an amarr ship to do the job of a standard caldari ship. Good balance, lock topic, all cleared.
Not.
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