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Thread Statistics | Show CCP posts - 1 post(s) |
DanMck
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Posted - 2006.06.10 09:54:00 -
[511]
Originally by: Lucian Alucard
-Apoc needs 1500 more grid and 80 more cpu amd 250 more cap,change -10% to Large Energy Turret Cap use to -15%
-Armageddon should get a 2k grid increase and 75 more cpu
-Drop the cap activation cost on T2 Tachs by .625
-the fall off on Mega Pulse Laser II should drop by a factor of 800 meters and the damage uped by .285
Apocs should be able to easily fit a full kit of ANY sized tachs with just ONE RCU 2,the damage on the apoc with Tachs is nerfed by being limited to 2 damage mods usually this goes in favor of longer range,this negated the burst damage boost seeing as that only comes in to true fruition once you have a max limit of damage mods,which the apoc can't fit since even it need s 2 rcu 2s to kit a full rack of T2 Tachs.
The Geddon deserves the boost in grid as well since its kinda the swiss army knife of the fleet,it has a decent drone bay,7 turret points, see this ship could easily be fixed by increasing the cap bonus by 2.5%,so it would read 12.5% per level so at BS level 5 you have -62.5% off cap. So guess what you now can tank and gank with a megathron instead of trying to out range him and slow him down with 5 webby drones,that space can now go to other types of drones for defence against frigs.
The Apoc is supposed to be the long range master of the two,limiting it in practicality to 2 damage mods is lame as can be only other choice i see you having is giving it a 8th low slot. Short range it sucks as it should but long range it should pwn,not insta pop bs like the temp should but be the guy who tho might not be the biggest threat to the enemies bs but is the biggest to everyone smaller then him.
The geddon is supposed to be the damage king and thats great let it remain that way but she does need more defence but not at the expense of making it even more godly with tachs, hence the cap bonus differance between the two,the Apoc gets more cap and uses less then the Geddon but the geddon gets blistering dps as a counter point to its inefficentcy. The Geddon should have the capability to adapt to most situations on the battlefeild and to more aptly use its wepon of choice,the Mega pulse II, as is I have to try and beat a blasterthron at his own game,which is a gamble and a half for even the highest sp'd pilot,the ONLY way I can kill a domi is to drop webby drones,slow him down and mwd out of his effective optimal range and practically snipe him with mega pulse IIs and even then all he has to do is warp out since I am out of Warp Disruption range. This also applies to Temps and Typhoons. And fighting a Raven is practically suicide if the guy is more then a year old.
Also Radio Crystals now need to get SOME thermal hp back. I understand you want pvp to last longer but making one race have an almost impossibly high learning curve is not the way to do it.
couldn't have put it better myself
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General Apocalypse
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Posted - 2006.06.10 10:30:00 -
[512]
Edited by: General Apocalypse on 10/06/2006 10:31:41 Message for those dudes & chick (whatever) from The Nest (of crows). Shut up unless you love being flamed . And try to expirience the pain of building yourself an Amarr char from zero. Try to earn isk and resist the countless pvpers. Amarr cruisers can't kill a thorax , a rupture or a caracal unless they deal whit a complete noob. About rating : How many Prophecyes do u see in 0.0 rating solo ? None . How many do u see in pvp ? Very very very few . How many Feroxes do u see 0.0 rating and pvping ? A lot of them. Same goes for Brutix and Cyclone . How many Apocalypse have u seen kiling a Raven , a Tempest or a Megatron ? Extremly few. So u can clearly see that Amarr needs a MAJOR boost ASAP so they won't be loling stuff of EVE.
Asuming that Amarr is a "good" race (and it's not)how woud u feel if all the races got boosted and only u got nerfed ?
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Aizhan Ushrakhan
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Posted - 2006.06.10 12:29:00 -
[513]
Edited by: Aizhan Ushrakhan on 10/06/2006 12:31:39 Yes! Amarr ships need loving..esp in pvp.
Lets take a look:
T1 Frigates : suck (viable ones are always those damn minnies (midslots are crap)
T2 AF: Sadder than sad..one shoots like a pea shooter, the other has only one leg.
T2 Inties: Sucks (wtfpwn by crows every single time or damn gallenteans, generally every other race). Tank ? what tank? before u can even get into range ur dead.
T1 Cruisers: Sad except for the Maller which 'sucks'.
T2 HACs: One is a one trick pony (zero versatility) and the other is meant to be a tank and not much else.
Also Amarr drones bays are so small and cant do crap compared to gallente. Amarr cant do jacksquat to Minnie ships due to incredibly high em resists.
SO.. Amarr ships r slow, crystals do crap dmg against Minnie ships and every other race who know Amarr dmg type, ships r beautiful but strangely gimped. Amarr ships r the laughing stock of the community...examples: Sacrilege, Malediction, Vengeance (fixed..dont believe the hype!), Apoc (now a minnie ship), Retribution (one eyed jack).
WHY is it minnie ships r so viable in pvp ..give Amarr (and other races a better chance!
I have flown all races but i really love the amarr and hopefully CCP will love amarr back.
Oh yeah ..i dont care what u guys say..i have a right to whine just like everyone else.
Boost the Amarr! Give em a chance! TUX here here!
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BirdBleed
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Posted - 2006.06.10 13:47:00 -
[514]
Originally by: Kaylana Syi
Originally by: Kenan Waroria whole lot of rebuttle
1) t2 ammo in general is stupid for every gun... and not everyone uses it in pvp even on t2 guns.
2) Arbitrator is also a good, cheap drone ship and quite effective at making hybrids and projectiles futile.
3) Have you flown a Bhalg or a Nightmare? Can you honestly say a Rattlesnake can out tank a Nightmare without resorting to officer loot? I will take an armor tank, pulse, siege setup on a nightmare any day of the week. Machariel is a beautiful ship but it does nothing a tempest can do unless you have a snake set and officer mods. Nightmare is frightening with just basic tech II. I have flown them all. Officer loot do make Rattlers and Machs nice but Chelm on a nightmare or Bhalg are no slouch either... and a vindicator makes me laugh tbh... and yes... I have an account that is a Gallente ***** so I am very intamate with Gallente tech.
4) I have certainly used Domis to fight Guristas. As well as megas. But that is neither here nor there... gurista loot is mostly junk compared to sansha loot which recycles to provide more than the damn bounties. Domis are also good vs sansha but a geddon is better... period.
5) I have 2 amarr specialization accounts... 1 for fleets with caldari BS as well for nightmares and 1 that is nearing having every t2 ship up to command ships... I know these ship intamately as well as every other race in the game... amarr is no worse off than any race... you just think the grass is greener.
6) Amarr Drones... why even bring that up? You can use any race of drone and get 50% hp and damage from arbi platforms. If you want explosive damage you can use explosive drones on any amarr ship with a drone bay. It doesn't need to be in t2 ammo there are far better things for t2 ammo to do than just have more damage. If they get explosive ammo then I want t2 proj ammo to cover ALL FOUR damage types in one round. You game for that?
7) ships getting under your optimal... oh noes you met a pilot that knows more than f1,f2,f3.... geez the only ship that should be a problem on is the maller if they have a tracking disruptor or an arguror. Amarr BSs have drone space that are very able to defend at close range. Nothing is stopping you from having t2 lights/meds on an apoc and ECM heavies on an armageddon. Don't forget about the 2 sieges on an apoc...
Anyways... like a lot of folks said its about situation. The balance problems aren't mathmatics except in extreme cases that happen on every side of the field. The biggest problem is player problem with Flavor of the year fighting... fleet battles that are dictated by people who you don't dare talk back to out of fear of being booted out the alliance etc etc. Even small pvp corps could see problems if they are too small to have a fully fleshed out fleet. However, that isn't a DEV problem....
I was gonna pick apart your post and show what a dumbass you are. But i cant be bothered, you just arent worth it.
this is about amarr and lazers. Nightmares and bhaalgorns are another freaking faction you moron.
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Kaylana Syi
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Posted - 2006.06.10 15:39:00 -
[515]
Edited by: Kaylana Syi on 10/06/2006 15:39:27
Originally by: BirdBleed I was gonna pick apart your post and show what a dumbass you are. But i cant be bothered, you just arent worth it.
this is about amarr and lazers. Nightmares and bhaalgorns are another freaking faction you moron.
Pretty much sums up what you should do
Originally by: "Oveur" I don't react to threats any better than you do
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Tel Bakhara
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Posted - 2006.06.10 17:16:00 -
[516]
Sacrilege, Malediction, Vengeance
they are not fixed, they are just wasted.
they wasted 3 Nouns.
We should call them for now:
Zealot Jr. , Crusader Jr. and Retribution Jr.
Same old philosophy, half the price, half they works
Khanid Innovations are a scared child back to home given up his dreams.
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Xendie
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Posted - 2006.06.10 20:44:00 -
[517]
when you consider a tachyon2 setup on a apoc with long and short range T2 crystals the cost is staggering.
tachyon 2's = 40mill Aurora crystals = 40mill Gleam crystals = 35mill
thats 115mill worth just to power the highslots i seriously doubt that any other race with tech2 fittings are forced to load up with 115mill worth of highslots just to function ?
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Dristra
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Posted - 2006.06.10 22:15:00 -
[518]
Hi, after seeing the rant about how bad the amarr lasers where, I had to agree as I am a amaar pilot myself, and always have problems running out of cap, and thereby finding myself unable to tank for any extended period of time... I then read about the arma or apoc with autocannons performing very well so I tried training up my cannon skill, and soon outfitted my omen with some autocannonÆs
The result: wow, I was taken by surprise when I could successfully tank for what seemed forever while still blasting down enemies... Not only that but I could fill my ship with four 425 mm autocannons, the heavy pulse lasers I believe are on par I could only manage to fit 3 of... (cpu need)
So no more lasers for me, here we go for the minmatar garbage and toilet paper tech!
Sure, I have somewhat reduced range, but the rate of fire, multitude of damage types and no cap use more than make up for it.
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Lucian Alucard
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Posted - 2006.06.11 01:11:00 -
[519]
Originally by: Xendie when you consider a tachyon2 setup on a apoc with long and short range T2 crystals the cost is staggering.
tachyon 2's = 40mill Aurora crystals = 40mill Gleam crystals = 35mill
thats 115mill worth just to power the highslots i seriously doubt that any other race with tech2 fittings are forced to load up with 115mill worth of highslots just to function ?
Thank you,I don't mind paying abhorride amounts of isk to kit a bs out if it pwns. Now atm I have enough sp to where I still am effective and kick ass in a fleet fight but in a gang lower then 15 I get nervous flying a geddon or apoc,typically I just switch out to a raven.
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Dreez
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Posted - 2006.06.11 02:27:00 -
[520]
Originally by: Malken
with the Mega now able to wtfpwn at close range and long range
Did i miss some secret patch .
Having Tuxford fixing the blasters is like having a blind man teaching you how to drive - just wont work.
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Lavondyss
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Posted - 2006.06.11 03:11:00 -
[521]
Amarr needs explosive T2 ammo. The whole EM/Therm damage only is getting annoying and very predictable. The only attention the Amarrian race has recieved in the last year was in the form of a Megapulse and damage mod nerf. The damage mod nerf was of course for all races but it really hit home with the beloved Gankageddon. To make this short and sweet it's time for the devs to send a little love Amarr's way.
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BlackHorizon
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Posted - 2006.06.11 03:20:00 -
[522]
A griffin, a Caldari tech 1 frig, has the same sensor strength as the geddon.
Boost amarr please, they need more help than simply a boost to lasers.
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Brakkis
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Posted - 2006.06.11 06:52:00 -
[523]
Originally by: "Aemilus Brutus" Right now the Amarr tanks/damage have not kept up with the changes in the game (keep in mind cap-less damage something the Amarr can't do).
Can't? Is there some prohibition against mounting projectile weapons on amarr ships that I'm not aware of?
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Ather Ialeas
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Posted - 2006.06.11 07:26:00 -
[524]
Originally by: Brakkis
Originally by: "Aemilus Brutus" Right now the Amarr tanks/damage have not kept up with the changes in the game (keep in mind cap-less damage something the Amarr can't do).
Can't? Is there some prohibition against mounting projectile weapons on amarr ships that I'm not aware of?
Read the thread. ________________________________________________ My signature exploded :/ |
Parhelion
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Posted - 2006.06.11 08:00:00 -
[525]
Originally by: BlackHorizon
Boost amarr please, they need more help than simply a boost to lasers.
hear hear!
/signed
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Forsch
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Posted - 2006.06.11 09:28:00 -
[526]
Originally by: BlackHorizon A griffin, a Caldari tech 1 frig, has the same sensor strength as the geddon.
God! I wasn't aware that it was THAT bad!
But before changing this, let's see how the new ECM will do. Maybe it will denerf the low sensor strength of amarrian ships a bit.
Forsch Defender of the empire
More love for side factions! |
Xendie
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Posted - 2006.06.11 09:38:00 -
[527]
Originally by: BlackHorizon A griffin, a Caldari tech 1 frig, has the same sensor strength as the geddon.
Boost amarr please, they need more help than simply a boost to lasers.
rofl, Tux balancing 4tL
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Spartan239
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Posted - 2006.06.11 10:17:00 -
[528]
Originally by: Dreez
Originally by: Malken
with the Mega now able to wtfpwn at close range and long range
Did i miss some secret patch .
Yes you did Dreez bt's can now fit tripple larage reps and 7x neutrons wihtout any fitting mods and have the cap to sustain it all for 4 mins
Originally by: Tamora its not the skills that make the eve player... its the smack that back him up
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Aramendel
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Posted - 2006.06.11 10:29:00 -
[529]
Edited by: Aramendel on 11/06/2006 10:29:27
Originally by: BlackHorizon A griffin, a Caldari tech 1 frig, has the same sensor strength as the geddon.
Boost amarr please, they need more help than simply a boost to lasers.
Well, I wouldn't mind the lower sensor strength if we had other advantages to balance that out (which ATM isn't really the case). From the game lore Amarr ships are supposed to be the "low tech" ones.
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Tel Bakhara
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Posted - 2006.06.11 10:41:00 -
[530]
Originally by: Aramendel Edited by: Aramendel on 11/06/2006 10:29:27
Originally by: BlackHorizon A griffin, a Caldari tech 1 frig, has the same sensor strength as the geddon.
Boost amarr please, they need more help than simply a boost to lasers.
Well, I wouldn't mind the lower sensor strength if we had other advantages to balance that out (which ATM isn't really the case). From the game lore Amarr ships are supposed to be the "low tech" ones.
Man, nice point man! So Devs should think about this...
How could Relegion and slavery help Amarrians? Amarr ships have nice name but how it helps? Or the 3rd type of laser dmg we are asking is ..err.. not explosive but Divine? lol...
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Ather Ialeas
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Posted - 2006.06.11 10:47:00 -
[531]
Just to throw in some sensor strength numbers in here...
Battleship(sensor strength): Armageddon(17) Typhoon(18) Tempest(19) Apocalypse(20) Megathron(21) Dominix(22) Raven(22) Scorpion(24)
Battlecruiser(sensor strength): Prophecy(16) Cyclone(16) Brutix(18) Ferox(19)
Cruiser(sensor strength): Augoror(11) Scythe(11) Bellicose(11) Arbitrator(12) Rupture(12) Omen(13) Stabber(13) Exequror(13) Maller(14) Osprey(14) Vexor(14) Thorax(15) Caracal(15) Moa(16) Celestis(18) Blackbird(20)
Frigate(sensor strength): Burst(4) Slasher(5) Tormentor(5) Probe(6) Executioner(6) Navitas(6) Atron(7) Bantam(7) Inquisitor(8) Condor(8) Rifter(8) Breacher(8) Punisher(9) Imicus(9) Incursus(9) Kestrel(10) Tristan(10) Merlin(11) Vigil(12) Crucifier(14) Heron(15) Maulus(16) Griffin(17)
Sensor strength comparison - Amarr cruisers vs. other race cruisers:
Same or better than Augoror(11): Scythe(11) Bellicose(11) Arbitrator(12) Rupture(12) Omen(13) Stabber(13) Exequror(13) Maller(14) Osprey(14) Vexor(14) Thorax(15) Caracal(15) Moa(16) Celestis(18) Blackbird(20)
Same or better than Arbitrator: Arbitrator(12) Rupture(12) Omen(13) Stabber(13) Exequror(13) Maller(14) Osprey(14) Vexor(14) Thorax(15) Caracal(15) Moa(16) Celestis(18) Blackbird(20)
Same or better than Omen: Omen(13) Stabber(13) Exequror(13) Maller(14) Osprey(14) Vexor(14) Thorax(15) Caracal(15) Moa(16) Celestis(18) Blackbird(20)
Same or better than Maller: Maller(14) Osprey(14) Vexor(14) Thorax(15) Caracal(15) Moa(16) Celestis(18) Blackbird(20)
Sensor strength comparison - Amarr frigates vs. other race frigates: Same or better than Crucifier: Crucifier(14) Heron(15) Maulus(16) Griffin(17)
Same or better than Executioner: Probe(6) Executioner(6) Navitas(6) Atron(7) Bantam(7) Inquisitor(8) Condor(8) Rifter(8) Breacher(8) Punisher(9) Imicus(9) Incursus(9) Kestrel(10) Tristan(10) Merlin(11) Vigil(12) Crucifier(14) Heron(15) Maulus(16) Griffin(17)
Same or better than Inquisitor: Inquisitor(8) Condor(8) Rifter(8) Breacher(8) Punisher(9) Imicus(9) Incursus(9) Kestrel(10) Tristan(10) Merlin(11) Vigil(12) Crucifier(14) Heron(15) Maulus(16) Griffin(17)
Same or better than Punisher: Punisher(9) Imicus(9) Incursus(9) Kestrel(10) Tristan(10) Merlin(11) Vigil(12) Crucifier(14) Heron(15) Maulus(16) Griffin(17)
Same or better than Tormentor: Tormentor(5) Probe(6) Executioner(6) Navitas(6) Atron(7) Bantam(7) Inquisitor(8) Condor(8) Rifter(8) Breacher(8) Punisher(9) Imicus(9) Incursus(9) Kestrel(10) Tristan(10) Merlin(11) Vigil(12) Crucifier(14) Heron(15) Maulus(16) Griffin(17)
This is mainly for future reference, I'm not trying to prove anything besides that Griffin has same sensor strength than Armageddon but that was already said so nothing new here. Since I have over 1000 characters left, here's one more copy-paste stat:
Sensor strength comparison - Amarr battleships vs. other race frigates, cruisers and battlecruisers: Armageddon(17) Griffin(17) Celestis(18) Brutix(18) Ferox(19) Blackbird(20)
Apocalypse(20) Blackbird(20)
Poor Arma... ________________________________________________ My signature exploded :/ |
weedmasta
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Posted - 2006.06.11 10:53:00 -
[532]
How about giving them a bonus/ability in line with their history (rp) and the type of ships they fly i.e. some type of self regenerating armor or active armor. I thought about this and it made sense to me. Now a lot of people will be outraged and say omg wtf is he talking about and that is so not fair and bla bla bla. Well, if Amarr can't do decent damage or won't due to the OMG AMARR USES NO AMMO posts that pop up every now and then by people who don't fly amarr ships, at least amarr ships should be able to tank properly (amarr ships = tanking, rite or wronG?) while doing their usual crap damage. This would also further define their role as armor tankers.
Let the flaming commence __________________________________________________
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Mizura
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Posted - 2006.06.11 11:12:00 -
[533]
Edited by: Mizura on 11/06/2006 11:12:04 I'd be happy with a reduction of the grid usage on T2 Tachs :(
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Kenan Waroria
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Posted - 2006.06.11 11:15:00 -
[534]
Edited by: Kenan Waroria on 11/06/2006 11:16:16 Well, it¦s not only about sensor strenght you have to look at scan resolution and locking range as well.
Sensor Scan Range Arma: 17 110mm 65km Apoc: 20 95mm 68km
Typhoon: 18 115mm 60km Tempest: 19 100mm 63km
Megathron: 21 95mm 73km Dominix: 22 90mm 70km
Raven: 22 85mm 75km Scorpion: 24 75mm 90km It¦s really not that unbalanced. Each ship is good at something but not blanced if you compare Apoc with Mega but that¦s the only unbalanced otherwise each ship has something it¦s better at than any other ship (looking at them 1on1). If you would change anything here it would be Apoc and Tempest scan resolution that would be upped 5mm each (to 100mm and 105mm). -= Think negative and you¦ll get positive surprices =- |
TribalBleb
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Posted - 2006.06.11 12:43:00 -
[535]
This has everything to do with the advantages and the disadvantages of all races in eve.
Over the last couple of years people have always been whining about the disadvantages of all races and the devs did something about it by nerfing or boosting something.
A good example is the ômissile overhaulö which is imo nothing more than an attempt to simulate turrets with missiles, the speed increase to simulate the instead hit turrets have, damage depending on the targets speed to simulate tracking and so on.
In other words, by ôfixingö the disadvantages of each race all races will eventually become pretty much the same, which is stupid.
In the old days amarr was pretty much a low tech race (which it still is) low sensor strength, easy to jam, etc. But they did had extreme firepower, they could do a lot of damage even at longer ranges with their ôclose rangeö guns (megapulses) now I believe every race expect amarr had some of damage boosts making laser damage no longer as good.
Now with one of the latest changes in eve, the armor compensation skills the way people tank their ships changed, 2x energized adaptive and a damage control are becoming more and more commonly used in pvp, so you end up having roughly 80% em resistance and 70% thermal resistance which are the main damage types for amarr.
So now amarr ends up doing pretty much the same damage other races do probably even less with the 2x energized adaptive with a damage control tanks, being very predictable, easy to jam, very few med slots (no ecm). The only advantage amarr has over other races is that they can tank a little bit better then gallante and minmatar, caldari can tank just as good if not better.
Solution, I donÆt have a clue its very complicated, I think races should be more ôextremeö in their advantages and disadvantages. Caldari with their primary weapons missiles which are slow but always doing full damage, amarr being predictable and easy to jam but doing very good damage, minmatar having the ability to fire every damage type but doing less damage then other races and being very unpredictable, shield tank, armor tank, gank setups, ecm, all possible with mimatar. I donÆt know about gallante, they seem to be fine atm.
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Xendie
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Posted - 2006.06.11 15:39:00 -
[536]
funny stuff, griffin a T1 frigate i might add got a higher sensor strenght then a T2 Command ship the Absolution.
now something is wrong is this dont you think?
Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Deathbarrage
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Posted - 2006.06.11 16:06:00 -
[537]
Originally by: TribalBleb This has everything to do with the advantages and the disadvantages of all races in eve.
Over the last couple of years people have always been whining about the disadvantages of all races and the devs did something about it by nerfing or boosting something.
A good example is the ômissile overhaulö which is imo nothing more than an attempt to simulate turrets with missiles, the speed increase to simulate the instead hit turrets have, damage depending on the targets speed to simulate tracking and so on.
In other words, by ôfixingö the disadvantages of each race all races will eventually become pretty much the same, which is stupid.
In the old days amarr was pretty much a low tech race (which it still is) low sensor strength, easy to jam, etc. But they did had extreme firepower, they could do a lot of damage even at longer ranges with their ôclose rangeö guns (megapulses) now I believe every race expect amarr had some of damage boosts making laser damage no longer as good.
Now with one of the latest changes in eve, the armor compensation skills the way people tank their ships changed, 2x energized adaptive and a damage control are becoming more and more commonly used in pvp, so you end up having roughly 80% em resistance and 70% thermal resistance which are the main damage types for amarr.
So now amarr ends up doing pretty much the same damage other races do probably even less with the 2x energized adaptive with a damage control tanks, being very predictable, easy to jam, very few med slots (no ecm). The only advantage amarr has over other races is that they can tank a little bit better then gallante and minmatar, caldari can tank just as good if not better.
Solution, I donÆt have a clue its very complicated, I think races should be more ôextremeö in their advantages and disadvantages. Caldari with their primary weapons missiles which are slow but always doing full damage, amarr being predictable and easy to jam but doing very good damage, minmatar having the ability to fire every damage type but doing less damage then other races and being very unpredictable, shield tank, armor tank, gank setups, ecm, all possible with mimatar. I donÆt know about gallante, they seem to be fine atm.
actually if you look at the ships amarr are about the worsed tanks in the game. Sleipnir>absolution, blasterthron>geddon (who the **** uses an apoc in pvp) amarr has no edge whatsoever except for the sac but all the sac can do is tank so imo that doesn't count
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Kaylana Syi
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Posted - 2006.06.11 17:06:00 -
[538]
Originally by: Spartan239
Originally by: Dreez
Originally by: Malken
with the Mega now able to wtfpwn at close range and long range
Did i miss some secret patch .
Yes you did Dreez bt's can now fit tripple larage reps and 7x neutrons wihtout any fitting mods and have the cap to sustain it all for 4 mins
Look... bt's still suck. I don't care what noob kills you get to make you think it's better since the patch. Sure... they aren't total loosermobiles but they are far from being what they should be... useful. Take them up against vet Tempets pilots and they will mop the floor with you and soon Typhoons will be bt's replacement on the field.
Originally by: "Oveur" I don't react to threats any better than you do
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Deathbarrage
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Posted - 2006.06.11 17:22:00 -
[539]
Originally by: Kaylana Syi
Originally by: Spartan239
Originally by: Dreez
Originally by: Malken
with the Mega now able to wtfpwn at close range and long range
Did i miss some secret patch .
Yes you did Dreez bt's can now fit tripple larage reps and 7x neutrons wihtout any fitting mods and have the cap to sustain it all for 4 mins
Look... bt's still suck. I don't care what noob kills you get to make you think it's better since the patch. Sure... they aren't total loosermobiles but they are far from being what they should be... useful. Take them up against vet Tempets pilots and they will mop the floor with you and soon Typhoons will be bt's replacement on the field.
amarr thread dear, let's let the b-thron v tempest comparisons out of the topic where they belong
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Spartan239
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Posted - 2006.06.11 17:25:00 -
[540]
Originally by: Deathbarrage
Originally by: Kaylana Syi
Originally by: Spartan239
Originally by: Dreez
Originally by: Malken
with the Mega now able to wtfpwn at close range and long range
Did i miss some secret patch .
Yes you did Dreez bt's can now fit tripple larage reps and 7x neutrons wihtout any fitting mods and have the cap to sustain it all for 4 mins
Look... bt's still suck. I don't care what noob kills you get to make you think it's better since the patch. Sure... they aren't total loosermobiles but they are far from being what they should be... useful. Take them up against vet Tempets pilots and they will mop the floor with you and soon Typhoons will be bt's replacement on the field.
amarr thread dear, let's let the b-thron v tempest comparisons out of the topic where they belong
the op brought up the subject of how uber the bt is now
Originally by: Tamora its not the skills that make the eve player... its the smack that back him up
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