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Rant Anplan
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Posted - 2006.09.12 12:42:00 -
[2191]
Originally by: Dragy
Originally by: Lucre
The unresolved Amarr are the medium range race in a game where short range or long range dominate issue
qtf ... and what about minmatar ac's ? huh ? think about autopest. it doesnt deal much dmg and its medium range. a big fallof and no cap is its only advantages.
Sufficient advantages. With Minnies it's the same as with Amarr. They hit better at mid range than Gallente, and have damage boni and selectable damage. And they have the fastest base speed, missiles and drones.
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Rant Anplan
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Posted - 2006.09.12 13:00:00 -
[2192]
Edited by: Rant Anplan on 12/09/2006 13:03:49
Originally by: Forsch
Originally by: Rant Anplan You have a 20k disruptor. Way beyond blaster and AC optimal. You don't like the effectiveness of lasers and adaptive nanos, but never look at the laser's (and Nos') terrific range advantage. As Amarr there is flying involved. Fly.
The thing is, Amarr isn't exactely the fastest race out there. The opposite rather. Without the ability to dictate range, higher optimal means nothing.
If you can't dictate range, you have to ask yourself why you can't. Amarr is not the fastest race, but not the slowest either. Two of the premier Amarr combat ships, the Geddon and the Maller, have an extra low slot. Fit a nano and be faster than Minmatar, while still having a comparable or, in the Maller's case, even better tank. The Apoc has built-in (yes!) modules instead of its 8th low slot. Fit a nano and your tank is indeed still sufficient at med range. The Omen is only 10m/s slower than the Rupture. The other races desperately need their advantages, otherwise they would be dead. Lazored into submission at med range, where they could never reach otherwise.
Frools, you don't run into cpu problems with an MWD, because you can omit the webber in a 20km engagement. Look what I found:
100 MN Afterburner I (50 tf) + Stasis Webifier I (25 tf) ------------------------------- = 100 MN MWD I (75 tf)
You can't fit an MWD and still do the same damage at 2000 meters yes, but at 20000 meters it's a different issue.
You want a free lunch, and there is no such thing.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.09.12 13:06:00 -
[2193]
Originally by: Perry
Example: Abaddon new lvl 3 Battleship. Lets choose its Role!
Amarr Player: "A Drone Boat like Arby would be good to help us cause we have only two clone Battleships with Turrets" Gallente Crowd: "No way! Our Domi should stay best in Drones! Afterall Gallente are supposed to use Drones best." Amarr Player: "Okay, how about some more Missleslots? Without rof Bonus it wouldnt be too strong!" Caldari Crowd: "No Way! Our Raven should stay best at whoring lvl 4 Missions and Ganking stuff with Javelin Torps." Amarr Player: "hmm what if amarr gets an ew boat with more meds and the tracking diruptor bonus and some drones and missles mixed?" Amarr Player II: "Nooo you idiot we need dps!!111" Gallente Crowd: "Nooo dps is ours!!!!" Caldari Crowd: "Nooo ew is ours no med slots for amarr 1 is enough!!!" Amarr Player: "Perhaps... hm..." Tuxfords Blog: "because we have to cater to the Crowd, Amarr players will be given a capless uber dps/tanking no medslots no drones no missles no ew ship without cap to do either. Deal with it, you should have experience from your other two same Battleships. By the way Caldari will get Best Turret Boat for long range, Gallente will get best turret Boat short range. Minmatar Player: "What about our BS?" Tuxfords Blog: "No idea im not responsible for balancing"
Comedy gold!
Giving Tux a job at CCP dont seam like the smartest move tbh.
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Dixon
Caldari
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Posted - 2006.09.12 13:08:00 -
[2194]
Originally by: Rant Anplan Edited by: Rant Anplan on 12/09/2006 13:02:08
Originally by: Forsch
Originally by: Rant Anplan You have a 20k disruptor. Way beyond blaster and AC optimal. You don't like the effectiveness of lasers and adaptive nanos, but never look at the laser's (and Nos') terrific range advantage. As Amarr there is flying involved. Fly.
The thing is, Amarr isn't exactely the fastest race out there. The opposite rather. Without the ability to dictate range, higher optimal means nothing.
If you can't dictate range, you have to ask yourself why you can't. Amarr is not the fastest race, but not the slowest either. Two of the premier Amarr combat ships, the Geddon and the Maller, have an extra low slot. Fit a nano and be faster than Minmatar, while still having a comparable or, in the Maller's case, even better tank. The Apoc has built-in (yes!) modules instead of its 8th low slot. Fit a nano and your tank is indeed still sufficient at med range. The Omen is only 10m/s slower than the Rupture. The other races desperately need their advantages, otherwise they would be dead. Lazored into submission at med range, where they could never reach otherwise.
Frools, you don't run into cpu problems with an MWD, because you can omit the webber in a 20km engagement. Look what I found:
100 MN Afterburner I (50 tf) + Stasis Webifier I (25 tf) ------------------------------- = 100 MN MWD I (75 tf)
They can't fit an MWD and still do the same damage at 2000 meters yes, but at 20000 meters it's a different issue.
You want a free lunch, and there is no such thing.
this is just stupid. It doesn't seem you have any experience in flying or fitting amarr ships.
BTW: alt posting is bad mmmkay - - - - - - I have no strong feelings one way or the other... |

Rant Anplan
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Posted - 2006.09.12 13:24:00 -
[2195]
Edited by: Rant Anplan on 12/09/2006 13:28:43
Originally by: Dixon
this is just stupid. It doesn't seem you have any experience in flying or fitting amarr ships.
BTW: alt posting is bad mmmkay
Hark hark, here come the personal attacks.
Seems that I have a point.
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Dixon
Caldari
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Posted - 2006.09.12 13:29:00 -
[2196]
Originally by: Rant Anplan Edited by: Rant Anplan on 12/09/2006 13:26:12
Originally by: Dixon
this is just stupid. It doesn't seem you have any experience in flying or fitting amarr ships.
BTW: alt posting is bad mmmkay
Hark hark, here come the personal attacks.
Yes, here they come. You post with alts, you get personal attacks.
But you surely wouldn't mind posting your range-dictating setups, would you? - - - - - - I have no strong feelings one way or the other... |

Rant Anplan
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Posted - 2006.09.12 13:41:00 -
[2197]
Edited by: Rant Anplan on 12/09/2006 13:42:06
Originally by: Dixon
Yes, here they come. You post with alts, you get personal attacks.
That is not a very cool thing to say in the grown up sense of the word, dear Dixon.
Originally by: Dixon
But you surely wouldn't mind posting your range-dictating setups, would you?
I could. They are the same as every other but with one more nano, one less tank, cap or damage module, depending on skills and money. With MWD but without web. With more emphasis on Nos/Neuts than guns. In other words, Amarr setups, med range and cap warfare. And less damage, what an heretical thought is that.
Mmmmkay?
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Dixon
Caldari
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Posted - 2006.09.12 15:06:00 -
[2198]
Originally by: Rant Anplan
That is not a very cool thing to say in the grown up sense of the word, dear Dixon.
Yes it is.
Originally by: Rant Anplan I could. They are the same as every other but with one more nano, one less tank, cap or damage module, depending on skills and money. With MWD but without web. With more emphasis on Nos/Neuts than guns. In other words, Amarr setups, med range and cap warfare. And less damage, what an heretical thought is that.
It's nice to say you can do something without actually doing anything.
While nos may be lethal when used with drones and ECM, but amarr ships have neither. Although nos-heavy setup to keep distance is only viable on battleships as medium and small sized nosferatus don't have the range to do that. In fact you'd most likely always run into cpu and/or grid problems while fitting these setups.
I'd really like to know how you keep your distance from a blasterthron with null ammo (can reach 800ish dps @ 20km range with drones) or a AC tempest (700ish dps @ 20km) or even a raven (750ish dps @ 20km), these are all ships that can dictate range better than any amarr ship (although the raven doesn't need to, he just sits there and laughs) due to their high dps within scramble range. You must realize that amarr strengths lie outside scramble range and that is a problem in pvp.
Originally by: Rant Anplan Mmmmkay?
no - - - - - - I have no strong feelings one way or the other... |

Rant Anplan
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Posted - 2006.09.12 17:05:00 -
[2199]
Edited by: Rant Anplan on 12/09/2006 17:06:19
Originally by: dixon Yes it is
In the wonderful world of childhood and kiddietalk it is, if you want to remain there be my guest.
Originally by: dixon While nos may be lethal when used with drones and ECM, but amarr ships have neither. Although nos-heavy setup to keep distance is only viable on battleships as medium and small sized nosferatus don't have the range to do that. In fact you'd most likely always run into cpu and/or grid problems while fitting these setups.
I'd really like to know how you keep your distance from a blasterthron with null ammo (can reach 800ish dps @ 20km range with drones) or a AC tempest (700ish dps @ 20km) or even a raven (750ish dps @ 20km), these are all ships that can dictate range better than any amarr ship (although the raven doesn't need to, he just sits there and laughs) due to their high dps within scramble range. You must realize that amarr strengths lie outside scramble range and that is a problem in pvp.
I'm not talking about Nos, I'm talking about Not/Neut. Amarr ships have the best cap. That means that they win the cap warfare. If you win the cap warfare, your opponent loses his tank. If you can make your opponent lose his tank, your damage becomes secondary or even tertiary after your own tank. Nos and Neuts have less cpu requirements than even lasers, and use pg between low tier and high tier lasers. Nobody else can fit Neuts as well as Amarr. Time to skill up the cap warfare skills.
The buggers may do damage at range with t2 guns, but nobody forces you to sit still and let them hit you.
But...but...they have DRONES! Drones are the Minmatar and gallente way to force the Amarr pilot to fit a smartbomb instead of one of the Nos. If your own drone skills are sub par, since these can also be used to get down the drone user's damage potential. The allmighty Nos domi will be in a for a ride if its drones get destroyed in short order. After and while his damage is gimped, you go and kill his cap for good. Then he dies. At close range or at 20km.
The Raven has a couple of handicaps: He shield tanks. Base EM resistance: ZERO. Now how about that. He has skills and equipment? He may have (and so have you...), but to get up his EM resistance he has to compromise elsewhere. If he armor tanks, he doesn't have a tank at all, low slots are used to get up his damage and fit the warp stabs. So the Raven sits there and laughs? He will stop laughing if he loses his tank and has to face an Apoc with close range (=damage) crystals. You choose distance, remember? He has EW? He should have, otherwise he sits there - dying. The Raven also loses his second ship bonus at close range, but that just btw.
All of this is a close call, as it should be. You want Gallente to be pushovers? No you won't that is why they get a tier 3 battleship with mwd bonus, which is an indirect cap warfare bonus, in order to meet the blatant Amarr advantage of cap warfare.
You wanted a niche - here is one. Tank and cap warfare at medium range. The Amarr way. A game of cap management and maneuver. You don't like it? Then you should skill something else.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2006.09.12 17:20:00 -
[2200]
Edited by: Godar Marak on 12/09/2006 17:20:01
Originally by: Rant Anplan . I'm not talking about Nos, I'm talking about Not/Neut. Amarr ships have the best cap. That means that they win the cap warfare. If you win the cap warfare, your opponent loses his tank. If you can make your opponent lose his tank, your damage becomes secondary or even tertiary after your own tank. Nos and Neuts have less cpu requirements than even lasers, and use pg between low tier and high tier lasers. Nobody else can fit Neuts as well as Amarr. Time to skill up the cap warfare skills.
What a load of poppycock! Cap warfare? That term is beyond a joke, who doesnt use cap injectors today? And the fact is that even though you suck a minnie or caldari dry their weapons will still be firing because they use zero cap. And if you fire your lasers while running armour tank your cap will only last you for a little while.
And guess what, nos is going to be nerfed. Kiss Amarr good bye.
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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.12 17:42:00 -
[2201]
Edited by: Perry on 12/09/2006 17:45:12 Edited by: Perry on 12/09/2006 17:44:23
Originally by: Rant Anplan
Nos and Neuts have less cpu requirements than even lasers,
Heavy Nos II: 50tf Mega Pulse II: 53tf -25% wu = 39,75tf
Your argument goes poof.
Originally by: Rant Anplan
But...but...they have DRONES! Drones are the Minmatar and gallente way to force the Amarr pilot to fit a smartbomb instead of one of the Nos.
Your Logic goes poof. Smartbombs use a huge amount of Cap and occupy Hislots otherwise used for "your" Nos/Neut/Lasers. The Amarr Cap advantage has just vanished.
Originally by: Rant Anplan
If your own drone skills are sub par, since these can also be used to get down the drone user's damage potential. The allmighty Nos domi will be in a for a ride if its drones get destroyed in short order. After and while his damage is gimped, you go and kill his cap for good. Then he dies. At close range or at 20km.
I think im withstandig the need to place a good old LOL here and try to argue. First you need about three Large Smartbombs to kill the Domis Heavy buffed Drones (multiple waves!) in time before he has Nossed/ECMed and ripped you apart. Second, he has as many if not more Noses. Third he has more Damage and ECM from the very beginning. Third, the Ammarr using Neuts and SB has just killed his own Cap. The fight is over before it begun.
Originally by: Rant Anplan
The Raven has a couple of handicaps: He shield tanks. Base EM resistance: ZERO.
By your own logic the engaging Apoc has fitted Nosses, Neuts and Smartbombs. So you shoot his theoretical lower EM Resists with like 2 Large Lasers. hehe good luck breaking his natural shild recharge, let alone his Cap injected EM Hardened more efficient shild tank (shild tanks are more efficient nowerdays. By the way Ravens Launchers dont need Cap and do more Damge then even a dual Rep can tank. Apoc goes poof before Raven runs out of Charges.
Originally by: Rant Anplan The Raven also loses his second ship bonus at close range, but that just btw.
Apoc has no Bonus at all, just reducing Capneed.
Originally by: Rant Anplan
All of this is a close call, as it should be. You want Gallente to be pushovers? No you won't that is why they get a tier 3 battleship with mwd bonus, which is an indirect cap warfare bonus, in order to meet the blatant Amarr advantage of cap warfare.
Thats why you see so many Amarr Ships in PvP. No wait...
Originally by: Rant Anplan You wanted a niche - here is one. Tank and cap warfare at medium range. The Amarr way. A game of cap management and maneuver. You don't like it? Then you should skill something else.
No i chosed Amarr because i expected my Lasers and my Armortank would help me, instead it turned on me and now kills my ships due to ineffective Dmgtypes and not stronger Tank then all other ships have.
But to be honest, Amarr Problems are not Apocs cap. Its in fact one strong point, but only because it is so absurdly huge in Comparison. All other Amarr ships dont have that luxury of cap+grid. In fact, some Minmatar Ships have same.
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.09.12 17:58:00 -
[2202]
The revelation does OK for an amrrian ship.
For everything else, use a raven. I trained caldari BS, and its such an easy-button compared to the apoc.
No matter the math or would-be intentions, my NPCing speed is way faster versus everything than with any amarrian ship and while i NPC i can PVP at the same time, just be changing targets. I chased off HACs in my Raven fitted with only t1 and minum skills.
In my Apoc i would have died for sure, like i did so many times before.
Amarr fails, i will just use the amarrian Geddon to do sniping if it is needed because i can use the lasers and dont want to train for hyrids for another two months.
But even then, the Rokh would be better.
Just foget about amarr, train caldari and never look back.

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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.12 18:22:00 -
[2203]
Originally by: Rant Anplan I'm not talking about Nos, I'm talking about Not/Neut. Amarr ships have the best cap. That means that they win the cap warfare.
Actually they do not in most cases.
The arma has only a 7% higher cap regeneration than the typhoon. The typhoon has zero cap use from it's weapons. The arma has a seriosu capdrain from his. Who do you think wins cap warfare?
The maller and rupture have *identical* cap recharge rates. Same case for the cyclone and prophecy.
The only ships where armarr have a significant bonus for sustained cap are the AFs and HACs. And the apoc due to it's bonus, but that one is still weaker than (for example) a 5% armor resistance one.
All amarr ships have is a bit more base cap, but with the midespread use of cap rechargers this isn't worth much. From the sustained capuse they are due to the highest capuse from weapons and, as said, identical cap recharge rates (or not high enough ones to counter the laser cap use) they are in reality the race which has the *disadvantage* in cap warfare.
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Siakel
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Posted - 2006.09.12 18:26:00 -
[2204]
I'd really like to see what kind of setup, specifically, you use, Rant. From what you're saying, it looks like you've got your highslots set up something like 3x Large Smartbomb, 2x Heavy Nosferatu, 2x Heavy Neutralizer, 1x Mega Pulse Laser II? With a MWD, 20km scrambler, cap injector, and unknown other midslot, because Amarr ships apparently don't need webs.
Throw on a 2x LAR 2 EANM 1 IFFA tank, and the nanofiber to help dictate range, and you've got one lowslot left, 22206/24375 Powergrid, 747.75/625 CPU used. Adding a CoProc II to the last lowslot increases total CPU up to 687.5 CPU. Still 60.25 CPU short. Even dropping everything fitted to the best named, you're still over by 9.25 CPU, so you've gotta drop your range-dictating Nanofiber for another CoProc to get this to fit.
At the range you are dictating, say 18km, you're now doing about 36 DPS+Drones. That is assuming you aren't using drones for some other purpose, of course.
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Hakera
Anari Higard
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Posted - 2006.09.12 18:34:00 -
[2205]
wow, this whine is still going. Im glad ccp dont listen to the majority, or we'd have one hell of an unbalanced game. The other minmatar, caldari, gallente needs boosting threads were equally full of crazy suggestions and whines.

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Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.09.12 18:44:00 -
[2206]
No they got their boosts ^^
Caldari got Javelin "Gank All in One" Missiles Gallente got super drone carriers and reduced fittings on Blasters Minmatar got Capless ACs have some really impressive ships (Vaga, CBCs, New BC)
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Dixon
Caldari
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Posted - 2006.09.12 19:15:00 -
[2207]
Originally by: Perry No they got their boosts ^^
Caldari got Javelin "Gank All in One" Missiles Gallente got super drone carriers and reduced fittings on Blasters Minmatar got Capless ACs have some really impressive ships (Vaga, CBCs, New BC)
but the man has a point, this thread has more bullsh1t ideas as it has decent points. But that is the nature of forums I suppose. - - - - - - I have no strong feelings one way or the other... |

whohuhwhat
Gallente principle of motion R i s e
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Posted - 2006.09.12 21:42:00 -
[2208]
Amarr really do need looked at.
Yes i read all 75 pages. No Amarr do not need explosive damage. tbh i'm not sure what will fix them, but there are some good ideas in this thread. just gotta read thru the 'other' stuff to find them.
Amarr Spec'd but flying Minm/Gal atm as my poor Amarrian ships just don't cut it these days 
whohuhwhat Keeper of the herd Still somewhat confused
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DeadlyBob
Minmatar The Short Bus Squad
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Posted - 2006.09.13 02:04:00 -
[2209]
fix amarrian this way, it would require testing but its plausable and even logical.
lasers are light based weapons with no propulsion systems, they are instant transmission weapons that should always hit if the target is lined up regardless of range.
ok so heres my alteration, i won't call it a fix because it is radical compared to the current system.
Lasers = hit from any distance as long as the turrets can track. However due to the nature of the weapon they do less dmg the further away the target is.
secondly, leave the dmg types alone but rework how the dmg is done based on the above meantioned idea.
thirdly rework the tracking speeds of laser turrets so they are a bit Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

DrEiak
Amarr IONSTAR Vox Imperium
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Posted - 2006.09.14 05:31:00 -
[2210]
There is no such thing as a "bull****" idea, only people wishing to venture their opinions, anyone who can't handle that should move to some comunist regime, where you can slap censorships at will...
Anyways, this thread is not about CCP reading all 75 pages, and considering everyones suggestion, or even taking ANYONES suggestion, merely looking into our race, and telling us what they think/have up their sleeves. If that happens to be nothing, then this thread exists as a beacon to establish awareness that eve players think this thread deserves to be 75+ pages long.
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Sniser
4S Corporation Morsus Mihi
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Posted - 2006.09.14 07:57:00 -
[2211]
Lets go and hit 100 pages!! :P
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john2
Minmatar Drones of Annihilation
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Posted - 2006.09.14 21:15:00 -
[2212]
you should be able to do what min do and change damage type by changing ammo. why can t we have a 40+ falloff got max and i think tach are only 25 km
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Zahiry
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Posted - 2006.09.15 03:26:00 -
[2213]
I was going to Amarr spec, but based on this thread I think i'm going to train Minmatar instead.

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Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.15 06:20:00 -
[2214]
Just thought of another thing to help the amarr race. We have the lowest CPU, Apoc, Tempest, & Mega have the same, but the Geddy is well below anything else, lower than some cruisers. Why are the Damage mods all equal??? Shouldn't our heat sink 2's have lower cpu requirements than the others? Seems unfair to me.
So, we get the least amount of mid slots to use ew, least amount of cpu to use ew mods and still have to use the same amount of cpu to put damage mods on. No wonder its hard to fit the geddy.
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madaluap
Gallente Mercenary Forces
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Posted - 2006.09.15 06:24:00 -
[2215]
Edited by: madaluap on 15/09/2006 06:24:32
Originally by: Cosmo Raata Just thought of another thing to help the amarr race. We have the lowest CPU, Apoc, Tempest, & Mega have the same, but the Geddy is well below anything else, lower than some cruisers. Why are the Damage mods all equal??? Shouldn't our heat sink 2's have lower cpu requirements than the others? Seems unfair to me.
So, we get the least amount of mid slots to use ew, least amount of cpu to use ew mods and still have to use the same amount of cpu to put damage mods on. No wonder its hard to fit the geddy.
lol you answered your own question, less medslots you n00b
take a look @ the raven cpu or scorp cpu than compare it with armageddon cpu, than compare medslot vs lowslot.
There you go  _________________________________________________
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TerrorWOLF
J.H.E.N.R Pure.
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Posted - 2006.09.15 06:27:00 -
[2216]
Originally by: Zahiry I was going to Amarr spec, but based on this thread I think i'm going to train Minmatar instead.

You going to ?? I already do  May Your Death Be Slow And Painful
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Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.15 07:25:00 -
[2217]
Edited by: Cosmo Raata on 15/09/2006 07:25:59
Originally by: madaluap Edited by: madaluap on 15/09/2006 06:24:32
Originally by: Cosmo Raata Just thought of another thing to help the amarr race. We have the lowest CPU, Apoc, Tempest, & Mega have the same, but the Geddy is well below anything else, lower than some cruisers. Why are the Damage mods all equal??? Shouldn't our heat sink 2's have lower cpu requirements than the others? Seems unfair to me.
So, we get the least amount of mid slots to use ew, least amount of cpu to use ew mods and still have to use the same amount of cpu to put damage mods on. No wonder its hard to fit the geddy.
lol you answered your own question, less medslots you n00b
take a look @ the raven cpu or scorp cpu than compare it with armageddon cpu, than compare medslot vs lowslot.
There you go 
Noob? Well, thats the point you retard, We aren't as good at pvp because of the lack of med slots, I've been posting ideas over and over in here. So keep your boring comments to yourself. Its people like you that makes devs not want to look through forums posts anymore. Waste of a Post if you ask me.
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CB Cyrix
GeoTech
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Posted - 2006.09.15 13:50:00 -
[2218]
Originally by: TerrorWOLF
Originally by: Zahiry I was going to Amarr spec, but based on this thread I think i'm going to train Minmatar instead.

You going to ?? I already do 
Makes me wanna trade my 35mil SP pure amarr player for a mini char...
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madaluap
Gallente Mercenary Forces
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Posted - 2006.09.15 15:06:00 -
[2219]
Originally by: Cosmo Raata Edited by: Cosmo Raata on 15/09/2006 07:25:59
Originally by: madaluap Edited by: madaluap on 15/09/2006 06:24:32
Originally by: Cosmo Raata Just thought of another thing to help the amarr race. We have the lowest CPU, Apoc, Tempest, & Mega have the same, but the Geddy is well below anything else, lower than some cruisers. Why are the Damage mods all equal??? Shouldn't our heat sink 2's have lower cpu requirements than the others? Seems unfair to me.
So, we get the least amount of mid slots to use ew, least amount of cpu to use ew mods and still have to use the same amount of cpu to put damage mods on. No wonder its hard to fit the geddy.
lol you answered your own question, less medslots you n00b
take a look @ the raven cpu or scorp cpu than compare it with armageddon cpu, than compare medslot vs lowslot.
There you go 
Noob? Well, thats the point you retard, We aren't as good at pvp because of the lack of med slots, I've been posting ideas over and over in here. So keep your boring comments to yourself. Its people like you that makes devs not want to look through forums posts anymore. Waste of a Post if you ask me.
Well its pretty obvious that you were whining about geddon cpu, while infact you actually have less medslot. That was my point. And you want to lower the cpu usage of damagemods, based on 1 shiptype. Than you call geddon hard to fit, well fly around with a co-proc than. I know i needed one of my mega for 2 year+.
lot of medslot = high cpu lots of low = high pg
So why lower cpu usage on a single item, like a damagemod. so you save like 30 cpu maybe. Buy a -3% to turret cpu fitting implant if the fitting is that tight. _________________________________________________
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Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.15 18:44:00 -
[2220]
Your argument still doesn't hold water bud. Look & see:
Apoc (4 meds) = 500 base cpu
Mega (4 meds) = 550 base cpu
But maybe you'll argue that your guns take up too much cpu, right?
Tachyon base cpu = 63
Neutron Blaster base cpu = 61
I suppose your Rails do use 77 cpu, but I'm comparing your best with our supposed best weapon.
Moving on to another example , Tier 1 bs's:
Dominix (5 meds) : 600 base cpu
Armageddon (3 meds) : 450 base cpu
So according to this example you are getting an extra 150 cpu for 2 med slots and 1 less low slot. How interesting!! CCP Must of known that the Domi would want to use EW with those meds, while the armageddon definately would just put cap rechargers in those slots, so the extra cpu isn't needed.
I could move on to minmitar, & God forbid I mention how much damn cpu Caldari has.
Point in case is we have 3 meds that could have EW, but it would gimp the rest of our ship. My current setup on my armageddon has no cpu to spare, i'm not kidding, its exactly at its max.
Anyways, this is just another example of how all other races have been fixed & boosted and we've been left behind.
I was just talking to a buddy from Roadkill, we talked about Amarr and came to a conclusion. Amarr used to pwn people, because people would stay & fight, now EW is uber important because everyone runs, without scrams/webs/other ew, you're just a joke. We need so many fixes its ridiculous.
Heres my list of fixes along with what are role should be:
Amarr should be easily the kings of damage/turrets because ccp will never give us more meds. We need to have the role of doing the damage for our gang, while others use the ew. Its just not the case, gallante does more damage, while tackling.
1) Reduce cap usage on all lasers by 50% & eliminate the useless bonus on every amarr ship of cap reduction to lasers per level. Replace each bonus with non-damage bonuses to help define each ships role. - Apoc would get 5% armor resistance bonus, and this is the only ship that needs both bonuses replaced, other bonus should be an armor rep amount per level. Therefore the apoc becomes the king tanker of armor tankers, the way it should be. - Geddy would get a falloff or tracking bonus, this is our gun ship. It also needs 50 more cpu as proven in my first discussion above. - Zealot/Omen would be given a speed bonus, giving us our fastest ships, a very sore spot with amarr. - Absolution/Prophecy would get optimal range bonus, which is sorely needed. Damnation would get a damage bonus, just as the eos has. - Arbi/Curse/Pilgrim are fine, Maller would get a rep amount bonus like the apoc. Giving us the best cruiser tanker - Augoror is beyond saving. - Sac needs to be a missle boat again, but this time focus on shields & missles instead of trying to do both as ccp first did. No idea why they tried to change the whole damn thing, the fix in my mind was easy, it needed a damage bonus for missles. - Retri needs that 2nd med slot. - All other frigs can be fixed by someone else, I dont use them to give a good opinion.
I want to prove how important it is that these ships all get real bonuses.
All Amarr players say t2 ships are fine, that t1 is the problem. Well let me show you why everyone thinks that.
All t1 ships get 2 bonuses, faction 3, t2 4.
Now, take all the amarr ships that receive the cap bonus.
T1 now get 50% of their bonuses, faction get 66.7%, t2 get 75%. Now you can see why most feel t2 is fine. I dont agree however, because of this:
Bar none, Curse/Pilgrim are our best ships, why you ask? They get 100% of their bonuses.
Now all can see how important it is that we're given a 2nd real bonus.
2) Beam Damage increased, PG requirements reduced.
3) Laser damage rebalanced with more thermal, NO EXPLOSIVE.
Taadaa, Amarr is fixed without making us uber, without changing slots, It is a lot of work, But very needed!
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