Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 98 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Copenhagen
Amarr JuBa Corp
|
Posted - 2006.10.02 00:58:00 -
[2431]
83 pages an still no Dev response??
I think it at least deserves a: "Were looking into it" or "Drop Dead - We dont care" or "We actually wrote the code to fix this, but Oveur got drunk and accidentally hit the delete button"
Either give all 4 types to everybody or just give 1 per race
|
XGS Crimson
|
Posted - 2006.10.02 02:04:00 -
[2432]
lmao does anyone read what others put or do they just add thier little thing to it.
|
Areconus
Caldari Cereal Killerz Chimaera Pact
|
Posted - 2006.10.02 02:14:00 -
[2433]
I think Amarr is balanced.........
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |
The Armin
Shiva Morsus Mihi
|
Posted - 2006.10.02 03:29:00 -
[2434]
Edited by: The Armin on 02/10/2006 03:31:37 Stop whining, train Gallente or Caldari. It's obvious that Amarr is gonna suck for a while longer, just look at our new bs
EDIT: I'll kill a carebear each day untill we get a crystal with either kinetic or thermal dmg. Gamma and Xray is useless. Make them EM/EXPL and KIN/THERM ktnx Amarr = Solved. ;P
*Flamesuit on*
And no, I don't listen to spoiled "MY DOMI AND MEGA PWNS ALL" gallente brats.
|
Areconus
Caldari Cereal Killerz Chimaera Pact
|
Posted - 2006.10.02 05:01:00 -
[2435]
Originally by: The Armin Edited by: The Armin on 02/10/2006 03:31:37 Stop whining, train Gallente or Caldari. It's obvious that Amarr is gonna suck for a while longer, just look at our new bs
EDIT: I'll kill a carebear each day untill we get a crystal with either kinetic or thermal dmg. Gamma and Xray is useless. Make them EM/EXPL and KIN/THERM ktnx Amarr = Solved. ;P
*Flamesuit on*
And no, I don't listen to spoiled "MY DOMI AND MEGA PWNS ALL" gallente brats.
Umm sorry, thats a bad idea. if you actually looked at the races dmg types and resistances then you would see why.
Amarr is direclty rivaled against Minmatar. Amarr does mainly EM, and Minmatar mainly shieldtanks. Minmatar does mainly explosive, and Amarr mainly armor tanks
Caldari is direclty rivaled against Gallente. Caldari is mainly kinetic Gallente is maily thermal Which is why Caldari has higher thermal resistances, and Gallente has higher kinetic resistances.(Look at HACS, AF's)
So, if Amarr were given explosive, then lets give Minmatar EM, Gallente kinetic, and Caldari thermal, and screw up all of the resists as well
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |
Epsilon 1
|
Posted - 2006.10.02 05:24:00 -
[2436]
83 bloody pages
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
|
madaluap
Gallente Mercenary Forces
|
Posted - 2006.10.02 06:42:00 -
[2437]
beer is teh good stuff
Less PG usage for medium and small lazers and ammar will be the pwnhouse again.
I mean the first titan was ammarian right _________________________________________________
|
Lady Loom
Amarr
|
Posted - 2006.10.02 08:00:00 -
[2438]
Originally by: Areconus Umm sorry, thats a bad idea. if you actually looked at the races dmg types and resistances then you would see why.
Amarr is direclty rivaled against Minmatar. Amarr does mainly EM, and Minmatar mainly shieldtanks. Minmatar does mainly explosive, and Amarr mainly armor tanks
Caldari is direclty rivaled against Gallente. Caldari is mainly kinetic Gallente is maily thermal Which is why Caldari has higher thermal resistances, and Gallente has higher kinetic resistances.(Look at HACS, AF's)
So, if Amarr were given explosive, then lets give Minmatar EM, Gallente kinetic, and Caldari thermal, and screw up all of the resists as well
clearly someone with a clue here... oh wait
You are aware that projectile ammo comes in all flavours, right? Yes it takes 10 seconds to swap, but you CAN swap it for every damage type out there. You are aware that there's 4 different types of missiles which, again, can be swapped out in 10 seconds based on who and what you're fighting, or aren't you? You do realize that drones come in 4 different versions with different damage types again, don't you? Yes it takes drone space but the possibility to deal different types of damage are there so the damage types aren't as hardcoded as you might think (I'm pretty sure this has already been said somewhere on the last 82 pages but chances are you didn't bother to read the whole topic before typing your educated reply)
-Minmatar can change the damage types of their guns, they also secondarily use missiles which again can be changed to do each of the 4 damage types -Caldari can change their damage types with missiles -Gallente can change their damage types with drones racial resist bonuses can be made up for with hardeners, on both armor and shields and while hybrids only deal kinetic/thermal damage, they're far more useful in general - their thermal damage is good to take down shields, their kinetic portion is good to eat through armor. Pew pew cannons are limited to EM and thermal, the latter usually in a noticeably smaller ratio. That makes them good against unhardened shields (on the other hand the EM hole is the most obvious one to fill with resists) and not much else, makes them usable against about 2 rat factions and not much else.
That makes 3 out of 4 races which can switch at least the damage types of their secondary weapon systems. Well, Amarr don't even really have *a* secondary weapon system (sure some ships have small drone bays but 3-5 thermal drones don't cut it, and neither do the few launcher slots certain ships get) and short of using projectile turrets they're stuck with the two least useful damage types currently in EVE.
And now you tell me game balance has to take a backseat to storyline? I don't think so. (which is why the Gallente "waah waah, don't give anyone else good drone boats, we're the drone race after all" crybabies are idiots - how about "waah waah don't give anybody else good armor, as that's an Amarr specialty"? see, didn't work either...)
[power corrupts, absolute power is kind of neat] |
Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.10.02 09:12:00 -
[2439]
The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
The Armin
Shiva Morsus Mihi
|
Posted - 2006.10.02 10:14:00 -
[2440]
Originally by: Lord WarATron The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty.
You antichrist
|
|
The Armin
Shiva Morsus Mihi
|
Posted - 2006.10.02 10:24:00 -
[2441]
Originally by: Areconus Caldari is direclty rivaled against Gallente. blabla... Caldari is mainly kinetic Gallente is maily thermal ....blabla.
Should Amarr be the only race stuck with having the worst damage type ingame as their main ? Why shouldn't Amarr be allowed to change dmg as the Dominix, Phoon, Raven and others can ? I agree that Megathron and the Pest is stuck with 2 and 3 damage types but they atleast do awesome dmg and their damage type isn't bad.
Who said uhm.. look at the resists, thats the way it's gonna stay ? Why should it -.-
"Caldari is mainly kinetic Gallente is maily thermal"
This is a contradiction. First off all they both share the hybrids so they both do kin/therm. Secound of all, how do you know that Caldari is mainly kin ? Did you do a research of what ppl fit in their siege bays in or what ? I don't get it.
"So, if Amarr were given explosive, then lets give Minmatar EM, Gallente kinetic, and Caldari thermal, and screw up all of the resists as well"
Caldari already has Therm Torp/Cruises Minmatar already HAS EM. Idiot.
EMP L em damage 20 HP +2 other dmg types
Gallente Kinetic ?
antimatter charge l kinetic damage 28 HP +therm
Man, get some facts straight before you post. And don't make yourself look like a fool next time.
|
Exogene
|
Posted - 2006.10.02 11:02:00 -
[2442]
Edited by: Exogene on 02/10/2006 11:06:22 Besides the fact that Minmatar already has EM damage themselves, they have a basic higher resistance against EM damage aswell, so that Amarr can do extra bad versus Minmatar. (now i am wondering how the heck Amarr even managed to enslave Minmatar with them crappy Amarr ships, go figure, doesn't even fit in the RP side of things) 70% base EM resistance on T1 minmatar armor...ummkaay! And no, Minmatar are not just shield tankers, cough, rupture, cough, tempest, cough, typhoon...And no, Amarr are not the kings of tanking, at least not in their current state...
Edit: On the minmatar T2 ships the resistances are even more ridiculous versus Amarr, 75% EM and 60% thermal on shields, 92.5% EM and 67.5% thermal on armor
|
LordChaos
Amarr Celestial Apocalypse
|
Posted - 2006.10.02 11:12:00 -
[2443]
will be flying a Domi and MegaT soon :)
just have to wait for the guns lol The Master Of Chaos |
Lady Loom
Though The Darkness Black Flag Alliance
|
Posted - 2006.10.02 11:19:00 -
[2444]
Originally by: Lord WarATron The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty.
to be honest I don't quite understand why the new Amarr BC and BS yet again have to be purely laser-armor based ships, Amarr have enough of them already, they just need to be fixed to be a viable alternative. I trained for Caldari ships early and I love the variety they offer, sure it may not always be nber for certain applications but overall I love to have that choice between railboat, missileboat and ECM-boat. Amarr? Armor/Laser and very few special ships like the Arbi & T2 variants
[power corrupts, absolute power is kind of neat] |
weedmasta
Minmatar
|
Posted - 2006.10.02 11:22:00 -
[2445]
Edited by: weedmasta on 02/10/2006 11:24:41 Looks like Amarr has learned nothing from their Khanid brothers.
or
The devs are actually going to do something about lasers
|
Hellspawn01
Amarr The Phantom Conglomerate
|
Posted - 2006.10.02 11:44:00 -
[2446]
Originally by: Lord WarATron The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty.
But we cant have an amarrian missile boat (1st sacrilege) so we get a 3rd turret ship.
Ship lovers click here |
Lord WarATron
Amarr Out Siders Ascendant Frontier
|
Posted - 2006.10.02 12:16:00 -
[2447]
Originally by: Hellspawn01
Originally by: Lord WarATron The bottom line is that Amarr is ment to be the king of Turrets, and Caldari the king of Missiles.
Tier3 Caldari is king of Turrets now, so give Amarr a Missile BS and that at least gives variaty.
But we cant have an amarrian missile boat (1st sacrilege) so we get a 3rd turret ship.
You have an Amarr Shield tanker Missile boat
Its called the Curse - And it is basically a cruiser sized raven! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
Angelic Resolution
The Arcanum
|
Posted - 2006.10.02 13:09:00 -
[2448]
TBH an Amarrian designed missile boat sounds rather botched. Esp. in the BS area considering all of the T1 ships before it are at least 85% turret, some of the ships have an extra high slot but not for missiles so.. it'd feel to odd. Can't wait to see the new BS though, hope it'll be able to dual rep and have 6 tachyons on at once..
*sarcasm*
|
The Armin
Shiva Morsus Mihi
|
Posted - 2006.10.02 14:49:00 -
[2449]
Edited by: The Armin on 02/10/2006 14:50:28
Originally by: Angelic Resolution TBH an Amarrian designed missile boat sounds rather botched. Esp. in the BS area considering all of the T1 ships before it are at least 85% turret, some of the ships have an extra high slot but not for missiles so.. it'd feel to odd. Can't wait to see the new BS though, hope it'll be able to dual rep and have 6 tachyons on at once..
*sarcasm*
The new BS will suck more than the Apoc tbh 5% resists and 5% dmg
You can't keep the guns running with a dual rep tank You can't keep the dual rep tank running with guns on
You want to gank something ? Take a Geddon instead, better cap. The new one is prolly better at tanking than the Apoc though, wich makes the Apoc totally utterly useless.
//Oh edit: While it tanks better than the Apoc, thats about it =P Also better Alpha in fleet obviously So it's good for something but meh, I'd rather want something else. Not the current bonuses on the latest dev blog abt kali battleships tbh.
|
Andreask14
Sensus Numinis Prime Orbital Systems
|
Posted - 2006.10.02 15:19:00 -
[2450]
All the new amarrian BS needs is a 5th mid and 125m¦ drone space, so you can make a gaint domi with a tanking Bonus from it.
Then it will be useful.
|
|
Siakel
|
Posted - 2006.10.02 15:24:00 -
[2451]
Originally by: Andreask14 All the new amarrian BS needs is a 5th mid and 125m¦ drone space, so you can make a gaint domi with a tanking Bonus from it.
Then it will be useful.
Even if they keep the ship as-is, it needs a 125m3 dronebay, the Prelim stats had 75 m3 and that, to be honest, scares me. With a 125m3 dronebay it already gains little enough DPS over an Armageddon to make the Armageddon a better choice for a lot of situations because it can actually keep firing for a while. If the Abaddon has a 75m3 dronebay.. well, I'm not sure if it would even manage to out-DPS the Armageddon, then, and if it does, the stupidly high cap use certainly won't be worth the extra 50 DPS.
|
Nyxus
GALAXIAN Rule of Three
|
Posted - 2006.10.02 15:27:00 -
[2452]
Originally by: Andreask14 All the new amarrian BS needs is a 5th mid and 125m¦ drone space, so you can make a gaint domi with a tanking Bonus from it.
Then it will be useful.
I was reading your post, thinking about the implications........
......then I saw your sig. It immediately induced a bout of massive projectile vomiting combined with urgent and uncontrollable bowel movements complete with oily discharge.
<wipes orifices> Please change it. Or at least put a warning on it. It's just.....wrong on so many levels <shudders>.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
|
Mila Prestoc
|
Posted - 2006.10.02 15:36:00 -
[2453]
Edited by: Mila Prestoc on 02/10/2006 15:45:03 All this topics needs is an infinite loop sign cos your all going around and around and around in circles...
Originally by: The Armin The new BS will suck more than the Apoc tbh 5% resists and 5% dmg
You can't keep the guns running with a dual rep tank You can't keep the dual rep tank running with guns on
Going to state the obvious here, are you ready?
Don't fit a dual rep tank then... fit an extra plate.
Less PG used by plates = bigger guns. Less cap use by plates = more cap for guns.
You get a EANM T2 built in, so if it has 8 lows like it should thats effectivly 9 lows to fit either: Rep + 3x Plates + EANM + Damage Control + 2x Heatsinks or Rep + 3x Plates + 2x EANM + Damage Control + Heatsink or 3x Plates + EANM + Damage Control + 3x Heatsinks
If you can't run a dual rep then don't fit it.
Sure you won't move very much with 2 or 3 plates on but you don't move very well to start with, hence Amarr gets good range on there guns so they don't have to move for to shoot. T2 range crystal on "short" range guns reaching 40km at 600 to 700dps (with 3 damage mods before resists I know waa waa waa) you just have to align and shoot. I do think the Amarr inty's (well all inty's) should have more mids than 1 or 2, they're meant to be tacklers but then I think inty's should have same damage as a T1 frigate and bonus's to cap use of scramblers/webs. /end rant/
Crystals are not the problem, make EANM T2 active like Invuln's, will have less diversity in modules but advantage of EANM over active is reduced.
Watch some CVA vids for there small gang setups, they have the right idea being mainly Amarr.
EDIT: spelling/english stuff/clarity -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
|
Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
|
Posted - 2006.10.02 15:51:00 -
[2454]
Fix the sacrilege.
And all khanid ships for that matter. We don't want shields and missiles. We want lasers and armour. I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |
Siakel
|
Posted - 2006.10.02 15:56:00 -
[2455]
Originally by: Constantine Arcanum Fix the sacrilege.
And all khanid ships for that matter. We don't want shields and missiles. We want lasers and armour.
Actually, the best suggestion for Khanid ships thus far (IMO) has been Sarmaul's Khanid Mk. II thread, which was suggesting that we turn them into armor tanking missileboats.
Shockingly, a large portion of Amarr players don't want lasers and armor, as we already have this in abundance, and the race is seriously lacking in versatility.
|
Novan Leon
|
Posted - 2006.10.02 16:17:00 -
[2456]
Amarr = armor and lasers Lasers = lacking versatility/different damage types
Solution:
1. Either change the existing crystals or create new ones that allow for differing damage types.
AND/OR
2. Add a few more ships with some variety such as missle bays, drone bays or electronic warfare bonuses.
Problem solved! ----------------------- Hey you! Obey the fist! |
Mr Peanut
The New Empire R i s e
|
Posted - 2006.10.02 16:51:00 -
[2457]
Lately I have noticed a huge increase in the number of Amarr whines on the forums. People are finally starting to catch on. I would like to congratulate the Amarr whiners who made this thread, and the many others like it, possible.
Keep fighting against dev racism!
|
The Armin
Shiva Morsus Mihi
|
Posted - 2006.10.02 16:54:00 -
[2458]
Originally by: Mila Prestoc
Going to state the obvious here, are you ready?
Going to state the obvious here, you rdy ? You just posted the most common Geddon setup
And how are you supposed to run the rep with 8 guns firering and no cap bonus and no cap mods ? You obviously never flied Amarr so go whine in the Deimos thread pls.
Oh and my post was in reply to someone suggesting a full rack of guns and a dual rep tank. Reading everyhting ftw and don't take stuff out of context pls.
To one point a Cap Booster would keep the guns firering and the reppers repping but not for long I think. Not without NOS/Cap Mods/Laser Cap Bonii
|
Gabriel Karade
Office linebackers Blood of the Innocents
|
Posted - 2006.10.02 17:03:00 -
[2459]
Originally by: Lady Loom Edited by: Lady Loom on 02/10/2006 08:09:51
-Minmatar can change the damage types of their guns with T1 ammo, they also secondarily use missiles which again can be changed to do each of the 4 damage types -Caldari can change their damage types with missiles -Gallente can change their damage types with drones racial resist bonuses can be made up for with hardeners, on both armor and shields and while hybrids only deal kinetic/thermal damage, they're far more useful in general - their thermal damage is good to take down shields, their kinetic portion is good to eat through armor. Pew pew cannons are limited to EM and thermal, the latter usually in a noticeably smaller ratio. That makes them good against unhardened shields (on the other hand the EM hole is the most obvious one to fill with resists) and not much else, makes them usable against about 2 rat factions and not much else.
That makes 3 out of 4 races which can switch at least the damage types of their secondary weapon systems. Well, Amarr don't even really have *a* secondary weapon system (sure some ships have small drone bays but 3-5 thermal drones don't cut it, and neither do the few launcher slots certain ships get) and short of using projectile turrets they're stuck with the two least useful damage types currently in EVE.
The Armageddon and Megathron both have the same ability to change damage types - both have the same sized drone bay, both are limited to two damage types from the turrets.
But tbh the whole changing drone damage types is a bit of a red herring given the base damage difference between drone 'flavours' with the damage falling off as Thermal-Kinetic-Explosive-EM.
Secondly taking again the Megathron example, the drones account for 22-26% of the total DPS (Typical Ion Blaster II setup), having a bit of extra damage type 'on the side' probably isnĘt going to help much if someone has setup to tank specifically against your damage type (not to mention the aforementioned difference in raw drone DPS which largely renders it moot).
At the end of the day the Raven is the only platform capable of truly switching damage types without penalty.
----------
- Office Linebacker -
|
Lady Loom
Though The Darkness Black Flag Alliance
|
Posted - 2006.10.02 18:19:00 -
[2460]
Originally by: Gabriel Karade The Armageddon and Megathron both have the same ability to change damage types - both have the same sized drone bay, both are limited to two damage types from the turrets.
But tbh the whole changing drone damage types is a bit of a red herring given the base damage difference between drone 'flavours' with the damage falling off as Thermal-Kinetic-Explosive-EM.
Secondly taking again the Megathron example, the drones account for 22-26% of the total DPS (Typical Ion Blaster II setup), having a bit of extra damage type 'on the side' probably isnĘt going to help much if someone has setup to tank specifically against your damage type (not to mention the aforementioned difference in raw drone DPS which largely renders it moot).
At the end of the day the Raven is the only platform capable of truly switching damage types without penalty.
I just mentioned drones to the guy who was so anal about keeping single damage types to certain races (I mean except for ship bonuses no one stops me from mouting my "Caldari" rails on an Amarr ship already to do "not-storyline-compatible" damage...) - but while I agree that different drones don't make a big difference I think at the end of the day it doesn't matter whether blasters only do kinetic/thermal damage, as this combination is generally useful except for very specific situations. With EM/thermal it's vice-versa - generally a bad choice except for specific situations
and I'd really like to beat up the idiot who not only made racial drones do different damage types, but actually gimped some of them by giving them the - once again - the most useless damage type AND less base damage for a bit more armor? WTF...
[power corrupts, absolute power is kind of neat] |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 90 .. 98 :: one page |
First page | Previous page | Next page | Last page |