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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Asyrdin Harate
Aura of Darkness Nulli Secunda
0
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Posted - 2011.11.28 17:55:00 -
[301] - Quote
Sigras wrote:what exactly is a "regular fit"? T2 rigs? short range weapons? Long range weapons? how many damage mods? shield tanked or armor tanked? what about an ishtar against the guristas? cap boosted or passive?
please link the standard fit that everyone uses for all anomalies everywhere . . .
regular t2 fit is the one that works optimal for what you are trying to do. you can figure it out i'm sure... hint: as much DPS with as little tank as you can possibly manage, that is cap stable.
and since when is an ishtar a regular t2 fit BS?
*edit* i never meant to say the fit was regular per se, meant regular t2 fittings as in non-faction. |
RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.11.28 19:44:00 -
[302] - Quote
RubyPorto wrote:Sigras wrote:what exactly is a "regular fit"? T2 rigs? short range weapons? Long range weapons? how many damage mods? shield tanked or armor tanked? what about an ishtar against the guristas? cap boosted or passive?
please link the standard fit that everyone uses for all anomalies everywhere . . . For buffing isk/hr of a site, you wouldn't necessarily need to know the dps of a ratting ship, just the tank. You can figure that out by looking at the current DPS output of the site and try to not make that peak higher than it currently does. You can figure out if a ratter is going to need to spend more resources (slots, fitting, isk, etc) on tank, he's going to have a lower isk/hr than if he didn't. For most people, the time it takes to warp between sites is a small part of the isk/hr equation, so the distribution of rats between high isk bc/bs and low isk cruisers/frigs and the amount of damage you need to tank are the dominant factors. CCP's "buff" reduced the time spent between sites and adjusted the distribution towards high isk rats, but the incoming damage was increased and that will be the dominant factor in almost any subcapital PvE ship. EDIT: I'm sleepy, and I may be missing a piece or two in my argument against needing to know ratting fits to adjust (not set) isk/hr so bear with me for 8-20 hours or so.
This.
TBH, it doesn't really matter greyscale said he was going to change it, so I just need to wait for a mirror on sisi.
Bottom line: The incoming damage was increased which offsets the ISK:EHP ratio buff therefore you make less isk/hour. This primarily affects the setups that the majority of 0.0 users run, aka, sub-capital ships.
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Ulstan
State Protectorate Caldari State
1
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Posted - 2011.11.28 20:53:00 -
[303] - Quote
Greyscale thank you for engaging in this thread.
I haven't seen this question answered yet:
have low sec cosmic anomalies been boosted?
Because up till now, they have generally been completely worthless to run O.o |
RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.11.28 21:03:00 -
[304] - Quote
Ulstan wrote:Greyscale thank you for engaging in this thread.
I haven't seen this question answered yet:
have low sec cosmic anomalies been boosted?
Because up till now, they have generally been completely worthless to run O.o
Get on SISI, test them, figure out if what he did is worth your praise.
Be...proactive. All he might respond with is "Yes". How does that help you? He said he boosted the other anomalies and now he has a high priority fix because of the feedback given.
He is listening to us now, this your golden opportunity, do not squander it with questions that you can figure out yourself. Do some testing and provide your feedback.
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Eurologist
guided by voices Shadow of xXDEATHXx
0
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Posted - 2011.11.28 21:12:00 -
[305] - Quote
DON'T TOUCH MY HORDE |
Desert Ice78
Gryphon River Industries Bloodbound.
38
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Posted - 2011.11.28 22:56:00 -
[306] - Quote
I just did a run through of all the Angel Forsaken Hubs and Havens, i.e. what will be the standard ratting fodder post-expansion.
Well Greyscale, I think you can prepare yourself for yet another forum ****-storm when the wider player base finds out about your latest **** up with the anomilies.
Took my standard T2 fit Golem into each one, and got WTFPWN'ed by every first wave, normally within 2 minutes. At this point I consider it a waste to my time to even bother engaging with anyone who constantly is making changes but who cannot see beyond the end of their nose in terms of outcome.
Could you please tell me exacly how hard it was to simple leave the number and type of rats in any one site as they were, and simple increase their respective bounties?
I'm guessing its going to be time for you to take another extended leave from the forums and start
CCP Greyscale wrote:....looking for reasoned critiques to appreciate the significance of the huge outburst that it generated
Do you know that I still have no idea wtf this is susposed to mean?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |
RubyPorto
Profoundly Disturbed RED.Legion
60
|
Posted - 2011.11.28 23:16:00 -
[307] - Quote
Desert Ice78 wrote:I just did a run through of all the Angel Forsaken Hubs and Havens, i.e. what will be the standard ratting fodder post-expansion. Well Greyscale, I think you can prepare yourself for yet another forum ****-storm when the wider player base finds out about your latest **** up with the anomilies. Took my standard T2 fit Golem into each one, and got WTFPWN'ed by every first wave, normally within 2 minutes. At this point I consider it a waste to my time to even bother engaging with anyone who constantly is making changes but who cannot see beyond the end of their nose in terms of outcome. Could you please tell me exacly how hard it was to simple leave the number and type of rats in any one site as they were, and simple increase their respective bounties? I'm guessing its going to be time for you to take another extended leave from the forums and start CCP Greyscale wrote:....looking for reasoned critiques to appreciate the significance of the huge outburst that it generated Do you know that I still have no idea wtf this is susposed to mean?
Welcome to the party. CCP Greyscale's already said that they recognize that the anoms are a bit too Murderey, esp with the first wave. They plan to adjust them after the patch. They were unable to do it in the patch because it was too close to patch day.
The quote means that he was having a hard time finding well thought out reasons the nerf was unfortunate because of all the screaming going on. At the same time, he failed to take into account the possibility that the tonnage of screaming was significant for it's mass if not coherent in its message. Way to take an apology poorly. |
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CCP Greyscale
C C P C C P Alliance
291
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Posted - 2011.11.28 23:42:00 -
[308] - Quote
Tiger's Spirit wrote:Still not got answer. What about with faction spawns, and ridicuolus low faction drop rate ?
Nothing's changed with faction spawn and faction item drop rates, AFAIK. Bettik is planning to adjust the faction spawn rates so the spawn chance scales in a more linear manner, but it's likely not going to result in an aggregate increase in spawn chances. The actual drops from faction spawns (the "tags'n'ammo" issue) isn't something we were looking at in this release.
myFORUMalt alts wrote:I think the real question is bounties on rogue drones, YES NO WHEN
We've not made a firm decision on this one way or the other yet.
Ulstan wrote:Greyscale thank you for engaging in this thread.
I haven't seen this question answered yet:
have low sec cosmic anomalies been boosted?
Because up till now, they have generally been completely worthless to run O.o
I think a lot of the lowsec anoms are used in nullsec too, so where that's the case, they'll have had a buff.
Desert Ice78 wrote:Could you please tell me exacly how hard it was to simple leave the number and type of rats in any one site as they were, and simple increase their respective bounties?
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.) |
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Desert Ice78
Gryphon River Industries Bloodbound.
38
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Posted - 2011.11.28 23:51:00 -
[309] - Quote
CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies? I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |
RubyPorto
Profoundly Disturbed RED.Legion
60
|
Posted - 2011.11.28 23:56:00 -
[310] - Quote
Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?
Belts aren't a deadspace area. |
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Desert Ice78
Gryphon River Industries Bloodbound.
38
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Posted - 2011.11.29 00:01:00 -
[311] - Quote
RubyPorto wrote:Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies? Belts aren't a deadspace area.
I never said they were, but however it is that CCP is indexing the rats, they're doing it wrong. I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |
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CCP Greyscale
C C P C C P Alliance
292
|
Posted - 2011.11.29 00:03:00 -
[312] - Quote
Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies?
Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now. |
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RubyPorto
Profoundly Disturbed RED.Legion
60
|
Posted - 2011.11.29 00:04:00 -
[313] - Quote
Desert Ice78 wrote:RubyPorto wrote:Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies? Belts aren't a deadspace area. I never said they were, but however it is that CCP is indexing the rats, they're doing it wrong.
He said that the rats used in anoms are the same as all deadspace areas. You asked why the belt rats aren't the same as the anom rats. The answer is that they're not the same because they're not deadspace rats, they're belt rats. CCP Greyscale never said otherwise.
EDIT: Ninja'd by CCP Greyscale |
Desert Ice78
Gryphon River Industries Bloodbound.
38
|
Posted - 2011.11.29 00:12:00 -
[314] - Quote
CCP Greyscale wrote:Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies? Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now.
*groan, grumble, grumble, grumble* I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |
EI Digin
Dreddit Test Alliance Please Ignore
220
|
Posted - 2011.11.29 04:32:00 -
[315] - Quote
CCP Greyscale wrote:Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies? Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now.
It needs to be done, or a system needs to be created to allow for bounty adjustment or scaling based on the type of deadspace area or anomaly you're in. Yeah, it's going to suck but it's absolutely vital in order to fix anomalies. |
Etheoma
Yarrfleet Another Really Stupid Enterprise
4
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Posted - 2011.11.29 07:25:00 -
[316] - Quote
does this only apply to normal space or WH space as well? |
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CCP Greyscale
C C P C C P Alliance
297
|
Posted - 2011.11.29 16:39:00 -
[317] - Quote
EI Digin wrote:CCP Greyscale wrote:Desert Ice78 wrote:CCP Greyscale wrote:
Hugely hard, because the rats used in anoms are used in all deadspace areas, including missions. Buffing bounties by say 50% would result in a ~40% (rough guess) payout increase for level 4 missions, which is not something we want to do right now.
(Changing all the anoms to use entirely new rats would probably have taken Bettik ~3 months, rather than the ~3 weeks needed for this change.)
Then why are the bounties for the rats in the belts worth more then the bounties for the same rats in the anomilies? Belt rats are totally different ingame entities with different names (all that pith/gist/etc stuff). That's just the way it is, and changing it would be a pretty monumental task right now. It needs to be done, or a system needs to be created to allow for bounty adjustment or scaling based on the type of deadspace area or anomaly you're in. Yeah, it's going to suck but it's absolutely vital in order to fix anomalies.
Sure, it's on our to-do list, and it'll get done "at some point" beyond my current planning horizon (which is not very far). In the meantime, these changes (with the Forsaken Hub fix, when it arrives) should improve the situation in the interim.
Etheoma wrote:does this only apply to normal space or WH space as well?
W-space is not affected. |
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RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.11.29 20:06:00 -
[318] - Quote
I know you said you were going to fix the initial spawn of forsaken hubs with "high priority". Thank you!
You going to fix the initial spawn of the forsaken rally points as well? They kinda burn.
The doctor told me burning is bad.
Also bounty cycles be going crazy and adding up weird. Ill have more info later
Edit:
P.S. I can pretty much gank tank them because I have max skills so i have high dps and good tank from level 5 amarr bs. I ask for a division of the initial spawn so my corpmates + other people can do these sites without needing a ridiculous tank fit hurting their dps even more.
This is assuming of course you intended for anomalies to scale in difficulty i.e. Sanctum -> Haven -> Hub -> Rally point. Cause forsaken rally points post patch are significantly harder than the hubs prepatch. |
RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.11.29 20:46:00 -
[319] - Quote
Lol
So, Cool story,
If you warp out of a rally point and there are ships left over and leave it for like 1-2 minutes. It will despawn, rofl.
I think thats a bug. :P |
EI Digin
Dreddit Test Alliance Please Ignore
220
|
Posted - 2011.11.29 21:14:00 -
[320] - Quote
CCP Greyscale wrote: Sure, it's on our to-do list, and it'll get done "at some point" beyond my current planning horizon (which is not very far). In the meantime, these changes (with the Forsaken Hub fix, when it arrives) should improve the situation in the interim.
Good to hear, thank you :) |
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Humus Mama
Soimii Patriei Vera Cruz Alliance
0
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Posted - 2011.11.29 23:46:00 -
[321] - Quote
Like some of the people on this thread, I too am not very enthusiastic about the way forsakens and rally points run now. For one, the forsakens are now nearly impossible for me to complete and make as much Isk per blink as I used to with the old ones. sure, the uber-skilled players are going to make the most money, but for the low or medium skilled members, such as myself, it is very hard for us to take down all those Popes at the same time etc etc. As another person also said, i think that by making the orbit of popes smaller, people would be able to kill them faster. Another idea would be to put more close range battleships instead of long range battleships. Sure, the bounty for each might br a bit smaller, but you would kill them much faster, resulting in more isk/blink. Another idea would be to split the forsaken hubs or rallypoints into smaller waves. This way we won't have so many rats shooting us at the same time, but rather destroying them in smaller chunks at a time.
Just my 2 cents. |
Cypher Decypher
Elite United Hard Moose Moose Alliance
4
|
Posted - 2011.11.30 01:47:00 -
[322] - Quote
I read 5 pages and my eyes got tired, so at the risk of repeating a question...
By "anomalies" do you also include Sleeper anoms in wspace? Have they been "buffed"?
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Desert Ice78
Gryphon River Industries Bloodbound.
41
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Posted - 2011.11.30 11:17:00 -
[323] - Quote
Cypher Decypher wrote:I read 5 pages and my eyes got tired, so at the risk of repeating a question...
By "anomalies" do you also include Sleeper anoms in wspace? Have they been "buffed"?
WH's are not affected. Look for Greyscales post one page back. I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |
Steele Balz
Science and Trade Institute Caldari State
1
|
Posted - 2011.11.30 17:00:00 -
[324] - Quote
Silent nerf to the drones again !!! YO if you want to nerf drones so much why not start by taking them out of all regions but the drone regions , Lets face it they are drones they belong in the drone regions why give them to every tom **** and harry in evry region of the game . you want to balance then anoms ha what a joke you make me laugh . Drones and what they are worth is dictated by the mineral market good luck with that sparky.
whats up with the Hordes now the spawn comes in waves like some noob got popped and whined til some dev somewhere had enough , Tell me was it a goon
1) yay for silent nerfs 2)are you ever going to seriously consider fixing the drone regions to bring it up to speed with all other regions because the isk per hour suck unlike every other region 2 a) cosmic sigs have been broken since drones were intro'd (yay for crapy drone bpc) 3) escalations welp already nerfed the S@%t out of them already (thankyousirmayihaveanother) 4) stop nerfing drones and fix drone regions, try harder this time
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RubyPorto
Profoundly Disturbed RED.Legion
66
|
Posted - 2011.11.30 22:57:00 -
[325] - Quote
Steele Balz wrote:Silent nerf to the drones again !!! YO if you want to nerf drones so much why not start by taking them out of all regions but the drone regions , Lets face it they are drones they belong in the drone regions why give them to every tom **** and harry in evry region of the game . you want to balance then anoms ha what a joke you make me laugh . Drones and what they are worth is dictated by the mineral market good luck with that sparky.
whats up with the Hordes now the spawn comes in waves like some noob got popped and whined til some dev somewhere had enough , Tell me was it a goon
1) yay for silent nerfs 2)are you ever going to seriously consider fixing the drone regions to bring it up to speed with all other regions because the isk per hour suck unlike every other region 2 a) cosmic sigs have been broken since drones were intro'd (yay for crapy drone bpc) 3) escalations welp already nerfed the S@%t out of them already (thankyousirmayihaveanother) 4) stop nerfing drones and fix drone regions, try harder this time
The change was to fix a Bug (borderline exploit per CCP Greyscale) where shooting certain structures would spawn the waves before they were supposed to.
1. Not silent. CCP Greyscale mentioned it in here, and it was on SISI well before patch day. 2. Before the change (which was classed as a bugfix) Drone hubs were possibly the best isk/hr anomalies availiable 3. Dunno anything about this 4. Half agreed. Drone Poo needs to go in order to allow mining to be a viable profession in Eve. |
RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.12.01 03:19:00 -
[326] - Quote
RubyPorto wrote:Steele Balz wrote:Silent nerf to the drones again !!! YO if you want to nerf drones so much why not start by taking them out of all regions but the drone regions , Lets face it they are drones they belong in the drone regions why give them to every tom **** and harry in evry region of the game . you want to balance then anoms ha what a joke you make me laugh . Drones and what they are worth is dictated by the mineral market good luck with that sparky.
whats up with the Hordes now the spawn comes in waves like some noob got popped and whined til some dev somewhere had enough , Tell me was it a goon
1) yay for silent nerfs 2)are you ever going to seriously consider fixing the drone regions to bring it up to speed with all other regions because the isk per hour suck unlike every other region 2 a) cosmic sigs have been broken since drones were intro'd (yay for crapy drone bpc) 3) escalations welp already nerfed the S@%t out of them already (thankyousirmayihaveanother) 4) stop nerfing drones and fix drone regions, try harder this time
The change was to fix a Bug (borderline exploit per CCP Greyscale) where shooting certain structures would spawn the waves before they were supposed to. 1. Not silent. CCP Greyscale mentioned it in here, and it was on SISI well before patch day. 2. Before the change (which was classed as a bugfix) Drone hubs were possibly the best isk/hr anomalies availiable 3. Dunno anything about this 4. Half agreed. Drone Poo needs to go in order to allow mining to be a viable profession in Eve.
I really dont get it, they are upset because the ships come in waves instead of all at once? Is it the same number of ships?
If it is, the only thing I can think of why are they upset is because they sit in a thanatos and can lock everything up and just pew pew. Waves are amazing for pretty much everything else. |
BeanBagKing
Terra Incognita Intrepid Crossing
37
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Posted - 2011.12.01 05:27:00 -
[327] - Quote
RaZor Flash wrote: I really dont get it, they are upset because the ships come in waves instead of all at once? Is it the same number of ships?
If it is, the only thing I can think of why are they upset is because they sit in a thanatos and can lock everything up and just pew pew. Waves are amazing for pretty much everything else.
RaZor, for many, yes, this is what they are voicing if you asked them why they are upset. However, there are underlying reasons about why it makes them that upset. I wrote up quite a long report on exactly what difference this has made to running hordes. I've tried to make it understandable to anyone that doesn't live in drone regions. I realize it's long, but please read it if you want to know exactly what the issue is.
http://www.orderofatlas.com/eve/drone_hordes.pdf |
RaZor Flash
Aura of Darkness Nulli Secunda
8
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Posted - 2011.12.01 05:43:00 -
[328] - Quote
BeanBagKing wrote:RaZor Flash wrote: I really dont get it, they are upset because the ships come in waves instead of all at once? Is it the same number of ships?
If it is, the only thing I can think of why are they upset is because they sit in a thanatos and can lock everything up and just pew pew. Waves are amazing for pretty much everything else.
RaZor, for many, yes, this is what they are voicing if you asked them why they are upset. However, there are underlying reasons about why it makes them that upset. I wrote up quite a long report on exactly what difference this has made to running hordes. I've tried to make it understandable to anyone that doesn't live in drone regions. I realize it's long, but please read it if you want to know exactly what the issue is. http://www.orderofatlas.com/eve/drone_hordes.pdf
I read it and I get your point. |
BeanBagKing
Terra Incognita Intrepid Crossing
37
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Posted - 2011.12.01 06:49:00 -
[329] - Quote
RaZor Flash wrote: I read it and I get your point.
I will try to paraphrase to make sure I understand.
Essentially, Drone regions are terrible but you were able to warp in with a thanatos cherry pick the BS , loot salvage then move on to the next one?
I don't know exactly what the value of other anoms were per-patch, and it probably wasn't balanced anyway. However, having lived in both bounty space and drone space, I would say that before drone regions were fine -because- you could cherry pick BS's. They weren't terrible, or buffed from what I felt, just different.
RaZor Flash wrote: It seems that they really nerfed the thanatos pilots of the drone lands, the only viable way to make decent isk/hour there.
It's been quite a while since I've flown subcaps in anoms, of either type, but I'll try to answer. I think it nerfed everyone. In other regions you still only need one pilot in one site. In drone regions a subcap pilot would still trip the bunkers one at a time, kind of like waves, and salvage after. However, now subcap pilots cannot cherry pick BS's either.
RaZor Flash wrote: Since the drone regions are quiet, people could take advantage of that quietness and use their carriers without much fear and make the region profitable by ratting in carriers without too much fear, or am I mistaken?
I both agree and disagree with this. I agree that carrier pilots can use carriers to run sites without much fear, but I think this goes for any competent carrier pilot in sov 0.0 space. Pay attention to intel channels, know where the reds are, don't go AFK, etc. However, this doesn't mean that they are quiet. PL has been known to come after our capital ships in the very recent past. NC. roams down at least once a day for fights. TNT and other entities have had covert ops gangs in our space recently as well.
I can't speak for every drone region in the game of course, I only see my little region on a daily basis. However, compairing it to other (non-drone) regions I've lived in, it's about the same I think.
RaZor Flash wrote: I'm just terrified cause you keep comparing drone regions to other 0.0 anomalies, when we should compare everything to high sec incursions.
What you should do is go to high sec, run incusions, then make a nice little chart/paragraph of how ******** incursions are :P.
I hate highsec, so you won't catch me back there for any amount of ISK :P I'll also leave that debate (that is, highsec income, lv4's, incursions, etc) to others. I'm only trying to compare what should be roughly equal parts of the game, incursions aren't really in the same category as anoms. Also, as I replied to someone else, I don't mind anoms being different, so long as the difficulties in one area are balanced by easiness, which is kinda how I viewed them pre-patch. |
Bill Lane
Entropy Tech. Shadow of xXDEATHXx
1
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Posted - 2011.12.02 04:49:00 -
[330] - Quote
Update on the dronelands please? This 40% nerf to isk rate from rogue drones is really affecting a lot of people. Put bounties on them or something, but until a decision is made on how to make it comparable to other areas in null, roll it back to the way it was. Thanks |
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