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Thread Statistics | Show CCP posts - 19 post(s) |
Elanor Vega
Native Freshfood Minmatar Republic
47
|
Posted - 2011.11.17 19:06:00 -
[211] - Quote
Avila Cracko wrote:Question for CCP:
Are you going to do anything to help mineral market in EVE???
prices or minerals are at bottom... and there is too much mineral faucets in EVE... that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself... Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining... how is logic that you get more materials to build a plane by shooting a plane than by mining??? Re-balance eve a little... And stop killing industry in EVE... and with it EVE itself...
And... you know... EVE is not only pew-pew... read and not pew-pew ppl opinions... and so something for them sometimes...
Fully supported...
Signed. |
2manno Asp
The Imperial Fedaykin
2
|
Posted - 2011.11.17 19:09:00 -
[212] - Quote
isk/hour... bleh. no one enjoys grinding. on top of that, this looks like it will best server the bot industry.
more zombies bs's/bc's simply = more boredom
please add a new ccp dev position: the fun dev. threads like this highlight how sorely a position like that is needed. |
Evelgrivion
Gunpoint Diplomacy
91
|
Posted - 2011.11.17 19:45:00 -
[213] - Quote
Tanya Powers wrote:You can take offence of whatever you want, no one playing this game now for at least one year will ever believe high sec is where isk flows.
Your opinion about high sec missioning and high sec isk flow is totally non sense. Every other argument you may add is null since the first one is the biggest lie you stated.
You want to reduce the isk flow in game?
Where it starts: -change how moon goo works, make it deplete, make it like PI, random respawn -take drone alloys out of the game -change how corporations/alliances finances work - it's their players that should be rich not the corporation it self
Where it ends.
Once this is done come back in one year and tell again high sec is where isk flows. You can argue whatever, no one playing the game for a while can seriously consider your statements.
Congratulations; the point went 100% over your head.
This is about ISK and the creation thereof. Moons and alloys do not create ISK. |
S8nt
Wildly Inappropriate Goonswarm Federation
1
|
Posted - 2011.11.17 20:16:00 -
[214] - Quote
Evelgrivion wrote:Tanya Powers wrote:You can take offence of whatever you want, no one playing this game now for at least one year will ever believe high sec is where isk flows.
Your opinion about high sec missioning and high sec isk flow is totally non sense. Every other argument you may add is null since the first one is the biggest lie you stated.
You want to reduce the isk flow in game?
Where it starts: -change how moon goo works, make it deplete, make it like PI, random respawn -take drone alloys out of the game -change how corporations/alliances finances work - it's their players that should be rich not the corporation it self
Where it ends.
Once this is done come back in one year and tell again high sec is where isk flows. You can argue whatever, no one playing the game for a while can seriously consider your statements. Congratulations; the point went 100% over your head. This is about ISK and the creation thereof. Moons and alloys do not create ISK.
Well, now that the fuel is easier for towers, this does become a possibility. The balance in this game tbh is totally fscked and CCP doesn't seem to see it. Between 3 of us we have suspended 52 accounts cause mining is so crap. I am coasting on one account in the hope that CCP wakes up and see what is happening to mining and money in this game. |
Riovane
Aura of Darkness Nulli Secunda
0
|
Posted - 2011.11.17 20:25:00 -
[215] - Quote
i'm not a forum person put i will say this, Not everyone in EVE runs Anoms in carriers the initial "buff" of battleships in forsaken hubs is insane. I second to motion of increasing the amount of waves of ships vs that monster of an initial spawn. |
Evelgrivion
Gunpoint Diplomacy
91
|
Posted - 2011.11.17 20:48:00 -
[216] - Quote
S8nt wrote:Well, now that the fuel is easier for towers, this does become a possibility.
Huh?
S8nt wrote:The balance in this game tbh is totally fscked and CCP doesn't seem to see it. Between 3 of us we have suspended 52 accounts cause mining is so crap. I am coasting on one account in the hope that CCP wakes up and see what is happening to mining and money in this game.
The rest of this I generally agree with. Alloys have been an unqualified disaster for the health of the game, making mining far less meaningful while serving as one of, if not the chief enabler of today's situation of super capital proliferation. The drone regions should be thrown out and redone.
On a directly related tangent, this is also why I want to see refining time introduced as a mechanic. If refining is no longer a free action, material processing becomes an industry unto itself and new balancing mechanics can be enabled through this mechanism that can stop both mineral compression and alloy superiority while giving an edge to ores and the compressed versions thereof. |
Venkul Mul
Vikramaditya
2
|
Posted - 2011.11.17 20:53:00 -
[217] - Quote
StukaBee wrote:CCP Greyscale wrote:Second, yes, there was a huge angry forum thread for the first blog and I ignored it. That was also a mistake (obviously, in retrospect). This happened partly because I was too focused on looking for reasoned critiques to appreciate the significance of the huge outburst that it generated, but mainly because I've been increasingly withdrawn from the forums for the last year or two. It's a pretty draining experience reading page after page after page of angry posts, about all kinds of topics but all ultimately driven by the same core concerns of abandonment and neglect, and agreeing with those concerns, and not being able to do much of anything about it. As a result, I've been avoiding listening to the forums and focusing on doing the best work I can, but the former occasionally precludes the latter. On the bright side, it feels like the mood on the forums has been improving hugely in the last month or two, and I'm making an effort to read and post more as a result. Whether or not this is a good thing is of course a matter of personal opinion ;) The moral of this story is to never stop posting.
I would say that the moral is "one well thought and argued posts get more than a hundred angry posts". Pushing a good developer into not reading the forum because there are too many angry posts instead of useful posts isn't something I would be proud of.
Edit: spelling |
S8nt
Wildly Inappropriate Goonswarm Federation
1
|
Posted - 2011.11.17 20:57:00 -
[218] - Quote
Evelgrivion wrote:[quote=S8nt]Well, now that the fuel is easier for towers, this does become a possibility.
Huh?
^^ reffering to the POS fuel being easier to manage. So making Moon minerals deplete is a option. |
Aylanaa
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.17 21:57:00 -
[219] - Quote
CCP Greyscale wrote:Mograthi wrote: Not exactly true there dude. The change to the bunker horde does amount to a Nerf for those of us in the drone regions.
Just some numbers from my personal experience,
When i am being slow and casual i can do 3 of the bunker hordes an hour and when I am in grind mode i can manage 4 an hour, many of my corp mates can do the same numbers. On an average we can earn 30 million per horde with the poo droppings, so we are averaging 90 - 120 mil an hour. With the change on SISI, we can on average do 2 of these an hour now for 60 mil an hour since the drops were not increased. This means that we are taking a 30% to 50% Nerf in income per hour whilst all the bounty rat regions are getting a buff in isk per hour.
Now I am fine with the change to the horde as it was kind of silly to begin with, but really you should modify the loot table at the same time to account for the change. Unlike many in the area I would be perfectly happy if you changed the drones to be bounty rats, my security status could use in an increase so I can use all those shiny new tier 3 BC's to gank miners with.
This wasn't changed as part of this project, this was changed as part of a bugfix. They're both going out in Crucible, so the timing's pretty unfortunate, but it's a separate issue. And again, the amount of money being made in this way was way higher than intended, that's part of the reason for making the change in the first place (the other part being that it was possible to totally break the site, of course). RaZor Flash wrote:I posted a thread in test server feedback, but was told to move my results to this thread. https://forums.eveonline.com/default.aspx?g=posts&t=34567Theoretically if we could all use our current setup to run anomalies we will be making more isk per hour after patch because Greyscale buffed ISK:EHP. This is theoretically and completely IGNORES our ability to actually to do the anomaly. I was going to write something up about it in my other thread but Charles Edisson beat me to it This buff to anomalies is a theoretical buff that completely ignores the ability of your ship to be able to run the anomalies. In other words, this buff was implemented poorly.
Charles Edisson wrote:Doctor Ungabungas wrote:Take a better ship. Complaining that there are 'too many ships' is the most ******** thing I've ever heard of, given that it's the ships that bring the money. You're missing the point here, If you extrapolate the changes to an extreeme amount make an anom with 10,000BS and IF you manage to do it you get 10B isk. What do you think the outcome of this is going to be, especialy in regions where the rats neut out your cap. YOU WILL DIE, Take 10 friends with you, you still all die. Take 10 friends with you in the fanciest most pimped out ships in the game you still all die. isk from ratting is all about the rate at which you can kill the rats and the value of the rats. There is a tipping point between there not being enough NPCs to kill to make isk quickly and too many NPCs so that you cant kill them very quickly. He is saying that in atleast some Anomalies the changes on Sisi have pushed them over this tipping point. How to fix: The anomalies that exist should be the same level of difficulty as they were before patch. The way to do this and increase ISK:EHP is to simply add more waves, and not increase the # of ships per wave. TL:DR We cannot have our current killing power in the current anomalies so even though ISK:EHP ratio has been increased our ability to kill rats has decreased. We will make LESS ISK PER HOUREdit: This is all assuming the point of this is to make getting isk in 0.0 better, if its not, then I might as well create an incursion alt that I can play to fund my desire to be part of an alliance in 0.0, shortly after doing this I might as well quit the game. Edit 2: I have run a lot of different anomalies and It appears that you front loaded all the battleships and hacs into the initial spawns instead of dividing them equally among the spawns. In other words, I would probably shut up if you just fixed the initial spawn and trigger for the next waves. Anomalies should get harder as you progress not easier /boggle. I asked people to stick to the feedback thread in no small part because I'd already responded to your earlier post here requesting specific examples so I could better understand the problem :) Yes, theoretically if we put 10,000 battleships in a site it would be uncompleteable, but we haven't done that. If you can tell us what actual sites you've tested with what actual setups and ships, then we can look into it further. For example, when you're talking about adding ships to the first wave, there's only a limited number of dungeons that was done to - in most cases we did simple substitution so this problem won't manifest, and I'm guessing this isn't a problem for the lower-end sites because they shouldn't be that difficult even with these changes, so it's probably one or two specific dungeons that we can potentially troubleshoot rather than a universal problem. (The reason waves are added to the beginning of rooms is mainly because it makes the changes easier and therefore faster to do and less likely to break, but it's also I think true that your PvP risk increases as your time in the site increases, so frontloading the PvE danger seems safer overall. In any case, it's not like anyone's consistently running sites that have a reasonable chance of killing them anyway, so while I agree in principle and in isolation an escalating difficulty makes sense, in practice we believe it has minimal impact on the actual play experience.)
**** you and your game
|
Evelgrivion
Gunpoint Diplomacy
92
|
Posted - 2011.11.17 22:06:00 -
[220] - Quote
Aylanaa wrote:**** you and your game
This is all I have to say about that. |
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Aylanaa
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.17 22:21:00 -
[221] - Quote
three cancelled accounts so yea i did deal with it
|
Melkie
Quovis Shadow of xXDEATHXx
0
|
Posted - 2011.11.17 23:27:00 -
[222] - Quote
If you make 90mill an hour doing anomalies, and it is nerfed to 60, then I would say they did not swing the nerf bat hard enough.
This thing should be nerfed to get in line with regular sanctums.[/quote]
But these really should pay more per hour than regular sanctums if you want it it to be fair and equal. Figure in the time moving the alloys to market or building stuff / updating market orders of said stuff and that raw isk / hour number goes way down. Regular sanctums give you instant isk, you don't even have to have a salvage partner of go back and salvage yourself. Just kill rats, 20 minutes later you have isk in your wallet. Unless you've lived in drone space you can't fully appreciate the logistics of "making isk" in drone space. Sure individuals with a good logistical backbone may find it easy if there are buy orders up for alloys, but someone is putting in the time to do something with all that drone poo to convert it to isk. [/quote] I agree, people who run drone anoms should make more because of the logistical nightmare it is to get the goo to High Sec. Now it will be less than a regular one? That makes a load of sense. . . |
Tenris Anis
Schattenengel Clan
3
|
Posted - 2011.11.17 23:27:00 -
[223] - Quote
S8nt wrote:Hi,
With the calculations now done with these Anomalies, could you please now go work out the following:
- ISK per hour for mining in belts in say angel space where there is a crapload of ABC's - ISK per hour mining in say Tribute where there is no ABC's - ISK per hour mining in system upgraded Grav sites at say a resonable level 3 or 4?
Please CCP, if there is one thing you do this expansion, please fix mining so that it doesn't have to be bot run to make a semi decent income.
S8nt
Impossible as long as bots doing our mining stuff income will always suck here, because bots can do it always cheaper than you. So forget mining as game content simply until it gets a whole rework on it.
And I still think that making out of mining a guitar hero style rhythm game would be the best solution ;-)
RaZor Flash wrote:
All CCP did was add more ships (BS and BCs to pump up the ISK:EHP ratio) to the anomalies, effectively making them harder to run, so you can't solo them as easily as you could.
The bounties on the ships have not changed, at all.
I have tried a few serpentis heavens with angle tank fitted, and emp ammo ... still work out fine, even when I have to admit I had to speed tank which cost me damage. And I have to admit furthermore that the anomaly still was not worth it. LP are simply more worth than bounties or faction drops on average. |
Tenris Anis
Schattenengel Clan
3
|
Posted - 2011.11.17 23:30:00 -
[224] - Quote
Melkie wrote: I agree, people who run drone anoms should make more because of the logistical nightmare it is to get the goo to High Sec. Now it will be less than a regular one? That makes a load of sense. . .
There is a single rule in eve. If something else is more worth than something else, than by all means don-¦t do the one that gives you less isk. In most cases prices will adapt, though I have to admit no by much in the case of drone poo, because mineral prices are not player but bot related. |
Elsa Nietchize
Deep Core Mining Inc. Caldari State
5
|
Posted - 2011.11.18 03:57:00 -
[225] - Quote
I hope Hilmar is reading this thread and he holds Greyscale accountable for these changes. Greyscale has already ruined the game once. If there's another exodus, maybe he'll be fired, or atleast reassigned. Nothing gets fixed without metrics and accountability.
edit: HTFU Hilmar |
pmchem
GoonWaffe Goonswarm Federation
68
|
Posted - 2011.11.18 05:05:00 -
[226] - Quote
the only exodus this game change will cause will be of python injected bots supplying drone poo to sell for isk which is then RMT'd. some of those bots may change to L4 missions instead.
everyone else will realize they're still making better isk/hour than most players out there and go on with doing things like pew pew and training neat skills and buying fancy ships since crucible is gonna be awesome
death2allbots |
EI Digin
Dreddit Test Alliance Please Ignore
212
|
Posted - 2011.11.18 05:23:00 -
[227] - Quote
I'm really disappointed by the lack of feedback, the lack of people understanding what's going on here, and the many blind reactionary statements in this thread. Hopefully I can turn it around.
Tonight I decided to put the anomaly changes to the test. I cheaply put together an average, T2 fit ishkur (speed tanked, and decent DPS) and sloppily went through a low-valued anomaly in lowsec. The only site in the system was a Sansha's Rally Point, which is a middle of the road lowsec site, and the lowest value that spawns in null. I chose the Ishkur because it is speed/sig tanked (although I had a shield booster just in case), has a decent amount of dps at range because of drones, and because it is not too expensive.
~40 minutes later (could have been about 25-30 minimum if I was paying more attention, I think) I was the proud new owner of ~4 million isk.
If I could churn through 2-3 low leveled anomalies in lowsec in a cheap assault frigate in an hour, I could make about 1/4th of the amount anyone could make safely doing missions in highsec (10m/hr best case vs 40m/hr). If I ran anomalies for about 3 hours, I could replace the loss of my ship.
I applaud your attempt, but your changes are not drastic enough on the low end at least, and it won't be enough to get people out of missions in highsec. The lowend is what needs to be addressed to make terrible space (bad 0.0, hell even lowsec!) worthwhile.
Evidence of my crimes: http://i.imgur.com/iQcm9.jpg Yes, I am a total scrub, but so is the average EVE player. |
mkint
362
|
Posted - 2011.11.18 05:48:00 -
[228] - Quote
Avila Cracko wrote:mkint wrote:Avila Cracko wrote:Question for CCP:
Are you going to do anything to help mineral market in EVE???
prices or minerals are at bottom... and there is too much mineral faucets in EVE... that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself... Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining... how is logic that you get more materials to build a plane by shooting a plane than by mining??? Re-balance eve a little... And stop killing industry in EVE... and with it EVE itself...
And... you know... EVE is not only pew-pew... read and not pew-pew ppl opinions... and so something for them sometimes... Mineral faucets have been DECREASED over the past year. You're missing the other side of the equation. Sinks. There's nothing in EVE worth fighting over, so people are not fighting, so minerals are not being destroyed, so supply is outpacing demand, so prices are dropping. These days ppl everything calling "DECREASE"... Yea... when you lower the price of apartment from 300.000Gé¼ to 299.999Gé¼ its still DECREASE in price... My point is that players decide mineral prices. Players themselves are the mineral faucets and sinks. Mining is easy so it will always pay crap. |
Tenris Anis
Schattenengel Clan
3
|
Posted - 2011.11.18 08:20:00 -
[229] - Quote
mkint wrote: Mining is easy to bot so it will always pay crap.
fixed. And a fix on mining would make it somehow not as easy to bot as it is now. Most likely this would increase the fun as well. |
Tekota
The Freighter Factory
46
|
Posted - 2011.11.18 08:43:00 -
[230] - Quote
CCP Greyscale wrote: The data I have in front of me suggest that - excluding PLEX - inflation has been relatively stable since mid 2008. We generally see increased volatility around expansions, but our CPI today is about the same as it was circa Q2 2008. We do need to do more work to balance out our ISK flows, but we also need people to be playing our game, and specifically we need people to be running anomalies if we want nullsec to be a healthy area of the game.
I'm a little confused by this when it appears to contradict directly statements put out in the past. Eg. the last QEN (Q4 2010, released prior to incursions) has:
Q4 2010 QEN wrote: EVE Central Bank has been monitoring the money supply closely and is becoming increasingly concerned about the rate of growth in the total money supply and the subsequent risk of inflation increase (see next section). The bank has therefore proposed that in 2011 there should be a focus on increasing ISK sinks in order to curb potential inflation.
The price indices put out (near) monthly also would appear to suggest significant year on year inflation with the latest September 2011 indices showing:
Mineral Price Index (12mth change): 19.5 percent Primary Producer Price Index (12mth change): 24.5 percent Secondary Producer Price Index (12mth change): 8.1 percent Consumer Price Index (12mth change): 7.6 percent
(the Consumer Price Index I understand to include PLEX so feel free to disregard that one)
It is eminently possible (nay, likely) that I am reading all this wrong; I'd appreciate any pointers as to how I'm misinterpreting what appear to be contradictory statement and data. |
|
Severian Carnifex
70
|
Posted - 2011.11.18 12:49:00 -
[231] - Quote
Avila Cracko wrote:Question for CCP:
Are you going to do anything to help mineral market in EVE???
prices or minerals are at bottom... and there is too much mineral faucets in EVE... that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself... Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining... how is logic that you get more materials to build a plane by shooting a plane than by mining??? Re-balance eve a little... And stop killing industry in EVE... and with it EVE itself...
And... you know... EVE is not only pew-pew... read and not pew-pew ppl opinions... and so something for them sometimes...
Soooo signed... This person knows THE PROBLEM... |
Asyrdin Harate
Aura of Darkness Nulli Secunda
0
|
Posted - 2011.11.18 13:12:00 -
[232] - Quote
from what i saw on test server:
1st spawn of anoms is too hard and out of proportion with the rest of the anom.
|
Zendoren
Aktaeon Industries The Black Armada
43
|
Posted - 2011.11.18 19:07:00 -
[233] - Quote
CCP Greyscale wrote:
The tricky bit once we start factoring market price stuff is that market prices change over time, so the assumptions we make right now won't necessarily hold true in future, whereas isk is isk. It is something we want to look into extending our tools into, but it becomes a much fuzzier area of balance.
And yes, getting better metrics on things like completion times is high up on our to-log list :)
not to be an ass but, you wont have this issues if you guys would continue to iterate and tweak the game every patch or put in mechanics that don't rely on the market or the silly idea of fairness =P
Good job so far CCP Greyscale, keep up the work! Also, keep those answer posts coming! We only beat the crap out of you with our comments because we care! ^_^
Asyrdin Harate wrote:from what i saw on test server:
1st spawn of anoms is too hard and out of proportion with the rest of the anom.
We need a name of the anom you found this at! |
RaZor Flash
Aura of Darkness Nulli Secunda
8
|
Posted - 2011.11.18 22:02:00 -
[234] - Quote
Zendoren wrote:CCP Greyscale wrote:
The tricky bit once we start factoring market price stuff is that market prices change over time, so the assumptions we make right now won't necessarily hold true in future, whereas isk is isk. It is something we want to look into extending our tools into, but it becomes a much fuzzier area of balance.
And yes, getting better metrics on things like completion times is high up on our to-log list :)
not to be an ass but, you wont have this issues if you guys would continue to iterate and tweak the game every patch or put in mechanics that don't rely on the market or the silly idea of fairness =P Good job so far CCP Greyscale, keep up the work! Also, keep those answer posts coming! We only beat the crap out of you with our comments because we care! ^_^ Asyrdin Harate wrote:from what i saw on test server:
1st spawn of anoms is too hard and out of proportion with the rest of the anom.
We need a name of the anom you found this at!
The anomaly he is referring to is the forsaken hubs. The initial wave is significantly harder.
I guess CCP thinks that everyone just rats in a carrier and doesn't need to care about tank.
I tried with a bunch of b-type mods but 7 popes and 7 bcs is simply too much damage. |
Asyrdin Harate
Aura of Darkness Nulli Secunda
0
|
Posted - 2011.11.19 01:10:00 -
[235] - Quote
i was referring to forsaken hubs in this case yes, but i noticed that lower end anomalies also spawn 6ish BS with equal amount of BC excluding any additional triggers.
i believe the max number a t2 fitted abaddon can tank with perfect skills is about 5 without getting in serious trouble or sacrificing significant amounts of DPS for tank.
In my case i can manage quite well even with things being this hard but imagine a low skill char with like 40M sp and some industrial training ...will be impossible to just any anoms anymore |
BeanBagKing
Terra Incognita Intrepid Crossing
24
|
Posted - 2011.11.19 08:51:00 -
[236] - Quote
CCP Greyscale wrote: This wasn't changed as part of this project, this was changed as part of a bugfix. They're both going out in Crucible, so the timing's pretty unfortunate, but it's a separate issue. And again, the amount of money being made in this way was way higher than intended, that's part of the reason for making the change in the first place (the other part being that it was possible to totally break the site, of course).
Malakai wrote: Giving the bunkers 5-10x more HP would have probably fixed the 'one shot pop / no spawn' issue, surely ?
Wait, so the bug was "one shot no spawn" so rather than fix the actual bug, or put in a work around (like more HP), you removed it all together?
This is a horrible way to "fix" an issue, especially at such an "unfortunate" time. All the Anoms get a buff to line up more closely with what drone anoms make, and then drone anoms get what is effectively a nerf (for reasons others have explained already). That's no so much unfortunate, as it is ******* the drone residents, who already have to have a salvage follow them around, and then have to turn that poo into liquid isk somehow before a dime ever hits our wallets. Seriously, go back and look at this.
Hell, I'd rather live with the bug than with this fix, that tells me there's something really wrong with your method. |
Trespasser
5 Inch Incorporated Shadow of xXDEATHXx
1
|
Posted - 2011.11.19 12:11:00 -
[237] - Quote
Alot of good points from the drone regions in here.
The drone regions create so many minerals for the whole of eve its really quite insane. While this doesnt affect me personally because i dont mine, it does effect people who do and this is the big reason why minerals are so depressed. Its just a massive spawn of alloys all the time.
I think the best way to fix this, is just give the drones bounty's and loot like every other npc in the game, thus removing alloys and a HUGE amount of minerals from the game. With this change i feel that mineral prices will rebound quite well given time and thus would make everything a bit more pricey. This would also bring back mining as a legit profession again and maybe people will start doing it like they did back in 03-04.
With these changes everyone can get about the same amount of cash per hour and we wouldnt be having this issue.
Im sorry greyscale but with these changes, bug or not .. it looks like your boosting everyone else and penalizing us in the drone regions. |
Valtrinor
5 Inch Incorporated Shadow of xXDEATHXx
1
|
Posted - 2011.11.19 14:03:00 -
[238] - Quote
Trespasser wrote: [--SNIP--] Im sorry greyscale but with these changes, bug or not .. it looks like your boosting everyone else and penalizing us in the drone regions.
It wouldnt be that hard to just boost the bunkers HP, or have everything spawn when you warp into it.. or change the spawns to the turret placements etc etc.
CCP have been showing great amount of improvement this winter... I really find it hard to understand that you guys dont have enough time to increase the hp or just leave the hordes how they are till you have time to patch it. This. Everything about this. Still not 100% sold on the stuff snipped, but can see the point there too. Don't destroy an entire type of site over one little (annoying, but meh, there's ways around) bug. |
BigCountry
Knights Of Anarchy Shadow of xXDEATHXx
7
|
Posted - 2011.11.19 21:18:00 -
[239] - Quote
Avila Cracko wrote:Question for CCP:
Are you going to do anything to help mineral market in EVE???
prices or minerals are at bottom... and there is too much mineral faucets in EVE... that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself... Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining... how is logic that you get more materials to build a plane by shooting a plane than by mining??? Re-balance eve a little... And stop killing industry in EVE... and with it EVE itself...
And... you know... EVE is not only pew-pew... read and not pew-pew ppl opinions... and so something for them sometimes...
This was a silly read.... Drone Alloys are not killing industry or EVE.... it may be putting a noose on miners ... but miners are not all taht make up "Industry"
Im sure ppl that manufacture love the low prices... higher mineral prices do not mean higher profits, well not for manufacturing ppl.... Plus I think you might be wrong .. consider low ends are higher now then they have been in a long time ...high ends prices are not because of alloys... |
S8nt
Wildly Inappropriate Goonswarm Federation
1
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Posted - 2011.11.19 22:32:00 -
[240] - Quote
BigCountry wrote:Avila Cracko wrote:Question for CCP:
Are you going to do anything to help mineral market in EVE???
prices or minerals are at bottom... and there is too much mineral faucets in EVE... that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself... Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining... how is logic that you get more materials to build a plane by shooting a plane than by mining??? Re-balance eve a little... And stop killing industry in EVE... and with it EVE itself...
And... you know... EVE is not only pew-pew... read and not pew-pew ppl opinions... and so something for them sometimes... This was a silly read.... Drone Alloys are not killing industry or EVE.... it may be putting a noose on miners ... but miners are not all taht make up "Industry" Im sure ppl that manufacture love the low prices... higher mineral prices do not mean higher profits, well not for manufacturing ppl.... Plus I think you might be wrong .. consider low ends are higher now then they have been in a long time ...high ends prices are not because of alloys...
If mineral prices go up, manufacturers will make their prices higher. Killing battleships for alloys is a bit of an unrealistic source of minerals. CCP just needs to listen to the hundreds of players that suggested to changes the alloys to bounties.
I do approve of the changes made to the new alloy mineral changes on the test server. This should really help with the collapsed high end mineral market prices.
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