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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Bearded Forum Alt
Republic University Minmatar Republic
3
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Posted - 2014.05.14 05:11:00 -
[271] - Quote
Adding my voice:
Predictive menus good; tooltips very very bad. Please let me turn them off.
I never really liked the vertical stacking of brackets BUT GOOD LORD THIS IS SO MUCH WORSE. |
TheSmokingHertog
TALIBAN EXPRESS
226
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Posted - 2014.05.14 05:27:00 -
[272] - Quote
Indeed, I am still hoping that one day we can open special bays from that menu.
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James Amril-Kesh
4S Corporation Goonswarm Federation
9788
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Posted - 2014.05.14 05:35:00 -
[273] - Quote
Salpun wrote:Now that they are getting feed back that people would not take the time to do on the test server Bullshit. There was plenty of feedback given for the unified inventory when it was on the test server. Why? Because they told us beforehand that these changes were coming, and because they allowed everybody to test them.
Here, the dev blog came out the same time these changes were pushed to TQ (WHY the **** would you think that's a good idea) and they only put it on the test server for a portion of the EVE population.
Many people who would have been inclined to give feedback either didn't know about the tooltips or didn't even have these changes applied to them.
So DO NOT make excuses for CCP saying "oh well this is how they get feedback since nobody gives feedback on the test server" because THEY DO IF YOU ALLOW THEM TO. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
9790
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Posted - 2014.05.14 05:42:00 -
[274] - Quote
Seriously, A/B testing is a ******* awful idea and this demonstrates precisely why. Why would you think that halving your feedback on features is a good idea? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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George Gouillot
Eleutherian Guard Villore Accords
16
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Posted - 2014.05.14 05:46:00 -
[275] - Quote
Sizeof Void wrote:I vote for a button to disable the tooltips.
But with an tooltip on it that says "button" and a message that tells you that by disabling this function you are agreeing to lose all of your new player experience and will receive no reimbursement for this at all.
also, this message box should have tooltip that says "messagebox"
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Banzaj Spellboom
Shadow Monolith The Gorgon Spawn
0
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Posted - 2014.05.14 05:48:00 -
[276] - Quote
This tooltip is worst, give us opportunity switch off this option. |
Rumtin
Imperium Technologies
71
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Posted - 2014.05.14 06:04:00 -
[277] - Quote
Please disable these nasty tooltips, very annoying. |
Belt Scout
Thread Lockaholics Anonymous
400
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Posted - 2014.05.14 06:11:00 -
[278] - Quote
Too much tooltip spamming. please fix. Old system worked fine.
. EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
Traein Andedare
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.05.14 06:13:00 -
[279] - Quote
CCP Eterne wrote:Getting money from players in EVE Online in a concise and useful fashion has become an increasing priority for the game designers over the years. Recently, we have begun improving our tooltip functionality to bring people more data in a simpler way. In the recent release, we put out an update to numerous tooltips which will help bring players what they need to know faster. CCP Delegate Zero talks all about the changes in his latest dev blog.
Fixed that for you; now take it out and kill it with fire. Terrible feature and there isn't anything to think about; Eve is a niche mmo that caters to a niche crowd. Trying to change that is stupid to say the least and even if you do succeed it will be an abomination to what it is now that will slowly die out as even the most jaded of idiots will get tired of the crap.
You guys need to find a stopping point with all these changes, cut your spending, and let the game be as it is. If it dies it dies at least you wont waste everyone's lives and we all can move on. You need to re-evaluate whomever you have controlling the new player experience because they either: a)don't give a damn and are there for the check or b)shouldn't be given decision-making powers (to be polite about it). I am 100% sure you can get rid of some of your guys and the ones that want to work will stay.
The best way I find to help new players if they don't have the drive is to hold their hands until a certain point and let them go from there. Everyone is different; some people don't have the willpower to go beyond a certain point and you just have to except that and let them go shoot rocks or something. Don't dumb it down for everyone and turn it into whack-a-mole online so that every time I log on I have rainbows popping up everywhere; Eve needs to stick to it's guns and be proud of what it is. |
CzyGan
Shadow Monolith The Gorgon Spawn
0
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Posted - 2014.05.14 06:25:00 -
[280] - Quote
http://clip2net.com/clip/m0/1400048213-clip-13kb.jpg
I must see the watch list, but not the obvious! |
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Oraac Ensor
School of Applied Knowledge Caldari State
472
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Posted - 2014.05.14 06:26:00 -
[281] - Quote
From Rubicon 1.4 Issues:JohnHoe wrote:Tooltip bug: If you have a gate selected and then mouse over something like a ship and jump while you have a tooltip showing the tooltip will persist until you log out. Docking will not clear the tooltip. |
Nami Kumamato
School of Applied Knowledge Caldari State
114
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Posted - 2014.05.14 06:28:00 -
[282] - Quote
Hey guys!
On a tooltip related note: last night I noticed that exploration cans (you know the ones ejected by Shards in Data/Relic Sites) no longer have their name displayed in the game window. So now instead of Parts, Materials, Data etc. I simply see the cans without any indication as to what they are. I really hope that this is not something that I didn't do because not having that information would be completely ********, and needless to say makes an explorer's life even more living Hell than the living Hell we are currently experiencing. (Scan it, Cargo Scan it, Hack it, Collect it, and now friggin Guess it?!)
I think I might have pressed something to remove that information, but I cannot for the love of Sneaky Pete find the option to reinstate them (I reset the client to default but without success). Any hints? |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1846
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Posted - 2014.05.14 06:29:00 -
[283] - Quote
Ali Aras wrote:Think about children!
If CSM did see those tooltips and let them pass in current form that means you are all idiots. I'm sorry but I cannot substitute this with another word. And clearly you don't play this game.
If CSM didn't see those tooltips I ask why aren't you all here? And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Arthur Aihaken
Erebus Solia
3574
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Posted - 2014.05.14 06:40:00 -
[284] - Quote
Great improvements... When might we expect an update to the fitting window that would include the following: GÇó Align time (in seconds; right under inertia there's a spot) GÇó Drone subsection (header would just display drone control range; there should be just enough room to squeeze it in below navigation) I am currently away, traveling through time and will be returning last week. |
DarklordKarn
North Eastern Swat Pandemic Legion
129
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Posted - 2014.05.14 06:53:00 -
[285] - Quote
TL/DR
How to turn this **** off ? |
DarklordKarn
North Eastern Swat Pandemic Legion
129
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Posted - 2014.05.14 06:55:00 -
[286] - Quote
Schmata Bastanold wrote:Ali Aras wrote:Think about children! If CSM did see those tooltips and let them pass in current form that means you are all idiots. I'm sorry but I cannot substitute this with another word. And clearly you don't play this game. If CSM didn't see those tooltips I ask why aren't you all here? And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS?
Because, as its always been my opinion, csm is a useless role. |
Luzy Reha
Melnie Vanagi The Fourth District
2
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Posted - 2014.05.14 06:59:00 -
[287] - Quote
Seems like Tranquility becomes the testserver for our money How can I turn it OFF ? |
gascanu
Bearing Srl.
117
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Posted - 2014.05.14 07:01:00 -
[288] - Quote
TheLostPenguin wrote:Team Pirate Unicorns go sit in the naughty corner and face into the wall, this is why there is a TEST SERVER, so you can post your stuff there and find out "hey that bits neat, but seriously that popup for bracket clusters is utter crap, put back to old" without needing to screw up tq in getting that information.
Please prove me horribly wrong and fix that along with the other silly blocking issues others have highlighted in this thread, and whilst an option to configure which tooltips we get and which we don't would be an awesome followup, sadly I'm already resigned to all the unwanted ones being yet another layer of annoying ui fluff to get used to ignoring/working around.
And yes we'll nearly always ask for an option to turn stuff off, because there's often a variety of usage cases in which some feature isn't wanted or even downright unhelpfull, yet there is NEVER an option to do so :(
great! try to mouse over a cluster of stuff now.... but well we have nice graphics.... reallly, CCP use THE TEST SERVER! BEFORE you implement new stuff, because, you know that's the role of the test server, to test new stuff first before going live...
Now, how am i going to turn this thing off?
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Omikron Mirkonovich
Scientifically Exploratory Institute Phoenix
21
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Posted - 2014.05.14 07:14:00 -
[289] - Quote
CCP use THE TEST SERVER BEFORE! you implement new stuff How can I turn it OFF ? |
gascanu
Bearing Srl.
118
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Posted - 2014.05.14 07:18:00 -
[290] - Quote
Nami Kumamato wrote:Hey guys!
On a tooltip related note: last night I noticed that exploration cans (you know the ones ejected by Shards in Data/Relic Sites) no longer have their name displayed in the game window. So now instead of Parts, Materials, Data etc. I simply see the cans without any indication as to what they are. I really hope that this is not something that I didn't do because not having that information would be completely ********, and needless to say makes an explorer's life even more living Hell than the living Hell we are currently experiencing. (Scan it, Cargo Scan it, Hack it, Collect it, and now friggin Guess it?!)
I think I might have pressed something to remove that information, but I cannot for the love of Sneaky Pete find the option to reinstate them (I reset the client to default but without success). Any hints?
it's not you, it's team unicorn |
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Josef Djugashvilis
Acme Mining Corporation
2387
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Posted - 2014.05.14 07:22:00 -
[291] - Quote
If it has not been suggested already, please give us the option to make the tool-tips transparent.
Allowing the tool-tip to hover, for example a group of ships in a mission, means that most of the ships are simply blacked out.
Having said that, the new tool-tips make doing everyday things in Eve that little bit clearer for all of us.
Well done CCP. This is not a signature. |
Josef Djugashvilis
Acme Mining Corporation
2387
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Posted - 2014.05.14 07:23:00 -
[292] - Quote
Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
Only in Eve This is not a signature. |
Namiene
Caldari Navy Auxiliary Support
0
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Posted - 2014.05.14 07:33:00 -
[293] - Quote
Please let us turn off the tooltips. Whilst i appreciate that it might be usefull for new players its actually a massive nuisance for us older players. The players that have been paying the bills for the last 10 years ..... |
Nami Kumamato
School of Applied Knowledge Caldari State
114
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Posted - 2014.05.14 07:41:00 -
[294] - Quote
Namiene wrote:Please let us turn off the tooltips. Whilst i appreciate that it might be usefull for new players its actually a massive nuisance for us older players. The players that have been paying the bills for the last 10 years .....
Oh I imagine it's TONS of fun for a new player trying to pick up exploration for example. "Hey guy, not only you will spend hours tracking what you want but you will also have a chance to get what you multiplied by a chance that you will actually click what you want to have, multiplied by a chance that what you clicked has the item that you want because knowing what you click is for pussies! FUN!"
This new thing has to have a "disable" button please. Some tool-tips are nice (especially clicking a player in the overview and having the information of what type of ship he is in). But this loot-spew change has to be reverted.
I understand "risk vs. reward" but after tiptoeing for 2 hours through low-sec, checking my scan like a paranoid, finding a site, hacking it, and then having the item I want escape me because I cannot see what I actually click removes all "reward" and leaves me with all "risk".
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Little Chubby
Atrocity.
15
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Posted - 2014.05.14 07:45:00 -
[295] - Quote
ViRtUoZone wrote:When does Jita start burning in response?
People would start shooting the monument again but that loses impact when it can't be seen behind the text-covered spacebound equivalent of the Berlin Wall. |
Colman Dietmar
Red Federation RvB - RED Federation
36
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Posted - 2014.05.14 07:46:00 -
[296] - Quote
CCP Delegate Zero wrote:
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
Don't do this, it would prevent people from getting info on new things appearing on grid by moving mouse over the bracked, like we used to be able.
Alternative would be to remove popups for scatter loot, or allow people to customize which are shown and which aren't.
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Marlona Sky
D00M. Northern Coalition.
5179
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Posted - 2014.05.14 07:49:00 -
[297] - Quote
https://www.youtube.com/watch?v=oeT5otk2R1g The Paradox |
Dimanus Orlenard
More Guns
0
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Posted - 2014.05.14 07:53:00 -
[298] - Quote
This new tool-tips on objects in space is a real problem. Especially when trying to see the type of container. This delay rendering and size spoil everything. |
Izuru Hishido
Lethal Dosage. Violent Society
26
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Posted - 2014.05.14 07:54:00 -
[299] - Quote
CCP, please allow us to turn off the tooltips. They're a much greater bother to older players and frankly, they're a bit demeaning to new players too. How many other games display a tooltip labled 'close' when your mouse is hovering over the button to close a window? Its a little ridiculous, CCP. Please address this quickly. |
Lena Lazair
Khanid Irregulars
125
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Posted - 2014.05.14 08:25:00 -
[300] - Quote
Ali Aras wrote:It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).
The fix for that is to use the awesome new ship class icons they added to ISIS in the overview/brackets.
EDIT: OMG, seeing that typed out I just realized it's the same as Archer's ISIS. I mean... that has no relevance on anything whatsoever, but still... sick reference bro, your references are out of control. |
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