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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
1177
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Posted - 2014.05.16 18:33:00 -
[751] - Quote
Lisa Gentilette wrote:Michael Harari wrote:Forum ate my post,
Next time try hitting back on your browser, mine (Safari) remembers what I wrote before ccp's forum crapware 'we re-invent the wheel over and over again but make it square', ate it.
I tried, but it ate my post because it said I had html in it (I orignally had angular brackets for the alliance name), it didnt have it when I pressed back |
Doc Fury
Furious Enterprises
5815
|
Posted - 2014.05.16 18:39:00 -
[752] - Quote
Saw this posted in chat, it comically and quite accurately conveys how many are viewing this.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Masao Kurata
Z List
51
|
Posted - 2014.05.16 19:27:00 -
[753] - Quote
Arec Bardwin wrote:CCP Rise wrote:we are especially focused on figuring out the best possible version of the in-space list. Spotted the biggest flaw right there. In-space lists are awful design. What was wrong with the old system? Never heard any complaints about it.
Okay, here are some complaints: it only displayed a limited number of brackets so if the one you want to select wasn't in there you were out of luck and it disappeared too easily when trying to select something from the list. The new system is at least for me a great improvement. |
Kaddan
Sub--Zero
12
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Posted - 2014.05.16 20:10:00 -
[754] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that
Ok let me explain a problem in the most simple way I can.. Lets say im at war and im at the jita undock... a war target undocks and amongst the cluster of ships as I hover my mouse towards the hostile I get like 20 bars appear above all the ships.
If even one of those ship docks or warps from that cluster of bars they all disappear. and you have to re- mouse overthe cluster to find your target in amongst the neutrals.. you try scrolling up 20 bars to get to your war target in jita.. its quite a challenge.
you broke eve when you added these bars above ships when you click on them. they are diving people mad.
please add a turn off button or put it back the way it was.. at least before when you had a cluster the docked and warped off ships data was still in the scroll of cluter and didn't reset thus making it easy to target your hostile.
I hope this was simple enough explanation for you.
If it aint broke don't fix it... stop destroying our game please. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9881
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Posted - 2014.05.16 20:11:00 -
[755] - Quote
CCP Rise wrote:I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. Bullshit. The fact that people from CCP keep saying this in every post is proof positive that it isn't true.
You want to improve my experience? Get rid of this ****. I'm not ******* kidding, and neither is anybody else that has said so. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
9881
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Posted - 2014.05.16 20:12:00 -
[756] - Quote
GET RID OF IT
I can not make this any clearer. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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James Amril-Kesh
4S Corporation Goonswarm Federation
9881
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Posted - 2014.05.16 20:14:00 -
[757] - Quote
And **** your constructive criticism. We should not have to put in any effort to tell YOU how to fix something that WE DON'T WANT, PERIOD.
GET RID OF IT. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Deacon Abox
Justified Chaos
319
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Posted - 2014.05.16 20:15:00 -
[758] - Quote
Ok, who in the dev department thinks it's a great thing to have so many things cluttering the screen. Immersion my ass. Space is supposed to be big and dark, right?
Instead every frigging jump or undock I'm bombarded with green and red diamonds in space whether I want the damn things or not. Give us an off button for that **** and the stupid radar band wave of tron graphics that proceeds around my screen.
As for the new tooltips, they are worse than the old stacked icons. Why? Well because now there is a ******* huge opaque window that blocks out a lot of space where I might want to see special relationships of stuff that is in that vicinity. or actually target something now stuck behind the opaque window.
Seriously, make these things modifiable AN ON/OFF BUTTON for all the new stuff that some of us don't want because it gets in the way of our immersion. Yeah I said it. Immersion is not served by tron waves and green diamonds in the sky and huge opaque boxes with often not needed information. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.16 20:19:00 -
[759] - Quote
Phoehnix wrote:Awesome work on the tooltips! :) As some people have said, you might want to add an option of disabling them (even though i wouldn't use this myself). You could also add an option for 'extended' tooltips (see starcraft 2), which contains a longer descriptive text, in addition to what's already shown, like for example "Increases Shield / Armor / Hull resistances when activated", and then showing the bonuses, on a damage control.
Please add tooltips for the ESC menu next :) I would check it again but there are some new ones in the ESC menu. I think. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
81
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Posted - 2014.05.16 20:23:00 -
[760] - Quote
Okay you wanted constructive Feedback - then so shall it be... [Wall of Text] (TT=ToolTipp)
First : patch today made some stuff better, but still not know why I need a box in space instead of text over background like it was.. what was wrong with it ? and I noticed that the delay before I get that tooltip when hoovering over name in overview is very long. this information is vital to a lot of us imagine a fight vs. 5 cruisers and fc calls blackbird first target... the Icon info just tells you a blank [Cruiser] wich is useless and that hoovering over the names in colum is just too slow atm.
so if those tooltip in boxes are for better readability... sorry but not best idea to have a black box with white lines and white text on a dark background with white lines and text http://i.imgur.com/OukCJgT.jpg might be a design question but still not very good, the old way of displaying it like in this kinda remake http://i.imgur.com/aK6O3jx.jpg with just text on background AND outside the overview was much better imho (and quicker) (and again the question why changed it at all ?)
Btw: post-patch showing names..... http://i.imgur.com/YpoAe7C.jpg well... no comment
the stargate icon tells me its a stargate and the name colum tells me the name ^^ okay then again: The old version was just to have a text on background saying: Stargate xxName and was totaly ok... so again: why ?
There are some good new or remade tooltips about your modules and the shield / grid stuff, and yes since font is bigger some stuff is better. but. the overall design is poor. :
a) http://i.imgur.com/K4W6hqz.jpg better to read but totaly overlaps on other information, like mormaly at this point are those icons / info about beeing scrammed etc.. nice idea - bad desig / scripting
b) and c) same problem , nice info wrong placing http://i.imgur.com/MOLjSu4.jpg http://i.imgur.com/bLdaUM5.jpg
d) http://i.imgur.com/nDwEWVr.jpg okay but imho to big too much and wrong place
e) http://i.imgur.com/RU9PuYv.jpg still wrong place, but u noticed something ? compared to abc this tooltipp on module is already slightly transparent... why not all ?
Solution: The space where all off those TTBoxes bout own ship and modules need to go ->>http://i.imgur.com/dsxqtLo.jpg into the free space ABOVE the modules
And the TTBoxes bout enemy ship readouts on shield/armor/hull go where ? Exactly UNDER the Targets http://i.imgur.com/7EAHMOu.jpg
And now the the other Stuff:
http://i.imgur.com/cOI2GgK.jpg a TT on skill... thought thats what the InfoButton is for ? DoubleTrouble ; Either get rid of TT or the InfoButtons
Eve for Dummies: http://i.imgur.com/5oSeoDi.jpg having TT on Icons in Neocom is totaly fine, needed and good but the explanation of what a Market is .. hey if you are able to play EvE then I'm totaly sure you know what the meaning of the word Market is and donotneed a TTBox telling You
This is the kind of downgrading people complain about. It has nothing to do with NPE. NPE and Everybodys (Noob or not) need is that TT that pops up telling this Icon is the Shortcut to Market. Fullstop. The Wallet Intel was there before and is OK ((just asking: no one found a good explanation for Calculator ? )) If those extended TT are for NPE then divide the TT into 2 flavors: normal and extended normal just shows basic info / extended g... |
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Varesk
Carried Hate
548
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Posted - 2014.05.16 20:27:00 -
[761] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote: CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about.
Sure. A sense of humour is very important. I actually appreciated yours. That aside, a couple of questions were asked about the timing of the most pressing tweaks and fixes: the answer is that we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos. The current list is in my earlier post.
Then do us all a favor and give us an OFF BUTTON. Your new tool tips are great for new players, but are a pain in the ass for older players who click in space to warp to planets or other objects. Also trying to follow a hostile target to another gate is impossible. I am sure you in your extensive Eve Playing days you realize that these tool tips are a PITA more then help.
Eve is a game of seconds, and the longer you take to push a button the greater chance you lose your target or your ship.
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PotatoOverdose
Handsome Millionaire Playboys
1802
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Posted - 2014.05.16 20:28:00 -
[762] - Quote
I can understand a new player benefiting from the tooltips. After all, not every single new player will realize that the big circular thing clearly named "Stargate" is in fact a stargate.
But what possible benefit is there in forcing those of us that know what a stargate is to have these tooltips? Even if you fix all of the problems (e.g. making targeting or selecting specific brackets more difficult due to black box everywhere), what possible benefit does additional clutter on my UI serve?
I get the distinct impression that you're forcing this on us so that we can QA test your new NPE. There's no other reason anyone in their right mind would think an on/off switch is a bad idea. |
PotatoOverdose
Handsome Millionaire Playboys
1802
|
Posted - 2014.05.16 20:31:00 -
[763] - Quote
Let me give you an analogy. Microsoft Office 2013. Many, many people hate it. Why? Because it's impossible to escape the new "improved" metro UI. This is what you're doing here. You're pulling a windows 8 on us. We don't want your metro. |
Deacon Abox
Justified Chaos
319
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Posted - 2014.05.16 20:37:00 -
[764] - Quote
Davina Sienar wrote: patient explanation of the problems with new features that aren't being asked for by the playerbase.
That sir or madam was a work of art. I commend you, and threw a like your way (but if I could I would have given it 10 likes).
However, sometimes the expletive filled rant just feels better.
edit - and this is the other tactic that feels good, comedy. Doc Fury wrote:Saw this posted in chat, it comically and quite accurately conveys how many are viewing this. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
84
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Posted - 2014.05.16 20:45:00 -
[765] - Quote
bout the NPE..
sorry but when I started 2005 there was no ToolTip telling me that the Stargate Icon is a Stargate..
and I'm pretty sure within 5min in Space after first undock You know what Icon is what just by reading the column behind the icon and the old info on mouseover
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ViRtUoZone
0ne Percent. Odin's Call
16
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Posted - 2014.05.16 20:50:00 -
[766] - Quote
So there's still not gonna be an off button? Respond quickly if you would please, my account resubs soon. |
Deacon Abox
Justified Chaos
319
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Posted - 2014.05.16 20:59:00 -
[767] - Quote
ViRtUoZone wrote:So there's still not gonna be an off button? Respond quickly if you would please, my account resubs soon. read this thread https://forums.eveonline.com/default.aspx?g=posts&m=3140258#post3140258
We could be waiting a very long time. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
Zappity
Stay Frosty. A Band Apart.
1079
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Posted - 2014.05.16 21:05:00 -
[768] - Quote
Clicking to select a wreck from a freshly-killed victim is now difficult. It seems to be buried behind all the other stuff (particularly my own ship). Can you change the 'order's around a bit? I almost always want to click something else rather than my own ship. Zappity's Adventures for a taste of lowsec. |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
214
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Posted - 2014.05.16 21:19:00 -
[769] - Quote
CCP Rise wrote:
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
No offense mate, but "best possible solution to an in space list " is a simply an oxymoron. There is no "best in space list"--unless the game is "spreadsheets with space backgrounds simulator." Plus, we already have an in space list... it is called the UI. You have almost 40 pages now of players saying the revert the changes back--so just drop the sunk cost fallacy and start from scratch based on what you know now.
Like CCP RubberBand said: " The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world." But what you have instead created is a system where players interact with boxes of text, not the world. It is like you took the CCP Rise presentation and decided to contradict every one of the goals he outlined therein.
Many screenshots of problems have been posted but again no possible tweaks are going to make a freaking list in space "good" for any player: http://i.imgur.com/mik0Mw4.jpg How much clearer do players have to make this to get through to you devs? |
Jimmy Prophet
Deep Core Mining Inc. Caldari State
7
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Posted - 2014.05.16 22:00:00 -
[770] - Quote
Just a quick one. While using the look at option in the selected items menu. I hovered over a ship with my mouse and i was unable to Zoom in or Out because my mouse cursor had slightly moved over said obsecuring black box of text and i mean the very bottom of the V shape. This inhibited my game play due to the fact i could not see the positioning of other items in space in relation to what i was looking at. |
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Josie solo
Singular Motives
14
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Posted - 2014.05.16 22:08:00 -
[771] - Quote
It's great you are seeking feedback but the popups, for example on the overview, still remain despite it showing redundant information.
I'm interested in the thinking behind this idea. I Understand that for new players having a pop-up telling you 'this icon is the cargohold' or 'this is your inventory, it shows all your assets', is useful the first few times but no-one needs it after that. So why is it not a time limited thing like the rookie chat?
As for the big slightly less opaque text boxes; can you try making them totally clear. It really is a clunky way of presenting information. |
Jayem See
CTRL-Q Iron Oxide.
2656
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Posted - 2014.05.16 22:27:00 -
[772] - Quote
What a shitfest.
Somebody seriously needs to learn how to do customer service.
You know the worst thing about this? Behind the scenes CCP is saying if we give them 40% of how it was before, they will shut up and deal with it.
They are right as well. We just carry on sucking this **** up. Aaaaaaand relax. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5302
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Posted - 2014.05.16 23:59:00 -
[773] - Quote
it would be nice if the tooltips for hangars/bays in the left side of the unified inventory could display the distance to bays where distance is meaningful.
Thus if I am flying an Orca and am interacting with another Orca, the tooltips for my own Orca's Drone Bay, Ship Maintenance Bay, Fleet Hangar and Ore Hold might indicate that they are part of my ship (or preferably have no indication at all), with an indication of how full they are. The fleet hangar on the other Orca would have a tooltip that indicates the other Orca is 6540m away, and perhaps includes an indication of how full it is.
I have found many of the tooltips to be useful, though there are some situations where they obscure what I want to be interacting with.
Thank you for adding this feature, I'm looking forward to seeing some refinements to the system very soon =)
Day 0 advice for new players: Day 0 Advice for New Players |
Eurynome Mangeiri
Pator Tech School Minmatar Republic
43
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Posted - 2014.05.17 01:26:00 -
[774] - Quote
CCP Rise wrote:We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again you will never be bale to satisfy everyone, unless you actually do a very basic thing:
introduce an ON/OFF switch
you will ALWAYS have ppl who will hate such things...always!
so man up, accept you made a mistake, and fix it :)
and by the way, the new revision is still preventing ANY kind of pvp activity, so we are stuck at least until tuesday with this awfull design.
and knowing the way you operate, it will be YEARS before we actually get what is REALLY needed, you guessed: the ON/OFF switch.
this attitude has to stop at CCP, really, it's just immature..... |
Bakuhz
The Horny Heron's Horny Empire
152
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Posted - 2014.05.17 01:37:00 -
[775] - Quote
Quintessen wrote:Please, CCP, for the love of all that is holy, please do not listen to the users on what the UI should look like. I bring you the first rule of usability: http://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. You can expand this to all sorts of things. Existing players, please don't presume that putting tooltips on things is trying to insult you. You're all super hardcore and the tooltips aren't saying otherwise. The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen (again UX hat on). So please, CCP, iterate away. Deal with the issues at hand and continue to improve the client. It's certainly going to mean that when I try and get people to play, I'm not going to have to answer a never-ending sequence of questions that the UI really should already tell them. And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? For those claiming that CCP didn't think about the play experience, it's just about as bad to presume that every player knows what every symbol is.
Have you ever even undocked?
http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |
Oraac Ensor
School of Applied Knowledge Caldari State
490
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Posted - 2014.05.17 01:51:00 -
[776] - Quote
Michael Harari wrote:Colman Dietmar wrote:Michael Harari wrote:The overview already says this, I just have the name column small. And it's nice to be able to see the full name without resizing the column or opening the info window. :) It should, however, appear outside the window you're working with. You can click on the overview, and you get the full name. That applies to everything affected by the tooltips.
The point of tooltips in the overview is that you donGÇÖt have to click the item to see its full identity GÇô just hover your pointer over it (just as it used to happen under the old system). Then you can quickly run your pointer down a list of stations to find and click the one you want.
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Bakuhz
The Horny Heron's Horny Empire
153
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Posted - 2014.05.17 01:55:00 -
[777] - Quote
Quote:As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike).
Assumption is the mother of all **** ups!!
how hard is it to listen to the player base? all we ask is a button or check box
Solution roll back fix some issues implement an on/of , this should be an option from day one of introducing a new thing to the game.
pvp is badly influenced by the tooltips a corp member lost a exploration tengu in low because he was unable to warp away!! guess why? tooltip hovering over the warp button.
helping new players seriously i have read multiple posts of rookies having problems and then the stupid tooltips? seriously? mouse over the X button "close"thanks sherlock thats great i now know how to close a menu.
I gladly go on the test server doing what ever the hell to test stuff and advice what to tinker with as long as we get an on/off ASAP!!! but dont patronise us with a long piece of excuses and a cheap go **** yourself towards the playerbase!, thats just rude.
Dont forget incarna! maybe read the monument of jita Hint Hint!! dont rollback to these kind of mistakes and start listening to us the people that at the end of the month give you and your family food on the table http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |
Oraac Ensor
School of Applied Knowledge Caldari State
491
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Posted - 2014.05.17 02:12:00 -
[778] - Quote
Quintessen wrote: In this case I'm guessing we got different things from the Fanfest session. My comments are with the understanding that they wish to get rid of the text tutorials.
So are mine: Oraac Ensor wrote:CCP Rise doesnGÇÖt say they want to get rid of the tutorials, plural (in fact he quite specifically says they have no intention of touching the career tutorials), but says they want to replace the introductory tutorial with a different form of tutorial which presents information in a more general, more involving manner GÇô primarily by getting rid of all the text boxes. It seems that we did indeed get different things from CCP RiseGÇÖs Fanfest session.
What I got from it is very concisely described by CCP RubberBAND here.
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Oraac Ensor
School of Applied Knowledge Caldari State
491
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Posted - 2014.05.17 02:20:00 -
[779] - Quote
Quintessen wrote:It's just a game after all right? Which we PAY for in the expectation of getting a reasonably professional job in return.
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Seraph Essael
Devils Diciples League of Infamy
678
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Posted - 2014.05.17 02:30:00 -
[780] - Quote
CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. Underlined the part we are all waiting for because your response is not a simple yes or no. How about you guys stop beating around the bush and tell the playerbase straight.
A) Yes. You guys will be getting an optional on/off switch for these tool tips because we value your thoughts and options.
B) No, you can't have the tool tips optional so go get rammed and stop ******* asking. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
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