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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
James Amril-Kesh
4S Corporation Goonswarm Federation
9779
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Posted - 2014.05.14 02:53:00 -
[241] - Quote
Okay yeah predictive mouse movement is nice, you can keep that. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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xRavishx
Pursuit of Power Stratagem.
0
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Posted - 2014.05.14 02:56:00 -
[242] - Quote
I'm absolutely loving the predictive mouse movement. It's a small fix that makes a huge impact.
Also, great jeorb on the tooltips. The experience is good so far. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
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Posted - 2014.05.14 02:58:00 -
[243] - Quote
asteroidjas wrote:CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER. You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. Then jump on it from time to time and give input. There was only two pages of feed back in the thread on the test server forums and they where about straight bug fixes and inconsistency in the builds. Some help when talking to the devs would be a great help. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
I Love Boobies
All Hail Boobies
1135
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Posted - 2014.05.14 02:59:00 -
[244] - Quote
Hopefully this isn't a sign of what to come with those mini patches in the future, things done half-assed and making the game less tolerable for those who have been playing for years for the sake of the "New Player Experience". |
James Amril-Kesh
4S Corporation Goonswarm Federation
9780
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Posted - 2014.05.14 03:20:00 -
[245] - Quote
Salpun wrote:asteroidjas wrote:CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER. You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. Then jump on it from time to time and give input. There was only two pages of feed back in the thread on the test server forums and they where about straight bug fixes and inconsistency in the builds. Some help when talking to the devs would be a great help. I was literally incapable of giving testing these changes or giving feedback since they chose to limit the changes to half the accounts and neither of mine had them. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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FT Diomedes
The Graduates RAZOR Alliance
390
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Posted - 2014.05.14 03:22:00 -
[246] - Quote
Trabadouli wrote:please, for the love of all that is holy, let me turn of these tooltips!
Seriously, these things are a royal PITA. This is my signature. There are many like it, but this one is mine. |
General Nusense
Not Posting With My Main
173
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Posted - 2014.05.14 03:25:00 -
[247] - Quote
CCP Delegate Zero wrote:Hi,
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
Why do you have to think about this carefully?
I have played this game for 7+ years without these tool tips that dont require EXTRA clicks to do something. Its should be an option, just like the ones for your modules.
VOTE OFF SWITCH IN 2014.
btw, It still amazing to this day that you dont include an OFF BUTTON with the release and we understand that it will take you 3 years to implement an off swtich that actually works.
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Milla Goodpussy
Federal Navy Academy
14
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Posted - 2014.05.14 03:31:00 -
[248] - Quote
I hate it, I totally hate it! hulk smash! boom! kicking puppies!
CCP how do you manage to implement something and leave out a disable option on a feature. this is terrible planning its almost on amateur level. get rid of it
the blocks are getting into the way of the HUD and oh my precious sidebar is now ruined by these newbie tips.. how come you just didn't put this on the tutorial side of the game.. epic thinking ccp.. epic
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5281
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Posted - 2014.05.14 03:31:00 -
[249] - Quote
Ashlar Maidstone wrote:Sizeof Void wrote:I vote for a button to disable the tooltips. +10, I second it, a very very gross error on CCP's part, sheer stupidity.
It was an error of judgement, certainly. Perhaps someone at CCP thought, "we'll introduce it and then polish it later," having forgotten about the frustration that the unified inventory caused when it was introduced. Please don't throw around insults when you're trying to convince people to fix things for you. It's like never complaining that the chef is stupid, please cook this steak properly ;)
As an aside, I love the unified inventory now: it is working nicely. Well, apart from "Inventory" always opening my ship's cargo hold instead of my station hangar, even when I leave it open on "Personal Hangar" when I undock. But that's a gripe for a different thread.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5281
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Posted - 2014.05.14 03:33:00 -
[250] - Quote
James Amril-Kesh wrote:Okay yeah predictive mouse movement is nice, you can keep that.
It's not just nice, it's awesome
This is CCP we're talking about, after all!! Day 0 advice for new players: Day 0 Advice for New Players |
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asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
48
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Posted - 2014.05.14 03:36:00 -
[251] - Quote
Salpun wrote:asteroidjas wrote:CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER. You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. Then jump on it from time to time and give input. There was only two pages of feed back in the thread on the test server forums and they where about straight bug fixes and inconsistency in the builds. Some help when talking to the devs would be a great help. If my SiSi build had anything other than the old style of tooltips i would certainly have said something. But alas, it did not.
Infact, it still has the old style, which is what i used to double check how much information/functionality we lost due to this new improved hotness. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5282
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Posted - 2014.05.14 03:39:00 -
[252] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
This was back at post #84 on page 5.
It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) Day 0 advice for new players: Day 0 Advice for New Players |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
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Posted - 2014.05.14 03:40:00 -
[253] - Quote
While there are a lot of issues. The control interface either needs to be as comprehensive as the new sound interface is going to be or it can be as simple as a couple of sliders.
The future vision as articulate by the devs is to have three layers of tool tips. First level NPE, Tool tips as deployed yesterday plus fixes. Normal for (bitter Vets) prepatch plus fitting screen and in space improvements. Enhanced - most of these will be accessed thru the NPE tool tip layer of if that is disabled leaving your mouse over a icon for like 5 or 6 sec will pull up the Tutorial level info panel.
Ideal interface a simple slider with multiple slid-able buttons. The slide will be the time delay for the tool tips with multiple drag able buttons for the delay to the next level of tool tips. That means that the one with the shortest delay will be the Normal then NPE and then Enhanced. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9783
|
Posted - 2014.05.14 03:45:00 -
[254] - Quote
Mara Rinn wrote:Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. This was back at post #84 on page 5. It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) It would be nice if CCP bought some good forum software instead of trying to reinvent the wheel for no reason. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Seraph Essael
Devils Diciples League of Infamy
670
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Posted - 2014.05.14 03:45:00 -
[255] - Quote
Ali Aras wrote:Quick feedback note:
Hovering over other pilots on the overview should include corp/alliance info.
The new tooltip (class / info about why it's colored that way) is f'n fantastic, especially as a learning tool. But I used to hover over people to get their corp/alliance-- I have those on some overview setups, but not all; I don't think it's a great use of space when I'm not scouting. Still, I like to see who's around me, because it helps me make decisions about engagements, hence the hover.
Two other ideas: why not add corp/alliance tooltips to local, too? (would it be annoying?) Makes it a lot easier to see whether the local reds in system are in their home system, or fellow roamers cruising through.
Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object. Or, you (as a voice of the playerbase) could simply ask CCP to introduce an optional version of this, and by ask I mean make them understand that this isn't good. That is afterall what you have been voted in to do right, represent the playerbase?
Few things: - Look through this thread at all the examples given, all the screenshots shown. - See all the redundent pop ups such as telling me a battleship is a battleship, or that a stack of x is a stack of x. - Notice the sheer amount of people seeing this is an incrediably bad idea. Miners, PvPers and Mission runners alike all saying the exact same thing.
Sure its great to teach new players. But dumbing down the UI for the rest of the community is not the way to do this.
This has actually, for some people broken the way they play the game.
There is one simple solution to this whole issue, one that would fix absolutely everything. Make it optional. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Orakkus
Wraithguard. Dirt Nap Squad.
275
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Posted - 2014.05.14 03:50:00 -
[256] - Quote
I also found that the tooltips while trying to identify and grab scatter cans was not done well at all. It also looks like the tooltip mechanic is tied to the radial menu delay. I changed that to zero and while it was an improvement, was certainly not better than just having all the cans shoot out with already visible labels. Oftentimes the tooltips got in the way of the cans I wanted.
So, yeah.. having the ability to turn off tool tips, returning the visible tags to scatter cans, and also having it not attached to the radial menu delay would be better. He's not just famous, he's "IN" famous. - Ned Nederlander
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Harrison Tato
Yamato Holdings
45
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Posted - 2014.05.14 04:00:00 -
[257] - Quote
Orakkus wrote:I also found that the tooltips while trying to identify and grab scatter cans was not done well at all. It also looks like the tooltip mechanic is tied to the radial menu delay. I changed that to zero and while it was an improvement, was certainly not better than just having all the cans shoot out with already visible labels. Oftentimes the tooltips got in the way of the cans I wanted.
So, yeah.. having the ability to turn off tool tips, returning the visible tags to scatter cans, and also having it not attached to the radial menu delay would be better.
Yep, it is not good when the first scatter container you click / hover over opens a roadside billboard that blocks your view of all the other containers then takes 5 seconds to open when you finally see another container. CCP, you killed relic and data sites :( |
Oraac Ensor
School of Applied Knowledge Caldari State
472
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Posted - 2014.05.14 04:00:00 -
[258] - Quote
James Amril-Kesh wrote:Mara Rinn wrote:Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. This was back at post #84 on page 5. It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) It would be nice if CCP bought some good forum software instead of trying to reinvent the wheel for no reason. I was amazed when I came to these forums. In every other forum site I've ever visited quotes have a little arrow icon or something similar that jumps you back to the original post. |
Taxi Nepaht
Federal Navy Academy Gallente Federation
6
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Posted - 2014.05.14 04:01:00 -
[259] - Quote
Hi,
I'm a new player, 3 weeks old , please let me disable the invasive tooltips. |
mechtech
Ice Liberation Army
661
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Posted - 2014.05.14 04:08:00 -
[260] - Quote
Yikes.
The in space functionality looks very poor. Linking this guy's video again: https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.be |
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Chris Winter
Zephyr Corp V.A.S.T.
414
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Posted - 2014.05.14 04:15:00 -
[261] - Quote
The new tooltips are extremely frustrating when trying to target several ships in a group. Tooltip pops up and gets in the way, without actually including the ships I wanted to target in the list that pops up.
Please put it back the way it was. It was better before. I'd much rather have tooltips that instantly appear/disappear and actually work, compared to this unnecessary ridiculousness. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9786
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Posted - 2014.05.14 04:17:00 -
[262] - Quote
This should be on every page. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Alec16
Black Anvil Industries SpaceMonkey's Alliance
0
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Posted - 2014.05.14 04:23:00 -
[263] - Quote
Tooltips need to go. |
Jumpshot244
Control-Space DARKNESS.
47
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Posted - 2014.05.14 04:23:00 -
[264] - Quote
Gawain Edmond wrote:ok for all the people hating on the tool tip farce we all agree that it'd be good for new players right? So wouldn't it be good if they made it turn off once you're kicked out of the rookie help thing oh and as for the big block of death tool tip thing it was dead good i was running around as logi tonight and we had some blues fighting the same guys we were but not in our fleet and i could see one of them in a swarm of drones and stuff to shoot at but it was impossible to get a lock on him as every time my mouse got near to him in that pants on head stupid box it vanished bring back the old ways it worked and wasn't broken as hell and let you see at a glance what you moused over and where everything is without having to scroll up and down to find things that you're looking for ill use punctuation when ccp makes this tool tip go away if they think reading this is hard i think the tool tip is ten times harder to work out than stacks of text with no punctuation
This post successfully made my eyes bleed worse than the tooltips. BZ my friend, BZ |
Babbet Bunny
State War Academy Caldari State
15
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Posted - 2014.05.14 04:31:00 -
[265] - Quote
Tool tips do not work well with loot spew... good thing that is going away. |
Ksyndel
Ministry of War Amarr Empire
0
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Posted - 2014.05.14 04:39:00 -
[266] - Quote
how can we turn the tooltips off, please? |
Lisa Gentilette
The Scope Gallente Federation
16
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Posted - 2014.05.14 04:49:00 -
[267] - Quote
Going over the dev blog again trying to see if I missed something and looking at all those composite tooltip images, how can a designer ok this: http://content.eveonline.com/www/newssystem/media/66148/1/00002.jpg How can this get accepted while the tooltips are blocking mayor parts of the UI?
Another great example of "what where you thinking when you implemented this" is shown from the next image: http://content.eveonline.com/www/newssystem/media/66148/1/00003.jpg
Just look at the neocom wallet button, it's so unnecessary giving me info that I already get when I click that wallet button. What's the function of telling me what I have in my wallet before I open my wallet? Do I really need to know this or can it wait one more click?
It's like the designer of this and those that approved it never ever heard of redundancy.
Why insist of giving the same information twice like here: http://content.eveonline.com/www/newssystem/media/66148/1/00001.jpg
It says stargate twice, once in the tooltip, once on the overview and actually if you have played this game for more then a month the info that it's a stargate is there 3 times, as in the icon for the stargate.
It's good to try to help new players but this has gone way over the top.
In the hospital that I visit often there are elevators that tell you when the doors open and when they close. Besides that there is an audible cue there being told what I already see and know is annoying. It's incredibly useful for someone visually handicapped but I'm not.
The dev's behind these tooltips are treating us now like we are all visually handicapped (read new players) unable to distinguish when the elevator doors are open or closed and that, I find mighty offensive. |
Kaddan
Sub--Zero
6
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Posted - 2014.05.14 04:49:00 -
[268] - Quote
Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap. |
ViRtUoZone
0ne Percent. Odin's Call
9
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Posted - 2014.05.14 04:59:00 -
[269] - Quote
Kaddan wrote:Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap.
The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
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Posted - 2014.05.14 05:08:00 -
[270] - Quote
ViRtUoZone wrote:Kaddan wrote:Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap. The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way. Now that they are getting feed back that people would not take the time to do on the test server give them a couple days and it will be tweaked closer to what the players want. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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