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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Meytal
School of Applied Knowledge Caldari State
390
|
Posted - 2014.05.13 19:35:00 -
[61] - Quote
Sounds like a decent interesting idea. More ways for people to connect with each other are almost always good. Increasing Null-Null bridges might be interesting too, if for no other reason than to bring together anyone who might actually still be fighting out there.
Any chance you guys would consider bumping up the number of randomly spawning W-W holes a few percentage points? |
Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.13 19:50:00 -
[62] - Quote
This is great; I use wormholes as transit points from empire to null to do relic hunting in null with; don't have to worry about the chokepoint camps that way. :) |
Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 19:51:00 -
[63] - Quote
CCP Greyscale wrote:Anyone see any problems with this? :)
I can't think of any and it's pretty awesome that your going to implement an ideas so soon after it inception.
One thing to consider - if one of the end results is that more people will be interacting with wormholes, it may be good to improve the wormhole description/information panel to clearly describe what the different time states mean... Maybe one day you could add a ship module that gives us more accurate information than we can get now +1 |
unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.13 20:31:00 -
[64] - Quote
Sounds like fun, maybe people will learn how to scan more then! I can not see any downsides. |
Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.13 20:36:00 -
[65] - Quote
stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true
Heh cute. :)
"Force projection" is really more about being able to bridge fleets of caps from nullsec on one end of the cluster to nullsec on the other end in a few minutes (as far as I understand).
I'm not sure how K-K holes work, but I know with C1-C3's that connect to K-Space, you might be able to fit a freighter through... once. No Titans. :) AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |
Zappity
Stay Frosty. A Band Apart.
1075
|
Posted - 2014.05.13 21:03:00 -
[66] - Quote
Very nice, thank you! Zappity's Adventures for a taste of lowsec. |
Edward Olmops
Sirius Fleet
163
|
Posted - 2014.05.13 21:12:00 -
[67] - Quote
Sven Viko VIkolander wrote: I didn't think a lot of small gangs used k-k wormholes to roam, though. Is that common?
However, I question whether it is true that low sec is well-connected. That just seems false--e.g., half of Aridia is divided by some random high sec systems you have to pass through to get to one part of Aridia LS to another. Those sorts of HS divides are pretty common.
Well, at the moment there are not that many k-k WHs that you could call it common. What e.g. we do is: we want to go on a roam, so we scan for wormholes. Inside the WH-Systems there maybe is another WH and so on. Within 2 or 3 Hops from your starting system you may end up somewhere in deep 0.0 where you start your roaming.
-you don't have to pass the standard entry systems -Locals will more easily be surprised since they will not immediately track you in their intel channels -you get to see different regions each time without having to travel far
So "well-connected" means by wormholes. Low-sec is best for this sort of raids/roams atm. In nullsec you only rarely find wormholes at all and in HiSec it is harder to create a chain to distant nullsec/lowsec.
That is why "there are more wormholes/better connections in lowsec" was one argument why we decided to stage in Lowsec in the past. And more direct k-k connections will definitely improve this.
So thanks CCP for considering the suggestion. |
corbexx
eXceed Inc. No Holes Barred
380
|
Posted - 2014.05.13 21:27:00 -
[68] - Quote
Zenzija wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you Class 6 to High Sec = Freighters Class 6 to Low Sec = Freighters, Carriers, etc.. Class 6 to Class 2 = NO Bueno So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca. I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it. Seems as if CCP is determined to kill wormholes. Leslie Aucie wrote:Think we could see a small bump in High - Null WH spawn rate? I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out. Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay.
They are only increasing wh's in K space so as you live in c2 it won't really effect you.
ooh you can't get a orca through a c1 wh Corbexx for CSM 9 - Wormholes deserve better |
Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
32
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Posted - 2014.05.13 21:43:00 -
[69] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)
I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things. |
Ab'del Abu
Atlantis Ascendant
35
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Posted - 2014.05.13 22:13:00 -
[70] - Quote
@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ... |
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Scaugh
Blue Republic RvB - BLUE Republic
51
|
Posted - 2014.05.13 23:04:00 -
[71] - Quote
Great..........This will more useless WH signatures to my list when I'm scanning complexes in lowsec. |
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CCP Greyscale
C C P C C P Alliance
2151
|
Posted - 2014.05.13 23:12:00 -
[72] - Quote
Dirk MacGirk wrote:CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things.
It's more just that some areas of the game we like to maintain some veneer of mystery so it's not all just "solved math". If you really want to know the current numbers, go do a survey of lowsec and graph your results ;)
Ab'del Abu wrote:@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ...
Yup, we talked about this at at least one of the wormhole roundtables at Fanfest. Definitely on board with the idea, but our immediate plans are "finish industry" :) |
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Erufen Rito
The Dark Space Initiative Scary Wormhole People
252
|
Posted - 2014.05.13 23:20:00 -
[73] - Quote
I still don't get why us w-space dwellers always get nicked off out of all the fun ideas. I'd love to run into lowsec pubies more often. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Sabriz Adoudel
Mission BLITZ
2866
|
Posted - 2014.05.13 23:22:00 -
[74] - Quote
Oh this is fantastic.
So much more potential for lowsec dwellers to daytrip into null and ninja-run exploration sites, so much more potential for roams to go into totally unexpected places, and more.
Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
Galphii
Caldari Provisions Caldari State
228
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Posted - 2014.05.13 23:26:00 -
[75] - Quote
Great idea, go with it! X |
Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
32
|
Posted - 2014.05.13 23:30:00 -
[76] - Quote
CCP Greyscale wrote:Dirk MacGirk wrote:CCP Greyscale wrote:
Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)
I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things. It's more just that some areas of the game we like to maintain some veneer of mystery so it's not all just "solved math". If you really want to know the current numbers, go do a survey of lowsec and graph your results ;)
Damn you Greyscale, damn you. I'm too busy running the numbers I derived from a survey of hisec builders through an algorithm that will pinpoint the optimal place to build my T1 ammo. I can't be surveying wormholes too. lol |
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
|
Posted - 2014.05.14 00:02:00 -
[77] - Quote
Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs |
Lelira Cirim
EVE University Ivy League
139
|
Posted - 2014.05.14 00:32:00 -
[78] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) Seriously man, all these question marks and tildes are killing me. https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs Somebody wants them. ;) Get in touch with those people. Selling bookmarks used to be a thing, I heard. Do not actively tank my patience. |
Meytal
School of Applied Knowledge Caldari State
390
|
Posted - 2014.05.14 00:56:00 -
[79] - Quote
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs Get your scanning skills up. Scanning is fast once you get used to it. |
FT Diomedes
The Graduates RAZOR Alliance
389
|
Posted - 2014.05.14 01:12:00 -
[80] - Quote
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs
Scanning is already easy enough as it is... and your idea would make it so that people living in WH's would know even sooner if a new WH spawned into their system. This would also mean that Null Sec ratters would immediately know that a WH had spawned in their ratting hub and to be on the alert. In short, "no." This is my signature. There are many like it, but this one is mine. |
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Taoist Dragon
Bastion of Mad Behaviour
975
|
Posted - 2014.05.14 01:18:00 -
[81] - Quote
\o/ More drunken roams and logging in to find yourself on the other side of the galaxy to what you thought you logged off in That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
FT Diomedes
The Graduates RAZOR Alliance
390
|
Posted - 2014.05.14 01:26:00 -
[82] - Quote
I like how Low Sec is becoming like The Dude's rug... it really tied the room together.
Now, the next step is to make it so that ships cannot jump drive out of High Sec, but have to get into Low or Null Sec first... This is my signature. There are many like it, but this one is mine. |
Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.05.14 01:59:00 -
[83] - Quote
Abrazzar wrote: Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher.
Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identity. Then it putters back towards the Gate/Hole and jumps back. There it uncloacks and waits for retrieval or until the flight time expires. Once retrieved the scan data can be read out.
If it doesn't come out again, something must have shot it down. Or something else may come through in its stead.
Advantage: You know where you're going.
Disadvantage: Someone knows you're looking and it slows down travelling time.
This is called "A n00b in a TI scanning frigate". There's even a TII available - "A scanning alt in a covops".
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Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.14 02:00:00 -
[84] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
I'd really like to see them add exploration probes to the game that you can fire through the hole to get data on what's the other side before jumping through. The caveat would be that they're as large and difficult to fit as combat probes, and you lose one every time you fire it off into a hole. |
Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.05.14 02:08:00 -
[85] - Quote
Rek Seven wrote:CCP Greyscale wrote:Anyone see any problems with this? :) I can't think of any and it's pretty awesome that your going to implement an ideas so soon after it inception. One thing to consider - if one of the end results is that more people will be interacting with wormholes, it may be good idea to improve the wormhole description/information panel to clearly describe what the different states mean... It will save immersion breaking google searches.
You need to Google to find out that there are three stages of mass, and four of time? They have simple and fairly clear text descriptions, and if you can't learn what they are the first time or two of WH scouting, you have no business using wormholes. I'm not much into 'HTFU' and 'dumbing it down', but this is ludicrous. If it's really too hard, make sure your sound is on, and if the WH is all 'breathy' or 'wobbly' in sound, don't use it - that way you'll only ever be using 50%+ mass and 75%+ time holes, and be perfectly safe from natural WH collapse.
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Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.05.14 02:13:00 -
[86] - Quote
Edward Olmops wrote: Well, at the moment there are not that many k-k WHs that you could call it common. What e.g. we do is: we want to go on a roam, so we scan for wormholes. Inside the WH-Systems there maybe is another WH and so on. Within 2 or 3 Hops from your starting system you may end up somewhere in deep 0.0 where you start your roaming.
-you don't have to pass the standard entry systems -Locals will more easily be surprised since they will not immediately track you in their intel channels -you get to see different regions each time without having to travel far
You also might get a bit of 'content' going on with the WH residents. That is one thing that this new spawn rate will not increase. I'm of two minds about this - on one hand more people who might bring fights is fun. On the other, too many connections into and through WH space is annoying, though IME k-space folks don't bring a whole lot of fights anyway though low-sec people are the best for this - hisec people coming into WHs almost never fight, and nullsec types are almost as bad and usually seem to have no idea what w-space even is (we did did a bit of a scrap from some the other day, but usually we have to go out and roam for ages to find fights with nullsecers).
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
129
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Posted - 2014.05.14 03:16:00 -
[87] - Quote
CCP Greyscale wrote:...and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :)
Good to hear, thank you. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.14 04:40:00 -
[88] - Quote
CCP Greyscale wrote:low sec is so ****** were giving you more ways to get out of it
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Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
|
Posted - 2014.05.14 05:30:00 -
[89] - Quote
Meytal wrote:Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs Get your scanning skills up. Scanning is fast once you get used to it.
Yes (they already are), but wastes of time are wastes of time |
Aiyshimin
Imperial Collective Unsettled.
7
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Posted - 2014.05.14 07:15:00 -
[90] - Quote
Catherine Laartii wrote:stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
I'd really like to see them add exploration probes to the game that you can fire through the hole to get data on what's the other side before jumping through. The caveat would be that they're as large and difficult to fit as combat probes, and you lose one every time you fire it off into a hole.
You can tell where the wormhole leads simply by looking at it. The wormhole colour reflects the nebula of the system on the other side.
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