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Thread Statistics | Show CCP posts - 35 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
587
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Posted - 2014.05.14 10:51:00 -
[1] - Quote
Hey all.
So about to go live on SISI is the new audio customization menu. This allows you to turn down a lot of individual sounds and also allows you to choose which sounds you don't want to hear from inactive clients.
What goes to SISI ? Currently the system is still in development and I am working on it right after writing this again, meaning that not all sliders will work and not all the checkboxes will have an effect.
The system works as intended if you can check a checkbox and that specific sound goes away when you leave the client ,for another client or another open window - it works. if not, they maybe it's one of the non-working checkboxes or it's a bug.
So please, just list anything that doesn't work. I'll go over it and compare it to my own list and see if there is something checked here as completed, which apparently is not.
cheers and thanks. :) -WNT Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Japsert
Prawn Industries
5
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Posted - 2014.05.14 10:59:00 -
[2] - Quote
THANK YOUU |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 11:01:00 -
[3] - Quote
Hope you like it :D I'm fairly proud of the feature myself :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Japsert
Prawn Industries
5
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Posted - 2014.05.14 11:02:00 -
[4] - Quote
I do! But you know the Twitch feature right? When I use it the microphone is always turned on... Does this new change mean that I can turn my mic down aswell, because I want to be able to use other comms without twitch viewers hearing it hehehe |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 11:08:00 -
[5] - Quote
Japsert wrote:I do! But you know the Twitch feature right? When I use it the microphone is always turned on... Does this new change mean that I can turn my mic down aswell, because I want to be able to use other comms without twitch viewers hearing it hehehe
unfortunately no. I don't have anything to do with either your internal microphone settings or your specific type of voice comm, like eve voice or similar. That's a different "thing" internally.
but you should be able to, in your windows settings, to set that kind of microphone setting. Depending on your setup of course. but you can't do it in-game as it is right now unfortunately. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Colman Dietmar
Red Federation RvB - RED Federation
36
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Posted - 2014.05.14 11:13:00 -
[6] - Quote
Any chance this may be extended to eve voice? Namely, an ability to set different volume for each member of the channel would be nice. |
Noriko Mai
1350
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Posted - 2014.05.14 11:24:00 -
[7] - Quote
EVE has sound? |
Titus Tallang
EVE University Ivy League
11
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Posted - 2014.05.14 11:26:00 -
[8] - Quote
The extended audio settings (center and right column) only display if you're logged in (not if you open the ESC menu on the login screen). Is this intended? Teaching Manager - EVE University - http://wiki.eveuniversity.org/ |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 11:28:00 -
[9] - Quote
Titus Tallang wrote:The extended audio settings (center and right column) only display if you're logged in (not if you open the ESC menu on the login screen). Is this intended?
yes. for no apparent reason actually, the settings aren't there because there are some loading stuff going on, that I don't know anything about.
was told this was just how it was picked up. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Maichin Civire
Ultramar Independent Contracting Advanced Amateurs
21
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Posted - 2014.05.14 11:59:00 -
[10] - Quote
When we're getting customized audio options...
PLEASE GIVE US JUKEBOX BACK. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
589
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Posted - 2014.05.14 12:02:00 -
[11] - Quote
Maichin Civire wrote:When we're getting customized audio options...
PLEASE GIVE US JUKEBOX BACK.
no. ;) not my decision. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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SmokinMoses
Certified Incursions
8
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Posted - 2014.05.14 12:05:00 -
[12] - Quote
Maichin Civire wrote:When we're getting customized audio options...
PLEASE GIVE US JUKEBOX BACK.
Just recently he said the jukebox ain't coming back. :(
But we still love you WNT, the new sound options are awesome.
FINALLY I can turn down the beep every time I get the non-capsuleer combat flag. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
595
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Posted - 2014.05.14 12:41:00 -
[13] - Quote
SmokinMoses wrote:Maichin Civire wrote:When we're getting customized audio options...
PLEASE GIVE US JUKEBOX BACK. Just recently he said the jukebox ain't coming back. :( EDIT: And also 3 minutes ago apparently. But we still love you WNT, the new sound options are awesome. FINALLY I can turn down the beep every time I get the non-capsuleer combat flag.
why, thank you :D all the love. :D
I'm not saying it ain't coming back, I'm just saying it's not now and it's not something that I hear across the table as might be coming back anytime soon. and thanks for liking the new feature. not all the sliders work and so on . and I'm trying to figure out if the order of them should be changed.
I'm already thinking of how this can be improved in the future. combined with the other stuff in the pipeline. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Droidyk
Maniacal Miners INC No Safe Haven
61
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Posted - 2014.05.14 13:19:00 -
[14] - Quote
Thanks a lot. :) I would like to mention some sounds are still probably too quiet even when I have everything set on maximum. To me it is more about having it a bit louder rather than quieter. I would like to say a few additions as well.
The sounds that stand out most in stations are when boarding different ship, those are a bit too loud and can't be changed yet. The sounds that are a bit too quiet when set on maximum are ship ambience sounds, and the interiors of stations sounds. But most of the sounds work perfectly, example is the jumping sound.
Although I love this feature and hope for more louder options as I have to set my reproductors always a bit higher :D |
Erin Crawford
65
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Posted - 2014.05.14 13:39:00 -
[15] - Quote
Droidyk wrote:Thanks a lot. :) I would like to mention some sounds are still probably too quiet even when I have everything set on maximum. To me it is more about having it a bit louder rather than quieter.
Agree with Droidyk, rather have sounds a little louder as they can always be turned down(as long as they ca be adjusted) - as soft sounds can't be turned louder if they are already at max volume.
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CCP WhiteNoiseTrash
C C P C C P Alliance
596
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Posted - 2014.05.14 15:30:00 -
[16] - Quote
so what you are saying is that station interior and shipsounds are too low? I can make them louder, no problem.
but we received a number of complaints before this system about specifically those being too loud? and the jumpgates in particular? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Erin Crawford
65
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Posted - 2014.05.14 15:50:00 -
[17] - Quote
I haven't had a chance to test the audio on sisi yet, maybe I'll get to it this evening.
However, it makes sense to me that if a particular sound can be adjusted in game via the volume settings, then rather increase the just a little bit - since they could always be turn softer again(or even off) if it is too much for some players. |
Titus Tallang
EVE University Ivy League
12
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Posted - 2014.05.14 15:57:00 -
[18] - Quote
That seems like it would require everyone that wishes to preserve pre-patch sound levels to delve into the new audio panel, though.
How about if, instead, the slider would work both ways - put the default in the middle (mark it with a line for ease of use, and have the slider "snap" to it if close enough - with everything to the right of the slider making the sound louder than the rest of the settings dictates (e.g. multiply volume by x > 1), while everything to the left of the slider makes the sound progressively quieter (e.g. multiply volume by x <1).
That would leave sound experience unchanged for everyone that doesn't get involved with the settings at all, while providing the ability to adjust volume upwards on demand. Teaching Manager - EVE University - http://wiki.eveuniversity.org/ |
Erin Crawford
66
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Posted - 2014.05.14 16:09:00 -
[19] - Quote
That makes even more sense: this way those not too interested in 'fiddling' with the audio settings can leave them as they are at the default setting. Those who wish to increase, for example, the engine sounds can do so, whilst other who don't want any engine sounds can decrease them, etc...
Either way, I'm glad the sound-scape side of EVE is also being worked on! |
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CCP WhiteNoiseTrash
C C P C C P Alliance
596
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Posted - 2014.05.14 16:13:00 -
[20] - Quote
Titus Tallang wrote:That seems like it would require everyone that wishes to preserve pre-patch sound levels to delve into the new audio panel, though.
How about if, instead, the slider would work both ways - put the default in the middle (mark it with a line for ease of use, and have the slider "snap" to it if close enough - with everything to the right of the slider making the sound louder than the rest of the settings dictates (e.g. multiply volume by x > 1), while everything to the left of the slider makes the sound progressively quieter (e.g. multiply volume by x <1).
That would leave sound experience unchanged for everyone that doesn't get involved with the settings at all, while providing the ability to adjust volume upwards on demand.
yea, because that's "just" something you do? like remixing the entire project and so on.
it would require a months work of setting up for it to work. so it may come some day in the future, but certainly not now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Droidyk
Maniacal Miners INC No Safe Haven
61
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Posted - 2014.05.14 16:14:00 -
[21] - Quote
Aye, I was excited for this feature mainly because I wanted to finally turn all these sounds up , but they are no different in volume than they are on TQ, even when on max of course, very subtle. But again, I am loving the possibility to adjust all of these awesome sounds. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
597
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Posted - 2014.05.14 16:17:00 -
[22] - Quote
Droidyk wrote:Aye, I was excited for this feature mainly because I wanted to finally turn all these sounds up , but they are no different in volume than they are on TQ, even when on max of course. But again, I am loving the possibility to adjust all of these awesome sounds.
the mix is the same. it just allows you to turn stuff down.
sorry, but turning stuff up would seriously require a massive remapping of everything in the audio project, and it would take months to do so properly without messing it up completely.
a full re-mix of the system is thought of, but not for now unfortunately.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Altrue
Exploration Frontier inc Brave Collective
1163
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Posted - 2014.05.14 16:39:00 -
[23] - Quote
Hey CCP WhiteNoiseTrash!
I guess this is probably not the right thread, but its the most "recent" sound thread no locked...
MWD and AB sounds, I know thats something that come and goes :D. Apparently it will be back in Kronos. You should really consider making them audible when the camera is facing the ship, only being able to hear them when looking at the engines isn't really pleasant. Or at least widen the angle at which they can be heard ;)
Other than that my feedback on it will remain unchanged, MWD sound is too high-pitched, not very comfortable to hear. It could become a distortion sound, because thats what the microwardrive kind of does :o
Signature Tanking - Best Tanking. Beware the french guy!
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CCP WhiteNoiseTrash
C C P C C P Alliance
597
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Posted - 2014.05.14 16:43:00 -
[24] - Quote
Altrue wrote:Hey CCP WhiteNoiseTrash!
I guess this is probably not the right thread, but its the most "recent" sound thread no locked...
MWD and AB sounds, I know thats something that come and goes :D. Apparently it will be back in Kronos. You should really consider making them audible when the camera is facing the ship, only being able to hear them when looking at the engines isn't really pleasant. Or at least widen the angle at which they can be heard ;)
Other than that my feedback on it will remain unchanged, MWD sound is too high-pitched, not very comfortable to hear. It could become a distortion sound, because thats what the microwardrive kind of does :o
well. it's a compromise I guess. last time, we got hundreds of complaints regarding that the engines were audible all over, and not just from the back. I can't put that back in, sorry.
If the MWD or similar, is too high pitched and unpleasant for you - sorry about that. I have checked and there is no spike frequency in them, so you really should check your setup or have your hearing check (seriously) as you may have a very low upper threshold of frequencies, if it becomes unpleasant that early in the spectrum. Not saying that you are wrong, but there is no spike, so if it's unpleasant for you, it could mean a lot of things.
I'll go over it. but I can't really do anything about widening the angle.
The other thread is locked, because it was moved here :) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Titus Tallang
EVE University Ivy League
14
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Posted - 2014.05.14 17:31:00 -
[25] - Quote
CCP WhiteNoiseTrash wrote:yea, because that's "just" something you do? like remixing the entire project and so on.
it would require a months work of setting up for it to work. so it may come some day in the future, but certainly not now.
Wasn't trying to be an armchair designer - sorry if it came across that way. I just posted what popped to the top of my head Teaching Manager - EVE University - http://wiki.eveuniversity.org/ |
Altrue
Exploration Frontier inc Brave Collective
1165
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Posted - 2014.05.14 18:51:00 -
[26] - Quote
CCP WhiteNoiseTrash wrote:well. it's a compromise I guess. last time, we got hundreds of complaints regarding that the engines were audible all over, and not just from the back. I can't put that back in, sorry. If the MWD or similar, is too high pitched and unpleasant for you - sorry about that. I have checked and there is no spike frequency in them, so you really should check your setup or have your hearing check (seriously) as you may have a very low upper threshold of frequencies, if it becomes unpleasant that early in the spectrum. Not saying that you are wrong, but there is no spike, so if it's unpleasant for you, it could mean a lot of things. I'll go over it. but I can't really do anything about widening the angle.
Oh unpleasant is an exageration, I should've said "kind of" :D The high-pitched comment was more of an artistic one, I was not saying that it was that high-pitched ^^. On a frigate the MWD sound like some kind of.. I don't know, an oil engine put at maximum. -Maybe thats just me eh! Also I'm bad at describing sounds- But I said "unpleasant" because to me it feels like my ship is painfully pushing itself at its limits :D. Thats what the MWD sound makes me picture. If you say MWD sounds, I'd expect a sound more... high-tech, I guess. Personal taste ;)
About the complaints for the MWD sound angle, weren't the complaints more bound to the fact that the sound distance was all buggy at some point on TQ? Bah I don't recall.
Thanks for answering anyway and good luck trying to make Eve sound cool! (In my opinion, its harder than graphic design, because sound also carries an atmosphere, and because it triggers uncounsious images that are harder to pinpoint) Signature Tanking - Best Tanking. Beware the french guy!
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Droidyk
Maniacal Miners INC No Safe Haven
62
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Posted - 2014.05.14 21:25:00 -
[27] - Quote
CCP WhiteNoiseTrash wrote:so what you are saying is that station interior and shipsounds are too low? I can make them louder, no problem.
but we received a number of complaints before this system about specifically those being too loud? and the jumpgates in particular?
Aye, appreciate your response :), if they could be as loud as anything I think now it is easily settable for people who don't want the sounds too loud. I was just thinking about the immersion. But they are definitely bit more loud than they were. Thanks for your hard work. |
Legedric Striker
Blue Republic RvB - BLUE Republic
31
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Posted - 2014.05.15 07:44:00 -
[28] - Quote
I am still missing a setting to tune my EVE Voice volume properly... it's just on/off and that's by far the most annoying thing about EVE for me that you are not able to adjust the volume for the ingame EVE Voice tool...
The way it is now is sooooo "last century"... I support Mangala Solaris for CSM 9! |
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CCP Sisyphus
C C P C C P Alliance
580
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Posted - 2014.05.15 08:50:00 -
[29] - Quote
Altrue wrote:CCP WhiteNoiseTrash wrote:[quote=Altrue]Stuff Thanks for answering anyway and good luck trying to make Eve sound cool! (In my opinion, its harder than graphic design, because sound also carries an atmosphere, and because it triggers uncounsious images that are harder to pinpoint)
how very true. Thanks for the recognition though :) mucho appreciated CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus |
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CCP WhiteNoiseTrash
C C P C C P Alliance
609
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Posted - 2014.05.15 11:15:00 -
[30] - Quote
Droidyk wrote:CCP WhiteNoiseTrash wrote:so what you are saying is that station interior and shipsounds are too low? I can make them louder, no problem.
but we received a number of complaints before this system about specifically those being too loud? and the jumpgates in particular? Aye, appreciate your response :), if they could be as loud as anything I think now it is easily settable for people who don't want the sounds too loud. I was just thinking about the immersion. But they are definitely bit more loud than they were. Thanks for your hard work.
actually. you are right about that. Some sounds could actually "easily" be mixed slightly louder - without much buzz to it, because you can now town them down.
I'll see if I can do a quick remix for Kronos, but don't expect anything, it all depends on a lot of other stuff I am in need of doing first. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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