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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Droidyk
Maniacal Miners INC No Safe Haven
69
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Posted - 2014.05.30 11:16:00 -
[61] - Quote
Can we have the PI planetary sounds working in stations please, they only work when in space :(. |
Snopzet
Inglourious Squirrels That Escalated Quickly.
6
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Posted - 2014.05.30 11:46:00 -
[62] - Quote
"Inactive Client Muting" doesn't work for me in "Fixed Window" mode.
If I switch to Fullscreen it works :V
Intended or a bug? *hopes for bug* |
Ralph King-Griffin
Var Foundation inc.
1614
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Posted - 2014.05.30 17:47:00 -
[63] - Quote
CCP WhiteNoiseTrash wrote:- as I got into excitement mode while working on it - and you don't interrupt excitement mode)
LoooL, I know that feeling. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
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CCP WhiteNoiseTrash
C C P C C P Alliance
682
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Posted - 2014.05.30 18:27:00 -
[64] - Quote
Droidyk wrote:Can we have the PI planetary sounds working in stations please, they only work when in space :(.
They should work in space. let me check. If this is a bug, then it won't go in for Kronos. but I'll fix it for next patch then
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
682
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Posted - 2014.05.30 18:28:00 -
[65] - Quote
Snopzet wrote:"Inactive Client Muting" doesn't work for me in "Fixed Window" mode.
If I switch to Fullscreen it works :V
Intended or a bug? *hopes for bug*
I can't reproduce that. I'm sure I'll know after release - since a ton of people will most likely file bug reports on it . but I have tested this with all window sizes.
have you tried updating Sisi? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Vincent Athena
V.I.C.E.
2779
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Posted - 2014.05.30 20:28:00 -
[66] - Quote
CCP WhiteNoiseTrash wrote:Droidyk wrote:Can we have the PI planetary sounds working in stations please, they only work when in space :(. They should work in space. let me check. If this is a bug, then it won't go in for Kronos. but I'll fix it for next patch then You got it backwards, CCP WhiteNoiseTrash. He's saying it does work in space, but not when you do PI while docked. http://vincentoneve.wordpress.com/ |
TheSmokingHertog
TALIBAN EXPRESS
235
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Posted - 2014.05.30 21:34:00 -
[67] - Quote
CCP WhiteNoiseTrash wrote:Droidyk wrote:CCP WhiteNoiseTrash wrote:so what you are saying is that station interior and shipsounds are too low? I can make them louder, no problem.
but we received a number of complaints before this system about specifically those being too loud? and the jumpgates in particular? Aye, appreciate your response :), if they could be as loud as anything I think now it is easily settable for people who don't want the sounds too loud. I was just thinking about the immersion. But they are definitely bit more loud than they were. Thanks for your hard work. actually. you are right about that. Some sounds could actually "easily" be mixed slightly louder - without much buzz to it, because you can now town them down. I'll see if I can do a quick remix for Kronos, but don't expect anything, it all depends on a lot of other stuff I am in need of doing first.
I would boost station sounds to the max, while trading you know you are still in eve that way. |
Snopzet
Inglourious Squirrels That Escalated Quickly.
6
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Posted - 2014.05.30 21:48:00 -
[68] - Quote
CCP WhiteNoiseTrash wrote:Snopzet wrote:"Inactive Client Muting" doesn't work for me in "Fixed Window" mode.
If I switch to Fullscreen it works :V
Intended or a bug? *hopes for bug* I can't reproduce that. I'm sure I'll know after release - since a ton of people will most likely file bug reports on it . but I have tested this with all window sizes. have you tried updating Sisi?
I did some further testing and got some strange behaviors. If I simply hit the "windows"-key, EVE sound gets muted, but as soon as I click anything else (e.g. the browser in the task bar) the sound comes back. If I minimize EVE by using the shortcut "windows+d" or "windows+arrow down" the sound won't get muted. Tested it while docked and undocked.
I'm using Windows 7 Pro 64-bit and a ASUS Xonar DS soundboard... if that helps. SISI is up-to-date. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
683
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Posted - 2014.05.31 11:44:00 -
[69] - Quote
Vincent Athena wrote:CCP WhiteNoiseTrash wrote:Droidyk wrote:Can we have the PI planetary sounds working in stations please, they only work when in space :(. They should work in space. let me check. If this is a bug, then it won't go in for Kronos. but I'll fix it for next patch then You got it backwards, CCP WhiteNoiseTrash. He's saying it does work in space, but not when you do PI while docked.
sorry, was just a typo.. ;) was a bit quick on the keyboard there. ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
683
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Posted - 2014.05.31 11:45:00 -
[70] - Quote
Snopzet wrote:CCP WhiteNoiseTrash wrote:Snopzet wrote:"Inactive Client Muting" doesn't work for me in "Fixed Window" mode.
If I switch to Fullscreen it works :V
Intended or a bug? *hopes for bug* I can't reproduce that. I'm sure I'll know after release - since a ton of people will most likely file bug reports on it . but I have tested this with all window sizes. have you tried updating Sisi? I did some further testing and got some strange behaviors. If I simply hit the "windows"-key, EVE sound gets muted, but as soon as I click anything else (e.g. the browser in the task bar) the sound comes back. If I minimize EVE by using the shortcut "windows+d" or "windows+arrow down" the sound won't get muted. Tested it while docked and undocked. I'm using Windows 7 Pro 64-bit and a ASUS Xonar DS soundboard... if that helps. SISI is up-to-date.
right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Snopzet
Inglourious Squirrels That Escalated Quickly.
6
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Posted - 2014.05.31 18:20:00 -
[71] - Quote
CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it..
Oh... yeah, with alt+tab it works ^_^
I rarely use alt+tab :X |
Solhild
Republic Military School Minmatar Republic
1472
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Posted - 2014.05.31 23:19:00 -
[72] - Quote
This feature is now great. |
Snopzet
Inglourious Squirrels That Escalated Quickly.
6
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Posted - 2014.06.07 19:30:00 -
[73] - Quote
CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it..
Any ETA for the fix? win+arrow down > alt+tab |
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CCP WhiteNoiseTrash
C C P C C P Alliance
714
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Posted - 2014.06.08 11:27:00 -
[74] - Quote
Snopzet wrote:CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Any ETA for the fix? win+arrow down > alt+tab
no. if you minimize the window by just clicking minimize at top, it also doesn't work. I need a coder to figure out what is different from that event and the others. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Snopzet
Inglourious Squirrels That Escalated Quickly.
8
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Posted - 2014.06.08 11:50:00 -
[75] - Quote
CCP WhiteNoiseTrash wrote:Snopzet wrote:CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Any ETA for the fix? win+arrow down > alt+tab no. if you minimize the window by just clicking minimize at top, it also doesn't work. I need a coder to figure out what is different from that event and the others.
Alright, thanks a lot for the info :) |
Nicen Jehr
Brave Newbies Inc. Brave Collective
394
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Posted - 2014.06.08 14:08:00 -
[76] - Quote
Ah glad to hear the win+down issue is known :) Little Things to improve GëíGïüGëí-á| My Little Things posts |
GeeShizzle MacCloud
461
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Posted - 2014.06.09 13:13:00 -
[77] - Quote
Awesome whitenoisetrash! =) eve has sound again!
now the only thing on my wish list audio wise is the ability to save and load sound profiles for casual pvp, fleet level pvp, game capture for youtube videos etc... maybe to even export them so i can archive my sound settings in case something goes awry and my settings get nerfed for whatever reason!
<3 |
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CCP WhiteNoiseTrash
C C P C C P Alliance
715
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Posted - 2014.06.10 13:47:00 -
[78] - Quote
Snopzet wrote:CCP WhiteNoiseTrash wrote:Snopzet wrote:CCP WhiteNoiseTrash wrote:right .. I actually never tested what the windows key does.. I'm gonna have a look at it.. Any ETA for the fix? win+arrow down > alt+tab no. if you minimize the window by just clicking minimize at top, it also doesn't work. I need a coder to figure out what is different from that event and the others. Alright, thanks a lot for the info :)
ok, I haven't checked the fix. but apparently the minimize button does work - apart from that it also thinks it's active again once it's minimized.
it shuold be fixed in next patch. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
715
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Posted - 2014.06.10 13:57:00 -
[79] - Quote
GeeShizzle MacCloud wrote:Awesome whitenoisetrash! =) eve has sound again!
now the only thing on my wish list audio wise is the ability to save and load sound profiles for casual pvp, fleet level pvp, game capture for youtube videos etc... maybe to even export them so i can archive my sound settings in case something goes awry and my settings get nerfed for whatever reason!
<3
yea, profiling thing is on my list. :) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Masao Kurata
Z List
54
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Posted - 2014.06.12 10:12:00 -
[80] - Quote
Hmm, about switching from the window by anything other than alt-tabbing not working... there's a reason I don't alt-tab in EVE: the alt key state often gets stuck and remains stuck when I switch back to the window (leading to mysteriously locked overviews). Not your field I know, but since you're looking at context switching could you see if you can mark all keys no longer pressed on context switch? |
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Masao Kurata
Z List
54
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Posted - 2014.06.13 12:42:00 -
[81] - Quote
From the Kronos 1.2 patch notes: "The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized."
...not so much I'm afraid. Minimizing yes, context switching with the windows key... no. This is still not working correctly. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.06.13 19:03:00 -
[82] - Quote
Masao Kurata wrote:From the Kronos 1.2 patch notes: "The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized."
...not so much I'm afraid. Minimizing yes, context switching with the windows key... no. This is still not working correctly.
hmm. it does here. I'll look into it.
which version of windows are you on? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Masao Kurata
Z List
54
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Posted - 2014.06.14 10:43:00 -
[83] - Quote
CCP WhiteNoiseTrash wrote:hmm. it does here. I'll look into it.
which version of windows are you on?
Windows 7 SP1, using fixed window EVE. It mutes when I press win then unmutes when I click the taskbar or anything on it. There must be a more reliable way of detecting a context switch than whatever you're using now. |
Snopzet
Inglourious Squirrels That Escalated Quickly.
9
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Posted - 2014.06.15 08:37:00 -
[84] - Quote
Masao Kurata wrote:CCP WhiteNoiseTrash wrote:hmm. it does here. I'll look into it.
which version of windows are you on? Windows 7 SP1, using fixed window EVE. It mutes when I press win then unmutes when I click the taskbar or anything on it. There must be a more reliable way of detecting a context switch than whatever you're using now.
+1
Using "windows-d" or "windows-down arrow" works now, but if you simply press the windows-key and then on anything on the task-bar, the sound returns. :( |
Masao Kurata
Z List
58
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Posted - 2014.07.21 18:34:00 -
[85] - Quote
...you don't consider this fixed, surely? There's been a month of silence on the issue but no silence when I bring up my taskbar and switch to another application. |
marVLs
627
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Posted - 2014.07.22 11:34:00 -
[86] - Quote
All those changes are awesome but please CCP WhiteNoiseTrash do someting with eve music i mean there's so little tracks in game, and those expansion main themes are never ever heard again in the game :/ im still thinking the biggest thing that makes eve atmosphere are those incredible climatic tracks |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:47:00 -
[87] - Quote
bridge was up. sorry about that. (summer holiday) I created a few subjects on this internally to get this fixed.
I believe the problem is the same as with windows key Down and D, as the client for some reason automatically named itself active again just after having said it was inactive. The correct people are checking this out.
Music, nothing I can do. Sorry. The audio director is planning some changes for now, that's all I can say. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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helana Tsero
Science and Trade Institute Caldari State
45
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Posted - 2014.07.30 00:31:00 -
[88] - Quote
Any chance we can have the wormhole activation (jump) noise seperated from the wormhole hum noise (and mass reduction noise) ?
and an option with this seperation in the inactive client settings.
Reason - if i have a alt listening for people coming in to the WH.
I dont need the constant WH hum and definetely dont need the roar when its mass reduced.
Would make WHolers lives much more pleasant
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.30 18:39:00 -
[89] - Quote
helana Tsero wrote:Any chance we can have the wormhole activation (jump) noise seperated from the wormhole hum noise (and mass reduction noise) ?
and an option with this seperation in the inactive client settings.
Reason - if i have a alt listening for people coming in to the WH.
I dont need the constant WH hum and definetely dont need the roar when its mass reduced.
Would make WHolers lives much more pleasant
uhm. can't verify right now. but pretty sure the jump fader turns down the jump only and the one for wormholes or gates turns down the hum.
not sure about the mass reduction sound, but I'll check out how it's linked. but I made it earlier so that you could kill the ambiance of the hole and hear only jumps. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
84
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Posted - 2014.07.31 07:22:00 -
[90] - Quote
CCP WhiteNoiseTrash wrote:helana Tsero wrote:Any chance we can have the wormhole activation (jump) noise seperated from the wormhole hum noise (and mass reduction noise) ?
and an option with this seperation in the inactive client settings.
Reason - if i have a alt listening for people coming in to the WH.
I dont need the constant WH hum and definetely dont need the roar when its mass reduced.
Would make WHolers lives much more pleasant
uhm. can't verify right now. but pretty sure the jump fader turns down the jump only and the one for wormholes or gates turns down the hum. not sure about the mass reduction sound, but I'll check out how it's linked. but I made it earlier so that you could kill the ambiance of the hole and hear only jumps.
back in the day i would just min my client and the hum would stop but you would still hear jumps and mass changes it was great since i sat on whs a lot and ran security for my corp during ops if i would sit an alt one the wh and min the clent and if i heard an activation i would call it out it but i think CCP WhiteNoiseTrash is correct that hum is linked to the gate ambiance slider and jumps and mass are linked to the gate activation slider working as intended on my end
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