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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
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Posted - 2014.05.17 11:40:00 -
[61] - Quote
Tornii wrote:Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos? Pushed back most likely more then two releases away per a dev post by the art team lead. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.17 11:43:00 -
[62] - Quote
When will the ISIS be updated?
And will we be getting a list of all Info panel updates or when they get updated so we dont have to check every single one in game.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
gascanu
Bearing Srl.
140
|
Posted - 2014.05.17 13:29:00 -
[63] - Quote
Quote: To make the Deep Space Transports and the Blockade Runners even more viable in their roles as 'behind enemy lines space haulers, their roles have been revisited.
Additionally you will now be able to customize your Freighter with rigs, thus allowing it to carry more, align faster or warp more quickly through space.
where is that? |
TheEvilGuitarist
Aperture Reach
0
|
Posted - 2014.05.17 14:05:00 -
[64] - Quote
Looking forward to summer patch, looks like its going to have lots of goodies.
Quick note on your blog though, the link to a bigger pic of the Quafe station takes you to the pirate BS pic.
Cheers
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1525
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Posted - 2014.05.17 14:27:00 -
[65] - Quote
Tornii wrote:Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos? It never was part of Kronos
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Rivr Luzade
Coreli Corporation Ineluctable.
502
|
Posted - 2014.05.17 15:27:00 -
[66] - Quote
So, the skins for AUR in the NEX (Isn't NES trademarked?) are here to stay? That's deplorable. Also, why are there no numbers on how "successful" the pilot program is? |
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CCP Vertex
C C P C C P Alliance
238
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Posted - 2014.05.17 17:21:00 -
[67] - Quote
Akrasjel Lanate wrote:Tornii wrote:Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos? It never was part of Kronos
Correct, the Domi was not intended for Kronos and was something we decided to show at Fanfest to give a glimpse at what is potentially coming in future releases. We constantly work on ship redesigns but we tend to use them as something to do when there is downtime between tasks. There are of course releases where we put priority on the redesigns to align with other things such as balance changes by game design. CCP Vertex-á |-á-áLead Graphics Quality Analyst-á |-á Team Trilambda | @CCP_Vertex
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Arronicus
X-Prot Greater Western Co-Prosperity Sphere
970
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Posted - 2014.05.17 18:07:00 -
[68] - Quote
CCP Scarpia wrote:Arronicus wrote:Still no word on the big rorqual changes? =( or is that coming with crius? You guessed correctly. Those changes are interlocked with the rest of the Industry changes.
Thankyou for replying. Guess I'll have to live in this personal hell of waiting a little longer heh. |
Tornii
Coreli Corporation Ineluctable.
75
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Posted - 2014.05.17 20:36:00 -
[69] - Quote
Thanks for the replies on Domi. Patience is a virtue. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9906
|
Posted - 2014.05.18 00:11:00 -
[70] - Quote
Clicking on the faction station image in the dev blog goes to the concept art for the Barghest. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Sniper Smith
Center for Advanced Studies Gallente Federation
94
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Posted - 2014.05.18 00:36:00 -
[71] - Quote
James Amril-Kesh wrote:Clicking on the faction station image in the dev blog goes to the concept art for the Barghest. http://cdn1.eveonline.com/www/newssystem/media/66163/1/Factional_05.jpg
There you go. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9918
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Posted - 2014.05.18 08:48:00 -
[72] - Quote
I have mixed feelings about this expansion. There are some things I quite like, but the freighter/JF changes and the addition of the MMJD have the potential to kill pretty much all of it. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Black Yassavi
Perkone Caldari State
0
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Posted - 2014.05.18 22:33:00 -
[73] - Quote
I dont understand why CCP hate haulers that mutch that they have to dubblenerf them, First with totally change the ability of the freighter to be usefull in its role, and then forcing haulers to spend isk on getting that cargohold back, AND to top it off CCP still regards bumbing a freighter indefinite a " okay " thing do to since the freghter cant enter warp and the agressors are not using any mods to keep the ship from warping and then wait for your friends to show up 30 min after the first bumb.
CCP, Your hate towards haulers are clear as the sun, you want PVPers, not those to build or move the ships for them, several of your devs has said it and several of your GM's has said it.
its sad that you hate those who choose a route in eve like haulers because of your hate.
Frankly, you make me questioning your intentions with eve. |
Black Yassavi
Perkone Caldari State
0
|
Posted - 2014.05.18 22:37:00 -
[74] - Quote
wrongpost -.- may be removed. |
Gabriel Dube
Notorious Legion
3
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Posted - 2014.05.19 01:05:00 -
[75] - Quote
Black Yassavi wrote:I dont understand why CCP hate haulers that mutch that they have to dubblenerf them, First with totally change the ability of the freighter to be usefull in its role, and then forcing haulers to spend isk on getting that cargohold back, AND to top it off CCP still regards bumbing a freighter indefinite a " okay " thing do to since the freghter cant enter warp and the agressors are not using any mods to keep the ship from warping and then wait for your friends to show up 30 min after the first bumb.
CCP, Your hate towards haulers are clear as the sun, you want PVPers, not those to build or move the ships for them, several of your devs has said it and several of your GM's has said it.
one example ive had was with CCP Falcon while i ran past him in a local somewhere -> CCP Falcon > Personally, I like them soft and squishy so that I can crack them open like a kinder egg, and see what's inside :3
its sad that you hate those who choose a route in eve like haulers because of your hate.
Frankly, you make me questioning your intentions with eve.
Well, so much hate flung around in this post...
I'm not going to pretend to somehow know the dev's intentions as you did, but it still seems to me that you don't quite understand why the involvement of haulers in more varied pvp situations is something that would be both desirable and beneficial, both for the entire eve community and for the haulers themselves, who are still part of said community. EVE has always been a PVP-driven game in which the economy and logistics play a vital role. As such, your hauling affects other players wether you want it or not, and their activities affect yours. Hauling is already a PVP activity, albeit not a direct one and allegedly not a "violent" one (unless you count economic violence as a true form of violence). EVE, like a military-industrial complex, runs on a cycle of destruction. The haulers have manufactured things to haul because manufactured things are destroyed, and the destroyers have manufactured things to destroy because manufactured things are hauled around. As such, crippling any part of that cycle that would negatively affect your adversaries is a valid strategy. That includes haulers, who, in turn, now have a reason to care about protecting themselves, either by organizing as a group or by having people to protect them in exchange for the benefit of their own services. This means that haulers would actually have to play in an increasingly social and dynamic game world, which in turn will provide more opportunities for hauling stuff.
Even if what you are talking about really was a nerf to hauling, it would not be any more driven by hate on the developper's part as any other change in the game. Indeed, it actually shows that they care enough about it to not want the logistics specialists to unsubscribe out of boredom or lack of personnal involvement in the game.
The way I see it, it would only be logical for developpers of a conflict-driven game to maximize the potential sources of conflict in the game.
Now, if only hauling could be recognized as a pvp activity in which rewards do involve risk, which the pilots ought to accept and prepare for, then hauling would not be seen as much of a "carebear" activity. Giving more potential for tank or speed to freighters and more defensive options to miners seems to me like an excelent decision that actually hurts the "hurr, i'm a hard-core pvper"-type of player more than the others, in order to distribute the fun end of the pvp stick a bit more evenly around the playerbase. If haulers could also get more offensive options, then ganking them would really get interesting.
tl;dr version: Hauler pilots are already PVPers, deal with it. Making hauling less safe will generally put more fun and more emotional involvement into hauling as an interactive activity between players. |
Oraac Ensor
School of Applied Knowledge Caldari State
495
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Posted - 2014.05.19 02:40:00 -
[76] - Quote
CCP Vertex wrote:Akrasjel Lanate wrote:Tornii wrote:Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos? It never was part of Kronos Correct, the Domi was not intended for Kronos and was something we decided to show at Fanfest to give a glimpse at what is potentially coming in future releases. We constantly work on ship redesigns but we tend to use them as something to do when there is downtime between tasks. There are of course releases where we put priority on the redesigns to align with other things such as balance changes by game design. That's a mega-disappointment, Dominix re-model is way overdue and should have taken precedence over the Moa. Domi pilots must vastly outnumber Moa pilots. |
Sniper Smith
Center for Advanced Studies Gallente Federation
104
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Posted - 2014.05.19 05:32:00 -
[77] - Quote
Oraac Ensor wrote:That's a mega-disappointment, Dominix re-model is way overdue and should have taken precedence over the Moa. Domi pilots must vastly outnumber Moa pilots. Domi also looks a lot better than the Moa hull lol.. |
King Fu Hostile
Imperial Collective Unsettled.
116
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Posted - 2014.05.19 08:13:00 -
[78] - Quote
Looks like a fantastic expansion <3
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Marian Devers
Rage and Terror Against ALL Authorities
40
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Posted - 2014.05.19 09:19:00 -
[79] - Quote
Christ...
Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.
NO. ONE. ASKED. FOR. THIS! |
King Fu Hostile
Imperial Collective Unsettled.
117
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Posted - 2014.05.19 09:28:00 -
[80] - Quote
Marian Devers wrote:Christ...
Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.
NO. ONE. ASKED. FOR. THIS!
Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion.
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Gabriel Dube
Notorious Legion
4
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Posted - 2014.05.19 09:29:00 -
[81] - Quote
Marian Devers wrote:Christ...
Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.
NO. ONE. ASKED. FOR. THIS!
No one except the huge crowd that has been cheering for those changes since they were announced.
Yes, the moa was original. No, that did not make it in any way a good design. Sometimes things have to lose some originality to start making a bit of sense. |
Black Yassavi
Perkone Caldari State
0
|
Posted - 2014.05.19 10:40:00 -
[82] - Quote
" Hauler pilots are already PVPers " I fail to see how a freighter can be used in pvp until we can accually fit the damn ship with active / passive tank, Guns and point. or are able to deal out damage, or CCP should perhaps include some put some kinetic damage to the bumber that would allow the freighter to be able to take afew hit and at the same time deal some damage to the agressor.
until that happends haulers are not PVPers.
on a sidenote, i wonder when the pvpers will get a dubblenerf just like the haulers will get from this mess of a patch, it would be intresting to see the pvpers point of view on a similar dubblenerf applied to them.
Gabriel Dube wrote:Black Yassavi wrote:I dont understand why CCP hate haulers that mutch that they have to dubblenerf them, First with totally change the ability of the freighter to be usefull in its role, and then forcing haulers to spend isk on getting that cargohold back, AND to top it off CCP still regards bumbing a freighter indefinite a " okay " thing do to since the freghter cant enter warp and the agressors are not using any mods to keep the ship from warping and then wait for your friends to show up 30 min after the first bumb.
CCP, Your hate towards haulers are clear as the sun, you want PVPers, not those to build or move the ships for them, several of your devs has said it and several of your GM's has said it.
one example ive had was with CCP Falcon while i ran past him in a local somewhere -> CCP Falcon > Personally, I like them soft and squishy so that I can crack them open like a kinder egg, and see what's inside :3
its sad that you hate those who choose a route in eve like haulers because of your hate.
Frankly, you make me questioning your intentions with eve. Well, so much hate flung around in this post... I'm not going to pretend to somehow know the dev's intentions as you did, but it still seems to me that you don't quite understand why the involvement of haulers in more varied pvp situations is something that would be both desirable and beneficial, both for the entire eve community and for the haulers themselves, who are still part of said community. EVE has always been a PVP-driven game in which the economy and logistics play a vital role. As such, your hauling affects other players wether you want it or not, and their activities affect yours. Hauling is already a PVP activity, albeit not a direct one and allegedly not a "violent" one (unless you count economic violence as a true form of violence). EVE, like a military-industrial complex, runs on a cycle of destruction. The haulers have manufactured things to haul because manufactured things are destroyed, and the destroyers have manufactured things to destroy because manufactured things are hauled around. As such, crippling any part of that cycle that would negatively affect your adversaries is a valid strategy. That includes haulers, who, in turn, now have a reason to care about protecting themselves, either by organizing as a group or by having people to protect them in exchange for the benefit of their own services. This means that haulers would actually have to play in an increasingly social and dynamic game world, which in turn will provide more opportunities for hauling stuff. Even if what you are talking about really was a nerf to hauling, it would not be any more driven by hate on the developper's part as any other change in the game. Indeed, it actually shows that they care enough about it to not want the logistics specialists to unsubscribe out of boredom or lack of personnal involvement in the game. The way I see it, it would only be logical for developpers of a conflict-driven game to maximize the potential sources of conflict in the game. Now, if only hauling could be recognized as a pvp activity in which rewards do involve risk, which the pilots ought to accept and prepare for, then hauling would not be seen as much of a "carebear" activity. Giving more potential for tank or speed to freighters and more defensive options to miners seems to me like an excelent decision that actually hurts the "hurr, i'm a hard-core pvper"-type of player more than the others, in order to distribute the fun end of the pvp stick a bit more evenly around the playerbase. If haulers could also get more offensive options, then ganking them would really get interesting. tl;dr version: Hauler pilots are already PVPers, deal with it. Making hauling less "safe and boring" and involving more options and actions will generally put more fun and more emotional involvement into hauling as an interactive activity between players. And that's what keeps a game like EVE rolling.
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Eli Hakomairos
Creeper Co. Forkoff
5
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Posted - 2014.05.19 15:16:00 -
[83] - Quote
CCP Vertex wrote:Akrasjel Lanate wrote:Tornii wrote:Why no mention of Dominix redesign in the blog? Has it been cancelled/moved away from Kronos? It never was part of Kronos Correct, the Domi was not intended for Kronos and was something we decided to show at Fanfest to give a glimpse at what is potentially coming in future releases. We constantly work on ship redesigns but we tend to use them as something to do when there is downtime between tasks. There are of course releases where we put priority on the redesigns to align with other things such as balance changes by game design.
As someone who enjoys graphics as much as new content, i'm curious. obviously asking what future ships you are working on will not get me an answer, so in your opinion , which ships are in dire need of a redesign? Curious as to how the art team sees the ships. |
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CCP Xhagen
C C P C C P Alliance
534
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Posted - 2014.05.19 15:46:00 -
[84] - Quote
CCP Seagull wrote:Klarion Sythis wrote: That was already confirmed by a Dev to be a no go. Fozzie, I think.
Can't find anything on the Blockade Runner/Deep Space Transport changes though. Did I miss something?
A forum thread is on its way. The threads are up now: [Kronos] Freighters and Jump Freighters Rebalance [Kronos] Deep Space Transport Rebalance [Kronos] Blockade Runner Rebalance CCP Xhagen | Associate Producer | @strangelocation
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Batolemaeus
Free-Space-Ranger Nulli Secunda
160
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Posted - 2014.05.19 16:08:00 -
[85] - Quote
Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL for all enablers in Eve? |
Maximus Andendare
Future Corps Sleeper Social Club
896
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Posted - 2014.05.19 16:51:00 -
[86] - Quote
Batolemaeus wrote:Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL for all enablers in Eve? "Feedback"
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |
Rain6637
Team Evil
14671
|
Posted - 2014.05.20 02:31:00 -
[87] - Quote
King Fu Hostile wrote:Marian Devers wrote:Christ...
Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.
NO. ONE. ASKED. FOR. THIS! Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion. just going to take a guess, the other two are Osprey and Harbinger... in that order? President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |
King Fu Hostile
Imperial Collective Unsettled.
123
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Posted - 2014.05.20 05:53:00 -
[88] - Quote
Rain6637 wrote:King Fu Hostile wrote:Marian Devers wrote:Christ...
Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.
NO. ONE. ASKED. FOR. THIS! Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion. just going to take a guess, the other two are Osprey and Harbinger... in that order?
Dominix and Helios. This is obv not HC scientific data, just my observation on the redesign threads over the last 3 years. I read them all, I love spaceships and their looks are super important to me :)
Anyway, I have full faith in the gfx department, EVE looks absolutely gorgeous and the redesigns have been successes so far. They are artists who work at their own pace, redesigns are low-prio stuff that gets done when they have time and inspiration (which is actually required for making cool looking ****).
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Grarr Dexx
Snuff Box
414
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Posted - 2014.05.20 12:11:00 -
[89] - Quote
Rain6637 wrote:King Fu Hostile wrote:Marian Devers wrote:Christ...
Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most original designs) and the Crow/Raptor.
NO. ONE. ASKED. FOR. THIS! Actually Moa redesign has been consistently among the top 3 most requested hull remakes, you are pretty much alone with your opinion. just going to take a guess, the other two are Osprey and Harbinger... in that order?
the hell is wrong with the harb? |
Rain6637
Team Evil
14677
|
Posted - 2014.05.20 13:37:00 -
[90] - Quote
it looks like a cross between a choked chicken and a totem pole and a fertility charm President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |
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