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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Joshua Foiritain
Coreli Corporation Ineluctable.
793
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Posted - 2014.05.20 23:05:00 -
[301] - Quote
Belinda HwaFang wrote:Cade Windstalker wrote:
My one concern with having the bonus prevent scanning by NPC customs officers is that you've now removed any issues with transporting illegal goods through high-sec. Hold full of drugs? Throw it in a Blockade Runner and auto-pilot straight to Jita 4-4.
And get suicide ganked. No BR pilot worth their salt is going to autopilot through pipes to Jita. As for risk vs reward that's for the game design team to look at , think about, and test at this point. Customs immunity would make transporting drugs completely risk free though. Plus destroy smuggling as a profession. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5316
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Posted - 2014.05.20 23:07:00 -
[302] - Quote
James Amril-Kesh wrote:Or you could just get rid of the contraband system entirely. Nothing of value will be lost.
The contraband system, when implemented as a suspect flag after customs detect contraband, will add meaningful gameplay. In the same way that pirates rejoiced when stealing from jet cans flagged them as legal targets, so too pirates will rejoice when running through hi sec with contraband flags them as legal targets, rather than costing them their cargo, ISK and standings :)
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5316
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Posted - 2014.05.20 23:08:00 -
[303] - Quote
Belinda HwaFang wrote:Cade Windstalker wrote:
My one concern with having the bonus prevent scanning by NPC customs officers is that you've now removed any issues with transporting illegal goods through high-sec. Hold full of drugs? Throw it in a Blockade Runner and auto-pilot straight to Jita 4-4.
And get suicide ganked. No BR pilot worth their salt is going to autopilot through pipes to Jita.
Except that the risk-averse gankers such as Baltec1 will instead be sleeping fitfully with nightmares of the juicy shiny things that might have been in those blockade runners that they were too scared to shoot because :efficiency:. Day 0 advice for new players: Day 0 Advice for New Players |
Meandering Milieu
House Aratus Fatal Ascension
50
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Posted - 2014.05.20 23:10:00 -
[304] - Quote
Mara Rinn wrote:James Amril-Kesh wrote:Or you could just get rid of the contraband system entirely. Nothing of value will be lost. The contraband system, when implemented as a suspect flag after customs detect contraband, will add meaningful gameplay. In the same way that pirates rejoiced when stealing from jet cans flagged them as legal targets, so too pirates will rejoice when running through hi sec with contraband flags them as legal targets, rather than costing them their cargo, ISK and standings :)
This is fine too. I would rather this than the tedious standings/faction police issue. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5316
|
Posted - 2014.05.20 23:18:00 -
[305] - Quote
CCP Fozzie wrote:Hey guys, we've made some tweaks to the mobility on the Prowler, improving base speed and agility and adding a little bit more mass. This gives the Prowler a noticeable speed increase vs the other BRs and improves its align time slightly.
Would you consider a cargo nerf on the Prowler so that it can't carry cruisers? There should be a bit more variety between the blockade runners other than a few hundred cubic metres of cargo and slightly different align times. Perhaps the Bustard could be rigged and fitted to be able to carry a cruiser hull and a GSC, while the Prowler is better suited to carrying two GSCs with frigates & fittings very quickly (i.e.: smaller cargo capacity, higher base warp speed), the Viator could get a burn-back-to-gate bonus in the form of MWD overheat damage reduction, and the Prorator might be able to burn back to gate with a bonus to armour repper overheat damage reduction? These are probably silly ideas that only provide bonuses in very rare scenarios, but having all the BRs be basically the same spoils the fun a little. Day 0 advice for new players: Day 0 Advice for New Players |
Sniper Smith
Center for Advanced Studies Gallente Federation
119
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Posted - 2014.05.21 02:24:00 -
[306] - Quote
Joshua Foiritain wrote:Belinda HwaFang wrote:Cade Windstalker wrote:
My one concern with having the bonus prevent scanning by NPC customs officers is that you've now removed any issues with transporting illegal goods through high-sec. Hold full of drugs? Throw it in a Blockade Runner and auto-pilot straight to Jita 4-4.
And get suicide ganked. No BR pilot worth their salt is going to autopilot through pipes to Jita. As for risk vs reward that's for the game design team to look at , think about, and test at this point. Customs immunity would make transporting drugs completely risk free though. Plus destroy smuggling as a profession. An option would be to reduce the chance, based on your Transport Ship skill.. 10% less chance at being detected per level or somesuch ?
Also would be nice if CCP would add back the SKILL that let increase your odds of evading detection.. I mean the skill is still in game for the people who had injected it.. Give it back, make smuggling viable.. Hell you could even have missions for pirate factions sending you to smuggle something into highsec.. |
baltec1
Bat Country Goonswarm Federation
11691
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Posted - 2014.05.21 04:26:00 -
[307] - Quote
Mara Rinn wrote:Belinda HwaFang wrote:Cade Windstalker wrote:
My one concern with having the bonus prevent scanning by NPC customs officers is that you've now removed any issues with transporting illegal goods through high-sec. Hold full of drugs? Throw it in a Blockade Runner and auto-pilot straight to Jita 4-4.
And get suicide ganked. No BR pilot worth their salt is going to autopilot through pipes to Jita. Except that the risk-averse gankers such as Baltec1 will instead be sleeping fitfully with nightmares of the juicy shiny things that might have been in those blockade runners that they were too scared to shoot because :efficiency:.
Yea, the person asking for the removal of a safety net for stupidity and laziness on their own blockade runner is the one who is risk adverse..
The only risk adverse players here are the ones who support scan immunity on a ship that can already be impossible to lock. Join Bat Country today and defend the Glorious Socialist Dictatorship |
James Amril-Kesh
4S Corporation Goonswarm Federation
10009
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Posted - 2014.05.21 04:38:00 -
[308] - Quote
You can have perfect safety with a BR in high and lowsec without cargo scan immunity. The only reason to want it is laziness.
Fozzie, I will be very disappointed if you keep cargo scan immunity in blockade runners. You can still add customs immunity or a decreased chance of customs detection to them without immunity to player cargo scans.
There is no justifiable reason to keep cargo scan immunity on blockade runners. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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SiKong Ma
House of Nim-Lhach Fraternity.
2
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Posted - 2014.05.21 05:05:00 -
[309] - Quote
Remove NPC customs scanning totally, remove blockade runner scan immunity, allow players to join faction customs/police and once ship scanned with contraband will trigger NPC custom spawns which scrams and web the smuggler waiting for response either to jettison or be flagged suspect.
Opens up a few options: i) Player custom/police officer as a career path ii) Removes the need for scan immunity for Blockade Runners (note: they are blockade runners and NOT smuggler hulls) iii) Frees up NPC from doing the hard work of scanning every (or a certain %) ship that passes through. iv) Makes this Chronicles a reality : Timeout
Just my 2 cents worth. |
Sniper Smith
Center for Advanced Studies Gallente Federation
120
|
Posted - 2014.05.21 05:14:00 -
[310] - Quote
James Amril-Kesh wrote:You can have perfect safety with a BR in high and lowsec without cargo scan immunity. The only reason to want it is laziness.
Fozzie, I will be very disappointed if you keep cargo scan immunity in blockade runners. You can still add customs immunity or a decreased chance of customs detection to them without immunity to player cargo scans.
There is no justifiable reason to keep cargo scan immunity on blockade runners. If they take it from Blockade Runners, I want it back on my Orca.
Then I'll AP between Jita and Amarr, all day, every day, waiting to troll the gankers for a cargo of hookers and drop.
For the record, about it not being a smuggling ship.. this opens up two thing.. One, make a Serpentis industrial line. They ARE the drug faction ? I think it would be awesome to have (a) pirate Industrial that was built around smuggling.. And no, I don't feel that adding a Industrial to one faction means you need to do it to all of em.. Lore wise it would make sense for them to have them.. other factions could get their own special ships that fit better with their lore.. *cough*Gursta's Carrier*cough*
But with that said, two, not all blockades are total, some can only prohibit the moving of specific items/people.. So yes, having it immune to scanning isn't totally out of the realm of logic. |
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James Amril-Kesh
4S Corporation Goonswarm Federation
10009
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Posted - 2014.05.21 05:19:00 -
[311] - Quote
I don't care about your lore reasons. Lore is not a justification for any game balance decision. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Sniper Smith
Center for Advanced Studies Gallente Federation
120
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Posted - 2014.05.21 05:24:00 -
[312] - Quote
I believe the Mordu's Legion racial requirements proves otherwise :p |
Oxide Ammar
123
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Posted - 2014.05.21 05:41:00 -
[313] - Quote
James Amril-Kesh wrote:You can have perfect safety with a BR in high and lowsec without cargo scan immunity. The only reason to want it is laziness.
Fozzie, I will be very disappointed if you keep cargo scan immunity in blockade runners. You can still add customs immunity or a decreased chance of customs detection to them without immunity to player cargo scans.
There is no justifiable reason to keep cargo scan immunity on blockade runners.
Don't autopilot BR then, pick something else to autopilot. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10011
|
Posted - 2014.05.21 06:56:00 -
[314] - Quote
Oxide Ammar wrote:James Amril-Kesh wrote:You can have perfect safety with a BR in high and lowsec without cargo scan immunity. The only reason to want it is laziness.
Fozzie, I will be very disappointed if you keep cargo scan immunity in blockade runners. You can still add customs immunity or a decreased chance of customs detection to them without immunity to player cargo scans.
There is no justifiable reason to keep cargo scan immunity on blockade runners. Don't autopilot BR then, pick something else to autopilot. You're completely missing the point. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Jezza McWaffle
Blackstar Privateers Disavowed.
115
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Posted - 2014.05.21 06:58:00 -
[315] - Quote
CCP Fozzie wrote:Jezza McWaffle wrote:Any news on changing the immunity to include or be for hiding goods from NPC's? It's something we're going to investigate, but not for the Kronos release.
At least its nice to know you investigate about some things C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Oxide Ammar
123
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Posted - 2014.05.21 07:24:00 -
[316] - Quote
James Amril-Kesh wrote:Oxide Ammar wrote:James Amril-Kesh wrote:You can have perfect safety with a BR in high and lowsec without cargo scan immunity. The only reason to want it is laziness.
Fozzie, I will be very disappointed if you keep cargo scan immunity in blockade runners. You can still add customs immunity or a decreased chance of customs detection to them without immunity to player cargo scans.
There is no justifiable reason to keep cargo scan immunity on blockade runners. Don't autopilot BR then, pick something else to autopilot. You're completely missing the point.
Ah I see you want the Intel to make someone's life miserable for the rest of his game life time, I see your point. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10012
|
Posted - 2014.05.21 07:39:00 -
[317] - Quote
Oxide Ammar wrote:Ah I see you want the Intel to make someone's life miserable for the rest of his game life time, I see your point. No, I want the chance at possibly getting that intel if you're ******** enough to let me have it. Considering how extremely easy it would still be for you to prevent that from happening I don't see what the problem is. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Oxide Ammar
123
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Posted - 2014.05.21 08:33:00 -
[318] - Quote
James Amril-Kesh wrote:Oxide Ammar wrote:Ah I see you want the Intel to make someone's life miserable for the rest of his game life time, I see your point. No, I want the chance at possibly getting that intel if you're ******** enough to let me have it. Considering how extremely easy it would still be for you to prevent that from happening I don't see what the problem is.
Nobody is autopiloting nyx BPO in their BR, you want the intel to know if this BR worth ganking or not. you are risking your couple catalysts (2 mill total), KR and negative standing (which I'm sure gankers don't care about) in potential reward of loot pinata from me if I'm ******* (how many asterisk in your post ?).
you gank 5 bill BS and cross your finger that loot fairy will be kind to you, you gank freighter and hope the juicy stuff drop for you, you gank BR and hope it was carrying something worth it.
I see risk vs. reward apply in all these cases as intended. |
JanSVK
Benzene Inc. The Explicit Alliance
3
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Posted - 2014.05.21 08:54:00 -
[319] - Quote
Very nice changes.
Thank you. :) |
Carniflex
StarHunt Mordus Angels
210
|
Posted - 2014.05.21 09:10:00 -
[320] - Quote
James Amril-Kesh wrote:Oxide Ammar wrote:Ah I see you want the Intel to make someone's life miserable for the rest of his game life time, I see your point. No, I want the chance at possibly getting that intel if you're ******** enough to let me have it. Considering how extremely easy it would still be for you to prevent that from happening I don't see what the problem is.
It is relatively easy to see what was inside the blocade runner on ap even with the scan immunity. Takes just some catalysts and reading the CONCORD mail. In my opinion it's sort of unique quirk for blockade runners. Inreases risks on both sides btw as well - if one AP's it someone might pop it in case there was something good in it and if you gank iy you are drawing your lottery ticket and hoping for the best.
Ofc I personally would not AP one with any remotely valuable cargo in it. Especially to Jita - as these things are a bit too easy to gank for that.
Have not looked for a while, but is it still possible to make your cargo unscannable for any ships by double wrapping it? I mean if one wants to AP valuable cargo it might make more sense to pick something less obvious - say, a buffered BS or deep space transport or any of the command ships or .. well .. a jump freighter perhaps with small pile of generic crap in there plus your "valuable" double wrapped package.
For BPO's I myself tend to use some buffer ship on manual anyway. Say, a T3 or a recon cruiser, for example.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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TopTrader
Tech3 Company Avaricious Cartel
1
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Posted - 2014.05.21 10:18:00 -
[321] - Quote
I think the changes are ok. The tank bonus was useless yes, the new warpspeed bonus is a bit to much maybe but not bad. I have rigs for more warpspeed so its not a problem.
More resistances are good. The additional cargospace is really nice, was really a bit to less But in the end you have to deside what you want, warpspeed or more cargo and its still a fast hauler. If you have not allways the same ammount of stuff to transport, just fit to ships with different rigs/items^^
Overall very good changes. If i could point on the freighter changes not that good ...
Lets see how the tests on sisi show results. |
Zappity
Stay Frosty. A Band Apart.
1088
|
Posted - 2014.05.21 10:20:00 -
[322] - Quote
The fine and other mechanics following a customs scan are boring. It would be better if you were just given a suspect flag. But the opportunity for a new item!
Tinfoil - Wraps your cargo to block scans by The Man. Renders wrapped cargo non-scannable by customs officials.
T2 Tinfoil (or a 'Dinsdale' meta variant) - Rare or expensive variant which blocks cargo from player scans.
Come on Fozzie. You know you want to. Zappity's Adventures for a taste of lowsec. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5323
|
Posted - 2014.05.21 12:26:00 -
[323] - Quote
A better design: the 'Dinsdale' Tinfoil Packaging System causes player scans to indicate you are carrying PLEX when your cargo is in fact quite empty. Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5323
|
Posted - 2014.05.21 12:36:00 -
[324] - Quote
James Amril-Kesh wrote:There is no justifiable reason to keep cargo scan immunity on blockade runners.
The judges decision is final and no correspondence will be entered into.
Which is to say, whether we like it or not the ships exist the way CCP ships them to us. We can argue all we like for whether it makes sense to have or remove the cargo scan immunity, but it's CCP's decision in the end. So you'll be "disappointed" if the cargo scanning immunity is removed, big deal. So you can bold the part where you claim there is no justification for keeping that feature: that's not an argument, it's only an opinion, and your opinion needs to be backed up by an argument.
For example: Baltec1 wants us to think that it's a suitable argument that suicide gankers won't know which ships to shoot. You are at least admitting that your main interest is gathering intel on which pilots are alts for which of your competitors and enemies.
What if CCP decides that trolling you with unscannable blockade runners is more interesting gameplay than giving you another means of gathering intel? They are blockade runners after all, and the biggest blockade in the game is the perpetual gate camp in Uedama.
On the other hand, it just doesn't make sense that the NPCs can scan the cargo of a ship when the players can't. Since the once-mentioned-and-never-repeated idea of letting players determine the consequences for smuggling contraband hasn't been repeated, one is led to assume that it's not actually going to happen. Perhaps NPCs will continue to have no idea of what is in the hold of those blockade runners.
From my perspective, the gameplay of player-applied consequences for smuggling is much more interesting than perfectly safe smuggling due to a special-case game mechanic.
Where's the fun in trying to smuggle goods to market if there's no risk of getting caught?
Day 0 advice for new players: Day 0 Advice for New Players |
James Amril-Kesh
4S Corporation Goonswarm Federation
10017
|
Posted - 2014.05.21 12:43:00 -
[325] - Quote
Oxide Ammar wrote:James Amril-Kesh wrote:Oxide Ammar wrote:Ah I see you want the Intel to make someone's life miserable for the rest of his game life time, I see your point. No, I want the chance at possibly getting that intel if you're ******** enough to let me have it. Considering how extremely easy it would still be for you to prevent that from happening I don't see what the problem is. Nobody is autopiloting nyx BPO in their BR, you want the intel to know if this BR worth ganking or not. you are risking your couple catalysts (2 mill total), KR and negative standing (which I'm sure gankers don't care about) in potential reward of loot pinata from me if I'm ******* (how many asterisk in your post ?). you gank 5 bill BS and cross your finger that loot fairy will be kind to you, you gank freighter and hope the juicy stuff drop for you, you gank BR and hope it was carrying something worth it. I see risk vs. reward apply in all these cases as intended. Why are you so insistent on keeping a ship that you can autopilot safely with expensive cargo? You do realize you're also insisting on keeping a mechanic that increases your risk when autopiloting with empty cargo? The only logical conclusion to be had from this is that you actually intend on or currently autopilot a BR with expensive cargo and you enjoy the effortless safety blanket it provides.
You want this safety blanket in spite of the incredible ease at which you can restore this safety for yourself anyway without it. You're not content with the fact that you can have absolute safety if you fly your BR properly, you want that safety when you're too ******* lazy to be at your computer. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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baltec1
Bat Country Goonswarm Federation
11691
|
Posted - 2014.05.21 12:45:00 -
[326] - Quote
Mara Rinn wrote: Where's the fun in trying to smuggle goods to market if there's no risk of getting caught?
So why do you support it being impossible to detect what is inside a blockade runners cargo hold? Join Bat Country today and defend the Glorious Socialist Dictatorship |
James Amril-Kesh
4S Corporation Goonswarm Federation
10018
|
Posted - 2014.05.21 12:49:00 -
[327] - Quote
Mara Rinn wrote:So you can bold the part where you claim there is no justification for keeping that feature: that's not an argument, it's only an opinion No, it's a fact.
Mara Rinn wrote:What if CCP decides that trolling you with unscannable blockade runners is more interesting gameplay than giving you another means of gathering intel? They are blockade runners after all, and the biggest blockade in the game is the perpetual gate camp in Uedama. Have you forgotten that blockade runners can warp cloaked? It seems you have because otherwise only an idiot would be arguing this line. Who really gives a **** about a gate camp, just cloak up and warp away. But you want to be able to run the blockade without even being at your computer. A minimally competent pilot can run gate camps with a covert ops cloak. The fact that so many people **** it up is astonishing to me because it's incredibly easy.
Mara Rinn wrote:Where's the fun in trying to smuggle goods to market if there's no risk of getting caught? I don't know, you're the one that's arguing for even less risk than what's already inherent in a fast-aligning ship that can warp cloaked. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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baltec1
Bat Country Goonswarm Federation
11691
|
Posted - 2014.05.21 12:49:00 -
[328] - Quote
Carniflex wrote: Inreases risks on both sides btw as well
It does not increase risk for ganking, it turns it into purely pot luck that you will lose damn near every time. That is not good game design. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Oxide Ammar
123
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Posted - 2014.05.21 13:18:00 -
[329] - Quote
James Amril-Kesh wrote:Why are you so insistent on keeping a ship that you can autopilot safely with expensive cargo? You do realize you're also insisting on keeping a mechanic that increases your risk when autopiloting with empty cargo? The only logical conclusion to be had from this is that you actually intend on or currently autopilot a BR with expensive cargo and you enjoy the effortless safety blanket it provides.
You want this safety blanket in spite of the incredible ease at which you can restore this safety for yourself anyway without it. You're not content with the fact that you can have absolute safety if you fly your BR properly, you want that safety when you're too ******* lazy to be at your computer.
I didn't state at any of my posts that I want to autopilot BR, let's not skew facts here. You want the information that gives you 100% guaranteed feasible target when you intent to gank, you don't want to risk and repeat doing this every time you see BR and try guessing if it's carrying something worth ganking or not. As I stated before nobody is carrying cargo worth billions and autopilot BR unless he is complete idiot.
You are asking to remove the scan immunity acting like you are the prey here, because it's raising the chances of getting ganked back and forth because of this immunity. In the contrary you are the predator who is asking for the intel to gank what he deserve to get ganked for. Don't twist facts and reasons just ask CCP what you actually want them to do.
"CCP pls remove scan immunity from BR to remove the risk I'm paying for ganking BRs that I have 0 intel on its cargo, Pls I don't want hit and miss ganks."
Feel free to copy and paste it. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10018
|
Posted - 2014.05.21 13:19:00 -
[330] - Quote
Oxide Ammar wrote:I didn't state at any of my posts that I want to autopilot BR, let's not skew facts here. You want the information that gives you 100% guaranteed feasible target when you intent to gank, you don't want to risk and repeat doing this every time you see BR and try guessing if it's carrying something worth ganking or not. As I stated before nobody is carrying cargo worth billions and autopilot BR unless he is complete idiot. Are you aware that blockade runners can warp cloaked? Seriously, are you even aware of this at all? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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