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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Batolemaeus
Free-Space-Ranger Nulli Secunda
64
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Posted - 2014.05.17 17:21:00 -
[61] - Quote
Abrazzar wrote:So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions.
Hull rigs (if released) and implants. It's a no-brainer, really. Has always been. |
Eanna Heart
Blackwater USA Inc. Pandemic Legion
1
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Posted - 2014.05.17 17:22:00 -
[62] - Quote
Fozzie pls go.
"I want to encourage industry in nullsec."
"Let's make nullsec logistics more costly, difficult, and risky." |
Kaarous Aldurald
ROC Deep Space The ROC
6282
|
Posted - 2014.05.17 17:22:00 -
[63] - Quote
Kember Ibuen wrote:Yet another win for the gankers as if it isn't already easy enough for them to kill freighters. I don't think I'm going to be playing this game much longer the way things are heading.
Just remember, you guys asked for it.
Begged, even. All the while thinking it would come as a net buff. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Dave Stark
5659
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Posted - 2014.05.17 17:23:00 -
[64] - Quote
Batolemaeus wrote:Abrazzar wrote:So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions. Hull rigs (if released) and implants. It's a no-brainer, really. Has always been.
even with the reduced hull values? |
Abrazzar
Vardaugas Family
3422
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Posted - 2014.05.17 17:24:00 -
[65] - Quote
Batolemaeus wrote:Abrazzar wrote:So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions. Hull rigs (if released) and implants. It's a no-brainer, really. Has always been. But my hull hitpoints just got nerfed while my armor got boosted. Makes no sense to stick with hull when I can't have the benefit of resistances with it. There are no hull resist rigs. Sovereignty and Population New Mining Mechanics |
Triturus Alpestris
Boot Camp. CZECH Alliance
0
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Posted - 2014.05.17 17:24:00 -
[66] - Quote
http://i.imgur.com/kejtb.gif |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1220
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Posted - 2014.05.17 17:25:00 -
[67] - Quote
lol
The easy, safe and rapid transport of large volumes of materials is one of the reasons why we have a single big hub. It's too easy to just move everything to Jita. Brave changes. |
Niko Lorenzio
United Eve Directorate
338
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Posted - 2014.05.17 17:25:00 -
[68] - Quote
I love the fact that we will be able to customize the freighters now but being able to customize them to current or slightly better levels at a much higher cost doesn't make much sense. My basic observation of the numbers without doing any math maybe complete wrong but it looks like this is a major nerf. So the question is then, did freighters require a nerf? Were they too OP in the current form? |
Marlona Sky
D00M. Northern Coalition.
5192
|
Posted - 2014.05.17 17:25:00 -
[69] - Quote
Jump Freighters currently are over powered and you guys know it. This change is a slight nerf and still leaves the ship incredibly useful. The Paradox |
Tippia
Sunshine and Lollipops
21786
|
Posted - 2014.05.17 17:27:00 -
[70] - Quote
Proton Power wrote:This is in no way helpful to freighters; it is pure nerf unless you only haul small amounts and put in 3 rigs for war/speed/agilty; Everyoen else that uses freighters for what they are meant have been nerfed... *clears throat*
Told you so.
This is exactly what everyone of us who was against this idea said was going to happen. It really shouldn't be any surprise.
Dave Stark wrote:even with the reduced hull values? Should be. The Providence gets an 18% reduction in hull; each T1 hull rig gives a 20% bonus. You should be able to squeeze another 50k EHP out three of them. I haven't checked whether bumping its armour might give you more, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
593
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Posted - 2014.05.17 17:28:00 -
[71] - Quote
Marlona Sky wrote:Jump Freighters currently are over powered and you guys know it. This change is a slight nerf and still leaves the ship incredibly useful. For once, I agree with you -- the changes that most people are complaining about are one-time costs in the form of adding rigs. It's painful, but only once.
The agility thing is also fairly minor, but it just doesn't make a whole lot of sense, I guess. I'd like to hear the justification for it, and if it is indeed because of worries of rigging for agility, I would have to be convinced that anyone sane would ever do that instead of rigging for cargo. Otherwise, it just reduces quality of life for no real reason. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Mr IX
High Flyers The Kadeshi
4
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Posted - 2014.05.17 17:28:00 -
[72] - Quote
the changes to freighters I get and it makes a bit of sense .. the JF changes are completely stupid.
I get it you are adding rigs and making players chose current cargo hold size or agility but not both, BUT the fuel consumption changes are again stupid.
What is the thinking behind this? Truly if you wanted to nerf it to this level you would've had to given it something grandiose like 2 low slots 2 medium slots and 1 high slot along with the 2 rigs, OR giving JF an added Mineral only hold so that it can move processed minerals without having to compress ore or put into modules.
Again the fuel nerf why? It is not like the JF had the long legs of a carrier to begin with ..... dumb
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Dave Stark
5661
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Posted - 2014.05.17 17:29:00 -
[73] - Quote
Niko Lorenzio wrote:Were they too OP in the current form? give and take.
they gave you rig slots, they took away some base stats.
can't say i've done the maths thoroughly but it seems that with the appropriate rigs you can probably get better than current performance from one aspect of your freighter, at the cost of the other aspects. time for people to make some decisions, i think. |
Batolemaeus
Free-Space-Ranger Nulli Secunda
65
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Posted - 2014.05.17 17:32:00 -
[74] - Quote
Dave Stark wrote:Batolemaeus wrote:Abrazzar wrote:So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions. Hull rigs (if released) and implants. It's a no-brainer, really. Has always been. even with the reduced hull values?
Rigs add a percentage value. The providence has 2.5 as much hull as armor and a t1 resist profile. So yeah, it's not even a contest unless you fly around with a maxed armor boost alt. |
baltec1
Bat Country Goonswarm Federation
11524
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Posted - 2014.05.17 17:39:00 -
[75] - Quote
I warned you bears this would happen if rigs became a thing on freighters. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Regan Rotineque
Arch Angels Assault Force The Kadeshi
321
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Posted - 2014.05.17 17:39:00 -
[76] - Quote
Marlona Sky wrote:Jump Freighters currently are over powered and you guys know it. This change is a slight nerf and still leaves the ship incredibly useful.
I agree that they are a bit o/p and can avoid most entanglements - however the change they are making is not the only one - its the 50% increase in fuel costs coupled with a nerf to their cargo that has me wondering. That change was to help offset the POS changes they fear on the isotope markets - but has the net effect of driving up the price of all goods in null. Yes we will be making more things there - but logistics are not done with small haulers or regular freighters roaming about - lets face it the only way to get things around null is to jump.
Its basically going to make any new/small renter corps have to spend even more than they do now.
Not everyone in null has the luxury of a fully stocked station next to their home - though the proliferation of stations these last few years is making that less and less - i still think that raising the costs of living in null will not attract more people out.
They are modifying soooo many industrial things that each have dependencies upon other parts of the game. And these changes were thankfully rolled back to a later release - they are not even on SISi yet for testing.
Im fine with raising the price of everything I sell |
Kaarous Aldurald
ROC Deep Space The ROC
6283
|
Posted - 2014.05.17 17:42:00 -
[77] - Quote
baltec1 wrote:I warned you bears this would happen if rigs became a thing on freighters.
That's the funniest part about it for me. For years now, people have asked for rigs like it was just some innocent thing, thinking it would be a net buff overall.
Reap the whirlwind, folks. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
TheButcherPete
Incompertus INC Fatal Ascension
433
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Posted - 2014.05.17 17:42:00 -
[78] - Quote
They still have the velocity bonus.... which is *mostly* useless.
oh yay my Freighter goes 100m/s. Yay. Totally could use that bonus over say, an agility or mass bonus to make FLYING a freighter less than soul crushingly boring.
I was excited for these changes, and then suddenly I was not. :( THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Doctor Who-Dat
Stuff Direct Holdings Inc
1
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Posted - 2014.05.17 17:42:00 -
[79] - Quote
Since you are basically now having the Freighter / Jump Freighter hulls built 80% complete now, maybe they should take 80% of the build cost/components. |
Kerplakershtat Rova
EVE University Ivy League
7
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Posted - 2014.05.17 17:42:00 -
[80] - Quote
Great, so if you're wanting to go for cargohold over align time and use Capital Cargohold Optimization rigs, you get to sacrifice a bunch of armor HP too. I know they have the biggest cargoholds to begin with, but considering Fozzie is shaving a bunch of HP from hull and adding it to shields and/or armor, it feels like he's trying to force everyone into a Charon or Rhea.
Marlona Sky wrote:Jump Freighters currently are over powered and you guys know it. This change is a slight nerf and still leaves the ship incredibly useful.
Yeah, and the 50% increase in fuel usage is already huge for anyone flying the damn things, the fact they're making you have to get T2 capital rigs (because making people shell out for T2 large rigs isn't enough) just to undo one of Fozzie's nerfs is a huge finger up to anyone who owns a jump freighter, let alone a regular one. |
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
97
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Posted - 2014.05.17 17:43:00 -
[81] - Quote
IMHO, make T1 rigs give the same (or very nearly the same) m3 as the JFs and Freighters were before the patch CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Joram MacRorie
Black Frog Logistics Red-Frog
0
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Posted - 2014.05.17 17:45:00 -
[82] - Quote
I had high hopes for the freighter changes, but with this being Eve I had expected to be disappointed.
I would like to point out that the changes even with rigging for EHP will not matter a whole lot since gankers will just choose their targets a bit more carefully since the new changes will mean ganking will be easier if you apply the right damage. |
Rivr Luzade
Coreli Corporation Ineluctable.
502
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Posted - 2014.05.17 17:45:00 -
[83] - Quote
Yay, we need to compensate. No improvement at all, only compensation for the loss of stats. And the compensation costs even more stats. So wonderful. |
Batolemaeus
Free-Space-Ranger Nulli Secunda
66
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Posted - 2014.05.17 17:46:00 -
[84] - Quote
Regan Rotineque wrote: Yes we will be making more things there
How exactly?
Am I supposed to extract non-local isotopes from my behind? Will non-local T2 materials into being? Found a praying circle to wish for a divine delivery of non-local rig parts? Perform a summoning of faction modules? Sacrifice a newbie in hopes for plentiful datacore harvest? Wish for decryptors? |
Desert Ice78
Gryphons of the Western Wind
389
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Posted - 2014.05.17 17:46:00 -
[85] - Quote
Why? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Pubbie Spy
GoonWaffe Goonswarm Federation
70
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Posted - 2014.05.17 17:48:00 -
[86] - Quote
Gypsio III wrote:lol
The easy, safe and rapid transport of large volumes of materials is one of the reasons why we have a single big hub. It's too easy to just move everything to Jita. Brave changes.
I like having one single market hub. Centralisation is great.
That said, the amount of tears in this thread has more than justified the nerf. |
Daichi Yamato
Xero Security and Technologies
1503
|
Posted - 2014.05.17 17:48:00 -
[87] - Quote
Proton Power wrote:Gankability; from what I can tell freighters will be just as gankable now and be valued more due to rigs.
u could use hull rigs for buffer or are armour resist rigs with logi. or low friction rigs with a webber. Its only just as gankable if ur not really trying. seems fair.
Niko Lorenzio wrote: So the question is then, did freighters require a nerf? Were they too OP in the current form?
Naw, they were just fine. They are widely used and popular ships. They were in no need of a nerf nor buff. But soooo many threads came up asking for customizability. They were told every time 'u cant straight buff freighters' and 'freighters are already perfect' so any customisation would come in the form of specialisations and trade-offs.
honestly, T1's could have been nerfed more. the only thing they lost is capacity, which can still be made to go above previous amounts. Everything else is the same or close enough to make no difference before rigs. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
310
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Posted - 2014.05.17 17:48:00 -
[88] - Quote
Ok, again, I want to state that this change is going in the wrong direction. However, if you insist on nerfing freighters, at least adjust the building cost accordingly, so that the hull+rigs cost after the change is about the same (or less) than the current cost, since the perfomance is going that way. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |
Aliath Sunstrike
Aviation Professionals for EVE
48
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Posted - 2014.05.17 17:48:00 -
[89] - Quote
The problem with rigging these is not the long term, but the short term Fozzie.
What was fine before is now going to cost me a few billion extra for T2 capital rigs. Stealth ISK Sink much?
I like the changes again, but what about a credit or free rigs or something to compensate. WTF?
Edit: Where is my down vote / take a like away button? |
Vchera
We are not bad. Just unlucky Goonswarm Federation
1
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Posted - 2014.05.17 17:48:00 -
[90] - Quote
Sincerely, to do this, pls let freighters and JF alone |
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