Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 .. 15 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Lair Osen
92
|
Posted - 2014.05.20 18:36:00 -
[301] - Quote
Kyt Thrace wrote:Ron Mexxico wrote:if i have a DST in my super SMA can i drag/drop mods from the DST fleet hangar to my super fleet hangar? The abuser & killer of dogs does have a good question, can this be answered?
Answer is No |
FT Diomedes
The Graduates RAZOR Alliance
449
|
Posted - 2014.05.20 18:39:00 -
[302] - Quote
Lair Osen wrote:CCP Fozzie wrote: The ammo only rule does not apply to fleet hangars.
Sisi says otherwise? Quote:You cannot store a ship that contains cargo other than charges inside a Ship Maintenance Bay.
Please remove cargo from the ship and try again.
Really? That's interesting... This is my signature. There are many like it, but this one is mine. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
140
|
Posted - 2014.05.20 18:48:00 -
[303] - Quote
CCP Fozzie wrote:CynoNet Two wrote:CCP Fozzie wrote:Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers. Was the idea considered? The idea was considered and rejected as it would make DSTs too difficult to catch in nullsec and (especially) wormhole space and wouldn't provide much interesting gameplay.
With how often Nullified Tech 3's and at times Ceptors get caught.... It's not as strong or hard to catch. I would be all for letting them lose a Warp strength bonus for a Nullified bonus just to see these ships getting flown. I have only seen 1 DST, everything else has always been blockade runners. Hit the align time a bit, remove the warp strength and give em the nullification. More will be used and still a chance to catch them. |
Sael Va'Tauri
State War Academy Caldari State
5
|
Posted - 2014.05.20 19:00:00 -
[304] - Quote
I'd like to further expand on my earlier suggestion to give the DSTs a little more racial flare while also mitigating the problems with having the large fleet hanger.
IMPEL (suggested changes in BOLD - all other aspects remain as suggested in OP)
Amarr Industrial Bonus per level: +7.5% Armor Repairer Effectiveness 5% armor amount
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Armor Resistances
Cargo Hold: 3500(-500)m3 Fleet Hangar: 37500m3
Comments: The intended role of the Impel would be to have the largest fleet hanger and best tank. The large fleet hanger supports this rule by allowing the Impel to fit tank mods without effecting the total cargo capacity.
BUSTARD
Caldari Industrial Bonus per level: +7.5% Shield Booster Effectiveness +5% cargo capacity
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Shield Resistances
Role Bonuses:
Cargo Hold: 7000(+2000)m3 Fleet Hangar: 30000m3
Comments: Yields the largest total combined cargohold for general goods, and since its shield tanked, can fit cargo expanders without sacrificing tank. If you want to haul things with your deep space transport while still retaining some tank, the Caldari DST will be the DST to skill for.
OCCATOR
Gallente Industrial Bonus per level: +7.5% Armor Repairer Effectiveness 5m3 drone bay and bandwidth
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Armor Resistances
Cargo Hold: 3500(-1500)m3 Fleet Hangar: 12500m3 Ore Hanger: 50000m3 Mineral Hanger: 50000m3
Comments: Builds on the T1 Gallente hulls - ability to use drones borrowed from the Nereus, Ore hanger borrowed from the Miasmos, and Mineral Hanger borrowed from the Kyros. When fully skilled, will be able to haul slightly more minerals or ore than other tech 1 hulls, and it can potentially fight off a single attacker. Of interest would be the potential to carry over half a Jump Freighters amount of ore and minerals, which I'm sure someone could find a use for.
MASTODON
Minmatar Industrial Bonus per level: +7.5% Shield Booster Effectiveness +5% Agility
Transport Ships Bonus per level: +5% Fleet Hangar capacity +4% Shield Resistances
Cargo Hold: 4500(-750)m3 Fleet Hangar: 25000m3 Ammo Bay: 50000m3
Comments: The Mastadon becomes the fastest of the DSTs to align, though at the cost of having the 3rd smallest Fleet Hanger (keeping in line with the Fenrir with speed in place of cargo). An Ammo bay is added to keep with the precedent set by the Hoarder, which could have some interesting uses in combination with the fleet hanger, though this is the feature I'm most wary of. |
FT Diomedes
The Graduates RAZOR Alliance
449
|
Posted - 2014.05.20 19:21:00 -
[305] - Quote
Captain StringfellowHawk wrote:CCP Fozzie wrote:CynoNet Two wrote:CCP Fozzie wrote:Hey everyone. Can we get some feedback on the bubble immunity thing for DSTs? Obviously it's a dumb idea for Blockade Runners, but replacing the DST warp core stability bonus with bubble immunity makes a lot of sense and isn't anywhere near as strong as it is on Interceptors / T3 cruisers. Was the idea considered? The idea was considered and rejected as it would make DSTs too difficult to catch in nullsec and (especially) wormhole space and wouldn't provide much interesting gameplay. With how often Nullified Tech 3's and at times Ceptors get caught.... It's not as strong or hard to catch. I would be all for letting them lose a Warp strength bonus for a Nullified bonus just to see these ships getting flown. I have only seen 1 DST, everything else has always been blockade runners. Hit the align time a bit, remove the warp strength and give em the nullification. More will be used and still a chance to catch them.
So, how many low slots and high slots does your hypothetical nullified DST have?
With a Blockade Runner, my Interdictor can sometimes catch one if he doesn't decloak outside the bubble or on the other side of the gate. It also helps a lot if the BR pilot fits expanded cargoholds instead of nanos or istabs. I can greatly improve my chances by bringing more fast tackle to help me get the decloak and initial lock. It's all very balanced currently with the BR vs gate camp content.
With your hypothetical DST, he jumps through the gate, aligns, MWD, cloak. I go for decloak. Even if I decloak him, I have to get ~6 points or a Heavy Interdictor on him before he is aligned. Congrats, you just made a BR that is better for 0.0 than a BR.
If you nerf the low slots, then you make all the DST's into shield tankers by default, making them even more homogenous.
In other words, please don't add more nullification to Eve. Bubbles add real risk to 0.0 travel and it should stay that way. I'll live with the interceptor shuttles because it means tackle can catch ratters and miners and I can abuse risk free 0.0 shuttles too, but moving goods should require time, skill, and expense. This is my signature. There are many like it, but this one is mine. |
Ammzi
Love Squad Pasta Syndicate
1772
|
Posted - 2014.05.20 19:34:00 -
[306] - Quote
@ CCP Fozzie
Just tested this on SISI: http://puu.sh/8UdHt/0932b1655d.jpg
1 trit inside the fleet hangar of an empty bustard. Dragged into the ship bay of an Archon. So there was actually no need to do any of these changes to the Bustard assembled size, because they can't be used as magnificent cargo carriers.
Or will this change in a future release? |
FT Diomedes
The Graduates RAZOR Alliance
450
|
Posted - 2014.05.20 19:52:00 -
[307] - Quote
Ammzi wrote:@ CCP Fozzie Just tested this on SISI: http://puu.sh/8UdHt/0932b1655d.jpg 1 trit inside the fleet hangar of an empty bustard. Dragged into the ship bay of an Archon. So there was actually no need to do any of these changes to the Bustard assembled size, because they can't be used as magnificent cargo carriers. Or will this change in a future release?
That error message looks like you tried to put it in the Fleet Hangar, not the a Ship Maintenance Bay. This is my signature. There are many like it, but this one is mine. |
Ammzi
Love Squad Pasta Syndicate
1772
|
Posted - 2014.05.20 20:16:00 -
[308] - Quote
Sigh, wrong picture. Here's the right one http://puu.sh/8UdTt/e9376a3c47.jpg |
James Amril-Kesh
4S Corporation Goonswarm Federation
10007
|
Posted - 2014.05.20 20:25:00 -
[309] - Quote
Good. That's the simple solution. I don't know why Fozzie is trying to go for the most convoluted thing possible. Some problems seem to solve themselves. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
Dave Stark
5940
|
Posted - 2014.05.20 20:25:00 -
[310] - Quote
guess that means we can change DSTs back to a sensible size so we can put them in the orca after all.
edit: it helps if i get my short hand right. |
|
Ammzi
Love Squad Pasta Syndicate
1772
|
Posted - 2014.05.20 20:27:00 -
[311] - Quote
Dave Stark wrote:guess that means we can change BRs back to a sensible size so we can put them in the orca after all.
Yeah - or Fozzie intends to change this ruling regarding the fleet hanger (highly doubt it). |
James Amril-Kesh
4S Corporation Goonswarm Federation
10007
|
Posted - 2014.05.20 20:27:00 -
[312] - Quote
I don't even know why he thinks not having that restriction in place is a good idea. It's like he actually wants people to be using DSTs to turn carriers into even better versions of poor man's JF than they already are. Would you even need the skill to fly the DST in order to use it in that manner? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
Dave Stark
5942
|
Posted - 2014.05.20 20:39:00 -
[313] - Quote
James Amril-Kesh wrote:Would you even need the skill to fly the DST in order to use it in that manner? i have an assembled and rigged bustard on this character. i just passed it to my alt who can not fly a bustard, and i was still able to fill the fleet hangar with junk.
picture for some reason. that error popped up because i tried to board it, to demonstrate that i can't actually fly the bustard. |
Alavaria Fera
GoonWaffe
6184
|
Posted - 2014.05.20 20:52:00 -
[314] - Quote
If you put the DST into the carrier's SMA, can you still access its fleet hangar? ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Dave Stark
5943
|
Posted - 2014.05.20 20:58:00 -
[315] - Quote
Alavaria Fera wrote:If you put the DST into the carrier's SMA, can you still access its fleet hangar? no, there's no option to "expand" the ship maintenance bay like there is when you put containers in a fleet hangar
as seen here also, the DST hasn't been given it's new size so we can put it in an orca, which means there are probably other changes that haven't happened and why we're seeing sisi contradict fozzie. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1698
|
Posted - 2014.05.20 20:58:00 -
[316] - Quote
I don't think my hauler alt will ever touch his Iteron V again after June 3rd. |
Myrthiis
Boon Odd Ducks Bath Toys
15
|
Posted - 2014.05.20 22:02:00 -
[317] - Quote
I found them way to slow to align even full of inertia stab and their Ehp isn't that great too begin with . |
Vincent Athena
V.I.C.E.
2766
|
Posted - 2014.05.20 23:16:00 -
[318] - Quote
CCP Fozzie wrote:.... So our plan for revamping them is to give them a strong and stable carrying capacity in the form of a large fleet hangar. Besides creating interesting options for group play, this fleet hangar does not pressure a pilot into fitting rigs or expanded cargoholds for max carrying capacity. ....
Consider the same change for the Orca. Having three holds is a pain for mining. You need to shuffle ore between the three holds while you are filling, then empty three when dumping. Its extra clicks for no apparent improvement in game play. http://vincentoneve.wordpress.com/ |
Bren Genzan
Open University of Celestial Hardship Art of War Alliance
493
|
Posted - 2014.05.21 00:09:00 -
[319] - Quote
I was wondering: Why did you decrease the DST cargo hold volume?
My thoughts are simply that the Orca already has a role as a mining booster but it still carries more cargo than a DST. The Freighter is a long train and very expensive, and in many cases, people who do not carry cargo for a living use them to move cargo well below their capacity. These freighters sit idle for long periods of time because their part time freighter pilots do not like flying freighters, so they only fly when they have to. Jump Freighters, sitting between Freighter and Orcas in capacity, are prohibitively expensive, but also have a defined role.
I believe that a new player accessible mid sized hauler in the 150k to 200K m3 range, that warps faster than a freighter, would be a powerful workhorse for younger players looking to get into the supercargo profession. It would also find use by the veteran player who wants to grab some stuff and move it NOW, and really doesn't want to train up the skills for freighters, or pay a lot of isk for a ship they will not use that much..
In the interest of disclosure, I am a pilot with a freighter and an Orca fit to haul. I use my Orca more than my freighter and T1 haulers more than my Orca. I use RF for most of my large cargo needs. For the cost of a freighter, you can pay someone else to move at least 30 million m3 of materials for you, 40-50 trips, all insured by collateral.
I use my Blockade runner all the time in null sec. I own a Transport ship that pretty much never leaves the dock.
My Bustard is named "Terrible Ship", so I look forward to any changes that increases its use, but without a much bigger capacity, I can't see choosing it over the Orca or the Freighter. Art of War Alliance -á-á Life on the Bubble
|
Doritos God Legend
That Feel When Test Friends Please Ignore
4
|
Posted - 2014.05.21 00:53:00 -
[320] - Quote
@Fozzie,
Could you please reconsider the +5% Velocity (per skill level) attribute for DST's? This attribute seems really out of place, a -2% MMJD spool time, improved align time, armour bonus, or anything else would be good. I guess with these changes, the velocity modifier would work well with the burst tank defence, as I assume you want to tank as much as possible, while travelling as fast as possible to the gate you just entered from. |
|
Anonymous Forumposter
State War Academy Caldari State
19
|
Posted - 2014.05.21 00:55:00 -
[321] - Quote
Vincent Athena wrote:CCP Fozzie wrote:.... So our plan for revamping them is to give them a strong and stable carrying capacity in the form of a large fleet hangar. Besides creating interesting options for group play, this fleet hangar does not pressure a pilot into fitting rigs or expanded cargoholds for max carrying capacity. ....
Consider the same change for the Orca. Having three holds is a pain for mining. You need to shuffle ore between the three holds while you are filling, then empty three when dumping. Its extra clicks for no apparent improvement in game play.
The Orca already has a "Strong and stable carrying capacity in the form of a large fleet hangar".
The Orca already has "interesting options for group play"
As for your complaint about the three cargo holds, I feel all are justified and appropriate. Your cargohold lets you protect your goodies when allowing fleet members to use your fleet hangar. The Ore hangar plays into it's intended role as a MINING SUPPORT SHIP without giving it overpowered hauling capacity. Raw ore is very large, should they remove the Ore hangar and increase the size of the fleet hangar, it would NOT get +50km3. It would be a much smaller increase in size due to it being general cargo. This would take AWAY form it's intedned role as a MINING SUPPORT SHIP. Thus being a BAD IDEA.
|
Freelancer117
So you want to be a Hero
209
|
Posted - 2014.05.21 02:06:00 -
[322] - Quote
does the cargobays on DST remain un-scannable, and is this also applied to the fleet hangar on the DST ? Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Sniper Smith
Center for Advanced Studies Gallente Federation
119
|
Posted - 2014.05.21 02:20:00 -
[323] - Quote
Anonymous Forumposter wrote:Vincent Athena wrote:CCP Fozzie wrote:.... So our plan for revamping them is to give them a strong and stable carrying capacity in the form of a large fleet hangar. Besides creating interesting options for group play, this fleet hangar does not pressure a pilot into fitting rigs or expanded cargoholds for max carrying capacity. ....
Consider the same change for the Orca. Having three holds is a pain for mining. You need to shuffle ore between the three holds while you are filling, then empty three when dumping. Its extra clicks for no apparent improvement in game play. The Orca already has a "Strong and stable carrying capacity in the form of a large fleet hangar". The Orca already has "interesting options for group play" As for your complaint about the three cargo holds, I feel all are justified and appropriate. Your cargohold lets you protect your goodies when allowing fleet members to use your fleet hangar. The Ore hangar plays into it's intended role as a MINING SUPPORT SHIP without giving it overpowered hauling capacity. Raw ore is very large, should they remove the Ore hangar and increase the size of the fleet hangar, it would NOT get +50km3. It would be a much smaller increase in size due to it being general cargo. This would take AWAY from it's intended role as a MINING SUPPORT SHIP. Thus being a BAD IDEA. Indeed.. almost remember as many, if not MORE Orca's are used for things OTHER than mining fleets. Be it transporting goods, as a mobile base, home sweet home for just about anyone that runs Incursions, etc.
Just be happy there aren't all the corp hanger divisions anymore. |
Rowells
Unknown Soldiers Fidelas Constans
644
|
Posted - 2014.05.21 02:22:00 -
[324] - Quote
Freelancer117 wrote:does the cargobays on DST remain un-scannable, and is this also applied to the fleet hangar on the DST ? I dont believe DSTs were ever unscannable. The blockade runners are. However this might be a nice addition depending on some things. |
Tharin Malkyre
Knights of the Ouroboros
25
|
Posted - 2014.05.21 02:33:00 -
[325] - Quote
Bren Genzan wrote:My thoughts are simply that the Orca already has a role as a mining booster but it still carries more cargo than a DST. The Freighter is a long train and very expensive, and in many cases, people who do not carry cargo for a living use them to move cargo well below their capacity. These freighters sit idle for long periods of time because their part time freighter pilots do not like flying freighters, so they only fly when they have to. Jump Freighters, sitting between Freighter and Orcas in capacity, are prohibitively expensive, but also have a defined role.
I believe that a new player accessible mid sized hauler in the 150k to 200K m3 range, that warps faster than a freighter, would be a powerful workhorse for younger players looking to get into the supercargo profession. It would also find use by the veteran player who wants to grab some stuff and move it NOW, and really doesn't want to train up the skills for freighters, or pay a lot of isk for a ship they will not use that much. Quoting for emphasis. I've never understood the enormous gap between the haulers. Let the Orca relax. A hauler in between it and the T1 industrials is needed. Something with good tank, speed, survivability, and all the things people love about this heretofore completely unfortunate ship line.
|
Catherine Laartii
State Protectorate Caldari State
184
|
Posted - 2014.05.21 03:06:00 -
[326] - Quote
Ok, some interesting concerns have been brought up that I think are reflective of a few symptomatic problems we're having here, and some answers that might help.
1. People complaining about how DST are superseding orcas for transport purposes.
OF COURSE THEY ARE. Orcas were never intended to be the go-between of the indies and freighters. It is an industrial command ship, and should stick to presiding over mining ops. While its myriad hangers and utility is nice, its intended role is NOT courier work. DSTs are being put where they should be, which is secure hauling of large amounts of goods, between industrials and freighters.
2. The ships are becoming too homogenous.
Yes they are, and while they could have a little more in the way of difference, I have agree that their particular roles don't exactly demand a wide variety out of them. Despite this, I would very much like to see the mastodon and occater get their speed bonus replaced with agility, and the bustard and impel get missile bonuses with a slot or two swapped for two highs each, and given a total of 4 launchers with bonuses (5% firing rate for impel, 10% kin damage for bustard) to give them the option to fight back a little or be used in defensive exotic pvp situations. An unbonused drone bay on the occator for 20/40 bandwidth and space would be very nice.
3. This will change wh landscape, especially C1.
I admit that this is a pretty severe issue that needs some serious consideration. Here's a pretty simple solution: increase the mass of the larger cargo haulers, both the DSTS and their t1 counterparts, to quite a bit larger than they are, and possibly the model a bit too. If they can haul battleships around in their cargohold, they should be roughly around the same size of them, and almost as heavy. This would balance some of the mass-limit issues that are being raised, and can easily integrated statistically and lore-wise since much of their statistics outline them as being quite a bit larger than their fast-transport counterparts, and lore-wise it already makes sense considering the spaciousness of their holds and how the 'stronger' t2 materials can compensate for more base interior room for these proportionately cavernous fleet hangers. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5317
|
Posted - 2014.05.21 03:11:00 -
[327] - Quote
Dave Stark wrote:guess that means we can change DSTs back to a sensible size so we can put them in the orca after all. edit: it helps if i get my short hand right.
Yup, anyone who has experience in mining will know that you can't put your Hulk back in your Orca if there's ore in the ore bay. This is especially important if you think you can switch from your Hulk to your Basilisk when gankers arrive to try and take down the Orca. In the good old days, the unpiloted Hulk would be ejected into space and you would board your Basilisk. At least losing a 150M ISK Hulk to a thief was less punishing than losing the 500M ISK Orca.
So Fozzie, can you please put the size back to the point where you can put a DST in the SMB of the Orca?
Of course if you change it up so that I can fit two full mackinaws in the SMB, I won't be too upset.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5317
|
Posted - 2014.05.21 03:14:00 -
[328] - Quote
James Amril-Kesh wrote:Good. That's the simple solution. I don't know why Fozzie is trying to go for the most convoluted thing possible. Some problems seem to solve themselves.
Some problems never existed. Day 0 advice for new players: Day 0 Advice for New Players |
Anonymous Forumposter
State War Academy Caldari State
19
|
Posted - 2014.05.21 03:15:00 -
[329] - Quote
Catherine Laartii wrote:3. This will change wh landscape, especially C1.
I admit that this is a pretty severe issue that needs some serious consideration. Here's a pretty simple solution: increase the mass of the larger cargo haulers, both the DSTS and their t1 counterparts, to quite a bit larger than they are, and possibly the model a bit too. If they can haul battleships around in their cargohold, they should be roughly around the same size of them, and about as heavy. This would balance some of the mass-limit issues that are being raised, and can easily integrated statistically and lore-wise since much of their statistics outline them as being quite a bit larger than their fast-transport counterparts, and lore-wise it already makes sense considering the spaciousness of their holds and how the 'stronger' t2 materials can compensate for more base interior room for these proportionately cavernous fleet hangers.
Let me start off this post stating that I have never lived in a wormhole, nor have I ever jumped anything larger than a frigate through one. Take into consideration my openly admitted ignorance of the gameplay into consideration while reading this post.
It has always seemed a little odd that you can't have thing inside of a ship that's inside another ship. I'm speaking completely in terms of logic and not game mechanics and balance. I understand why they do it, and I agree with the reasons. However, I do think (In my admitted ignorance) that being able to haul things inside ships inside your ship makes sense, and if a balance can be reached doing so, shaking the meta up would be a good thing.
Additionally, I think that ships in Ship Maintenance Bays should add their mass to the parent ship. I personally would appreciate the entire contents of the cargo to play a role in a ships mass, but I also appreciate the complexity of the undertaking that would be to balance every single item's mass around this mechanic and don't ever expect this to be a thing.
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5317
|
Posted - 2014.05.21 03:22:00 -
[330] - Quote
Bren Genzan wrote:My Bustard is named "Terrible Ship", so I look forward to any changes that increases its use, but without a much bigger capacity, I can't see choosing it over the Orca or the Freighter.
The DSTs have a faster align and a higher warp speed than the Orca, so for cargoes in the range of 10kGÇô60k they'll be very good tanky haulers with means of escaping aggressors. Thus we have the Hoarder, Kryos, Miasmos and Epithal as special-purpose large haulers, which you can fly while training the skills required to board a DST.
Day 0 advice for new players: Day 0 Advice for New Players |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |