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Ervyn
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Posted - 2006.06.01 15:52:00 -
[1]
So I was recently browsing through skills and came across the Armor Compensation skills. These looked great on paper, and by my calculations should allow me to drop some of my armor hardeners and free up some low power slots.
Well, today I finally got my hands on them and trained up Explosive Armor Compensation to level 1.
To my great surprise it didn't seem to do what it was supposed to do. The description states that it will give a 5% bonus to passive armor hardener's explosive resistance and a 3% bonus to an active hardener's passive bonus. What I got was something totally different.
When this skill finished I had 2 active hardeners fitted- thermal and explosive. When I looked at their specs I noticed that the explosive hardener's passive bonus had gone from 1% to 3%- that looked correct, assuming the game truncates the 3.97%, which I'm pretty sure it does for display. Then I looked at the thermal hardener- no passive bonus! I unfitted it and looked at the info and there it was- 1%. Fit it, gone.
So currently I was worse off than before I trained this skill as far as any non-explosive hardeners went.
Let's go look at a passive hardener. I had an Energized Adaptive Nano Menbrane that I fitted. If I did my math right it should boost the explosive resist on that to 19.25%. This turned out to be not even remotely correct- it went from 15% to 15.75%.
What a waste of time! Even if for some reason that hardener was counted as active it should still be higher than that- 17.55%. Am I just missing something here?
Unfortunatly I didn't have an explosive-only armor hardener to try it on, so if this is an issue with the multi-resist plating that could be a reason, but I don't see how it should affect it. That still doesn't explain the loss of the passive bonus on all non-explosive hardeners.
Can anyone shed any light on this?
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Thoris Levithar
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Posted - 2006.06.01 16:22:00 -
[2]
Originally by: Ervyn So I was recently browsing through skills and came across the Armor Compensation skills. These looked great on paper, and by my calculations should allow me to drop some of my armor hardeners and free up some low power slots.
Well, today I finally got my hands on them and trained up Explosive Armor Compensation to level 1.
To my great surprise it didn't seem to do what it was supposed to do. The description states that it will give a 5% bonus to passive armor hardener's explosive resistance and a 3% bonus to an active hardener's passive bonus. What I got was something totally different.
When this skill finished I had 2 active hardeners fitted- thermal and explosive. When I looked at their specs I noticed that the explosive hardener's passive bonus had gone from 1% to 3%- that looked correct, assuming the game truncates the 3.97%, which I'm pretty sure it does for display. Then I looked at the thermal hardener- no passive bonus! I unfitted it and looked at the info and there it was- 1%. Fit it, gone.
This sounds like a bug indeed.
Quote: Let's go look at a passive hardener. I had an Energized Adaptive Nano Menbrane that I fitted. If I did my math right it should boost the explosive resist on that to 19.25%. This turned out to be not even remotely correct- it went from 15% to 15.75%.
15% resistance bonus, increase that by the 5% from lvl 1 explosive armor compensation...gives 15.75% total resistance on my calculator, or did I miss something?
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Tiuwaz
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Posted - 2006.06.01 16:23:00 -
[3]
Edited by: Tiuwaz on 01/06/2006 16:23:46 oh my
1) if you train Explosive Armour Compensation then its pretty logical that it wont give the bonus to a thermal hardener, or? You have to train the Thermal armour compensation skill for that
2) you calculated it completely wrong, it gives 5% bonus to the passive hardener, meaning the hardener will be 5% better
maths:
15% * 1,05 (at lvl1) = 15,75 15% * 1,25 (at lvl 5) = 18,75
all working perfectly
edited for typos
Originally by: Oveur This is not the conspiracy you are looking for.
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Ervyn
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Posted - 2006.06.01 16:28:00 -
[4]
Ahhh, ok. I was calculating it as if it gave a 5% bonus to the ship, not 5% more resist to the hardener. Man, that's not enough of a resist to really bother with. Oh well, back to the drawing board. Thanks for the input, and hopefully someone will notice the active resist bug.
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Tiuwaz
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Posted - 2006.06.01 16:44:00 -
[5]
they work differently thats just how it is
for active hardener you gain practically a passive hardener with the amount depending on your skill level aslong the hardener isnt activate (max 15%), this is a nice bonus but not really good, not worth training for
for passive harderes it increass the effectiveness by max 25%, now this may not sound good on a 15% nano, but those skills are really good and way worth it triple stacked adaptives II with all skills at 4, perform equal to 3 hardeners without using cap using single resist t2 plating you can go from 73,5 to 46,875, with faction you can go to 50% and up without using cap, especially on frigs this is awesome
Originally by: Oveur This is not the conspiracy you are looking for.
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Nials Corva
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Posted - 2006.06.01 17:04:00 -
[6]
Originally by: Ervyn Edited by: Ervyn on 01/06/2006 16:36:37 Ahhh, ok. I was calculating it as if it gave a 5% bonus to the ship, not 5% more resist to the hardener. Man, that's not enough of a resist to really bother with. Oh well, back to the drawing board. Thanks for the input, and hopefully someone will notice the active resist bug.
Actually it's the same thing. A 15% hardener cuts 15% of the unresisted damage. So if you have base 50% resist, you'll have 57.5%. Since multiplication is communitive, X*(0.15*(0.05*level)) is the same as X*(0.05*level)*0.15
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Liu Kaskakka
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Posted - 2006.06.01 17:56:00 -
[7]
z0mg, I got all the comp skills at lvl 5 and noone told me they're broken! 
King Liu is RIGHT!!
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Tiuwaz
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Posted - 2006.06.01 18:03:00 -
[8]
Originally by: Liu Kaskakka z0mg, I got all the comp skills at lvl 5 and noone told me they're broken! 
you did it just for the sp anyways ;p
Originally by: Oveur This is not the conspiracy you are looking for.
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Hardin
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Posted - 2006.06.02 15:46:00 -
[9]
Siobhan has 'em all at 5 too and they work wonderfully  ------------------------------ Hardin's Blog

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