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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Deacon Ix
Volition Cult The Volition Cult
15
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Posted - 2014.05.21 16:05:00 -
[31] - Quote
SurrenderMonkey wrote:Ammzi wrote:SurrenderMonkey wrote:Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)? Anywhere between 20-35 %? The t2 hyperspatial rigs are 25 % bonus for reference. Yeah, some 20-35% low slot modules on ships that can already fit the rigs would be patently idiotic - even with stacking penalties. The genesis of this change is pretty obvious. Freighters were going to get rigs, but now they're not. Most of the rigs you would want to put on a freighter already have a low-slot analog, but warp speed didn't. However, due to the scaling of warp speed, simply throwing another percentage boost in would mean balance havoc for ships already at the top end of the scale.
This ^^
I have wanted these for my freighter for ages
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Arthur Aihaken
Erebus Solia
3613
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Posted - 2014.05.21 16:07:00 -
[32] - Quote
Arla Sarain wrote:Looks like these will be useful for only a few ships. Yeah, the ones that need it (battlecruisers and anything larger). I am currently away, traveling through time and will be returning last week. |
Silvetica Dian
Manson Family Advent of Fate
1045
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Posted - 2014.05.21 16:08:00 -
[33] - Quote
Alex Tutuola wrote:My initial thought is that they don't do enough to be worth using. It would, for example, be worth doing it at 1 AU per unit on say a cruiser; then you're sacking three low slots for double warp speed... but three warp slots for a < 33% increase doesn't sound worth it to me.
Alternatively, perhaps they could be balanced with the inability to more than double a ship's speed in warp. That is, there is no cap to the number, but you reap no benefit from putting more than three on a cruiser anyway.
They are for freighters not cruisers. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |
Arthur Aihaken
Erebus Solia
3613
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Posted - 2014.05.21 16:13:00 -
[34] - Quote
Silvetica Dian wrote:They are for freighters not cruisers. And battleships. I am currently away, traveling through time and will be returning last week. |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
222
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Posted - 2014.05.21 16:18:00 -
[35] - Quote
These are much needed on battleships. However, I'm not sure even the meta level 3 version is worth the low slot. If there were tech 2 versions which offered a bigger boost then it might be worth it, but currently, it's underwhelming though a nice addition.
Oh, hey, thanks for giving low sec so much love!! |
baltec1
Bat Country Goonswarm Federation
11693
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Posted - 2014.05.21 16:18:00 -
[36] - Quote
Me and my Megathrons thank you! Join Bat Country today and defend the Glorious Socialist Dictatorship |
Arthur Aihaken
Erebus Solia
3613
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Posted - 2014.05.21 16:20:00 -
[37] - Quote
baltec1 wrote:Me and my Megathrons thank you! No doubt... Do we even want to know what your adjusted warp speed will be now? I am currently away, traveling through time and will be returning last week. |
baltec1
Bat Country Goonswarm Federation
11693
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Posted - 2014.05.21 16:23:00 -
[38] - Quote
Arthur Aihaken wrote:baltec1 wrote:Me and my Megathrons thank you! No doubt... Do we even want to know what your adjusted warp speed will be now?
6.01 without these. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Gregor Parud
519
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Posted - 2014.05.21 16:23:00 -
[39] - Quote
CCP Fozzie wrote:Hello everyone. In Kronos we will be adding a new set of low slot modules that increase warp speed by a flat amount. The blueprints to manufacture these modules will be found exclusively through low-sec exploration. As part of the the same experimental technological lineage as the Ascendancy Implants, they will be the second set of items to use the enigmatic Shattered Villard Wheels in their construction. There will be three versions, with blueprints of increasing rarity.
- The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
- The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
- The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
These modules are restricted to a maximum of 3 per ship, and require 1 PWG and 0 CPU. They require the skill Warp Drive Operation trained to at least level one. They are not stacking penalized with each other or with any other warp speed modifiers. Let us know what you think!
thanks for making them flat bonuses rather than percentage ones, that takes away any and all concerns I may have had for them.
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Owen Levanth
Federated Deep Space Explorations
154
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Posted - 2014.05.21 16:33:00 -
[40] - Quote
Finally! Moving a battleship or battlecruiser around was always a headache for me, since without rigs (needed for other stuff), I could only do something about align time and subwarp-speed. A warpspeed of below 3 is pure torture for me, but I like those old fatasses.
Now I can stick three of them into my Raven and warp with almost cruiser-speed. Perfect! |
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Arthur Aihaken
Erebus Solia
3614
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Posted - 2014.05.21 16:35:00 -
[41] - Quote
Owen Levanth wrote:Now I can stick three of them into my Raven and warp with almost cruiser-speed. Perfect! And don't forget: as modules, they can be reconfigured for travel-only fits. I am currently away, traveling through time and will be returning last week. |
iskflakes
915
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Posted - 2014.05.21 16:36:00 -
[42] - Quote
CCP Fozzie wrote:Gustav Mannfred wrote:Why limited to 3 per ship, when they dont give realy much warp speed increase? Because of Avatar.
First you nerf the covert ops Avatar. Now the warp speed Avatar. When will it end?! - |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6247
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Posted - 2014.05.21 16:43:00 -
[43] - Quote
I definitely second making these a percentage increase. Without that, these will be a buy only for freighters, while ideally this could increase the range of choices presented to the entire EVE population, something that will significantly spur interest in lowsec exploration and provide new and interesting fitting options for ships such as, say, lowsec HICs, interceptors (decreasing time-to-tackle, but also decreasing combat effectiveness?), etc.
Also, when you say lowsec exploration -- will these be in data sites? Relic sites? Or in lowsec ghost sites? Priano Trans-Stellar: elegant solutions for the State's needs. |
Sniper Smith
Center for Advanced Studies Gallente Federation
123
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Posted - 2014.05.21 16:47:00 -
[44] - Quote
I like em.. But CCP Fozzie, with the limit of 3, I'd much rather have them stack and give a percent bonus.. I mean the ships that need them don't move fast to begin with, so that wouldn't be a huge issue.. and the ones that don't, this can open up some more options in the game..
Worth thinking about. |
baltec1
Bat Country Goonswarm Federation
11693
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Posted - 2014.05.21 16:49:00 -
[45] - Quote
Makoto Priano wrote:I definitely second making these a percentage increase. Without that, these will be a buy only for freighters, while ideally this could increase the range of choices presented to the entire EVE population, something that will significantly spur interest in lowsec exploration and provide new and interesting fitting options for ships such as, say, lowsec HICs, interceptors (decreasing time-to-tackle, but also decreasing combat effectiveness?), etc.
Also, when you say lowsec exploration -- will these be in data sites? Relic sites? Or in lowsec ghost sites?
I can use these to bump my battleship up to battlecruise speeds to cruise speeds. Also a % effect would be horrible as it would hepthe faster ships much more than the slower ones. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Tasha Saisima
State War Academy Caldari State
86
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Posted - 2014.05.21 16:52:00 -
[46] - Quote
Why low slots? The ships that would use these the most are armor ships. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10018
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Posted - 2014.05.21 17:00:00 -
[47] - Quote
Ammzi wrote:SurrenderMonkey wrote:Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)? Anywhere between 20-35 %? The t2 hyperspatial rigs are 25 % bonus for reference. ...You're joking, right? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Owen Levanth
Federated Deep Space Explorations
154
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Posted - 2014.05.21 17:04:00 -
[48] - Quote
Arthur Aihaken wrote:Owen Levanth wrote:Now I can stick three of them into my Raven and warp with almost cruiser-speed. Perfect! And don't forget: as modules, they can be reconfigured for travel-only fits.
Yeah, that's what I meant. In combat, there is no free lowslot on my Raven, anyway.
But until now, I could do nothing even in travelfits: The large launcher rigs I have are a bit too expensive to replace them with hyperspatial rigs just to travel around. Modules, on the other hand, are great.
Also I think it will make it easier for roaming gangs to take larger ships with them. I could see some BCs and BSs making a comeback in small-scale PVP. Would be a nasty surprise if you fit a few BCs as frigate-killers and take them with your frigate-gang. (3 modules, 3 rigs or 2 T2 rigs, should make a BC warp at 5,8 AU or something)
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Bienator II
madmen of the skies
2653
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Posted - 2014.05.21 17:13:00 -
[49] - Quote
sounds interesting.
I was just wondering why the decision was made to break consistency by using a flat bonus + max item limit instead of the stacking penalized bonus we know from all other item types. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Arthur Aihaken
Erebus Solia
3616
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Posted - 2014.05.21 17:15:00 -
[50] - Quote
Bienator II wrote:I was just wondering why the decision was made to break consistency by using a flat bonus + max item limit instead of the stacking penalized bonus we know from all other item types. I suspect the changes to freighters influenced this. I am currently away, traveling through time and will be returning last week. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
123
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Posted - 2014.05.21 17:18:00 -
[51] - Quote
Arthur Aihaken wrote:Bienator II wrote:I was just wondering why the decision was made to break consistency by using a flat bonus + max item limit instead of the stacking penalized bonus we know from all other item types. I suspect the changes to freighters influenced this. But freighters have a lot warpspeed to begin with.. if you use reasonable % bonus, it comes out the same.. while leaving more options for faster ships :) |
Delhaven
Vicis Inter Astrum I'd Rather Be Roaming
45
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Posted - 2014.05.21 17:25:00 -
[52] - Quote
CCP Fozzie wrote:The blueprints to manufacture these modules will be found exclusively through low-sec exploration. Can we get an idea of commonly these will be appearing? Are we talking three per month in all of low, or one in every site? |
Ammzi
Love Squad Pasta Syndicate
1778
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Posted - 2014.05.21 17:26:00 -
[53] - Quote
James Amril-Kesh wrote:Ammzi wrote:SurrenderMonkey wrote:Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)? Anywhere between 20-35 %? The t2 hyperspatial rigs are 25 % bonus for reference. ...You're joking, right?
Why? A stiletto fitting one of these would reach 10.4 Au/s with 30 % bonus from 8 Au/s. A battlecruiser from 2.5 au/s to 3.25 au/s.
Of course they should be stacking penalized if switched to percentage based bonus - and with freighters this would equate to 0.411 Au/s addition with a 30 % bonus. Very comparable to flatrate values with regards to the freighter, while being a bit more useful for smaller ships. |
baltec1
Bat Country Goonswarm Federation
11694
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Posted - 2014.05.21 17:44:00 -
[54] - Quote
Ammzi wrote:James Amril-Kesh wrote:Ammzi wrote:SurrenderMonkey wrote:Ammzi wrote:Why not a percentage so they are useful for other ships than freighters? E.g. interceptors, dictors, battleships. Basically all subcaps. ...because Math? What percentage would represent a good boost for a freighter without being ridiculous on an interceptor (with a baseline warp speed about an order of magnitude higher)? Anywhere between 20-35 %? The t2 hyperspatial rigs are 25 % bonus for reference. ...You're joking, right? Why? A stiletto fitting one of these would reach 10.4 Au/s with 30 % bonus from 8 Au/s. A battlecruiser from 2.5 au/s to 3.25 au/s. Of course they should be stacking penalized if switched to percentage based bonus - and with freighters this would equate to 0.411 Au/s addition with a 30 % bonus. Very comparable to flatrate values with regards to the freighter, while being a bit more useful for smaller ships.
No. A % bonus will greatly benefit the already fast ships a lot more than the slower ships. It wouldnt be balanced when combined with the other warp speed tools. CCP is spot on with what they are doing with these mods. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
981
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Posted - 2014.05.21 17:55:00 -
[55] - Quote
almost double freighter warp speed? \o/ |
Captain Finklestein
School of Applied Knowledge Caldari State
2
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Posted - 2014.05.21 17:56:00 -
[56] - Quote
Alexis Nightwish wrote:How will these stack with warp speed rigs?
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baltec1
Bat Country Goonswarm Federation
11695
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Posted - 2014.05.21 18:02:00 -
[57] - Quote
Captain Finklestein wrote:Alexis Nightwish wrote:How will these stack with warp speed rigs?
They dont, what you see is what you get. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Alexis Nightwish
State War Academy Caldari State
9
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Posted - 2014.05.21 18:11:00 -
[58] - Quote
baltec1 wrote:Captain Finklestein wrote:Alexis Nightwish wrote:How will these stack with warp speed rigs? They dont, what you see is what you get. Uhhh I'm pretty sure they will stack. I just want to know the maths of it.
Specifically I want an example using a blockade runner since it has a warp speed bonus. |
MaraudR73
V0LTA Triumvirate.
1
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Posted - 2014.05.21 18:11:00 -
[59] - Quote
I like the idea of making them % based so other ships then Freighers can use them too. For example make them 25% with stacking penalty Looking at the math it wouldnt make much of a difference for already fast ships compared with rigs.
+1 for the idea of % based mods
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Ammzi
Love Squad Pasta Syndicate
1778
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Posted - 2014.05.21 18:25:00 -
[60] - Quote
Alexis Nightwish wrote:baltec1 wrote:Captain Finklestein wrote:Alexis Nightwish wrote:How will these stack with warp speed rigs? They dont, what you see is what you get. Uhhh I'm pretty sure they will stack. I just want to know the maths of it. Specifically I want an example using a blockade runner since it has a warp speed bonus. Oh! And with warp speed implants.
CCP Fozzie wrote: They are not stacking penalized with each other or with any other warp speed modifiers.
Let us know what you think!
How sure are you? We could do some betting and use Chribba as 3rd party. |
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