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Rende Crow
Estel Arador Corp Services
0
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Posted - 2014.05.21 15:29:00 -
[1] - Quote
I now have 3 jump clones and have found that once I have them set up they are actually pretty simple to use! However before I made my first one I found them to be rather confusing as most online guides about jump clones seemed to explain there use in a way that confused me even more.
Has anyone else encountered this problem, or is it just me? |
Petrus Blackshell
Derelict Rifter Enterprise
3163
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Posted - 2014.05.21 15:31:00 -
[2] - Quote
Have you tried taking a look at my guide? I try to explain stuff in a different way from other people, and sometimes it even works. Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Rende Crow
Estel Arador Corp Services
0
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Posted - 2014.05.21 17:52:00 -
[3] - Quote
Yeah, I saw your guide! It was actually one of the good ones!
The biggest issue I had as a new player with jump clones is that I didn't understand what happened to the clone when I died. Obviously I wake up in a new medical clone body, but I didn't know if the old jump clone was alive at some station. Most of the guides didn't tell me one way or another.
In the end I killed my clone and found out that its gone, but I wake up in a new medical clone, so I still have the same amount of jump clones. I know it looks pretty obvious now, but as a new player it was one of the most confusing things I've dealt with in the game! |
Petrus Blackshell
Derelict Rifter Enterprise
3168
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Posted - 2014.05.21 18:40:00 -
[4] - Quote
Rende Crow wrote:Yeah, I saw your guide! It was actually one of the good ones! The biggest issue I had as a new player with jump clones is that I didn't understand what happened to the clone when I died. Obviously I wake up in a new medical clone body, but I didn't know if the old jump clone was alive at some station. Most of the guides didn't tell me one way or another. In the end I killed my clone and found out that its gone, but I wake up in a new medical clone, so I still have the same amount of jump clones. I know it looks pretty obvious now, but as a new player it was one of the most confusing things I've dealt with in the game! I know, it was confusing as hell at first for me, too. Ultimately it made sense using the other sci-fi and the concept of "respawning". I've been trying to help people "get it" ever since I got it. Pass the knowledge on! Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Rende Crow
Estel Arador Corp Services
0
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Posted - 2014.05.21 19:08:00 -
[5] - Quote
Its pretty simple now that I get it, but I still believe it is more complicated than it needs to be. There is a reason why a lot of newer players have trouble getting into EVE, and the complicated jump clone system is one of them....
Instead of jump clones they should have simply made it where you have an item that gives you a one time "super warp / jump" every 24 hours for you and your ship. |
Kronenbourg Strasbourg
Royal Amarr Institute Amarr Empire
21
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Posted - 2014.05.22 04:04:00 -
[6] - Quote
Petrus Blackshell wrote:Have you tried taking a look at my guide? I try to explain stuff in a different way from other people, and sometimes it even works.
Thanks for the guide - I found it really useful. I was also a little bemused by everything surrounding being podded / medical clones / jump clones etc. so it's nice to have it laid out in terms us noobs can understand ;)
One point I wanted to clarify: if you have multiple jump clones - let's say your first clone + 2 others, can all 3 clones be training different skills at the same time, that are all then shared between the clones? i.e. if I train a new skill in clone 1, it is 'available' for clone 2 and 3, once I jump into them? And if that is the case, does each clone continue training skills even when inactive?
Thanks in advance! |
Petrus Blackshell
Derelict Rifter Enterprise
3171
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Posted - 2014.05.22 06:08:00 -
[7] - Quote
Kronenbourg Strasbourg wrote:Petrus Blackshell wrote:Have you tried taking a look at my guide? I try to explain stuff in a different way from other people, and sometimes it even works. Thanks for the guide - I found it really useful. I was also a little bemused by everything surrounding being podded / medical clones / jump clones etc. so it's nice to have it laid out in terms us noobs can understand ;) One point I wanted to clarify: if you have multiple jump clones - let's say your first clone + 2 others, can all 3 clones be training different skills at the same time, that are all then shared between the clones? i.e. if I train a new skill in clone 1, it is 'available' for clone 2 and 3, once I jump into them? And if that is the case, does each clone continue training skills even when inactive? Thanks in advance! Skill training is completely independent of clones. You only ever train one skill per character at a time. The only way in which clones can affect skill training is via the implants of the active clone. For example, when I swapped from a clone with implants to a clone without them, my time to train Gallente Battleship V jumped from 30 days to 35 days. The skill queue itself did not change, though. It's the same skill queue globally across the character. Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Netan MalDoran
Yumping Amok Apocalypse Now.
10
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Posted - 2014.05.22 06:34:00 -
[8] - Quote
Same goes for SP, what ever Jump Clone (JC) that you are in is your main, if you get podded, your new clone is a JC replacement, IF YOU DON'T UPGRADE THIS CLONE AND GET PODDED YOU LOSE SKILL POINTS!!! I found this out the (semi) hard way. Poor hacking V :( "Your security status has been lowered." - Hell yeah it was! |
Bethan Le Troix
Krusual Investigation Agency
118
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Posted - 2014.05.22 08:35:00 -
[9] - Quote
Use the Estel Arador Corp Services corp free 'jump clone' service to get free jump clones bar the 100,000 ISK NPC station charge and relevant skill level required. |
handige harrie
Hedion University Amarr Empire
252
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Posted - 2014.05.22 10:33:00 -
[10] - Quote
I think JC's are more some kind of PEBKAC in most cases. It's just multiple bodies your brain can be copied to.
I don't get why people start thinking the the wildest things when mentioning or thinking about JC's. Multiple Skills training? Not needing a Medical Clone? Stuff like that is not mentioned anywhere. The skill reads:
Quote:Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Where on here is it mentioned you can do all those crazy things? Baddest poster ever |
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Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
410
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Posted - 2014.05.22 11:43:00 -
[11] - Quote
Its a problem I've noticed, I had to talk two friends through it in detail before the penny dropped for either.
handige harrie wrote:I don't get why people start thinking the the wildest things when mentioning or thinking about JC's. Multiple Skills training? Not needing a Medical Clone? Stuff like that is not mentioned anywhere. The skill reads: Quote:Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level. Where on here is it mentioned you can do all those crazy things?
I guess its just a terminology problem. Given how the game operates in other areas, I can definitely understand from the phrases that a new player might assume a "medical clone" and a "jump clone" are two seperate items, and therefore governed by different rules, rather than realising than them being terms to refer to different states of your clone. The hardest part I've found to get new guys to understand is that the clone you start in is effectively a jump clone (and therefore, so too is your medical clone once it activates to replace your dead clone), it just can't function as such unless you have another one to hop in to. |
Rende Crow
Dirt Diggers Inc
0
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Posted - 2014.05.22 14:11:00 -
[12] - Quote
Aralyn Cormallen wrote:Its a problem I've noticed, I had to talk two friends through it in detail before the penny dropped for either. handige harrie wrote:I don't get why people start thinking the the wildest things when mentioning or thinking about JC's. Multiple Skills training? Not needing a Medical Clone? Stuff like that is not mentioned anywhere. The skill reads: Quote:Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level. Where on here is it mentioned you can do all those crazy things? I guess its just a terminology problem. Given how the game operates in other areas, I can definitely understand from the phrases that a new player might assume a "medical clone" and a "jump clone" are two seperate items, and therefore governed by different rules, rather than realising than them being terms to refer to different states of your clone. The hardest part I've found to get new guys to understand is that the clone you start in is effectively a jump clone (and therefore, so too is your medical clone once it activates to replace your dead clone), it just can't function as such unless you have another one to hop in to. |
It really is a terminology problem. Sure the game does not say anything about "crazy" uses for jump clones, but the game sure as hell does not elaborate on their uses either. The game is pretty vague on there use, and there use is fundamentally different than other instant travel things in other MMO's. It really is easy for a new player to get confused on jump clone use.
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Tau Cabalander
Retirement Retreat Working Stiffs
3651
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Posted - 2014.05.22 18:00:00 -
[13] - Quote
EVE Online - The clone system aka Clones 101 |
handige harrie
Hedion University Amarr Empire
254
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Posted - 2014.05.22 18:34:00 -
[14] - Quote
Aralyn Cormallen wrote:
I guess its just a terminology problem. Given how the game operates in other areas, I can definitely understand from the phrases that a new player might assume a "medical clone" and a "jump clone" are two seperate items, and therefore governed by different rules, rather than realising than them being terms to refer to different states of your clone. The hardest part I've found to get new guys to understand is that the clone you start in is effectively a jump clone (and therefore, so too is your medical clone once it activates to replace your dead clone), it just can't function as such unless you have another one to hop in to.
Medical clones and Jump Clones are two seperate items. Jump Clones are empty bodies ready to receive a properly made transfer of a brainscan, leaving the 'other' body intact. While your medical clone includes an empty brain in which you can copy a set amount of skillpoints safely, destroying the previous brain in the process. Your active clone (the 'thing' you sit in your pod with) is another clone entirely.
This is why you can have your medical clone stored in the same station as a JC and dock your active clone in there too, but not have two JC's in the same stations and you can move medical clones around from station to station, but you have to 'fly' around to move Jump Clones. It is also the reason you destroy one JC when you JC to another body from a station which already has a JC stored, there are now 2 not active clones and for some weird reason that isn't allowed by CCP :(.
I think the misconception comes from the fact that Jump Clones are in fact Clones of your body, while the Medical Clone is no clone at all, it is more of a Back-up body for when the active clone gets harmed in operation.
New players learn about Medical Clones at first, so they assume the Medical Clone is your most important clone, while Jump Clones are not really defined in any way shape or form in the tutorials and get mentioned by other players as stored bodies in different places (which is correct), but the same can be said for Medical clones.
A more clearer explanation might be handy indeed if newer players can't make see the nuances and that's a might nice link Tau. :) Baddest poster ever |
Kronenbourg Strasbourg
Royal Amarr Institute Amarr Empire
21
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Posted - 2014.05.22 20:57:00 -
[15] - Quote
Petrus Blackshell wrote:Kronenbourg Strasbourg wrote:Petrus Blackshell wrote:Have you tried taking a look at my guide? I try to explain stuff in a different way from other people, and sometimes it even works. Thanks for the guide - I found it really useful. I was also a little bemused by everything surrounding being podded / medical clones / jump clones etc. so it's nice to have it laid out in terms us noobs can understand ;) One point I wanted to clarify: if you have multiple jump clones - let's say your first clone + 2 others, can all 3 clones be training different skills at the same time, that are all then shared between the clones? i.e. if I train a new skill in clone 1, it is 'available' for clone 2 and 3, once I jump into them? And if that is the case, does each clone continue training skills even when inactive? Thanks in advance! Skill training is completely independent of clones. You only ever train one skill per character at a time. The only way in which clones can affect skill training is via the implants of the active clone. For example, when I swapped from a clone with implants to a clone without them, my time to train Gallente Battleship V jumped from 30 days to 35 days. The skill queue itself did not change, though. It's the same skill queue globally across the character.
Got it. Thanks for explaining.
So one advantage would be to have different clones that are specialised for training certain skills and to then jump around between them as you finish training one skill and begin another?
This is definitely making more sense now (I hope!)! :) |
Petrus Blackshell
Derelict Rifter Enterprise
3171
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Posted - 2014.05.22 21:10:00 -
[16] - Quote
Kronenbourg Strasbourg wrote:Got it. Thanks for explaining.
So one advantage would be to have different clones that are specialised for training certain skills and to then jump around between them as you finish training one skill and begin another?
This is definitely making more sense now (I hope!)! :) Yep! Or, as demonstrated in my guide, having a training-specialized clone and clones specialized on other stuff, and empty clones that are meant for getting podded or death-traveling. Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Kronenbourg Strasbourg
Royal Amarr Institute Amarr Empire
21
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Posted - 2014.05.23 00:04:00 -
[17] - Quote
Petrus Blackshell wrote:Kronenbourg Strasbourg wrote:Got it. Thanks for explaining.
So one advantage would be to have different clones that are specialised for training certain skills and to then jump around between them as you finish training one skill and begin another?
This is definitely making more sense now (I hope!)! :) Yep! Or, as demonstrated in my guide, having a training-specialized clone and clones specialized on other stuff, and empty clones that are meant for getting podded or death-traveling.
Nice... That def makes sense. Will be trying it out over the weekend :)
Thanks again! |
Major Trant
CTRL-Q Iron Oxide.
729
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Posted - 2014.05.23 12:12:00 -
[18] - Quote
Here is an explanation I wrote on the subject a few years ago, still relevant.
https://forums.eveonline.com/default.aspx?g=posts&t=15308
The only change is that it is now safe to jump to a clone installed in the same station where you are jumping from, effectively swapping clones without moving anywhere. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
Kronenbourg Strasbourg
Royal Amarr Institute Amarr Empire
23
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Posted - 2014.05.30 14:39:00 -
[19] - Quote
OK, one more (hopefully the last!) question from me... I trained the required skill and attempted to install a jump clone, but was told that I did not have the required standing. Just checked on the forums and saw that you need 8.0+ at any station... Due to the fact that I'm a pretty new player, the max I have at any one station (as far as I am aware) is around 4.0.
Is there any way around having to run waaaayyyy more missions to boost your standing? Are there any stations where you will automatically have >8.0 standing?
I don't want to sound like I am trying to 'cheat' the system, and if I have to take the long road, then so be it, but I have a decent set of implants in my current clone and therefore didn't want to go and start fooling around in low-sec without a basic jump clone, if I can help it :)
Cheers! |
aya nasta
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
4
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Posted - 2014.05.30 16:33:00 -
[20] - Quote
As mentioned above, you can join the Estel Arador Corp, instantly get their standings benefit and install multiple jump clones (requires Infomorph Psychology), then drop from the corp and do whatever it was you were doing before joining.
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