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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Seith Kali
GoonWaffe Goonswarm Federation
83
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Posted - 2014.05.21 17:17:00 -
[31] - Quote
TheMercenaryKing wrote:Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds.
And it sounds terrible! Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |
Jedediah Arndtz
Warner Bros.
30
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Posted - 2014.05.21 17:18:00 -
[32] - Quote
Nice! Now if we could only get a shield version of slaves... Wonder how this'll affect the price of the implants. |
Harvey James
The Sengoku Legacy
816
|
Posted - 2014.05.21 17:19:00 -
[33] - Quote
Seith Kali wrote:TheMercenaryKing wrote:Can you make it easier to get the harvesting implants, its too cost ineffective at the moment. To be honest, mining range is not as great as it sounds. And it sounds terrible!
maybe a combination of range and yield would make more sense, perhaps cap and cycle time too Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
703
|
Posted - 2014.05.21 17:26:00 -
[34] - Quote
It'd be really nice if somewhere in-game, it actually told you the bonus from your pirate implants, or sets in general. It's dumb having to keep a note telling you what they all do, or plugging them into EFT. same with gang bonuses and enemy ewar and stuff I guess. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
368
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Posted - 2014.05.21 17:28:00 -
[35] - Quote
cool changes
for the FW sensor strength implants the new mid grades are they going to be following the low grades straight up stat bonus or the high grades percentage bonus or a mix of both?
also can the edge implants get some extra effects? i havent seen very many people get these. perhaps they also enhance pills instead of just decreasing side effects? give them an edge for living on the edge |
Captain Finklestein
School of Applied Knowledge Caldari State
0
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Posted - 2014.05.21 17:31:00 -
[36] - Quote
Mining range implants need the +4 attributes too.
As a player who is just a year old, I can only justify using pirate implants temporarily (ex. jump clone for the monthly hauling). The benefits I would receive from using these implants regularly -such as the mining range implants- is far outweighed by the abilities I would be losing through the loss of potential skill points.
Until the +4 is applied to such implants as well, you will find very few players under 2-3 years old who will use them regularly. I suggest looking through the list of implants and determining which ones are only useful when used regularly. Those implants need the +4. |
Arthur Aihaken
Erebus Solia
3616
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Posted - 2014.05.21 17:31:00 -
[37] - Quote
Captain Finklestein wrote:Mid-grade implants need the +4 attributes too. Yeah, no... I am currently away, traveling through time and will be returning last week. |
Harvey James
The Sengoku Legacy
817
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Posted - 2014.05.21 17:33:00 -
[38] - Quote
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....
its a little too pay to win for my liking...
thinking about this.. have you thought about making these implants a little more mainline? they are only really available too the rich players .... how about making the LG and MG affordable .. say 50 - 200mil a set .. they prob need a bit of a nerf though .. 15% max improvement i would say.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Mizhir
Euphoria Released Triumvirate.
61855
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Posted - 2014.05.21 17:35:00 -
[39] - Quote
Ohh, interesting. Great idea. One Man Crew - Collective solo pvp |
Captain Finklestein
School of Applied Knowledge Caldari State
1
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Posted - 2014.05.21 17:37:00 -
[40] - Quote
Modified my post a bit.
The issue is that some of these pirate implants are only useful if used regularly. If the other pirate implants -such as Snake- are given +4 it would be fair and balanced to give the same bonus to the other ones that don't have a high-grade version.
Let's remember the high-grade version has more to do with effectiveness of the bonus'. The ability points does not have to be linearly tied to this. |
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SurrenderMonkey
Space Llama Industries
607
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Posted - 2014.05.21 17:44:00 -
[41] - Quote
CCP Fozzie wrote:
These implants will initially be available exclusively through lowsec exploration.
Any chance you could make BPCs available exclusively through lowsec exploration instead of the implants themselves? |
Mnemosyne Gloob
187
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Posted - 2014.05.21 17:50:00 -
[42] - Quote
CCP Fozzie wrote:These implants will initially be available exclusively through lowsec exploration. At a later point they will be added to appropriate LP stores. The existing implants (high-grade and renamed mid-grade) will continue to drop in the same places as before and be available in LP stores at the same prices as before.
Do i understand correctly that you want the *new* low-grades in lowsec? i would urge you to reconsider, because right now you can already find *current* low-grades as drops from faction rats in highsec (lowsec, too) - these will be the *new* med-grades.
So ... while lowsec *only* sounds good, people can already find the better variants in highsec ... which kinda defeats the whole risk-vs-reward structure.
Highsec-lowgrade/Lowsec-medgrade/Nullsec-highgrade would certainly be better, but you'd need to go thru all the possible sites/rats then and change it i guess....
Otherwise \o/ |
Sobaan Tali
Caldari Quick Reaction Force
293
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Posted - 2014.05.21 17:53:00 -
[43] - Quote
Fozzie, stop making people smile so damn much...my cheeks are already hurting! |
Boltorano
Devious Chemicals
95
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Posted - 2014.05.21 17:55:00 -
[44] - Quote
So the frigate-sized commander spawns that currently drop low-grades will now drop mid-grades along with the cruiser sized ones?
Weird, but okay. |
Aliventi
Southern Cross Empire Flying Dangerous
707
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Posted - 2014.05.21 17:56:00 -
[45] - Quote
CCP Fozzie wrote:Arthur Aihaken wrote:These are awesome! Two followup questions: 1. What about the rumoured 5th Genolution implant? 2. Will there be a +4 version of the Ascendancy implants? No new Genolution implants in Kronos, but probably someday. Any change the Genolutions will have an ingame supply route? They are awesome implants, but the prices are getting ridiculous.
Also, can we start buffing NPC nullsec now? Lowsec seems to be getting all the cool stuff.(Which is well deserved because of the terribleness it has been in for years.) Join [FIGL] Flying Dangerous Today! |
Arthur Aihaken
Erebus Solia
3616
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Posted - 2014.05.21 17:59:00 -
[46] - Quote
Aliventi wrote:Also, can we start buffing NPC nullsec now? Lowsec seems to be getting all the cool stuff.(Which is well deserved because of the terribleness it has been in for years.) Null-sec doesn't need a buff... It's getting a huge industry revamp shortly. I am currently away, traveling through time and will be returning last week. |
Blodhgarm Dethahal
Transcendent Sedition Protean Concept
137
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Posted - 2014.05.21 18:00:00 -
[47] - Quote
I like it.. the more choices the better.. interesting to see the price on the new Low-Grades.. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
BadAssMcKill
ElitistOps
785
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Posted - 2014.05.21 18:01:00 -
[48] - Quote
Why are so many things being added to lowsec exploration rather than normal seeding, if you want people to actually use them they need to be readily available.
I get that you want to attract people to lowsec but the droprate on these should be good enough to make it worth it . |
Aliventi
Southern Cross Empire Flying Dangerous
707
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Posted - 2014.05.21 18:01:00 -
[49] - Quote
Arthur Aihaken wrote:Aliventi wrote:Also, can we start buffing NPC nullsec now? Lowsec seems to be getting all the cool stuff.(Which is well deserved because of the terribleness it has been in for years.) Null-sec doesn't need a buff... It's getting a huge industry revamp shortly. Train reading to I. I referenced NPC nullsec. Not SOV nullsec. Once does not get upgradeable stations. One does.
Join [FIGL] Flying Dangerous Today! |
Arthur Aihaken
Erebus Solia
3616
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Posted - 2014.05.21 18:03:00 -
[50] - Quote
Aliventi wrote:Train reading to I. I referenced NPC nullsec. Not SOV nullsec. Once does not get upgradeable stations. One does.
NPC null-sec doesn't need a buff, either. I am currently away, traveling through time and will be returning last week. |
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Grarr Dexx
Snuff Box
418
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Posted - 2014.05.21 18:06:00 -
[51] - Quote
neat, no need for learning implants anymore |
Berluth Luthian
Onslaught Inc RISE of LEGION
198
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Posted - 2014.05.21 18:09:00 -
[52] - Quote
Biggest isk sink in Kronos = much higher spending on jump clones? |
Bad Bobby
Bring Me Sunshine In Tea We Trust
466
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Posted - 2014.05.21 18:15:00 -
[53] - Quote
SurrenderMonkey wrote:CCP Fozzie wrote:
These implants will initially be available exclusively through lowsec exploration.
Any chance you could make BPCs available exclusively through lowsec exploration instead of the implants themselves? It's always nice when you give us something new to build.
+1 |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
136
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Posted - 2014.05.21 18:16:00 -
[54] - Quote
Bad Bobby wrote:SurrenderMonkey wrote:CCP Fozzie wrote:
These implants will initially be available exclusively through lowsec exploration.
Any chance you could make BPCs available exclusively through lowsec exploration instead of the implants themselves? It's always nice when you give us something new to build. +1
so the implant price will be even higher? no thanks |
Chris Winter
Zephyr Corp V.A.S.T.
424
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Posted - 2014.05.21 18:16:00 -
[55] - Quote
Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? |
Grarr Dexx
Snuff Box
418
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Posted - 2014.05.21 18:17:00 -
[56] - Quote
Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps?
A Wyvern can get as much / more EHP than a slaved Aeon. |
Azami Nevinyrall
Red Federation RvB - RED Federation
1905
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Posted - 2014.05.21 18:18:00 -
[57] - Quote
So, my snake clone is getting a buff....nice! I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
368
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Posted - 2014.05.21 18:28:00 -
[58] - Quote
Grarr Dexx wrote:Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? A Wyvern can get as much / more EHP than a slaved Aeon. crystals should work |
Rivr Luzade
Coreli Corporation Ineluctable.
529
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Posted - 2014.05.21 18:32:00 -
[59] - Quote
Quite nice, that the way to go to increase Low sec activity.
Quote:Hello again everyone! This forum section doesn't have nearly enough stickies in it yet, so let's add some more!
I think we had it worse last year or in 2012 when there was only 1 non-sticky thread on the first page of the F&ID forum. |
Retar Aveymone
BUTTECORP INC Goonswarm Federation
387
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Posted - 2014.05.21 18:37:00 -
[60] - Quote
Chris Winter wrote:Any possibility of getting Crystals to work on caps, or having Slaves not work on caps, to balance out shield vs armor caps? the balance is shield passive-regens and armor does not |
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