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Anthar Thebess
470
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Posted - 2014.05.27 08:57:00 -
[31] - Quote
Arronicus wrote:I disagree with this because increasing the cost will do absolutely nothing at all to limit force projection of major alliances, big groups like goons and PL make ridiculous amounts of isk, but rather will simply tax smaller players and smaller corporations cutting into their bottom lines. You're talking about increasing the price of gas basically, to hurt the rich, and ignoring the middle class.
Not exactly. How often you move your titan on the other side of eve? How often you drop it to shoot small tower? How often you do this with 70 friends in titans and mother ships?
This will only impact, players that abusing limited CPU power of EVE nodes and make eve more REAL. This will force 2 big bloobs to have their super capital fleet split in the whole area of their space. This will promote subcapital battles. This will also make those super capitals more vulnerable as they will be much more spread out.
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Dr Cedric
Independent Miners Corporation Care Factor
45
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Posted - 2014.05.28 04:52:00 -
[32] - Quote
Arronicus wrote:I disagree with this because increasing the cost will do absolutely nothing at all to limit force projection of major alliances, big groups like goons and PL make ridiculous amounts of isk, but rather will simply tax smaller players and smaller corporations cutting into their bottom lines. You're talking about increasing the price of gas basically, to hurt the rich, and ignoring the middle class.
Changing the cost of a 1LY jump from 400 isotopes to more than 2000 for a SC will most certainly have an effect on even the biggest alliances. Not just the fact that each titan/SC will burn more fuel, but also those huge alliances will have to sink more Industrial Time or liquid ISK into the acquisition of more fuel. This will definitely hurt the larger groups, and force a true decision about how, when, where and how much to escalate. Again, this idea is a great turn towards a better mechanism for controlled power projection. Cedric
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Anthar Thebess
477
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Posted - 2014.05.28 06:46:00 -
[33] - Quote
Dr Cedric wrote: Changing the cost of a 1LY jump from 400 isotopes to more than 2000 for a SC will most certainly have an effect on even the biggest alliances. Not just the fact that each titan/SC will burn more fuel, but also those huge alliances will have to sink more Industrial Time or liquid ISK into the acquisition of more fuel. This will definitely hurt the larger groups, and force a true decision about how, when, where and how much to escalate. Again, this idea is a great turn towards a better mechanism for controlled power projection.
Thats one of the main points. Additionally you will not have 100 titans sitting in one system - they will have to be more spread around. If they are more spread out - then there is a bigger possibility to catch on of them. At the same time , it will take longer to get to this titan to save it - so more time for others to kill it or escalate it.
Now big powerblock abuse their supercapital power by dropping titans, motherships and few carriers to reinforce and kill some small tower. They do this because they have near enough supercapital force to kill every possible threat before someone could escalate this.
They are not doing this because they "can" , but because it is safer. You can easily kill a sieged dread or a triaged carrier - but you will not do this to a titan or mothership.
Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Swolocz Boloskarl
Beach Boys C0VEN
0
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Posted - 2014.06.09 16:48:00 -
[34] - Quote
I agree with that, mostly because I've seen some Super Carrier Hot Drops on small sub-cap Gangs. Easy kills, Safe PvP. In general first law of war is - big army have big upkeep cost, there is nothing like this in Eve. |
Axe Coldon
44
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Posted - 2014.06.09 17:10:00 -
[35] - Quote
I like it. Makes sense. Why should only the JF need more fuel. Supers and titans are bigger then jf's.
But I don't see how this will change deployment. If a titan takes 6000 a ly it will need a bigger fuel bay. The argument they will be more spread out is..(insert fancy word here). They will likely concentrate around a supply station. And the big guys..can just get the extra fuel on hand at jump points. Either in a POS or in a station.
But I still like it as it makes sense..and the jf takes more so why not the others..okay repeated my self there. _________________________________________________________________________________________________ No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced. |
Anthar Thebess
490
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Posted - 2014.06.10 06:37:00 -
[36] - Quote
Axe Coldon wrote:I like it. Makes sense. Why should only the JF need more fuel. Supers and titans are bigger then jf's.
But I don't see how this will change deployment. If a titan takes 6000 a ly it will need a bigger fuel bay. The argument they will be more spread out is..(insert fancy word here). They will likely concentrate around a supply station. And the big guys..can just get the extra fuel on hand at jump points. Either in a POS or in a station.
But I still like it as it makes sense..and the jf takes more so why not the others..okay repeated my self there.
Thank you for support. Need more. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Reaver Glitterstim
The Scope Gallente Federation
1518
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Posted - 2014.06.10 06:40:00 -
[37] - Quote
I believe the Anthar thould have a lower jump requirement. Thee what I did there?
No?
Anyway, I still support, even though you shot down my idea. I'm still hurt over that, but I guess you had your reasons. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
Anthar Thebess
490
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Posted - 2014.06.10 13:37:00 -
[38] - Quote
Thank you. No dev response - so we need more support. Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
Benar Ellecon
Card games on MOTORCYCLES
25
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Posted - 2014.06.10 15:15:00 -
[39] - Quote
Definitely a step in the right direction. +1 Fly with your hair on FIRE! |
Anthar Thebess
493
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Posted - 2014.06.11 07:11:00 -
[40] - Quote
Thank you. Calling for more support! Jump Fuel Usage Based on Ship Size Interdiction Siphon Unit |
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Ian Ovaert
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.06.16 08:54:00 -
[41] - Quote
Do you think that someone cares?
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Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
31
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Posted - 2014.06.18 16:43:00 -
[42] - Quote
I would Rather they balance the usage between JF racial difference first, or spread it to all other capitals too, forcing everyone to use minmatar capitals for cheaper isotopes |
Reaver Glitterstim
The Scope Gallente Federation
1544
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Posted - 2014.06.18 21:14:00 -
[43] - Quote
Ncc 1709 wrote:I would Rather they balance the usage between JF racial difference first, or spread it to all other capitals too, forcing everyone to use minmatar capitals for cheaper isotopes Having each one use a different kind of isotope is already a balancing factor. As sovereignty and residential statistics change over time, so, too, do the fuel prices. One race's fuel may be cheapest one day, but eventually the cheapest will be a different fuel.
But I'd also like to see JFs have fuel cost based on the mass of the ship plus the mass of goods they are carrying. That would make lighter loads cost less to haul. When you're hauling less, the Minmatar Jump Freighter becomes a naturally more attractive option. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
Jacid
Anomalous Existence Low-Class
53
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Posted - 2014.06.18 21:35:00 -
[44] - Quote
All this seems logical .. Make ships that jump and bridge use fuel based off mass / class. In addition extender the fuel bay size to give them comparable ranges. But what do you do about ships that you basically nerf by this change? Titans come to mind.
The question is can we come up with roles for titans so that they are worth logging on. I have always though destroyable stations were an essential feature to balancing null sec. It seems to me that titans could be station killing ships. It would get them in space and get them used but not just for hot drops. |
Reaver Glitterstim
The Scope Gallente Federation
1544
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Posted - 2014.06.18 21:39:00 -
[45] - Quote
Jacid, I think the right direction to move in is making Titans into corporation assets. Then people will stop whining about titans taking over a character and not being worth anything to that character. After all, it is corporations and alliances that use them, not individuals (unless you're Chribba and mine with them).
Once titans are corporation assets, all other sweeping changes to nerf them don't cause so much pain to their owners, unless they are trying to maintain them as personal assets, which they can do if they want but that shouldn't be a primary aspect of the things. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
HandelsPharmi
Science and Trade Institute Caldari State
578
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Posted - 2014.06.24 07:30:00 -
[46] - Quote
+1 for the topic idea |
Anthar Thebess
540
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Posted - 2014.06.25 11:35:00 -
[47] - Quote
Thank you More support! Support Needed : Jump Fuel Consumption |
FITTIpalti
Beach Boys C0VEN
0
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Posted - 2014.06.27 09:39:00 -
[48] - Quote
+1
Good idea |
Kobieta z broda
Beach Boys C0VEN
0
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Posted - 2014.06.27 09:44:00 -
[49] - Quote
I'm liki this too |
Kon Ryszard
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.27 09:46:00 -
[50] - Quote
All this seems logical ..
Bravo |
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Solairen
Universal Freelance CONSORTIUM UNIVERSALIS
6
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Posted - 2014.06.27 11:37:00 -
[51] - Quote
Makes sense on a lot of levels and seems fairly simple to implement once the balancing math is done.
+1 |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
431
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Posted - 2014.06.27 15:26:00 -
[52] - Quote
Somewhat +1 - but isn't the fact that they have different ranges very much a part of the issue. Primary Test Subject GÇó SmackTalker Elite |
Anthar Thebess
544
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Posted - 2014.06.27 22:19:00 -
[53] - Quote
BoBoZoBo wrote:Somewhat +1 - but isn't the fact that they have different ranges very much a part of the issue. Not much, as they still burn the same amount of fuel to travel 1 LY. Support Needed : Jump Fuel Consumption |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1597
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Posted - 2014.06.28 00:58:00 -
[54] - Quote
It just means they need to make more stops to cap up, which is a logistical stressor but doesn't actually make it significantly slower or intrinsically more costly to move them. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
Anthar Thebess
545
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Posted - 2014.06.28 21:13:00 -
[55] - Quote
... and now carrier burns the same amount of fuel like a mothership or a titan.
Support Needed : Jump Fuel Consumption |
Ian Ovaert
Center for Advanced Studies Gallente Federation
4
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Posted - 2014.07.03 06:59:00 -
[56] - Quote
No one cares |
Swiftstrike1
Swiftstrike Incorporated
719
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Posted - 2014.07.03 12:26:00 -
[57] - Quote
+1 for enhanced realism Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
433
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Posted - 2014.07.03 14:47:00 -
[58] - Quote
Reaver Glitterstim wrote:It just means they need to make more stops to cap up, which is a logistical stressor but doesn't actually make it significantly slower or intrinsically more costly to move them.
Maybe, if you ignore that fact that: time = money = opportunity lost = risk exposure. Primary Test Subject GÇó SmackTalker Elite |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1623
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Posted - 2014.07.03 20:17:00 -
[59] - Quote
BoBoZoBo wrote:Maybe, if you ignore that fact that: time = money = opportunity lost = risk exposure. time = money refers to a waste of time costing money as money-making ventures could have been furthered in that time. With no significant extra time expenditure in the movement of capital ships with a shorter jump range, little extra money is spent moving them. It's the same amount of fuel and a negligible amount of time. The people labor is still the vast majority of resources required for the effort and large nullsec blocs have an excess of people labor they aren't using such that these movements are essentially cost-free to them. This is not true of smaller groups.
So you're right, and you help to reinforce my point. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |
Anthar Thebess
559
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Posted - 2014.07.06 12:27:00 -
[60] - Quote
More support please. If you like this idea post to keep it visible. Thank you Support Needed : Jump Fuel Consumption |
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