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Epsillon
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Posted - 2006.06.03 03:33:00 -
[61]
Originally by: Rells my raptor
I LOLed IRL.
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Ehker Gerete
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Posted - 2006.06.03 03:53:00 -
[62]
simply put:
vaga with max skills and no nanos/overdrives: 378.125m/s crow with max skills and no nanos/overdrives: 531.25m/s
inties will outrun a vaga. simple --------------
Quote: eeeuuuiii *hic* seee thhuuuu *hic* eeeehhh ggguuuy *hic* uuuhhhs at ppplllllannn *hic* eeet sssseeeevveeeerrrrnn *hic*
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Foulis
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Posted - 2006.06.03 06:08:00 -
[63]
I can outrun a MWDing frigate in my 'phoon.
OMG it's overpowered, nerf teh phoon! ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Hobblah
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Posted - 2006.06.03 07:22:00 -
[64]
Originally by: Spartan239
how much dps does a 3 or 4 stab vaga do exactly
Using quick fit I got following figures (speed is with 2 nanos and 1 overdrive) Damage per second on Structure : 392.938 Velocity : 3496.95 m/sec
Fitting was 220mm T2 with EMP, MWD, web, scram, L shield extender, 2 nanos, 1 overdrive, 2 dmg mods. Replacing speed mods with wcs you still get same damge, replacing damage mods and 1 speed mod with wcs you get still quite high damage and speed.
WIth my cap skills, 80s of constant MWD is possible. More with maxed, less with scrambler running.
-Hobblah
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Malthros Zenobia
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Posted - 2006.06.03 17:58:00 -
[65]
Originally by: Rells Anyone else find it a little unbalanced that there is a HAC out there that can do 6km/second and outrun an interceptor? I know they are fast but when the HEAVY assault cruiser outran my raptor I was substantially suprised.
Now I know all the Vagabond pilots are going to flame me but sheesh, you put medium tech 2s on a HAC and crank it up to 6km/s and that is almost an "I win button" there. I cant think what could kill it short of 8 webifiers and loads of luck. That cant be balance in my opinion.
Two webs will drop you to a crawl and make you a massive target, and inties can break 10km/s.
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Hey You
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Posted - 2006.06.03 18:06:00 -
[66]
Originally by: Malthros Zenobia
Originally by: Rells Anyone else find it a little unbalanced that there is a HAC out there that can do 6km/second and outrun an interceptor? I know they are fast but when the HEAVY assault cruiser outran my raptor I was substantially suprised.
Now I know all the Vagabond pilots are going to flame me but sheesh, you put medium tech 2s on a HAC and crank it up to 6km/s and that is almost an "I win button" there. I cant think what could kill it short of 8 webifiers and loads of luck. That cant be balance in my opinion.
Two webs will drop you to a crawl and make you a massive target, and inties can break 10km/s.
An inty can break 16km/s. ------------------------------
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Caldessa
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Posted - 2006.06.03 19:14:00 -
[67]
Just have a cerberus with you and the vaga wont come closer than 150km :)
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SengH
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Posted - 2006.06.03 19:17:00 -
[68]
Originally by: Hey You
Originally by: Malthros Zenobia
Originally by: Rells Anyone else find it a little unbalanced that there is a HAC out there that can do 6km/second and outrun an interceptor? I know they are fast but when the HEAVY assault cruiser outran my raptor I was substantially suprised.
Now I know all the Vagabond pilots are going to flame me but sheesh, you put medium tech 2s on a HAC and crank it up to 6km/s and that is almost an "I win button" there. I cant think what could kill it short of 8 webifiers and loads of luck. That cant be balance in my opinion.
Two webs will drop you to a crawl and make you a massive target, and inties can break 10km/s.
An inty can break 16km/s.
actually 18km/s ... aeti with a cold gas arc-jet 1 was going 13km/s dammn nub couldnt use a t2 1mn mwd .
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HippoKing
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Posted - 2006.06.03 19:17:00 -
[69]
Originally by: Elve Sorrow A Vaga with Tech2 MWD and full skills, no implants etc, does about 3km/sec. To do 6km/sec he has either a Snake set or a load of Nanos - an Interceptor with both will go faster.
thats it, thread over
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Marcus Alkhaar
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Posted - 2006.06.03 19:21:00 -
[70]
so the opinion about the vaga is that it isnt overpowered in any way? even when it can fit:
5x 220mm II (stay at 15-20km) 1x Heavy Launcher II ()
1x 10mn MWD II 1x 20km scram 2x Large shield extender II
2x Gyro II 3x local nano (or 3 stabs + 2 nanos, though I never make PvP fits with stabs)
5x Scout drones, Warriors?
max velocity: 3863 m/s Danger level: Kills any interceptor under 22km (Barage hurts inties alot because theres nearly no ceptor who fits a hardener) Shield hp: 7298 (thats with the +3% shield implant) Signature radius: 165, like a Thorax.
sure it lacks some cap for the MWD but if its in deep trouble: 1. if it got stabs it can just warp out. 2. shoot the tacklers while moving away with 3.8k speed (say its a gate camp and it got nanos fitted)
Conclusion: its really tough for being a ship which can go +3k m/s easily.
I'm not a Vaga pilot, I just took a look at this thread and then the ingame Vagabond info and coupled it with a setup, I liked.
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SengH
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Posted - 2006.06.03 19:25:00 -
[71]
Originally by: Marcus Alkhaar so the opinion about the vaga is that it isnt overpowered in any way? even when it can fit:
5x 220mm II (stay at 15-20km) 1x Heavy Launcher II ()
1x 10mn MWD II 1x 20km scram 2x Large shield extender II
2x Gyro II 3x local nano (or 3 stabs + 2 nanos, though I never make PvP fits with stabs)
5x Scout drones, Warriors?
max velocity: 3863 m/s Danger level: Kills any interceptor under 22km (Barage hurts inties alot because theres nearly no ceptor who fits a hardener) Shield hp: 7298 (thats with the +3% shield implant) Signature radius: 165, like a Thorax.
sure it lacks some cap for the MWD but if its in deep trouble: 1. if it got stabs it can just warp out. 2. shoot the tacklers while moving away with 3.8k speed (say its a gate camp and it got nanos fitted)
Conclusion: its really tough for being a ship which can go +3k m/s easily.
I'm not a Vaga pilot, I just took a look at this thread and then the ingame Vagabond info and coupled it with a setup, I liked.
sig radius is 907.5m when mwd is on.... I think your pretty screwed. Also if you run into anyone like me at a gatecamp your really ******.
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Hamatitio
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Posted - 2006.06.03 19:57:00 -
[72]
Whats really imbalanced is that a vagabond *should* never lose 1 v 1.
You either: A) Beat them and they warp out with stabs - you technically win, but no ship kill or no loot, not worth the risk imo. B) Lose
So in a 1 v 1 situations (which there really aren't in EVE) its either lose everything, or gain nothing. Ebil!
That being said, my alt will be able to fly them in 3 months. Don't nerf them. ---
Originally by: Wrangler ...why do you people always have to verbally assault each other over things that doesn't matter anyway?
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Ernest Graefenberg
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Posted - 2006.06.04 12:09:00 -
[73]
To whoever asked, full stababond damage per second should be about 225 with EMP (*1.25 for Hail, but thats suicidal). Its about 2/3rds of a Tempest in the same setup really (second tier autocannons, no gyros, max skills sans implants).
I'll say though, the Vagabond design concept is mostly fine although I'm not certain why its got a double damage bonus (downgrade to tracking please, kthx). It does however epitomize the problem with current combat, that an endless mass of disabling ships and ewar in shortrange combat make any ship that has to stay around and finish a fight vastly less popular.
Also, Rells is a muppet. But we knew that.
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Kunming
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Posted - 2006.06.04 13:07:00 -
[74]
Originally by: SengH
Originally by: Marcus Alkhaar so the opinion about the vaga is that it isnt overpowered in any way? even when it can fit:
5x 220mm II (stay at 15-20km) 1x Heavy Launcher II ()
1x 10mn MWD II 1x 20km scram 2x Large shield extender II
2x Gyro II 3x local nano (or 3 stabs + 2 nanos, though I never make PvP fits with stabs)
5x Scout drones, Warriors?
max velocity: 3863 m/s Danger level: Kills any interceptor under 22km (Barage hurts inties alot because theres nearly no ceptor who fits a hardener) Shield hp: 7298 (thats with the +3% shield implant) Signature radius: 165, like a Thorax.
sure it lacks some cap for the MWD but if its in deep trouble: 1. if it got stabs it can just warp out. 2. shoot the tacklers while moving away with 3.8k speed (say its a gate camp and it got nanos fitted)
Conclusion: its really tough for being a ship which can go +3k m/s easily.
I'm not a Vaga pilot, I just took a look at this thread and then the ingame Vagabond info and coupled it with a setup, I liked.
sig radius is 907.5m when mwd is on.... I think your pretty screwed. Also if you run into anyone like me at a gatecamp your really ******.
Ever seen a deimos sig with MWD on? 907 is pretty neat if u consider u'r going 3km/s.
Vaga needs one hell of a nerf, it has too high survivability (higher than a ceptor, cause of resists) and does HAC/BS lvl dmg.
The low number of minnie population and high price of vagabonds just support this, its pretty close to an I-WIN button atm.
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Rambo Armsdealer
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Posted - 2006.06.04 13:36:00 -
[75]
it's not a real secret that the vaga is overpowered
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Naughty Boy
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Posted - 2006.06.04 13:41:00 -
[76]
Originally by: Rambo Armsdealer it's not a real secret that the vaga is overpowered
as opposed to why it is, i take it...
NB.
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Rambo Armsdealer
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Posted - 2006.06.04 13:43:00 -
[77]
Originally by: Naughty Boy
Originally by: Rambo Armsdealer it's not a real secret that the vaga is overpowered
as opposed to why it is, i take it...
NB.
maybe CCP wants every race to have 1 overpowered ship atleast, with gallente being the exception with about 100 overpowered ships
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Naughty Boy
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Posted - 2006.06.04 13:44:00 -
[78]
Originally by: Rambo Armsdealer maybe CCP wants every race to have 1 overpowered ship atleast, with gallente being the exception with about 100 overpowered ships
So, why is it overpowered again ?
NB.
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Dimitri Vorski
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Posted - 2006.06.04 13:52:00 -
[79]
Originally by: Naughty Boy
Originally by: Rambo Armsdealer maybe CCP wants every race to have 1 overpowered ship atleast, with gallente being the exception with about 100 overpowered ships
So, why is it overpowered again ?
NB.
Cuz you kinda can't kill it unless the pilot is a nub
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Naughty Boy
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Posted - 2006.06.04 13:58:00 -
[80]
Edited by: Naughty Boy on 04/06/2006 13:58:16
Originally by: Dimitri Vorski Cuz you kinda can't kill it unless the pilot is a nub
It takes 1 of the most standard pvp mod (the web) to negate its main advantage, speed. On top of this, webbers stack with increasing returns.
If it's the stababond you are talking about, why nerf the ship and not the mod?
NB.
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Dimitri Vorski
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Posted - 2006.06.04 14:00:00 -
[81]
Originally by: Naughty Boy Edited by: Naughty Boy on 04/06/2006 13:58:16
Originally by: Dimitri Vorski Cuz you kinda can't kill it unless the pilot is a nub
It takes 1 of the most standard pvp mod (the web) to negate its main advantage, speed. On top of this, webbers stack with increasing returns.
If it's the stababond you are talking about, why nerf the ship and not the mod?
NB.
I'm not asking to nerf it i like it the way it is but that's cuz I fly it myself and I do think it's overpowered
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Nemain
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Posted - 2006.06.04 14:15:00 -
[82]
Correct me if I'm wrong, but doesn't the Vaga handle far worse than any inty due to much worse agility and mass. Better speed or not, a quick course change when the vaga gets to close and it will over shoot you by a fair bit. If you insist on running in a straight line it's your own fault if it catches you. If it's the other way around, then an inty does have a small window to catch the vaga during acceleration. I will say tho that, the vaga along with the zealot and the deimos to a lesser extent are very much heavy interceptors.
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Rambo Armsdealer
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Posted - 2006.06.04 14:16:00 -
[83]
Originally by: Nemain Correct me if I'm wrong, but doesn't the Vaga handle far worse than any inty due to much worse agility and mass. Better speed or not, a quick course change when the vaga gets to close and it will over shoot you by a fair bit. If you insist on running in a straight line it's your own fault if it catches you. If it's the other way around, then an inty does have a small window to catch the vaga during acceleration. I will say tho that, the vaga along with the zealot and the deimos to a lesser extent are very much heavy interceptors.
vaga with 3 nano's handles like a bird
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Naughty Boy
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Posted - 2006.06.04 14:17:00 -
[84]
Originally by: Rambo Armsdealer vaga with 3 nano's handles like a bird
Would you please answer my question ?
NB.
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j0sephine
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Posted - 2006.06.04 14:23:00 -
[85]
I'll go out on different limb and point out that Vagabond speed kind of shows perhaps there wouldn't be anything really wrong with letting Deimos to become a bit lighter and more speedy, sort of vaga-like... >>;
(that'll cost your next DB loot, Porro -.o
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Dimitri Vorski
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Posted - 2006.06.04 14:29:00 -
[86]
Originally by: Naughty Boy
Originally by: Rambo Armsdealer vaga with 3 nano's handles like a bird
Would you please answer my question ?
NB.
cuz it's an inty with 5k shields doing 400 DPS
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Deja Thoris
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Posted - 2006.06.04 14:31:00 -
[87]
Originally by: Naughty Boy
Originally by: Rambo Armsdealer vaga with 3 nano's handles like a bird
Would you please answer my question ?
NB.
I will go out on a limb and say something is up somewhere with this ship, kinda like the domi.
It's not one thing, its the combination of factors that makes it so deadly.
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CptEagle
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Posted - 2006.06.04 14:34:00 -
[88]
Originally by: Naughty Boy Edited by: Naughty Boy on 04/06/2006 13:58:16
Originally by: Dimitri Vorski Cuz you kinda can't kill it unless the pilot is a nub
It takes 1 of the most standard pvp mod (the web) to negate its main advantage, speed. On top of this, webbers stack with increasing returns. NB.
Yea that works if he's a nub. A good pilot will never be inside web range.
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Naughty Boy
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Posted - 2006.06.04 14:39:00 -
[89]
Originally by: Dimitri Vorski cuz it's an inty with 5k shields doing 400 DPS
I'd like that setup. To make it an inty, you need at least 4km/s. I get that in my taranis no problem, and to get that with my vagabond I need 3 local nanofibers. I still have way worse agility, way worse sig radius, and can't sustain the mwd alone. That's 3 lows and a mid for you. To get it to do 400 dps, you need at least 2 gyro t2 and light drones. Drones aside, you need 3 lows. To get 5k shield, you need more than a large shield extender, but you can't fit pds (not enough lows). If you drop the web, it's going to be fun to deal with frigs webbing you.
I'd hate to see the vagabond nerfed because of how t2 ammo and stabs are broken. Large shield extenders are too easy to fit, and that's about it.
NB.
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Naughty Boy
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Posted - 2006.06.04 14:44:00 -
[90]
Originally by: CptEagle Yea that works if he's a nub. A good pilot will never be inside web range.
Maybe not in a hypothetical 1 vs 1 in the middle of nowhere, with the fight starting out of web range. But in real fights you are going to have to deal with multiple opponents, and it's really hard to keep outside web range of all the ships. On top of that, if you are out of web range you can't web, so ships just dock or jump to the next system. You'll also need to dodge stations and gates, where most fight happens.
I'm not saying that the vagabond with all its possible setups is fine now, but picturing a ship as overpowered because of specialized or broken fittings just seems meaningless :S
NB.
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