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Lady Rift
What Shall We Call It
108
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Posted - 2014.11.20 17:22:58 -
[151] - Quote
Nikk Narrel wrote:Havenard wrote:You forget people have real lifes to attend to, they cant be 24/7 in the game preocuppied with what could happen to their multi billionaire ships drifting in space.
The game mechanics must meet this reality, otherwise the ships just won't be used. This would immediately make Supers and Titans targets of fleets that would search space after "afk capitals" and destroy them for fat killmails, and nobody would ever buy those ships again. It's a sandbox. You can choose to play any way you would like. That said, why should CCP incentivize fleet oriented ships, designed to require multi account support for best use, around individual players? They have not committed to making these ships exclusively fleet centric, which is why so many are out there. They became a status symbol of wealth instead of group play.
It was eve's attempt at an end game. Were a pilot would go to spend the rest of there life in a super.
It requires multi account support for best use it shouldn't require that when not doing any thing. Also its only one toon ever flying the ship can they could solo if they chose until eve has ships that require multiple pilots to be in it to fly it then they are ships for individuals that hold strategic value for there corp/alliance. |
Nikk Narrel
Moonlit Bonsai
4419
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Posted - 2014.11.20 17:52:45 -
[152] - Quote
Lady Rift wrote:It was eve's attempt at an end game. Were a pilot would go to spend the rest of there life in a super.
It requires multi account support for best use it shouldn't require that when not doing any thing. Also its only one toon ever flying the ship can they could solo if they chose until eve has ships that require multiple pilots to be in it to fly it then they are ships for individuals that hold strategic value for there corp/alliance. Players have bypassed that by plexing alt pilots to sit in the super offline. This simple tactic frees the original pilot character to do other things.
I am not saying you are wrong. I am asking why should CCP continue using these as wealth status symbols, as they have been?
It has been implied, particularly when they pointed out that they never expected so many titans to be in the game, that CCP never intended supers to be present in relatively large numbers.
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
88
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Posted - 2014.11.20 18:29:08 -
[153] - Quote
Supers are not really so "super" we all know they have **** load of drawbacks the bigest is the space coffin.
And throwing them under the bus will help nothing, will make super pilots only more sad.
what if you have Titan and go on vacation and don't log in for few weeks? YOU ARE Fucke* coz you don't log every day?
yyy ... this is silly and bad idea. |
Nikk Narrel
Moonlit Bonsai
4420
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Posted - 2014.11.20 19:20:08 -
[154] - Quote
Hairpins Blueprint wrote:Supers are not really so "super" we all know they have **** load of drawbacks the bigest is the space coffin.
And throwing them under the bus will help nothing, will make super pilots only more sad.
what if you have Titan and go on vacation and don't log in for few weeks? YOU ARE Fucke* coz you don't log every day?
yyy ... this is silly and bad idea. Why should pilots able and willing to work together, not have a benefit for doing this?
More specifically, to the idea I suggested about external docking of supers and titans, your corp would be able to babysit your prized vessel for you, protecting it alongside the POS or Outpost already being defended.
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Sgt Soulless
Republic Military School Minmatar Republic
8
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Posted - 2014.11.20 20:05:15 -
[155] - Quote
I'm all for this change. The universe needs fewer super caps, and capitals in general really need to be completely rethought. They're much much too common, and were never intended to exist in the quantities that they do now. Personally I think super cap construction should just be disabled so they'll slowly be phased out of existence. They were kind of a stupid idea to begin with. They really don't bring anything of significant value to the game that couldn't be implemented in better ways. They're mostly just about "look at my eve peen. It's HUUUUGE!". |
Bullet Therapist
Caldari Provisions Caldari State
186
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Posted - 2014.11.20 20:26:21 -
[156] - Quote
Sgt Soulless wrote:I'm all for this change. The universe needs fewer super caps, and capitals in general really need to be completely rethought. They're much much too common, and were never intended to exist in the quantities that they do now. Personally I think super cap construction should just be disabled so they'll slowly be phased out of existence. They were kind of a stupid idea to begin with. They really don't bring anything of significant value to the game that couldn't be implemented in better ways. They're mostly just about "look at my eve peen. It's HUUUUGE!".
I would be too, if it would actually reduce the number of supercaps, but it won't. A few people might lose them to POS security before they learn that they can't tell anyone their password. Other than that, it's just an inconvenience for super pilots, and considering how insanely powerful and un-counterable supers and titans are, it's not going to dissuade people from using them.
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Lady Rift
What Shall We Call It
108
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Posted - 2014.11.20 20:42:05 -
[157] - Quote
Nikk Narrel wrote:Lady Rift wrote:It was eve's attempt at an end game. Were a pilot would go to spend the rest of there life in a super.
It requires multi account support for best use it shouldn't require that when not doing any thing. Also its only one toon ever flying the ship can they could solo if they chose until eve has ships that require multiple pilots to be in it to fly it then they are ships for individuals that hold strategic value for there corp/alliance. Players have bypassed that by plexing alt pilots to sit in the super offline. This simple tactic frees the original pilot character to do other things. I am not saying you are wrong. I am asking why should CCP continue using these as wealth status symbols, as they have been? It has been implied, particularly when they pointed out that they never expected so many titans to be in the game, that CCP never intended supers to be present in relatively large numbers.
They also said no one should live in wh's or there intention wasn't people living in them all the time.
I dont get what you are getting at. If they where just wealth status symbols noone would care. its the fact they are very strong powerful ships that take a lot to kill has a a group of people looking for easy ways to kill supers. which is all this idea is, make it to much hassle and inconvenience to keep one. This is a game that should always take 2nd rung to real life. If the game forces you to always be on at least once every other day it is a bad game.
As everything can take gates now they should be able to dock like every other ship in eve. |
Nikk Narrel
Moonlit Bonsai
4421
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Posted - 2014.11.20 20:56:29 -
[158] - Quote
Lady Rift wrote:They also said no one should live in wh's or there intention wasn't people living in them all the time.
I dont get what you are getting at. If they where just wealth status symbols noone would care. its the fact they are very strong powerful ships that take a lot to kill has a a group of people looking for easy ways to kill supers. which is all this idea is, make it to much hassle and inconvenience to keep one. This is a game that should always take 2nd rung to real life. If the game forces you to always be on at least once every other day it is a bad game.
As everything can take gates now they should be able to dock like every other ship in eve. Being a status symbol of wealth is not mutually exclusive to being powerful. Right now, however, wealth is the only real barrier to owning one.
Why should these powerful ships be easy to keep?
You pointed out these ships take a lot to kill. This IS a game, where the highest ideal in theory is good gameplay. Why would we want individual ownership of ships powerful enough to be a consideration, when thinking about real life priorities? Bob can't go on vacation, his EVE character owns a super....
Wouldn't we want such a burden shared across a corporation instead? Let the super pilots go free, and the players released from obligation to work their lives around the well being of a pretend space ship.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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Lady Rift
What Shall We Call It
108
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Posted - 2014.11.20 21:11:57 -
[159] - Quote
Nikk Narrel wrote:Lady Rift wrote:They also said no one should live in wh's or there intention wasn't people living in them all the time.
I dont get what you are getting at. If they where just wealth status symbols noone would care. its the fact they are very strong powerful ships that take a lot to kill has a a group of people looking for easy ways to kill supers. which is all this idea is, make it to much hassle and inconvenience to keep one. This is a game that should always take 2nd rung to real life. If the game forces you to always be on at least once every other day it is a bad game.
As everything can take gates now they should be able to dock like every other ship in eve. Being a status symbol of wealth is not mutually exclusive to being powerful. Right now, however, wealth is the only real barrier to owning one. Why should these powerful ships be easy to keep? You pointed out these ships take a lot to kill. This IS a game, where the highest ideal in theory is good gameplay. Why would we want individual ownership of ships powerful enough to be a consideration, when thinking about real life priorities? Bob can't go on vacation, his EVE character owns a super.... Wouldn't we want such a burden shared across a corporation instead? Let the super pilots go free, and the players released from obligation to work their lives around the well being of a pretend space ship.
Thats the system in place now. Bob can go on vacation and not have to worry about his game, currently they aren't a consideration when thinking of real life. This entire thread wants to make them be. |
Nikk Narrel
Moonlit Bonsai
4421
|
Posted - 2014.11.20 21:39:22 -
[160] - Quote
Lady Rift wrote:Nikk Narrel wrote:Being a status symbol of wealth is not mutually exclusive to being powerful. Right now, however, wealth is the only real barrier to owning one.
Why should these powerful ships be easy to keep?
You pointed out these ships take a lot to kill. This IS a game, where the highest ideal in theory is good gameplay. Why would we want individual ownership of ships powerful enough to be a consideration, when thinking about real life priorities? Bob can't go on vacation, his EVE character owns a super....
Wouldn't we want such a burden shared across a corporation instead? Let the super pilots go free, and the players released from obligation to work their lives around the well being of a pretend space ship. Thats the system in place now. Bob can go on vacation and not have to worry about his game, currently they aren't a consideration when thinking of real life. This entire thread wants to make them be. Not the part I suggested, where in exchange for the super remaining in the game, it could also be attached to a POS or Outpost.
Those items are persistent in the game, and have well defined defenses a corporation can be expected to handle as a group.
Upgrading Local to Eliminate All AFK Influence
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Goochan derp
Garoun Investment Bank Gallente Federation
15
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Posted - 2014.11.20 22:29:49 -
[161] - Quote
doubt it will happen but im very interested to hear what a dev has to say on the subject +1 op |
Lady Rift
What Shall We Call It
108
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Posted - 2014.11.20 23:43:42 -
[162] - Quote
Nikk Narrel wrote:Lady Rift wrote:Nikk Narrel wrote:Being a status symbol of wealth is not mutually exclusive to being powerful. Right now, however, wealth is the only real barrier to owning one.
Why should these powerful ships be easy to keep?
You pointed out these ships take a lot to kill. This IS a game, where the highest ideal in theory is good gameplay. Why would we want individual ownership of ships powerful enough to be a consideration, when thinking about real life priorities? Bob can't go on vacation, his EVE character owns a super....
Wouldn't we want such a burden shared across a corporation instead? Let the super pilots go free, and the players released from obligation to work their lives around the well being of a pretend space ship. Thats the system in place now. Bob can go on vacation and not have to worry about his game, currently they aren't a consideration when thinking of real life. This entire thread wants to make them be. Not the part I suggested, where in exchange for the super remaining in the game, it could also be attached to a POS or Outpost. Those items are persistent in the game, and have well defined defenses a corporation can be expected to handle as a group.
Lets fix corp management and POS's before we go making super forced to dock there. And I'm all for when they dock at an outpost you can see it but not shoot it (which is different than you suggest) |
elitatwo
Eve Minions Poopstain Removal Team
462
|
Posted - 2014.11.21 00:47:01 -
[163] - Quote
Goochan derp wrote:doubt it will happen but im very interested to hear what a dev has to say on the subject +1 op
I can tell you right now what they are about to say:
nada!
signature
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Dustpuppy
Rox Inc
18
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Posted - 2014.11.21 08:30:46 -
[164] - Quote
I am in, +1 from me
Aaand thx for this nice flame war thread, too. |
Lug Muad'Dib
Wise Humans Sword
11
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Posted - 2014.11.21 09:58:15 -
[165] - Quote
It will never happen anyway, some people have a life outside of eve. Reserve capital ships to large entity covering all timezone is a very bad idea .. |
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
86
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Posted - 2014.11.21 10:29:38 -
[166] - Quote
After a MASSIVE Pos revamp, bring this idea back up. |
Major Trant
287 Marine Regiment
1261
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Posted - 2014.11.21 10:46:41 -
[167] - Quote
I am not a cap pilot so would not be personally hurt by this suggestion. However, anyone who gives this the slightest thought should realize it is a ridiculous idea.
This idea would cement the 'Blue doughnut' effects, encourage NIPS, NAPS, destroy the smaller corps ability to compete. Short term it might result in some juicy kills, but long term this would be the exact opposite of a conflict driver.
Imagine a small corp in low sec with a single Titan. The likes of PL would hunt it down with a vengeance. Smash down the POSs of the corp, follow the titan using locator agents and keep destroying each base it relocated to. Relentlessly they would bear down on the independent pilot until eventually he either gave up and died or joined one of the big boys.
Ultimately every Titan and Super in game would end up in the two big coalitions and they would be NAPed up with each other.
Meanwhile everyone else? They would be mad to even consider building a Titan/Super. Thus there would never be a rising new power with ambitions on a corner of null sec. Maybe that is already the case, but the whole point of the Jump drives changes was to make that sort of thing possible again. Maybe more changes are needed to make that happen, but they need to be conflict drivers, not NAP drivers. Something to encourage the big coalitions to break up, not glue them together. |
Jane Shapperd
SUPERFLUOUS WANDERLUST Gentlemen's.Club
87
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Posted - 2014.11.21 11:18:47 -
[168] - Quote
keep ur sitter cloaked in a safe spot
GG!! u just made the number of people online on eve servers higher causing more lags and crashes |
Nikk Narrel
Moonlit Bonsai
4421
|
Posted - 2014.11.21 14:16:18 -
[169] - Quote
Major Trant wrote:I am not a cap pilot so would not be personally hurt by this suggestion. However, anyone who gives this the slightest thought should realize it is a ridiculous idea.
This idea would cement the 'Blue doughnut' effects, encourage NIPS, NAPS, destroy the smaller corps ability to compete. Short term it might result in some juicy kills, but long term this would be the exact opposite of a conflict driver.
Imagine a small corp in low sec with a single Titan. The likes of PL would hunt it down with a vengeance. Smash down the POSs of the corp, follow the titan using locator agents and keep destroying each base it relocated to. Relentlessly they would bear down on the independent pilot until eventually he either gave up and died or joined one of the big boys.
Ultimately every Titan and Super in game would end up in the two big coalitions and they would be NAPed up with each other.
Meanwhile everyone else? They would be mad to even consider building a Titan/Super. Thus there would never be a rising new power with ambitions on a corner of null sec. Maybe that is already the case, but the whole point of the Jump drives changes was to make that sort of thing possible again. Maybe more changes are needed to make that happen, but they need to be conflict drivers, not NAP drivers. Something to encourage the big coalitions to break up, not glue them together. You skated past the obvious flaw in your argument.
If the small corp in lowsec was a target, then the possession of a titan is not going to be a big deal to the likes of PL. They are going to plow through the space of this small corp, and if the titan happens to get caught along the way, someone in PL get's a thank-you card.
In the end, the small corp is smashed to pieces. Still having the Titan at that point, is like having a big screen TV with no home to keep it in. Where would they even be able to use it, with any expectation of safety? You already had PL smash their holdings, they are on the run now.
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Tappits
north eastern swat Pandemic Legion
67
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Posted - 2014.11.21 14:45:05 -
[170] - Quote
This will never happen.
1: I you own a super you can never go away from eve longer than 1-3 days at a time. This is impossible and totally unreasonable. CCP has said already destructible stations are not a thing because itGÇÖs unfair for someone to loose there stuff if they happen to go on Holiday or takes a break or something. Same thing happens here.
2: POSGÇÖs are terrible.
3: POS/CORP Roles are terrible
3: Super storage mods are not a solution. (see 1-2-3)
4: There is no way to pin a ship in place inside a pos shield and just some random person warping to the pos could bump your whole super fleet out when every ones in bed
5: You have to have a system so you can move away and deal with real life.
6: Small alliances would never ever ever have supers and this would help the big and super organized alliances more than anything.
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onefineday
Sniggerdly Pandemic Legion
20
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Posted - 2014.11.21 15:06:15 -
[171] - Quote
i think person ho created this tread has no idea how eve works and should just stay in high sec for remainder of his days whit a community |
Nikk Narrel
Moonlit Bonsai
4421
|
Posted - 2014.11.21 15:35:30 -
[172] - Quote
Tappits wrote:This will never happen.
1: I you own a super you can never go away from eve longer than 1-3 days at a time. This is impossible and totally unreasonable. CCP has said already destructible stations are not a thing because itGÇÖs unfair for someone to loose there stuff if they happen to go on Holiday or takes a break or something. Same thing happens here.
2: POSGÇÖs are terrible.
3: POS/CORP Roles are terrible
3: Super storage mods are not a solution. (see 1-2-3)
4: There is no way to pin a ship in place inside a pos shield and just some random person warping to the pos could bump your whole super fleet out when every ones in bed
5: You have to have a system so you can move away and deal with real life.
6: Small alliances would never ever ever have supers and this would help the big and super organized alliances more than anything.
That idea you are bashing? It sounds awful to me too.
The idea of having a super floating loose inside a shield bubble, able to be bumped out by some random person.... no way I would suggest that.
That's why I suggested an exposed docking system, where the super or titan was securely docked in place, but was exposed in the same manner as the other modules for a POS, or station systems for an Outpost. In other words, they would need to be able to target the POS or Outpost directly, not just it's shields, before being able to hit the super.
And let's not force the poor pilot to stay on call either. Assign a roll to being able to valet the supers around, and relocate them in the event of an emergency.
2 & 3 on your list need attention regardless of this, as we should have no reason for complaints in an ideal game.
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Tappits
north eastern swat Pandemic Legion
68
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Posted - 2014.11.21 16:58:16 -
[173] - Quote
I was on about the idea in the OP as I did not bother to read the rest of this tread as itGÇÖs a troll topic.
Nikk Narrel wrote: That idea you are bashing? It sounds awful to me too.
The idea of having a super floating loose inside a shield bubble, able to be bumped out by some random person.... no way I would suggest that.
That's why I suggested an exposed docking system, where the super or titan was securely docked in place, but was exposed in the same manner as the other modules for a POS, or station systems for an Outpost. In other words, they would need to be able to target the POS or Outpost directly, not just it's shields, before being able to hit the super.
And let's not force the poor pilot to stay on call either. Assign a roll to being able to valet the supers around, and relocate them in the event of an emergency.
Any systems were supers are stuck visible in a POS and count on reinforcement timers as there only defence is not a good game mechanic. It does not take into account peoples real lives. 1 day 17h (non sov) and 2 days 17h (with sov) is your only defence is not an acceptable level of time. You cannot even go away on a long weekend. And lol at the role idea for people to move them to safety in the event of an emergency. Roles and not been able to trust anyone are the main resign people donGÇÖt use the POS mods we have already.
And will people stop going on about GÇ£LOG OFF ALTSGÇ¥ They are the aids and no respecting alliance allow/donGÇÖt moan about you doing dumb things like thatGǪ only scrubs have holding alts.
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Nikk Narrel
Moonlit Bonsai
4421
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Posted - 2014.11.21 17:17:24 -
[174] - Quote
Tappits wrote:I was on about the idea in the OP as I did not bother to read the rest of this tread as itGÇÖs a troll topic.
Any systems were supers are stuck visible in a POS and count on reinforcement timers as there only defence is not a good game mechanic. It does not take into account peoples real lives. 1 day 17h (non sov) and 2 days 17h (with sov) is your only defence is not an acceptable level of time. You cannot even go away on a long weekend. And lol at the role idea for people to move them to safety in the event of an emergency. Roles and not been able to trust anyone are the main resign people donGÇÖt use the POS mods we have already.
And will people stop going on about GÇ£LOG OFF ALTSGÇ¥ They are the aids and no respecting alliance allow/donGÇÖt moan about you doing dumb things like thatGǪ only scrubs have holding alts. So, in your opinion:
1. A POS is unreliable for security, as the response time is too short for players to be completely away from the game for periods greater than a day or two.
2. The idea of trusting your corp mates is unacceptable, as assigning roles requires this, it inherits the unacceptable nature as well.
3. Log off alts are bad, reasons for opinion not mentioned here.
The Outpost version, where the Super becomes targetable in the same manner as station services, you did not refer to.
I am not sure what the exact trust issue you have is, just the people in your corp, or EVE players in general. But I think you described being unable to trust others as the keystone of the idea being bad.
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What if Local Chat changed, Hunting the Cloaked...
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Paynus Maiassus
Capital Munitions
184
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Posted - 2014.11.21 17:21:08 -
[175] - Quote
I agree with this principle because I am against unintuitive mechanics that are inconsistent with the lore.
For example, I am against awoxing, not because I want to protect care bears, but it just doesn't make sense to have a CONCORD policed area that will punish aggression unless the aggression is between corp members. It's also absurd that a defended against aggression by a corp mate will be shot by the police if he attacks the aggressor's log accomplice just because the accomplice is NOT in the aggressed individual's corp.
I am also against suicide ganking, not because I want to protect care bears. If ships were piloted only by cloned capsuleers, there might be a case for it, that it is merely a matter of economics of destroyed ships vs. potential bounty. However, these ships actually have crews. Fleets of suicide gankers commit mass murder of their own crews every time they suicide themselves. And for some reason they don't have problems finding crews willing to sign up to pilot themselves to oblivion.
I don't like gameplay that is a result of flying through holes in the mechanics. If we want a good method of pirating the ship lanes, CCP should make an actual piracy mechanic. If they want an exciting form of corp spying to make CEOs be on their toes, they should make an actual mechanic that enables ways for infiltators to damage corps.
The super thing is basically a way the player base has adapted the rule mechanics to keep their supers safe. It is unintuitive. Gigantic ships don't just disappear forever with their pilots inside them.
I am not simply recommending that we fix this with a simple mechanic making the supers stay online though, leaving the only option to be storing them in an x-large array. I am an independent player. I do not have a billion Goons behind me to protect my super in a tower. There is a body of fictional lore of rogue individuals winding up with massive assets all by themselves. For instance, in the last Star Trek movie the admiral, and later Khan, stole the largest and most powerful ship in the Federation's inventory and piloted it all by himself. So I like the idea of a lone player or a small group of players being able to wind up with a super carrier or titan.
So I completely support the removal of an unintended consequence of the log off mechanics being used keep supers safe. I think it requires super pilots to purchase or train a holder alt. Completely unintuitive. Better would be to make it so that the ships don't just l unrealistically disappear in space. However, I support the idea of making a super capital cloaking device that is extremely expensive and requires a separate skill to use (or at least cloaking 5, which hardly anybody bothers with, that works like a regular cloaking device except that the ship remains cloaked while un piloted.
This would make things basically as they are now, with a couple of exceptions. First, holder alts would no longer be necessary. But interestingly, if a guy pilots a ship somewhere and leaves it cloaked and forgets to bookmark where the ship is at, you may occasionally run into a player who accidentally cannot find his super.
So that's my input. The supercar logoff method is basically a rules loophole. It is unintuitive. It should be fixed. However, I am not necessarily advocating that an x-large ship bay be the only method for supers. It would take them out of the hands of a lot of players. Including me! So yes, fix it, but think about it and come up with an actually cool way that protects supers to players' satisfaction but does include Eve's element of risk v. reward and punishes the stupid. (Sorry you can't find your super, dude. Should have bookmarked it.) |
Hopelesshobo
Tactical Nuclear Penguin's
353
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Posted - 2014.11.21 17:27:51 -
[176] - Quote
Anya Dyonas wrote: It seems unfair that all of the assets of a non-super pilot could be lost forever while super pilots have their most valuable assets stored in an in
Step 1: Purchase yourself a Bowhead when they come out Step 2: Purchase yourself an Orca Step 3: Only log these toons in when you want to reship
Suddenly your assets are all "safe" just like a super.
Lowering the average to make you look better since 2012.
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DaeHan Minhyok
Multiplex Gaming The Bastion
29
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Posted - 2014.11.21 17:46:09 -
[177] - Quote
Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations. |
Lady Rift
What Shall We Call It
108
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Posted - 2014.11.21 17:53:19 -
[178] - Quote
DaeHan Minhyok wrote:Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations.
that would work. A station should take 15-30 day to blow up though after timers and everything. |
Nikk Narrel
Moonlit Bonsai
4421
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Posted - 2014.11.21 17:55:57 -
[179] - Quote
DaeHan Minhyok wrote:Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations. I believe the actual point, is that supers are not intended to enjoy the same safety and security as the smaller classes of ship.
If outposts became destructible, that would by necessity create additional vulnerability to the smaller classes. At least, the ones who were online during the event.
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Tappits
north eastern swat Pandemic Legion
68
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Posted - 2014.11.21 18:23:04 -
[180] - Quote
Nikk Narrel wrote:DaeHan Minhyok wrote:Instead of arguing for this, you should argue to let supers dock so they can be blown up with the stations. I believe the actual point, is that supers are not intended to enjoy the same safety and security as the smaller classes of ship. If outposts became destructible, that would by necessity create additional vulnerability to the smaller classes. At least, the ones who were online during the event.
We already have a system where there is less safety for supers vs every other ship in the game. You can log off in safe spots, which can be probed down and you can kill the super when they log back on. (This already happens) You can log off in POSGÇÖs which can be killed and you put your own pos up and wait for the super to log back on and kill it. (This already happens) What you want is a system where you can kill Supers that donGÇÖt have an active person there at their PC logged into eve, In fact you want a system where you can kill some ones super who is @ work or on Holiday or maybe just taking a break from eve. This change would mean any ship not in a station or in some sort of docking thing in a POS is 100% of the time kill-able at any time.
I just need to move from point A to point B, your moving in any type of shipGǪ someone knocks on your doorGǪ itGÇÖs your friend and he just come round to have a chat. Your letGÇÖs say 10-20mins away from anywhere you can dock and safe up. Or you need to nip to the shop, have a ****, phone rings, wife/GF would like you to put a shelf up badly. There are so many problems involved with these ideas that CCP would never let it happen as it would seriously affect their income.
Or are you going to say GÇ£o no non supers can still log off and be safe in space at any timeGÇ¥ If you change it you change it all and that just kills the game.
You have to be a troll because i refuse to accept there are people that are this dumb that play eve. |
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