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Egravant Alduin
republic fleet battle support
143
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Posted - 2014.05.28 11:14:00 -
[1] - Quote
Hi guys, I started to do some invention and tech 2 manufacturing since I understand now how it works but I am a little disappointed from the profit.Compared to materials used etc I have a 30-40% profit but compared to time tech 2 manufacturing is taking to be completed I think it isn't worth it .
What I mean? It takes me about 12 days to make 50000 ammo which they will give a profit of 20m more or less.So even if i use a lot of lines manufacturing tech 2 stuff I see a generally 200-300m per month profit which is very low compared to level 4s and time it takes to make them.
The only thing I might work is to train for something thatt can carry a lot of cargo like orca or a freighter but still paying for a ship that costs about a billion and start to make profit after 4-5 months I don't think it's worth it.
I use evehq for calculations which is a great tool trying to find good prices from eve market data and i have level 4 trained skills for the stuff I invent. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3343
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Posted - 2014.05.28 11:26:00 -
[2] - Quote
T2 ammo doesn't have a particularly good isk/hr
Partially because people are willing to accept less on it, when they can stick it on an alt, then ignore it for a week.
Look at modules. (Not going to tell you what to make, as you're the competition ) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Velicitia
Arma Artificer
2260
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Posted - 2014.05.28 11:28:00 -
[3] - Quote
yeah, you're doing it wrong...
assuming your "12 days" of work is "set up a job, let it run" ... you're actually only doing about what ... 15 seconds of "work"?
You gotta look at the bigger picture -- making 300m/month from 1 minute of "work" (plus some hauling), while you're off doing other things(tm) that you find enjoyable ...
... or, making 500m/month by grinding through 32 missions/day, and doing nothing else (which IMO, is not "fun(tm)") One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Egravant Alduin
republic fleet battle support
143
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Posted - 2014.05.28 11:28:00 -
[4] - Quote
Steve Ronuken wrote:T2 ammo doesn't have a particularly good isk/hr Partially because people are willing to accept less on it, when they can stick it on an alt, then ignore it for a week. Look at modules. (Not going to tell you what to make, as you're the competition )
I ll try and see then and start making modules and see what's the most profitable and fastest to create. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3343
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Posted - 2014.05.28 11:30:00 -
[5] - Quote
Egravant Alduin wrote:Steve Ronuken wrote:T2 ammo doesn't have a particularly good isk/hr Partially because people are willing to accept less on it, when they can stick it on an alt, then ignore it for a week. Look at modules. (Not going to tell you what to make, as you're the competition ) I ll try and see then and start making modules and see what's the most profitable and fastest to create.
Drones make great isk/hr.
But they only run for 3 hours.
(Please also bear in mind that there are massive shakeups coming in July. Which I'm looking forward to, in principle) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Egravant Alduin
republic fleet battle support
143
|
Posted - 2014.05.28 11:44:00 -
[6] - Quote
Velicitia wrote:yeah, you're doing it wrong...
assuming your "12 days" of work is "set up a job, let it run" ... you're actually only doing about what ... 15 seconds of "work"?
You gotta look at the bigger picture -- making 300m/month from 1 minute of "work" (plus some hauling), while you're off doing other things(tm) that you find enjoyable ...
... or, making 500m/month by grinding through 32 missions/day, and doing nothing else (which IMO, is not "fun(tm)")
It's not 1 minute of work.It 's invent then transfer the cargo then start manufacturing check for prices etc.It takes hours to do all these things |
Egravant Alduin
republic fleet battle support
143
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Posted - 2014.05.28 11:46:00 -
[7] - Quote
Steve Ronuken wrote:Egravant Alduin wrote:Steve Ronuken wrote:T2 ammo doesn't have a particularly good isk/hr Partially because people are willing to accept less on it, when they can stick it on an alt, then ignore it for a week. Look at modules. (Not going to tell you what to make, as you're the competition ) I ll try and see then and start making modules and see what's the most profitable and fastest to create. Drones make great isk/hr. But they only run for 3 hours. (Please also bear in mind that there are massive shakeups coming in July. Which I'm looking forward to, in principle)
I also want july to come and see those changes since I think eve manufacturing is really good and fun and can be better !I think it really has potential.
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Loraine Gess
Confedeferate Union of Tax Legalists
336
|
Posted - 2014.05.28 13:58:00 -
[8] - Quote
Don't do T2 manufacturing (right now)
and use EVE IPH. |
Vexed Nova
Manu Fortius space weaponry and trade
124
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Posted - 2014.05.28 14:04:00 -
[9] - Quote
Steve Ronuken wrote:T2 ammo doesn't have a particularly good isk/hr Partially because people are willing to accept less on it, when they can stick it on an alt, then ignore it for a week. Look at modules. (Not going to tell you what to make, as you're the competition )
This...
So yeah, You can get much better margin ISK (aka in RL, margin dollars) (not necessarily ISK/hr on modules), but to do in bulk, you need a bunch of alts). If you are only doing manufacturing by the slots, perhaps T2 hulls are a better alternative. Your profit margin wont be as good, but your margin ISK should be higher and you don't have to log in every few hours to re-install more jobs. Just my .02 ISK.
Please check out my blog! EVE Industrialist Blog --áhttp://bit.ly/1m9Oegu |
Zifrian
Licentia Ex Vereor Black Core Alliance
1499
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Posted - 2014.05.28 14:24:00 -
[10] - Quote
Sounds like you are looking for the best isk per hour and not just profit. It's all relative really, but ammo is pretty easy to make decent isk/hour - you just need to pick the right items. Ammo sells well because everyone uses some form of it and you can't not lose it.
Here's a sample using jita prices: http://i.imgur.com/LwiV46F.png
Drones are similar but again, all depends. Repair drones have good IPH but they sell incredibly slow. Sentries are good, but they don't sell that often either because they aren't common to all ships. Warrior IIs on the other hand, sell super fast because they are used in pvp, lost frequently, and any ship with a drone bay can use them.
Just keep working at it and you'll find your niche.
GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
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Tau Cabalander
Retirement Retreat Working Stiffs
3674
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Posted - 2014.05.28 14:36:00 -
[11] - Quote
Egravant Alduin wrote:It's not 1 minute of work.It 's invent then transfer the cargo then start manufacturing check for prices etc.It takes hours to do all these things You should schedule yourself better, so you are not waiting on anything.
This took me a lot of practice to get a system that worked for me, and it changes depending on what you are manufacturing. It also meant having a lot more invested in stock on-hand of materials, both raw and semi-finished (like components).
Start-up is more involved, but once you are running and keep the queues filled, it really doesn't take a lot of effort. It's like trying to push a car, once it gets rolling it is easier to keep rolling.
I also have alts manufacturing T1 that I only login once a month to deliver and start new jobs. A single T1 alt earns roughly 1.2 billion ISK per month profit. |
GreasyCarl Semah
A Game as Old as Empire
129
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Posted - 2014.05.28 17:20:00 -
[12] - Quote
Lots of solid points from the folks above.
I don't manufacture tech 2 ammo except as a last resort to fill in dead space in my logistics chain. If I run out of a component and will have a few empty slots I need to fill, I throw in a few ammo jobs. The profit just isn't there on tech 2 ammo at the moment.
Also, don't forget to do the calculations and make sure you are using the correct decryptor. Sometimes not using one at all is the right choice. |
Egravant Alduin
republic fleet battle support
144
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Posted - 2014.05.28 20:13:00 -
[13] - Quote
Yup agree with almost all of you and you really helped me a lot .I ll just wait for manufacturing changes to come .
Do we know when we will be able to anchor towers in high sec without standing requirement?
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Bethan Le Troix
Krusual Investigation Agency
118
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Posted - 2014.05.28 21:37:00 -
[14] - Quote
After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now. |
Egravant Alduin
republic fleet battle support
144
|
Posted - 2014.05.29 08:00:00 -
[15] - Quote
Bethan Le Troix wrote:After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now.
Wow didn t know that.Thank you.Do we know when tower deployment will stop need faction standing? |
EMT Holding
EMT Holding Corporation
0
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Posted - 2014.05.29 08:04:00 -
[16] - Quote
Bethan Le Troix wrote:After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now. Source or you're talking nonsense. I see no reason why CCP would make such a drastic change like that.
They're removing the old ME/PE system but blueprints invented after Cirus will still come out as what is effectively -4/-4. |
Elena Thiesant
Sun Micro Systems
1352
|
Posted - 2014.05.29 09:15:00 -
[17] - Quote
EMT Holding wrote:Source or you're talking nonsense. I see no reason why CCP would make such a drastic change like that.
They're removing the old ME/PE system but blueprints invented after Cirus will still come out as what is effectively -4/-4.
Read the sticky thread in this very forum (the one started by CCP Greyscale).
No more negative ME. That said, I suspect existing BPCs will be changed at patch time to the equivalent in the new system (based on which decryptor was used on their invention)
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Tau Cabalander
Retirement Retreat Working Stiffs
3679
|
Posted - 2014.05.29 18:08:00 -
[18] - Quote
Elena Thiesant wrote:EMT Holding wrote:Source or you're talking nonsense. I see no reason why CCP would make such a drastic change like that.
They're removing the old ME/PE system but blueprints invented after Cirus will still come out as what is effectively -4/-4. Read the sticky thread in this very forum (the one started by CCP Greyscale). No more negative ME. That said, I suspect existing BPCs will be changed at patch time to the equivalent in the new system (based on which decryptor was used on their invention) As far as I know, invented BPC will all be ME 0% / TE 0%, and require different amounts of materials depending on decryptors and such.
i.e. there will be no easy way to tell the difference between BPC other than looking at the required materials.
If I am wrong, please direct me to a reference. Thanks.
EDIT: FYI, ME -4 = +50% materials, +50% / 0.9 = +55.56% materials after Crius. [Reference] |
Gilbaron
Free-Space-Ranger Nulli Secunda
1443
|
Posted - 2014.05.30 02:08:00 -
[19] - Quote
Zifrian wrote:Sounds like you are looking for the best isk per hour and not just profit. It's all relative really, but ammo is pretty easy to make decent isk/hour - you just need to pick the right items. Ammo sells well because everyone uses some form of it and you can't not lose it. Here's a sample using jita prices: http://i.imgur.com/LwiV46F.pngDrones are similar but again, all depends. Repair drones have good IPH but they sell incredibly slow. Sentries are good, but they don't sell that often either because they aren't common to all ships. Warrior IIs on the other hand, sell super fast because they are used in pvp, lost frequently, and any ship with a drone bay can use them. Just keep working at it and you'll find your niche.
those numbers are for running 10 lines at the same time. i can get those values with a single line without venturing into T2 land.
T2 is horrible. go and make some actually profitable stuff. it's out there and it's not hard to find :) GRRR Goons |
Shelom Severasse
Elite Kombat Academy
10
|
Posted - 2014.05.30 06:47:00 -
[20] - Quote
sell t2 DCs and 1mn afterburners in fw hubs. youll make a killing
EDIT: gal space is mainly nennamaila, min space is mainly huola, dunno about the others |
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Victoria Sin
Center for Advanced Studies Gallente Federation
648
|
Posted - 2014.05.30 11:28:00 -
[21] - Quote
You'll make more money ratting or mining and selling the minerals than you will from invention. I do it because I enjoy the challenge of running a "business" in Eve, building and selling stuff and trying to make a profit from it.
Not sure how things will turn out after the industry patch either. The way I see it anything that makes it easier is going to make it more common and thus even less profitable. |
RonPaul Rox
Justified Chaos
8
|
Posted - 2014.05.30 13:17:00 -
[22] - Quote
Bethan Le Troix wrote:After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now.
this was never stated. If anything you should produce MORE t2 now, because the negative ME will now affect extra materials, further gimping us vs. t2 bpo holders |
Elena Thiesant
Sun Micro Systems
1353
|
Posted - 2014.05.30 13:35:00 -
[23] - Quote
RonPaul Rox wrote:Bethan Le Troix wrote:After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now. this was never stated.
https://forums.eveonline.com/default.aspx?g=posts&m=4614151#post4614151
CCP Greyscale wrote: - We are rebasing invention TE/ME values to all be positive or 0 at all times, removing negative ME/TE from invention outputs, as this solves a number of issues with removing extra materials
https://forums.eveonline.com/default.aspx?g=posts&m=4617123#post4617123
CCP Greyscale wrote:Medalyn Isis wrote: Just wondering on this point though, what is the level of ME which you are intending to set as equivalent to the current -4 ME Greyscale? You mentioned decryptors would possible be able to push ME to +5, so would ME 0 be the equivalent in terms of materials as a current ME -4 BPC?
+2 will be the baseline, so that -2 decryptors bring us back down to 0. And yes, we'll transition old bpcs :) |
Christine Peeveepeeski
Rodents of Unusual Size
525
|
Posted - 2014.05.31 16:40:00 -
[24] - Quote
I'm a massive fan of using my industry/trade alts to stock fw hubs and then using this charachter to generate ship wrecks so people replace the ships. It doesn't happen often enough but I do get a wry smile when I've blown up someones ship and then the same guy buys the replcements from me :) |
Bethan Le Troix
Krusual Investigation Agency
120
|
Posted - 2014.06.01 15:34:00 -
[25] - Quote
EMT Holding wrote:Bethan Le Troix wrote:After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now. Source or you're talking nonsense. I see no reason why CCP would make such a drastic change like that. They're removing the old ME/PE system but blueprints invented after Cirus will still come out as what is effectively -4/-4.
Read all my OP's. Occasionally I make a mistake and if so I usually humbly apologise. I am only human. But I NEVER lie.
I don't have the link to hand but other have kindly pointed you in its direction.
It was to my mind the best way to fix the T2 BPO problem where certain T2 BPOs (I don't know which ones.) would or do make invention problematic and/or uneconomic. It may go some way to not having to remove T2 BPOs and compensate the owners. Alternatively that may still happen although given this change I feel it will be less likely.
Removing the T2 BPOs would likely cause a ****storm of a ruckus on the forums etc anyway and after the DUST announcement at Fanfest I imagine CCP would like to keep us all sweet for a while. |
Conar
My Wormhole Hurts
19
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Posted - 2014.06.05 15:11:00 -
[26] - Quote
After 10 years can we please put this topic to bed? The Op. Cost of production VS. doing anything else in Eve is so high. Missions, PI, FW, Exploration, Sites... you name it. Do production for the satisfaction of creating something. Enjoy trying to maximize profits and see trends and shift production when needed.
The bottom line is that some people do it for the pure pleasure of creation. Those people drive profits down to the bare minimum. Supply and demand don't really come into play.
1. Build what you enjoy building. 2. Build what you can sell quickly. 3. Build what you can use if you can't sell it. 4. know that there is someone out there that will sell at a loss because he/she thinks that mined minerals and time spent doing production are all FREE!!!!!!!
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Ginger Barbarella
Caldari Provisions Caldari State
1941
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Posted - 2014.06.05 16:26:00 -
[27] - Quote
I don't build T2 ammo for sale anymore... it's all for personal use for my alts. Not really much money in it for a while now. "Blow it all on Quafe and strippers." --- Sorlac |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
696
|
Posted - 2014.06.05 17:51:00 -
[28] - Quote
tldr: you're both wrong. T2 BPCs invented without a decryptor will be +2/+2. Current BPCs will be adjusted to compensate.
EMT Holding wrote:Bethan Le Troix wrote:After July 22nd BPC will come out of invention if successful as ME0 PE0 or the equivalent of that post changes. There will no longer be any -4 -4 BPCs produced. So don't make too many of the negative BPCs now. Source or you're talking nonsense. I see no reason why CCP would make such a drastic change like that. They're removing the old ME/PE system but blueprints invented after Cirus will still come out as what is effectively -4/-4.
https://forums.eveonline.com/default.aspx?g=posts&t=345753&find=unread
CCP Greyscale wrote:- Removal of waste necessitates an increase in all manufacturing costs - Removal of negative TE/ME probably requires an increase in T2 build costs to balance out component demand before and after
https://forums.eveonline.com/default.aspx?g=posts&m=4617123#post4617123
Scroll down a bit and you'll see...
CCP Greyscale wrote:+2 will be the baseline, so that -2 decryptors bring us back down to 0. And yes, we'll transition old bpcs :) GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3384
|
Posted - 2014.06.05 17:58:00 -
[29] - Quote
If anyone's wondering /why/ the negative MEs are being removed, it's (from the thread) so they don't have any funny business coming up, like invented T2 ships needing 2 of the base ship to make, with the transition of extra materials to base materials.
It's not a direct nerf to T2 BPOs. That's just acceptable fallout. They're still thinking about what to do about those long term. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
696
|
Posted - 2014.06.05 18:09:00 -
[30] - Quote
Steve Ronuken wrote:If anyone's wondering /why/ the negative MEs are being removed, it's (from the thread) so they don't have any funny business coming up, like invented T2 ships needing 2 of the base ship to make, with the transition of extra materials to base materials.
It's not a direct nerf to T2 BPOs. That's just acceptable fallout. They're still thinking about what to do about those long term.
^this.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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