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Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Phantom
C C P C C P Alliance
4371
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Posted - 2014.05.28 15:06:00 -
[1] - Quote
With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume.
Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP WhiteNoiseTrash
C C P C C P Alliance
639
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Posted - 2014.05.28 15:08:00 -
[2] - Quote
Wooooo :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Last Wolf
Umbra Wing
314
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Posted - 2014.05.28 15:18:00 -
[3] - Quote
Eve has sound? That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Vincent Athena
V.I.C.E.
2770
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Posted - 2014.05.28 15:19:00 -
[4] - Quote
Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" http://vincentoneve.wordpress.com/ |
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CCP WhiteNoiseTrash
C C P C C P Alliance
639
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Posted - 2014.05.28 15:30:00 -
[5] - Quote
Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning"
The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Owen Levanth
Federated Deep Space Explorations
164
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Posted - 2014.05.28 15:31:00 -
[6] - Quote
This is great! I always love hearing my weapons fire, but it was never loud enough for me. Now I can instead turn everything else down and my own audio up -> Instant profit. Time to make my apartment shake every time my guns open fire! |
Sentient Blade
Crisis Atmosphere
1265
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Posted - 2014.05.28 15:31:00 -
[7] - Quote
It's awesome.
Needs to be in a tree view though, so items can be grouped / select / deselect all. |
Vincent Athena
V.I.C.E.
2770
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Posted - 2014.05.28 15:41:00 -
[8] - Quote
CCP WhiteNoiseTrash wrote:Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Agreed, the order must be different, you cannot get all of the to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds. http://vincentoneve.wordpress.com/ |
Adriana Nolen
Sama Guild
17
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Posted - 2014.05.28 15:45:00 -
[9] - Quote
Will it have trap music? |
Bakkhai
Nex Exercitus Northern Coalition.
3
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Posted - 2014.05.28 15:52:00 -
[10] - Quote
Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you.
Quote:Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner great sound, should be loud :)
Quote:Wormholes: The ambient sound around wormholes, also the sound of its state and stability.
Quote:Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar. Never heard this!
Scanner sounds? After a sweep of the system? |
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TheSmokingHertog
TALIBAN EXPRESS
231
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Posted - 2014.05.28 15:52:00 -
[11] - Quote
Can we get a button under the middle column with ALL MUTE, ALL MID, ALL FULL? thx. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 15:54:00 -
[12] - Quote
Vincent Athena wrote:CCP WhiteNoiseTrash wrote:Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Agreed, the order must be different, you cannot get all of them to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds.
I agree. The system will be constantly monitored and updated as we go.
so expect changes and more stuff to come :) the tree view (maybe not so much) - but grouping, select all, select some, invert selection. etc. all in development.
can't say when, but part of the long term plan. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 15:56:00 -
[13] - Quote
Bakkhai wrote:Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you. Quote:Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner great sound, should be loud :) Quote:Wormholes: The ambient sound around wormholes, also the sound of its state and stability. Quote:Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar. Never heard this! Scanner sounds? After a sweep of the system?
yea, the scanner is in the UI interaction slider. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Javajunky
Eternity INC. Goonswarm Federation
103
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Posted - 2014.05.28 15:57:00 -
[14] - Quote
What sound do I get when someone jumps into a system?
Change in Local: [Ping]
Ok I can dream can't I? |
Altrue
Exploration Frontier inc Brave Collective
1188
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Posted - 2014.05.28 16:00:00 -
[15] - Quote
Could we get a slider specifically for the new third person warp effect? I'd like to be able to hear it without having to endure the station propaganda exterior and all that stuff :D Signature Tanking - Best Tanking. Beware the french guy!
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Benny Ohu
Chaotic Tranquility
3296
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Posted - 2014.05.28 16:02:00 -
[16] - Quote
the 'inactive client' settings are good support for the way players use eve online, well done |
Sturmwolke
575
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Posted - 2014.05.28 16:06:00 -
[17] - Quote
Havent turned sound for ages (except for voice). Are the armor/hull warnings etc still the annoying beeps they were? Need more elegance. Better yet, give players a few more in-house choices for the klaxons ....or a Star Trekish computer voice ala Aura.
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FunGu Arsten
Fungu .Inc
20
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Posted - 2014.05.28 16:07:00 -
[18] - Quote
i came |
TheLostPenguin
Surreal Departure
75
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Posted - 2014.05.28 16:12:00 -
[19] - Quote
DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time
DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo?
fwiw the former makes more sense to me, checked=plays, unchecked=muted |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 16:18:00 -
[20] - Quote
Javajunky wrote:What sound do I get when someone jumps into a system?
Change in Local: [Ping]
Ok I can dream can't I?
It's been talked about. not when something new is on local, but new ship on grid - could be possible. unless cloaked of course. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 16:19:00 -
[21] - Quote
TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted
perhaps a typo, yea. you check the box of what you want to go away, when you leave that specific client. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Gospadin
School of Applied Knowledge Caldari State
140
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Posted - 2014.05.28 16:29:00 -
[22] - Quote
I would order them differently and rename a few, so as to put the most important sounds closer to the top of your list.
combat: Crimewatch: The timer in the upper left corner when you have been naughty or have been attacked, the sounds of its activation and its state when itGÇÖs about to run out. Weapons: The sound of your and other playersGÇÖ turrets firing. Impacts: The sound of the damage done when you or others are hit by enemy fire. Ship damage: all the warning sounds from your ship, so if you want to not hear shield sounds at all you do it in the shield warning slider, but if you want them all to be slightly dampened, this is the slider for you. Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. Cap Warning: low capacitor warnings. Locking: If you canGÇÖt be bothered with the sound playing when you are locking and locking is achieved on a target.
active ship sounds: Modules: things like adaptive invulnerability field, EM Ward, repairers, cloaking and so on. Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner. Hacking: Data and Relic site sounds.
active environment: Jump Activation: The actual jump sounds, be it yours or others GÇô so if you are scouting a wormhole or a gate, you would most likely want this on. Warping effect: when you warp, the warp wind and the warp thud sound when you enter warp. Explosions: this should explain itself rather well
passive environment: Stargates: The sound of the stargates in between systems. Wormholes: The ambient sound around wormholes, also the sound of its state and stability. Ship Ambiance: Every ship has a small sound, depending on faction and ship type. Planets: The ambient sounds coming from planets and suns, including when doing Planetary Interaction. Station Interior and exterior: Interior is everything when in a station, exterior is everything outside coming from the actual station.
other: Map and ISIS: The soundscapes that play while you use these two features. EVE Store: The EVE store, where you shop and do your business. UI Click: The click when you hover or click items in the UI. Radial Menu: The sounds of opening the menu dial by holding the left mouse button. UI Interaction: Fitting your ship, submitting stuff in PI, entering any kind of menu item. Aura: you can control her voice in two places now. Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar.
otherwise, I like it |
TheLostPenguin
Surreal Departure
75
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Posted - 2014.05.28 16:30:00 -
[23] - Quote
CCP WhiteNoiseTrash wrote: you check the box of what you want to go away, when you leave that specific client.
Seems counter-intuitive to me, usually you check a box because you want that option, if you changed the column header to read "Mute Inactive Client Sound" or similar to make it clear we're disabling things in that column it should remove any room for ambiguity. |
Lykouleon
GoonWaffe Goonswarm Federation
1361
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Posted - 2014.05.28 16:35:00 -
[24] - Quote
Auralgasm. Auralgasm! Lykouleon > CYNO ME CLOSER so I can hit them with my sword |
Sentenced 1989
Quantum Anomaly Corporation
57
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Posted - 2014.05.28 16:39:00 -
[25] - Quote
Great feature, now please add the same for graphics :D
Yes, im talking about CLOUD ONLY control, lets face it, nobody likes them, but we want to have other effects on which we can't if we don't want clouds :D
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Gnochon
Ireco Industries Zombie Pony Express
0
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Posted - 2014.05.28 16:46:00 -
[26] - Quote
Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
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Nasro Drags
Quinto Imperio
11
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Posted - 2014.05.28 16:50:00 -
[27] - Quote
Do you know when i started saying "Eve has sound"?
The moment you removed the jukebox to give us something better. Because no music is better than jukebox playing eve music... i guess.. I haven't heard much of eve since cause now, i have to mute eve to listen to a score which is anything related to space. |
jonnykefka
Adhocracy Incorporated Adhocracy
267
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Posted - 2014.05.28 16:51:00 -
[28] - Quote
This is fantastic. I'm going to get a lot of utility out of these settings, especially when multiboxing. Well done! |
Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
15
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Posted - 2014.05.28 16:55:00 -
[29] - Quote
Just:
let us hear ship sounds (turrets firing, enemy ordinance hitting ship, engines/modules ect) when fully zoomed out, like most people play
bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 16:56:00 -
[30] - Quote
Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke)
it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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