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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
641
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Posted - 2014.05.28 17:00:00 -
[31] - Quote
Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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I Love Boobies
All Hail Boobies
1152
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Posted - 2014.05.28 17:07:00 -
[32] - Quote
Holy moly, that's a lot of detailed options just for sound. Haven't used sound in a long time just because I multi-box, and it was annoying always having to change it when you log in so I just left it off. I will give this a try now that we will have the option to turn the sounds off automatically in other clients. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
60
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Posted - 2014.05.28 17:08:00 -
[33] - Quote
CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa.
How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships...
Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!
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Gnochon
Ireco Industries Zombie Pony Express
0
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Posted - 2014.05.28 17:11:00 -
[34] - Quote
CCP WhiteNoiseTrash wrote:Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke) it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing.
Thank you for your answer, Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one.
o/ |
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CCP WhiteNoiseTrash
C C P C C P Alliance
644
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Posted - 2014.05.28 17:17:00 -
[35] - Quote
Gnochon wrote:CCP WhiteNoiseTrash wrote:Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke) it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing. Thank you for your answer, Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one. o/
Options like these are definitely to come, Just gotta figure out how :) The GUI and UI setup is really easy to imagine. but no point in doing just the UI stuff if there is nothing behind it :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
644
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Posted - 2014.05.28 17:18:00 -
[36] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships... Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!
Sorry, you'll have to do it manually for now. Thanks for having faith in my common sense. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Nasro Drags
Quinto Imperio
11
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Posted - 2014.05.28 17:28:00 -
[37] - Quote
CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game.
Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited...
Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader?
If that person who made that call ever did that, he'd know what a terrible decision that was.
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 17:32:00 -
[38] - Quote
Nasro Drags wrote:CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game. Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited... Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader? If that person who made that call ever did that, he'd know what a terrible decision that was.
Trust me, I'm on your side on this, when it comes to a different way of handling the music, jukebox or not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Chribba
Otherworld Enterprises Otherworld Empire
11965
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Posted - 2014.05.28 17:41:00 -
[39] - Quote
This means I have to turn on sound again to try stuff out, good work!
/c
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Gospadin
School of Applied Knowledge Caldari State
141
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Posted - 2014.05.28 17:50:00 -
[40] - Quote
CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day.
You sound way stressed.
If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more. |
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Odin Shadow
ZC Industries Dark Stripes
7
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Posted - 2014.05.28 17:52:00 -
[41] - Quote
just to be sure.
you can still turn it all off right? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 17:56:00 -
[42] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. You sound way stressed. If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more.
Please bring some Valium Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Last Wolf
Umbra Wing
317
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Posted - 2014.05.28 18:02:00 -
[43] - Quote
Whats so hard about turning the music slider all the way down and playing your own music outside of the client? You can still get the rest of your sounds that way (gates, guns, explosions, etc...) and you get your own music.. It is a win win! I've done it this way since 2004. I never used the jukebox even when it was in the game (I never noticed it was gone til someone mentioned it on the forums a few months ago actually...) and it works great. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 18:03:00 -
[44] - Quote
Odin Shadow wrote:just to be sure.
you can still turn it all off right?
you don't even have to turn it on ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Myxx
744
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Posted - 2014.05.28 18:12:00 -
[45] - Quote
CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about. |
Moraguth
Ranger Corp
69
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Posted - 2014.05.28 18:15:00 -
[46] - Quote
CCP WhiteNoiseTrash wrote: Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something.
Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound. I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 19:18:00 -
[47] - Quote
Moraguth wrote:CCP WhiteNoiseTrash wrote: Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something. Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound.
well, that's not really my department, sorry. but a lot of tooltips are going in in the coming expansions, as said at Fanfest. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 19:18:00 -
[48] - Quote
Myxx wrote:CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about.
Such positive vibes ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Lost Hamster
Hamster Holding Corp
138
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Posted - 2014.05.28 19:57:00 -
[49] - Quote
Joanna RB wrote: bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp
I'm glad that I have made a copy of the jukebox folder before it was removed. So I still have all the music, what I can play it in winamp.
CCP WhiteNoiseTrash wrote: Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
I think I know who made that decision, But I will never understand why this decision were made. As it's clearly a BAD decision. |
Acks
RONA Corporation RONA Directorate
74
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Posted - 2014.05.28 20:28:00 -
[50] - Quote
CCP WhiteNoiseTrash wrote:Myxx wrote:CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about. Such positive vibes ;)
LOL - What's that saying? "You can't please all the people all the time"?
Even though I tend not to have EVE sound enabled, I have to say the level of detail provided with this is pretty damn awesome. I will definitely be playing with it and giving EVE sound another go. I like being able to have only the critical sounds on like damage warnings etc. Also having the option to suppress sound (or only some sounds) from inactive windows is a great feature.
Thanks for all the good work. Please keep your future iterations on this in the same direction. More options is almost always a better way to go. |
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Moraguth
Ranger Corp
70
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Posted - 2014.05.28 20:53:00 -
[51] - Quote
CCP WhiteNoiseTrash wrote:Moraguth wrote:CCP WhiteNoiseTrash wrote: Stuff...
Stuff.... well, that's not really my department, sorry. but a lot of tooltips are going in in the coming expansions, as said at Fanfest.
Who is the person to ask about this, or could you just send them a quick message to look at this? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
Zevross
Infinite Void Inc
0
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Posted - 2014.05.28 20:55:00 -
[52] - Quote
TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time... DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted
I came here to ask the exact same question and it wasn't answered. The original document hasn't changed either.
The title of the dialog box is "Inactive Client Sound" where checked boxes would indicate the sound you would hear from an inactive client. If its the latter case then the title of the settings dialog should be "Inactive Client Mute".
Can we clarify this?
Thank you WhiteNoiseTrash |
Gospadin
School of Applied Knowledge Caldari State
143
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Posted - 2014.05.28 20:56:00 -
[53] - Quote
Zevross wrote:TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time... DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted I came here to ask the exact same question and it wasn't answered. The original document hasn't changed either. The title of the dialog box is "Inactive Client Sound" where checked boxes would indicate the sound you would hear from an inactive client. If its the latter case then the title of the settings dialog should be "Inactive Client Mute". Can we clarify this? Thank you WhiteNoiseTrash
How about "Background Client Mute" since the client is still active, it's just not in the foreground. |
Mag's
the united
17306
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Posted - 2014.05.28 21:00:00 -
[54] - Quote
This change is quite frankly, awesome.
I will be using certain sounds from now on and find the fact I'm saying this a little strange atm.
Now please show some of your colleagues just how you can give players new options, but at the same time allow them to turn things off. Do that and I'll have your babies.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Cygnet Lythanea
World Welfare Works Association Independent Faction
513
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Posted - 2014.05.28 21:39:00 -
[55] - Quote
CCP WhiteNoiseTrash wrote: Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Need more jukebox.
Whoever's call it is, they really need to rethink it. |
Sheena Tzash
Imperial Academy Amarr Empire
43
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Posted - 2014.05.28 21:43:00 -
[56] - Quote
Can we have music triggers too?
One of the things that has really bugged me is when I'm in mortal danger (getting locked, webbed / scrammed / shot at etc) the music doesn't reflect the situation I'm in and it really hurts the immersion.
I love the low sec music because its all dark and creepy but when I'm in trouble I want the music to become frantic and energized to reflect the mood; but more often than not the same music I'll be hearing while mining is the same music I'll hear while shooting people and it just doesn't fit.
Similar to the volume options you could have different music triggers and the track or type of music to play in that situation; for example:
- While Cloaked
- When Locking
- When being locked
- In combat (shooting or being shot at)
- In a combat zone (ie, anom, mission, incursion etc)
- When a mission is completed / leaving a combat zone
- Entering a exploration site
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Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
15
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Posted - 2014.05.28 21:43:00 -
[57] - Quote
Lost Hamster wrote:Joanna RB wrote: bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp
I'm glad that I have made a copy of the jukebox folder before it was removed. So I still have all the music, what I can play it in winamp. CCP WhiteNoiseTrash wrote: Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
I think I know who made that decision, But I will never understand why this decision were made. As it's clearly a BAD decision.
Luckly I have too, on an old copy of the singularity server that I havnt updated in yonks. But many people ask me how I get the music, and newer people wonder why they only hear the same 3-4 songs repeated when I get 67. Thats the biggest problem with the music, the fact you only get 3-4 songs. You dont need to bring the jukebox back as it was, just change the current song randomiser to utilize all 67 songs all the time, or else offer the jukebox folder for seperate download so newer players can use winamp and appreciate the full range of the music. |
Alexis Nightwish
State War Academy Caldari State
13
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Posted - 2014.05.28 21:46:00 -
[58] - Quote
Does "explosions" mean just ships blowing up or does it include other things that explode like missiles, smartbombs, or bombs?
Under "Volume Level" I understand what Music Level and Master Level mean. Could you please explain what UI Sound, UI Speech, and World Levels mean?
Does the "Engine, MWD, AB" slider also affect MJD sound?
Lastly, THANK YOU FOR THIS! I've wanted this forever, but I thought this was something that CCP just didn't give a **** about. Also, thanks for making it an option, and not forcing any of it on us like Team Tooltips did. |
Dareth Meroul
OMRE
3
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Posted - 2014.05.28 21:50:00 -
[59] - Quote
2 Minor suggestions
1) To clarify the effects of choices for the inactive client settings, have the text read: Inactive Client Sounds (check to enable)
Unless I've misunderstood. Then it would be "check to disable" instead, obviously.
2) Group (with text headings perhaps?), color-code, or otherwise distinguish which sounds in the advanced settings are affected by the group sliders (i.e. Music Level, UI Sound Level, UI Speech Level, and World Level). |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
235
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Posted - 2014.05.28 21:55:00 -
[60] - Quote
CCP WhiteNoiseTrash wrote:
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
Well you've done an amazing job IMO. First because I can't think of any other game I've ever played which has anywhere near this amount of audio customization (unless personally modded). Second because if I were to say a year ago what I would love to see change with regards to eve sounds, I would have "a massive amount of customization" as my top request! I am definitely going to be turning turret sounds waaay up sometimes.
I will have to test the customization while running 2-3 clients to see if there is anything else that could be added but so far it looks like it is going to work perfectly for me.
This is weird, I am more excited about the sound changes and the graphics improvements in Kronos than any new content |
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