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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
ASadOldGit
School of Applied Knowledge
281
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Posted - 2014.05.30 10:22:00 -
[91] - Quote
CCP WhiteNoiseTrash wrote:Jarod Garamonde wrote:I still want to know why 5 people's hardcore qq'ing on the forums got my "turbocharger spool" sound removed from MWD activation. Most players either liked it or didn't care. Bring it back. it went out as a bug. ;) it's coming back. don't worry. I liked those sounds, but I think I had issues with "spatial awareness" with them, i.e. I couldn't tell what direction they were coming from (I have a 5.1 surround system), or that it sounded like a "primary" sound belonging to my ship, i.e. I couldn't tell the difference between my ship and someone else's ship in the distance.
Meh. |
ASadOldGit
School of Applied Knowledge
281
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Posted - 2014.05.30 10:26:00 -
[92] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships... Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE! Personally, I don't ever see this happening, as there's too many variables to accurately guess what sort of tanking you're doing. Is it just the presence of the modules, or how much they contribute to the tank? There are dozens of armour modules that are not "active armor rep", which means assessing all sorts of combinations.
I could fit shields or bulkheads to an Abaddon, but the base armour amount may still be greater - which has precedence? The total HP? The number of modules or the amount they boost HP? The greatest resists? A DC2 might imply you want to hull tank it, even if you have plates fitted. You're asking the game to "guess" your fitting strategies, which could be brilliant, or could be "under the influence". Undocking is slow enough as it is - I wouldn't want more checks added to that process if it can be avoided.
Perhaps user-profiles would be more practical, as explained below...
CCP WhiteNoiseTrash wrote:Logix42 wrote:Is it possible to get a Reset button to reset to default just these audio settings? I can foresee that being useful yea, it's one of the things I'd like myself. or perhaps even storable settings so you can quickly change between your combat and industry sound settings. Having user-defined sound profiles could be useful, perhaps with a keyboard shortcut to cycle between them, so in addition to your combat or industry profiles, have an armour or shield profile, or a teamspeak or solo-play profile.
Also consider the ability to import/export these profiles, whether as part of the audio options, or as part of a complete EVE client settings export (which I don't think exists right now, does it? ). Meh. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
682
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Posted - 2014.05.30 18:30:00 -
[93] - Quote
I agree. the client figuring out on it's own what type of tank you are having, just won't happen. It's a good idea, but we can never know . Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Solhild
Republic Military School Minmatar Republic
1472
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Posted - 2014.05.31 21:33:00 -
[94] - Quote
I've been playing with this for hours on the new build - Excellent work!!!!! At the end, parked outside of station listening to the pops of ships entering and leaving warp. A roar of engines slowly built and faded as a ship eased past me - just great work. Go and have a drink! |
Ramman K'arojic
Lone Star Warriors Yulai Federation
24
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Posted - 2014.06.01 02:45:00 -
[95] - Quote
Hi, I realized this is way 2 late to make the build and its a lot of effort. But as I just finished re-installing my 5.1 system I was thinking that it would be awesome if you choose which sound device sounds go to.
For example sometimes I put a head set (for fleet work) and only want a small subset of sounds to come though; however having the environmental and combat sounds come out of the full sized speakers; so its a less of a distraction.
I suppose a less involved way of doing this would be allowing custom saved audio preferences So I can create a Headset profile, a Speaker profile, and reset audio profile. That way its a single audio device but I get instantly switch as required.
Anyway great to see audio getting some luv.
Cheers and Beers Ramman |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
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Posted - 2014.06.02 22:00:00 -
[96] - Quote
Awesome Work!
I haven't gone through all comments here, so I'm gonna throw this out there:
For the Purpose of the Multiboxer or just saving in general... Can we have an Export/Import feature of Audio Settings?
Keep up the Good Work! eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
TheSmokingHertog
TALIBAN EXPRESS
236
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Posted - 2014.06.02 23:37:00 -
[97] - Quote
Suddenlty thinking, but since we know CCP karkur... and shift clicking.
Since buttons for MUTE / FULL ALL wont make it, how about SHIFT DRAG 1 sound bar and then drag them all? |
Preto Black
Solar Clipper Trading Company
16
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Posted - 2014.06.03 02:13:00 -
[98] - Quote
How about the sound of them coming to take you away because you can hear things in space! |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
71
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Posted - 2014.06.03 12:26:00 -
[99] - Quote
CCP WhiteNoiseTrash wrote: The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now!
I'm confused...does this mean that if i change anything, then turn sound OFF, when i turn it back on again all the customized slider positions get reset? This sounds like a bad idea.
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Ero Adalwulf
MUSE Apprenticeship Metaphysical Utopian Society Enterprises
1
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Posted - 2014.06.03 13:47:00 -
[100] - Quote
Can't wait to try out the sound and thanks for the hard work. I don't know about Valium, but if I get the chance, I'll buy you a bottle.
As we all sit here waiting 'til we can download the update.... I just realized what my office is going to sound like with 6 or 7 people playing Eve with full sound on and cranked.
Maybe we'll let the service answer the phone for next few days.
PS. yes, I let my employees play games at work, as long as they get their code written and written well. Something about programmers, their a 'unique' bunch.
PSS. Will be sending CCP a bill for lost profits |
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CCP WhiteNoiseTrash
C C P C C P Alliance
703
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Posted - 2014.06.03 16:22:00 -
[101] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote: The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now!
I'm confused...does this mean that if i change anything, then turn sound OFF, when i turn it back on again all the customized slider positions get reset? This sounds like a bad idea.
no you got it wrong. This was an issue when turning the advanced settings on and off, it's been solved now. :)
it just gave all the parameters the value of being in the center, yet they were not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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helana Tsero
Science and Trade Institute Caldari State
39
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Posted - 2014.06.03 17:01:00 -
[102] - Quote
Just want to say that the audio customisation is awesome !
Great job Eve Audio team ! "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
Gospadin
School of Applied Knowledge Caldari State
152
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Posted - 2014.06.03 18:55:00 -
[103] - Quote
agreed, the new audio is awesome.
and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it! |
Aiyshimin
Imperial Collective Unsettled.
33
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Posted - 2014.06.04 05:59:00 -
[104] - Quote
The new setting are just brilliant <3 perfect level of customisation.
I can have EVE music again while multiboxing, big thanks for this!
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CCP WhiteNoiseTrash
C C P C C P Alliance
706
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Posted - 2014.06.04 12:39:00 -
[105] - Quote
Aiyshimin wrote:The new setting are just brilliant <3 perfect level of customisation.
I can have EVE music again while multiboxing, big thanks for this!
that was the "main" point. to begin with I was ONLY trying to make the music work on multiple clients.
turned out it could do many things this way. :D Thank you for using it. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
706
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Posted - 2014.06.04 12:42:00 -
[106] - Quote
Gospadin wrote:agreed, the new audio is awesome.
and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it!
Thank you. Yea, all the ship ambiances are pretty cool I think. All the Amarr ships are inspired by breathing - almost like the ships were alive.
The Gallente more digital, sophisticated. Minmatar metallic. Caldari : just plain warfare pissed off. (sort of)
There are combinations of course, for some of the newer factions, which has combined these sounds and did some prototypes for Jove too, just in case one would ever meet them. they are just down right over-intellectual-living-computer-scary. :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
706
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Posted - 2014.06.04 12:44:00 -
[107] - Quote
Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Gospadin
School of Applied Knowledge Caldari State
152
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Posted - 2014.06.04 17:30:00 -
[108] - Quote
CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now.
Found a neat trick.
If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough.
(I play windowed fullscreen) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
712
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Posted - 2014.06.04 20:56:00 -
[109] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen)
yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Ammzi
Love Squad Pasta Syndicate
1806
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Posted - 2014.06.04 21:27:00 -
[110] - Quote
CCP WhiteNoiseTrash wrote:Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen) yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D
Hi WhiteNoise,
I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients. However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago. Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc."
Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P |
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Bienator II
madmen of the skies
2662
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Posted - 2014.06.04 23:47:00 -
[111] - Quote
i have music turned on again thanks to the option to mute the dungeon tracks :) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP WhiteNoiseTrash
C C P C C P Alliance
712
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Posted - 2014.06.05 01:38:00 -
[112] - Quote
Ammzi wrote:CCP WhiteNoiseTrash wrote:Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen) yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D Hi WhiteNoise, I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients. However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago. Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc." Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P
Definitely not intended :D hoping to get it fixed real soon. it's a bug, not a replay feature or anything.. some clash in code we didn't anticipate. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Ammzi
Love Squad Pasta Syndicate
1807
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Posted - 2014.06.05 17:26:00 -
[113] - Quote
Cheers dude :) love the audio work. |
Mystikrya
C0NATUS Echoes of Nowhere
0
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Posted - 2014.06.16 15:07:00 -
[114] - Quote
Hi o7
Does CCp can add something to make this work around sound perfect? Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad... I hope Devs will work on this little thing that can be realy nice to complete this work :)
Thanks CCP |
Arec Bardwin
1439
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Posted - 2014.06.25 23:22:00 -
[115] - Quote
Turning down ingame music seems to turn off a lot of station ambient sounds for me. |
helana Tsero
Science and Trade Institute Caldari State
43
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Posted - 2014.06.30 01:27:00 -
[116] - Quote
Can we have the music played in star system map viewAlso play during solar system map view ?
Also please update WH music. Same track over and over makes me want to turn off Eve music. "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:48:00 -
[117] - Quote
Mystikrya wrote:Hi o7
Does CCp can add something to make this work around sound perfect? Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad... I hope Devs will work on this little thing that can be realy nice to complete this work :)
Thanks CCP
it runs two different pieces of software, the voice and audio engine, and audio engine doesn't allow it to be done this easily.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:49:00 -
[118] - Quote
Arec Bardwin wrote:Turning down ingame music seems to turn off a lot of station ambient sounds for me.
I'll look into that, clearly not supposed to do so :)
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:53:00 -
[119] - Quote
helana Tsero wrote:Can we have the music played in star system map view ALSO play during solar system map view ? Also please update WH music. Same track over and over makes me want to turn off Eve music.
atm. no. and new music is being worked on and especially WH is being considered to change, but I can't say when or how right now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Archetype 66
Pleasure and Pain
156
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Posted - 2014.08.04 15:03:00 -
[120] - Quote
Hello.
Too many stickies in the EVE Information Portal page. Really. Not sure where I should post that :s |
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