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Thread Statistics | Show CCP posts - 0 post(s) |

Kaomi Zorbaz
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Posted - 2006.08.29 20:05:00 -
[31]
I like the idea of putting them into a queue, sometimes it sucks having a 90 min skill train but no window to actually do it.
Another thing I wouldnt mind is the ability to train 1 skill on an alt so you arent forced to grab a 2nd account if you want a miner\alt or a pvper alt if you like mining.
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ShiKiKi Osinaska
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Posted - 2006.08.30 18:00:00 -
[32]
I'd like to see the pirmary secondary skill training implimented, but also with the ability to train more than one char on the same account, with a secrifice to the training time of the second skill. I hate having to pick between BS V and Mining IV on my other character. 
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tre introv
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Posted - 2006.08.30 18:21:00 -
[33]
I'm a fan of the queue idea. Im away from home for 13hours a day and find it difficult to keep pace with skills. Adding a queue of like 2 skills would be great. Once one finishes training goes to the queue and starts whatever one you have listed in there.
Say i want to start a skills training from lvl 1, say gunnery I, before i leave for work so thats an randomly small period of time, i then set gunnery II and III to train in my queue so when i get home 13 hours later instead of losing 12.5 hours of training time. I've only lost 3 hours.
I also like the 8 hour queue idea, being able to queue up to 8 hours of training would be awesome.
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Frash
Gallente The Scope
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Posted - 2006.08.30 18:47:00 -
[34]
I think this would be a great idea. As a new player, about a month old, I have lots of little skills that I haven't trained much. But bigger skills, gunnery, spaceship command, frigate, and cruisers are all at lvl 4. How about CCP makes a skill that lets you set up a queue. More training with the skill nets you a bigger queue. They can decide if they want actual skills to be in the queue or hours. I would say skills though personally. 
Don't like EVE-Radio.com? Try ETN.FM or Afterhoursdjs.com |

Kuang Jao
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Posted - 2006.08.30 20:12:00 -
[35]
thats not a bad idea. A skill queue skill. Could be a learning skill that adds one slot to the queue per lvl, up to a max of 5.
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Scorpio Dantes
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Posted - 2006.08.31 21:37:00 -
[36]
Hmmm... might be time to start up my new EVE business, the SKILL BABYSITTER! If you go on vacation, all you have to do is provide me with your account information and I will babysit your skill training process. Price is based on how many times I have to log in to change your skills.
Problem solved!
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Areconus
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Posted - 2006.08.31 23:59:00 -
[37]
Originally by: Roger Waters I think it's a bad, bad idea. So, you could just make a char, throw in some +3 and come back in a 1-1 1/2 year when it's 7ber? I think it's part of the game to have to make atleast 10.000 skillchanges before you can start those really long ones. And I believe that the ones who pay all that attention to their skill training by logging in several times aday should be awarded. Those who are not serious enough about grinding in eve should "level up" compered to that.
If were the ones paying money every month for this game, why should CCP care if we actually sit down in front of the cpu, or wait a while to get better skills? If were the ones paying, we should have the option to choose.
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Lothena
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Posted - 2006.09.01 12:23:00 -
[38]
I'd be more than happy if you could change your training via your character screen on the website moreso than having a queue. Without that feature I think the queue would be great. Eve is more of a management MMO than other games and this is merely an extension of that. Why give the ability to train in real time whether logged in or not and not allow skills to be queued? That's almost as good as simply having a system where you earn xp in game over time in game and can spend them later on skill advancements. With no skill atrophy like UO, there's really no reason for not giving a queue option that I see.
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Feng Schui
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Posted - 2006.09.03 19:35:00 -
[39]
/signed
the skill buffer is an excellent idea, and IMO, there should be another skill that increases this buffer.
Level 0: 2 hour buffer Level 1: 4 Hour buffer Level 2: 8 hour buffer Level 3: 16 hour buffer LEvel 4: 32 hour buffer Level 5: 64 hour buffer
Rank (4) skill, with pre-req of Learning 3, memory 4, intel 4
With martial valor, if one becomes like a revengeful ghost and shows great determination, though his head is cut off, he should not die. |

Coyote Runner
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Posted - 2006.09.05 10:05:00 -
[40]
wouldn't being able to swap and train skills via the charicter 'web' interface when you log into eve-online.com, solve alot of these issues?
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bilateralrope
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Posted - 2006.09.05 10:37:00 -
[41]
Originally by: Coyote Runner wouldn't being able to swap and train skills via the charicter 'web' interface when you log into eve-online.com, solve alot of these issues?
It would lessen them, but you would still have the problem of skills finishing in the middle of the night.
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Pilk
Axiom Empire
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Posted - 2006.09.12 19:20:00 -
[42]
Originally by: bilateralrope
Originally by: Coyote Runner wouldn't being able to swap and train skills via the charicter 'web' interface when you log into eve-online.com, solve alot of these issues?
It would lessen them, but you would still have the problem of skills finishing in the middle of the night.
No, the problem is that then: a) you aren't encouraged to log into the game (which is a Bad Thing in terms of your identification with the gameplay experience). b) the character farmers can farm with nothing more than a Perl script.
I believe that web-based skill training has already received a firm "No" from on high.
Meanwhile, now that this has progressed to something that is skill-based--that is, you make a rational determination of whether it's worth it to train a "worthless" queue skill to reduce the amount of time you aren't training a worth-ful skill--I can get behind it. Now it's just like Learning skills; I make a determination of how long I'm willing to delay gratification on the skills I want trained *now* in order to decrease the amount of wasted time in the future.
--P
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Archo X
Caldari
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Posted - 2006.09.12 20:19:00 -
[43]
God, I wish these threads would die.
Multi-skill training is bad m'kay This only helps farmers and brand spankin new n00bs. The n00bs will grow into vets and realize the lost time was not the end of the world. The farmers will destroy the game.
Save Eve, stop farmers.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
I got h4xXx0rzed!!!!11!!on3!!!111!1el3ventEEn!!!11 N3RF teh modz!!! |

Skraelingz
Gallente Gallente Federal Bank
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Posted - 2006.09.12 20:46:00 -
[44]
nothing will stop farmers... so the point is moot.
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Ghoest
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Posted - 2006.09.13 15:01:00 -
[45]
Its a bad idea for various reasons.
A 2 skill queue is a much better idea.1
Wherever you went - here you are.
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Ezri Tigan
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Posted - 2006.09.14 04:32:00 -
[46]
Skill queuing has been batted around since before launch.
My opinion is that you should be able to keep training to the next level of the current skill you are training, and thats the only time. For example you start Battlecruiser II and you can keep training to Battlecruiser III. No skill switching. If that's too restrictive maybe limit it to the skill group.
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The M'hael
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Posted - 2006.09.16 18:33:00 -
[47]
What would be the point of training two skills at 1/2 speed, or 3 at 1/3 speed? You complete in the exact same amount of time, and you don't even get the benefits from completing one before moving on to the other...
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Namarus
Gallente
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Posted - 2006.09.17 01:24:00 -
[48]
I would really like to see some sort of skill queuing, or skill buffer system implemented.
Right now I don't train skills that take a short time to complete because I simply do not trust the servers to stay up when the skill is ready to complete.
I am starting to get a number of skills left on 90% or so because of the unstable servers. Often with zero warning the servers can drop for an hour or more. This is not good for a real time skill training game.
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Fifth Symphony
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Posted - 2006.09.18 15:30:00 -
[49]
/signed for any length of a skill buffer, some skills end at a really inconvenient time for the player.
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Alexander Knott
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Posted - 2006.09.18 16:35:00 -
[50]
All of these ideas sound great but, to be honest, if it's choice between a fancy queue next winter/spring (with Kali2 for instance) or just the ability to set a backup skill next month, I'll take the later. The backup skill idea is enough, even if a skill queue would be better.
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Keijo
The Starlight Society
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Posted - 2006.09.18 16:55:00 -
[51]
Originally by: Talori'i ...In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying...
6 months?!?! That's absolutely insane. No skill should take that long, I don't care how uber or end-game it is. I can't believe there is debate about whether or not to allow a skill queue when you have to pay $100 or so to be able to fly a ship. We should be on here demanding that all skill training times be halved or quartered or something. An earlier poster complained that someone could create an uber charater in "only a year and a half"... People, we are being fleeced here. Show some self-righteous indignance for Zuurti's sake.
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Buskerdu
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Posted - 2006.09.18 16:58:00 -
[52]
Wow, I actually can't believe how many people are in favour of ideas like multiple skill-buffering, etc. etc. With all due respect to the previous posters some of the comments have been laughable in my opinion.
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Sorry for being so blunt and I'm sure I'll make zero new friends as a result of this post but honestly... with a bit of planning and maybe a few tinconvenientv logs you can minimize downtime, reduce tredundantv training to next to nothing and really develop your character as you see fit. For example during my first few weeks online I always used the pre-DT hour to manage some short-skills while I was getting ready for work`damn work.
If anything the idea of training the same skill to the next level or having a one-skill buffer (the Battleship V example) is the biggest change that I would like to see. I have only been on since May and am proud of how well (in my opinion) I have been able to manage my skill training. Yes I have used EveMon but I would never expect to be given an option of uploading my plan into the game and say..."See you in a few weeks/months/years..."
Just my 2-ISK.
Buskerdu
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Anders Chydenius
Phoenix Industries
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Posted - 2006.09.18 17:15:00 -
[53]
Originally by: Buskerdu Wow, I actually can't believe how many people are in favour of ideas like multiple skill-buffering, etc. etc. With all due respect to the previous posters some of the comments have been laughable in my opinion.
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Sorry for being so blunt and I'm sure I'll make zero new friends as a result of this post but honestly... with a bit of planning and maybe a few tinconvenientv logs you can minimize downtime, reduce tredundantv training to next to nothing and really develop your character as you see fit. For example during my first few weeks online I always used the pre-DT hour to manage some short-skills while I was getting ready for work`damn work.
If anything the idea of training the same skill to the next level or having a one-skill buffer (the Battleship V example) is the biggest change that I would like to see. I have only been on since May and am proud of how well (in my opinion) I have been able to manage my skill training. Yes I have used EveMon but I would never expect to be given an option of uploading my plan into the game and say..."See you in a few weeks/months/years..."
Just my 2-ISK.
Buskerdu
With all due respect, can anyone come up with a reason not to have a limited (by time or by depth or both) queue for skill training that DOESN'T require changing the terms of the debate? Your straw man is on fire, Buskerdu.
Anything that you could do with a limited queue (say, train battleship 4 and then 5 and just not pay for 3 months), you could approach today (by arranging so that BS4 finished at the end of your subscription and hitting 5 on that day). No one wants people to be able to queue up months and months of different skills, and to argue 'against' that is to tilt at windmills.
So, other than "you should learn to plan better" or other such claptrap, is there a real argument against a limited, reasonable queue? ------ {o,o} (__(| -"-"- EVEMon |

Kim Chee
Caldari
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Posted - 2006.09.18 17:24:00 -
[54]
Originally by: Keijo
Originally by: Talori'i ...In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying...
6 months?!?! That's absolutely insane. No skill should take that long, I don't care how uber or end-game it is.
How long does it take you to learn how to (effectively and without error) write software in a new language, under a new operating system? I'm not talking about versions of windoze here, I'm talking about, for example, going from Visual Basic applications under Windows 2000 to perhaps Fortran on an DEC VAX/VMS system using the DECwindows interface.
Going from untrained to Level 1 of a ship means you can now program the auto-pilot and work the yoke. Level 2 means you can actually fly on manual without running into things. Level 5 probably means you can take most of the core systems apart and use the bits to make other (more important) parts keep working while things are exploding around you. On something the size and complexity of a Titan, I can't see it taking ONLY six months!
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Scall McLean
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Posted - 2006.09.29 02:27:00 -
[55]
Edited by: Scall McLean on 29/09/2006 02:28:39 A buffer would be nice, I like 8 hours but I don't like the idea of a skill that increases the buffer.
However, to make use of the skill-buffer you HAVE to be docked at a station.
Originally by: Keijo
Originally by: Talori'i ...In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying...
6 months?!?!
Well, it'll only take me 4 Months to go from Titan 1 - 5 for me and my T1 Learnings are at 5, most of my T2 Learnings are at 3, I have no implants (I keep dying and have no ISKies for them)
EDIT: Whoa, sorry for res'ing this thread... I read that August as a September right up the top because I quickly glanced over it (It's Sept 29th here in Australia) and was like "Hey, this is a current thread, awesome!"
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Pipodo
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Posted - 2006.09.29 22:48:00 -
[56]
A two-three skill que would be wonderful (with a 24 hour limit to prevent abuse), it would be so nice to be able to train up short skills and then have it work on a long L4-L5 skill while you go to bed instead of waking up to switch things around at odd hours. Even a shorter limit like 12 hours would be fine, just anything that can prevent lost skill train time just because you had to sleep or work.
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Kokuyoku
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Posted - 2006.10.21 10:48:00 -
[57]
8h skill buffer /signed
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Sorcerers Apprentice
Minmatar
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Posted - 2006.10.30 01:02:00 -
[58]
/signed With the Backup Skill Idea.
This would help extremely with planing a skill for 5 Minutes after DT only to find that they need to emergency-reboot for a hotfix-removal, and then the servers not being back before I gotta go to work...
And ... making this SKILL-Based sort of defies the whole point of making it easier for new players or other's who currently just don't have LONG skills, doesn't it? :)
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Torin Nazari
Gallente The Scope
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Posted - 2006.10.30 01:45:00 -
[59]
I would just like to point out to the people that are thinking a backup skill system could be exploited by non-paying account holders, that once the account goes in-active everything dealing with that account stops. Which means no skill gain, no research point gain. etc. I like the idea of a backup skill system, as a lot of people have fallen prey to the server going down and could not get back on to change the skill. As far as the type of backup system I would like to see is a queue system, 2 maybe 3 skills allowed on the queue. This would cut down the loss of SP due to a server crash. If this enables people to not log in as much to train a alt, so what. Does it really matter if someone logs in once a day or once every 3 days(or more) if they are not planning on actually playing with that toon until it is trained to do what they want.
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Zing Ashuwanik
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Posted - 2006.10.30 17:52:00 -
[60]
Originally by: Buskerdu
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Why don't we take it to the other extreme and say you have to click a button every time you gain a SP or it doesn't apply? I mean, that's only... 2409 clicks per hour for the skill I'm currently training.
See, extreme examples make for poor debate.
The fact that you can train while not logged on is only an outstanding feature if you fail to consider that you can't do anything while logged on to speed it up. It is not better or worse, just a different approach. It evens out the SPs between the hardcore and the casual. (Though isk gain obviously favors the players able to devote more time)
It's not going to break the world for players to have a 1-skill deep queue. The worst 'abuse' of a 1-skill queue that I can come up with is to set up training titan IV and Titan V, then not log in for 70 days.. So? I could click the button to train titan IV and log in 10 days later to click again for Titan V, and then come back again in 60 days.
The gain, for players, is having the ability to train short skills while actually having a Job, a Life, or getting an uninterrupted night's sleep.
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