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DarknessInc
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Posted - 2006.06.06 19:04:00 -
[1]
i forgot where I read it, I heard that we might get the ability to train multiple skills at the same time, but with a handicap:
1 Skill Training: Normal Training time 2 Skills Training: Each Skill takes 2x longer to train 3 Skills Training: Each Skill takes 3x longer to train
I think this is a good example of how this would work.
2 Skills: When 1 finishes, the other returns to the normal amount of time needed to train. 3 Skills & More: Look above.
<.< this would be great for us who go on vacation
___________________ Hasnt Been, Hijacked For The Very First Like a Virrrgginn
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Shoele Lialos
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Posted - 2006.06.06 19:55:00 -
[2]
It's in the "it's on the drawing board don't plan on it any time soon" section of patch notes.
There have been other threads discussing other implementations.
I'm more of a fan of having a 2 skill long queue.
So I can have a "long" skill in my backup spot on the queue and a "short" one up front actually doing the training.
Set a 2 hour skill to start and when it's done that Battleship V you've been wanting for so long runs the other 6 hours you're asleep until you can get up and start another "short" one to be backed up again by Battleship V.
Anyways, either way, it'll be a nice improvement, but don't hold your breath waiting for it.
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voidvim
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Posted - 2006.06.07 01:06:00 -
[3]
I think some form of skiil queue is a good idea it, it will be most useful to new players which is good for eve as a whole
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Roger Waters
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Posted - 2006.06.07 03:09:00 -
[4]
I think it's a bad, bad idea. So, you could just make a char, throw in some +3 and come back in a 1-1 1/2 year when it's ·ber? I think it's part of the game to have to make atleast 10.000 skillchanges before you can start those really long ones. And I believe that the ones who pay all that attention to their skill training by logging in several times aday should be awarded. Those who are not serious enough about grinding in eve should "level up" compered to that.
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Burno
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Posted - 2006.06.07 03:50:00 -
[5]
Originally by: Roger Waters I think it's a bad, bad idea. So, you could just make a char, throw in some +3 and come back in a 1-1 1/2 year when it's ·ber? I think it's part of the game to have to make atleast 10.000 skillchanges before you can start those really long ones. And I believe that the ones who pay all that attention to their skill training by logging in several times aday should be awarded. Those who are not serious enough about grinding in eve should "level up" compered to that.
why not switch to a time based experience gain like every other game then to help those who can spend more time in game ???
this is one of the reasons I like eve, it is an MMO without the MMO obligation to play.
I have a very weak spot for these games that makes me feel compelled to powergame, but in eve I can enjoy real life and hop on whenever I want. It really makes me feel in control, and I think a queue would be nice, sometimes you just can't get on for a skill switch - I don't see why people should be punished.
Something would need to be done of course about the train while cancelled aspect.
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Sniper FC
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Posted - 2006.06.07 07:58:00 -
[6]
I remebr reading abou this too I think its more likly to be like Shoele Lialos said, 1 back up skill, so u cant make an uber char in a year year and half! its just to stop those dead hrs ur at work or asleep and can't get to a skill change. logest time u would beable to leave it for is 2 lvl5 skills like 2 months or so.
I would have thought this backup thing would only work if the account is active (being payed for) ----------------------------------------------- Want to join a fun corp that do most things in eve Join "suicidal" channel and have a chat |
Monica Foulkes
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Posted - 2006.06.07 08:28:00 -
[7]
The idea of backup skill is good. However I would prefer to see an 8h skill buffer that you can fill with as many short skills you want as long as the last skill added is started before the 8h are reached.
This will help new players a lot since most people don't have any long skills to set during the first few weeks. And yes, I did go up in the middle of the night just to swap skills during that time. Now however I wouldn't need a skill queue if it wasn't for the fact I can't connect to EVE from work (I know horrible thought but some of us actually have to work). __________
Get rid of the insta bookmarks |
Sniper FC
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Posted - 2006.06.07 09:15:00 -
[8]
i like the idea alot, I avoid doing new skills that take 4hrs ish just cause I dont really have time to do these things cept weekends. but the buffer would work better as 24hrs or even 48hrs, who knows they may even make a learning skill that increases this bufer just a rank 2 or 3 skill nothing heavy, with a basic time of 8hrs upto a total of 24 maybe more. as a low rank skill n00bs could train it up slowly as they build up sp and have longer skills to run, and older players would have to train it to a higher lvl if they wanted! as its not a major skill in term of game play it would be a low rank with primary intel, secondary Perc
----------------------------------------------- Want to join a fun corp that do most things in eve Join "suicidal" channel and have a chat |
Auren I'del
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Posted - 2006.06.07 10:36:00 -
[9]
I think that skills takes long enough time as it is. If I can train 2 skills where one of them take twice as much time I would never use it.
What I wish is that when your done with a lvl it continues to the next. I dont need it, but it would be nice to have. After playing for awhile I actually have no need for any queing of skills. Most of the skills I need take 20 days or more, and I have no idea how long vacation you guys have but for me thats more than enough :)
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Jin Steele
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Posted - 2006.06.07 10:37:00 -
[10]
I like the idea that someone had before, where both skills would train simultaneously. You would put 2 points out of every 3 sp into the primary skill, and 1 of 3 into the secondary.
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4 LOM
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Posted - 2006.06.07 10:49:00 -
[11]
Originally by: Monica Foulkes The idea of backup skill is good. However I would prefer to see an 8h skill buffer that you can fill with as many short skills you want as long as the last skill added is started before the 8h are reached.
This will help new players a lot since most people don't have any long skills to set during the first few weeks. And yes, I did go up in the middle of the night just to swap skills during that time. Now however I wouldn't need a skill queue if it wasn't for the fact I can't connect to EVE from work (I know horrible thought but some of us actually have to work).
8h skill buffer is brilliant.... omg its far to brilliant to actually come out of these forums.
Ok clearly i like that idea, i was against a skill queen untill i started training an alt... had some skill right to level 5. loged on one night to set a new skill i had no skills about level 1/2 that were not allready at level 5. tthe sheer amount of time i was about to waste sleeping then 12h of work (i am not logging on to eve before my 12h shift i need bloody sleep). an 8h skill buffer would have meant i could most likly train 1 skill up from level 1 or 2 to level 4 because level 2/3 would finish in that time and level 4 would start.
Anyways thats the best solution i have seen, 1x skill queen is to short/to long in some cases... and dual training is silly. 8h buffer is perfect.
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner.
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HippoKing
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Posted - 2006.06.07 11:00:00 -
[12]
Originally by: Monica Foulkes The idea of backup skill is good. However I would prefer to see an 8h skill buffer that you can fill with as many short skills you want as long as the last skill added is started before the 8h are reached.
This will help new players a lot since most people don't have any long skills to set during the first few weeks. And yes, I did go up in the middle of the night just to swap skills during that time. Now however I wouldn't need a skill queue if it wasn't for the fact I can't connect to EVE from work (I know horrible thought but some of us actually have to work).
i like it a lot, would probably put it up to 12h though (maybe even 18h)
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Raider Zero
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Posted - 2006.06.07 14:34:00 -
[13]
/signed
In my version, you can have one "backup" skill selected to train if your current skill stops training within the next 12-18 hours. This prevents all the expoloits afaik. The worst that somebody could take advantage of this would be to set a 11:59 skill to train and know that they will auto switch. If they cancel the account, they get the 'free' half day of training when they come back-big deal. This wouldn't help the vactioners, although many of us who have been around have skills that take longer than vacations (I trained cruiser 5 while I was gone for 11 days and it's still only 45%). Problem is that anything that does help vacationers would add a week of exploit to the system.
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Matrim Acoma
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Posted - 2006.06.08 01:55:00 -
[14]
I think it would be sufficient to just allow a skill to automatically start training to the next level. So, if I'm training Engineering to IV, it finishes, it just starts going towards level V. Once it hits level V, it acts just like the current behavior and skill training stops.
- Matrim
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Talori'i
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Posted - 2006.06.08 03:05:00 -
[15]
Edited by: Talori''i on 08/06/2006 03:06:58
Originally by: Matrim Acoma I think it would be sufficient to just allow a skill to automatically start training to the next level. So, if I'm training Engineering to IV, it finishes, it just starts going towards level V. Once it hits level V, it acts just like the current behavior and skill training stops.
- Matrim
See that still has the problem of being sort of exploitive. Players currently can stop paying and still get skill training. In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying.
I like the idea with the limit on the amount of time you can queue up. Like having one skill in back up that at most can take 12-18 hours(maybe 24). It would not be overpowered and would be quite helpful for the "lost training time". I lost 3 hours this morning would have liked to have some skill get the time for that.
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Mohrg
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Posted - 2006.06.08 11:52:00 -
[16]
I like the idea of a backup skill, after having 3 months of pc trouble and having to go to a friends house to change skills, i lost out on loads of training through no fault of my own, this also stopped me training short skills, (i now have lots of high level skills but no basic ones!!!), even though the trouble is now over i think a skill que would be marvellous.
Guns don't kill people, Chuck Norris kills people. |
Shandling
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Posted - 2006.06.08 11:56:00 -
[17]
Queuing up 2-3 skills is nice... I hate it when the most efficient skill training order forces me to wake up at 3:45 AM on a work morning to click the next skill. :P
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Amarria Lightwielder
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Posted - 2006.06.08 12:17:00 -
[18]
/signed Would like to see this in some form aswell :)
NAGA ShopÖ
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Lojik
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Posted - 2006.06.08 12:17:00 -
[19]
Edited by: Lojik on 08/06/2006 12:17:43
Originally by: Monica Foulkes The idea of backup skill is good. However I would prefer to see an 8h skill buffer that you can fill with as many short skills you want as long as the last skill added is started before the 8h are reached.
This will help new players a lot since most people don't have any long skills to set during the first few weeks. And yes, I did go up in the middle of the night just to swap skills during that time. Now however I wouldn't need a skill queue if it wasn't for the fact I can't connect to EVE from work (I know horrible thought but some of us actually have to work).
/signed although i'd prefer a 12hr skill buffer as i sleep alot
My word is my life, Do not test my word or i will take your life. |
Ramjam Giles
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Posted - 2006.06.08 20:21:00 -
[20]
/sign.
But only for skill queuing. Maybe let the system allow you to queue up the next 2 or 3 skill changes.
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Auron Shadowbane
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Posted - 2006.06.10 12:02:00 -
[21]
I'd like to have a chain of "chaining" skill lvl*2 skills.
But remove training while account is not beeing payd for.
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Peter UK
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Posted - 2006.06.28 01:08:00 -
[22]
i like the idea of a 2 skill queue or another idea i just thought of would be: if you over run your training then you get a skill point bank of up to a couple of hours so if you just cant be online at the time to change skills then you log in 2 hours later and change then...... and it backdates the training to when your last skill stopped. |
Tizi
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Posted - 2006.06.28 15:26:00 -
[23]
I love the backup skill idea. But that is as much of a change as I think is good for the game.
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Rhamnousia
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Posted - 2006.06.29 05:06:00 -
[24]
/signed
for the 8hours buffer, make it 12hours though.... --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |
Peter Johannesen
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Posted - 2006.06.29 07:21:00 -
[25]
lol the buffer size seems to get bigger and bigger.. in a weeks time it will be like -> HEY lets make the buffer to 6 months due too vacation!
8hour buffer awesome idea /signed
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Hakira
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Posted - 2006.06.29 15:35:00 -
[26]
I love the idea of a skill buffer.
However, I dont like the idea that the skill training stops then the account isnt active because I have had a month that I just didnt have the money for the game I still wanted to play it but just didnt have the resources. Luckly, I had a long skill in training that still wasnt finished when I reactivated. I would have loved to have a queue that would have 1 or 2 more skills in it so if I didnt get the cost of the game next month I wouldnt have to worry about losing out. so it would benifit the people that are on a extreamly restrictive budget or that have school and other responsablitys. also I have had times that I just didnt want or couldnt to play eve.
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Omlyn
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Posted - 2006.06.29 15:49:00 -
[27]
Does the grocery store still give you food when you have no money? Why should your char still be learning when account is not paid for. If thats the feature that is blocking skill buffers/queing etc, then it needs to be ditched asap.
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Alain Josviar
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Posted - 2006.06.29 16:54:00 -
[28]
Originally by: Roger Waters I think it's a bad, bad idea. So, you could just make a char, throw in some +3 and come back in a 1-1 1/2 year when it's ·ber?
You forget that EVE is more about what you do in game than how many SPs you have on your character sheet. Just because you can fly a BS SP wise does not mean that you have the experience or tactical knowledge to really fly a BS; or the isk to replace one if you lose it.
Truthfully, I think people would utilize que'd skill training for the levels 1 to 4 or at the tail end of a long cycle skill. Most people play a few days out of the week and that's the time scale I see it being applied to; not the yearly or monthly time scale you used.
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Wizard
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Posted - 2006.06.29 17:01:00 -
[29]
I never bother too much with making sure i got a skill training now. If i miss it by a couple of hours or somthing im not really bothered now.
Probably lost about 3-4 weeks of training in 3 years ive played Without Reason corp website
^^looking for a PvP corp with little stress then look no further. |
Kuang Jao
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Posted - 2006.08.29 20:03:00 -
[30]
8h skill buffer? skill training queue? simultaneous skill training? BAH!!!
You all just need to get married! My skill training queue walks and talks (and even cooks), and it's so advanced, I can control it from a telephone if I'm away from a PC!
ok, in reality, I like these ideas. A lot. To be honest, I was hoping that EVEmon would acomplish just this with the skill planner queue.
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Kaomi Zorbaz
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Posted - 2006.08.29 20:05:00 -
[31]
I like the idea of putting them into a queue, sometimes it sucks having a 90 min skill train but no window to actually do it.
Another thing I wouldnt mind is the ability to train 1 skill on an alt so you arent forced to grab a 2nd account if you want a miner\alt or a pvper alt if you like mining.
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ShiKiKi Osinaska
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Posted - 2006.08.30 18:00:00 -
[32]
I'd like to see the pirmary secondary skill training implimented, but also with the ability to train more than one char on the same account, with a secrifice to the training time of the second skill. I hate having to pick between BS V and Mining IV on my other character.
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tre introv
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Posted - 2006.08.30 18:21:00 -
[33]
I'm a fan of the queue idea. Im away from home for 13hours a day and find it difficult to keep pace with skills. Adding a queue of like 2 skills would be great. Once one finishes training goes to the queue and starts whatever one you have listed in there.
Say i want to start a skills training from lvl 1, say gunnery I, before i leave for work so thats an randomly small period of time, i then set gunnery II and III to train in my queue so when i get home 13 hours later instead of losing 12.5 hours of training time. I've only lost 3 hours.
I also like the 8 hour queue idea, being able to queue up to 8 hours of training would be awesome.
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Frash
Gallente The Scope
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Posted - 2006.08.30 18:47:00 -
[34]
I think this would be a great idea. As a new player, about a month old, I have lots of little skills that I haven't trained much. But bigger skills, gunnery, spaceship command, frigate, and cruisers are all at lvl 4. How about CCP makes a skill that lets you set up a queue. More training with the skill nets you a bigger queue. They can decide if they want actual skills to be in the queue or hours. I would say skills though personally.
Don't like EVE-Radio.com? Try ETN.FM or Afterhoursdjs.com |
Kuang Jao
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Posted - 2006.08.30 20:12:00 -
[35]
thats not a bad idea. A skill queue skill. Could be a learning skill that adds one slot to the queue per lvl, up to a max of 5.
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Scorpio Dantes
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Posted - 2006.08.31 21:37:00 -
[36]
Hmmm... might be time to start up my new EVE business, the SKILL BABYSITTER! If you go on vacation, all you have to do is provide me with your account information and I will babysit your skill training process. Price is based on how many times I have to log in to change your skills.
Problem solved!
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Areconus
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Posted - 2006.08.31 23:59:00 -
[37]
Originally by: Roger Waters I think it's a bad, bad idea. So, you could just make a char, throw in some +3 and come back in a 1-1 1/2 year when it's ·ber? I think it's part of the game to have to make atleast 10.000 skillchanges before you can start those really long ones. And I believe that the ones who pay all that attention to their skill training by logging in several times aday should be awarded. Those who are not serious enough about grinding in eve should "level up" compered to that.
If were the ones paying money every month for this game, why should CCP care if we actually sit down in front of the cpu, or wait a while to get better skills? If were the ones paying, we should have the option to choose.
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Lothena
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Posted - 2006.09.01 12:23:00 -
[38]
I'd be more than happy if you could change your training via your character screen on the website moreso than having a queue. Without that feature I think the queue would be great. Eve is more of a management MMO than other games and this is merely an extension of that. Why give the ability to train in real time whether logged in or not and not allow skills to be queued? That's almost as good as simply having a system where you earn xp in game over time in game and can spend them later on skill advancements. With no skill atrophy like UO, there's really no reason for not giving a queue option that I see.
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Feng Schui
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Posted - 2006.09.03 19:35:00 -
[39]
/signed
the skill buffer is an excellent idea, and IMO, there should be another skill that increases this buffer.
Level 0: 2 hour buffer Level 1: 4 Hour buffer Level 2: 8 hour buffer Level 3: 16 hour buffer LEvel 4: 32 hour buffer Level 5: 64 hour buffer
Rank (4) skill, with pre-req of Learning 3, memory 4, intel 4
With martial valor, if one becomes like a revengeful ghost and shows great determination, though his head is cut off, he should not die. |
Coyote Runner
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Posted - 2006.09.05 10:05:00 -
[40]
wouldn't being able to swap and train skills via the charicter 'web' interface when you log into eve-online.com, solve alot of these issues?
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bilateralrope
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Posted - 2006.09.05 10:37:00 -
[41]
Originally by: Coyote Runner wouldn't being able to swap and train skills via the charicter 'web' interface when you log into eve-online.com, solve alot of these issues?
It would lessen them, but you would still have the problem of skills finishing in the middle of the night.
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Pilk
Axiom Empire
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Posted - 2006.09.12 19:20:00 -
[42]
Originally by: bilateralrope
Originally by: Coyote Runner wouldn't being able to swap and train skills via the charicter 'web' interface when you log into eve-online.com, solve alot of these issues?
It would lessen them, but you would still have the problem of skills finishing in the middle of the night.
No, the problem is that then: a) you aren't encouraged to log into the game (which is a Bad Thing in terms of your identification with the gameplay experience). b) the character farmers can farm with nothing more than a Perl script.
I believe that web-based skill training has already received a firm "No" from on high.
Meanwhile, now that this has progressed to something that is skill-based--that is, you make a rational determination of whether it's worth it to train a "worthless" queue skill to reduce the amount of time you aren't training a worth-ful skill--I can get behind it. Now it's just like Learning skills; I make a determination of how long I'm willing to delay gratification on the skills I want trained *now* in order to decrease the amount of wasted time in the future.
--P
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Archo X
Caldari
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Posted - 2006.09.12 20:19:00 -
[43]
God, I wish these threads would die.
Multi-skill training is bad m'kay This only helps farmers and brand spankin new n00bs. The n00bs will grow into vets and realize the lost time was not the end of the world. The farmers will destroy the game.
Save Eve, stop farmers.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
I got h4xXx0rzed!!!!11!!on3!!!111!1el3ventEEn!!!11 N3RF teh modz!!! |
Skraelingz
Gallente Gallente Federal Bank
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Posted - 2006.09.12 20:46:00 -
[44]
nothing will stop farmers... so the point is moot.
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Ghoest
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Posted - 2006.09.13 15:01:00 -
[45]
Its a bad idea for various reasons.
A 2 skill queue is a much better idea.1
Wherever you went - here you are.
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Ezri Tigan
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Posted - 2006.09.14 04:32:00 -
[46]
Skill queuing has been batted around since before launch.
My opinion is that you should be able to keep training to the next level of the current skill you are training, and thats the only time. For example you start Battlecruiser II and you can keep training to Battlecruiser III. No skill switching. If that's too restrictive maybe limit it to the skill group.
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The M'hael
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Posted - 2006.09.16 18:33:00 -
[47]
What would be the point of training two skills at 1/2 speed, or 3 at 1/3 speed? You complete in the exact same amount of time, and you don't even get the benefits from completing one before moving on to the other...
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Namarus
Gallente
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Posted - 2006.09.17 01:24:00 -
[48]
I would really like to see some sort of skill queuing, or skill buffer system implemented.
Right now I don't train skills that take a short time to complete because I simply do not trust the servers to stay up when the skill is ready to complete.
I am starting to get a number of skills left on 90% or so because of the unstable servers. Often with zero warning the servers can drop for an hour or more. This is not good for a real time skill training game.
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Fifth Symphony
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Posted - 2006.09.18 15:30:00 -
[49]
/signed for any length of a skill buffer, some skills end at a really inconvenient time for the player.
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Alexander Knott
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Posted - 2006.09.18 16:35:00 -
[50]
All of these ideas sound great but, to be honest, if it's choice between a fancy queue next winter/spring (with Kali2 for instance) or just the ability to set a backup skill next month, I'll take the later. The backup skill idea is enough, even if a skill queue would be better.
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Keijo
The Starlight Society
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Posted - 2006.09.18 16:55:00 -
[51]
Originally by: Talori'i ...In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying...
6 months?!?! That's absolutely insane. No skill should take that long, I don't care how uber or end-game it is. I can't believe there is debate about whether or not to allow a skill queue when you have to pay $100 or so to be able to fly a ship. We should be on here demanding that all skill training times be halved or quartered or something. An earlier poster complained that someone could create an uber charater in "only a year and a half"... People, we are being fleeced here. Show some self-righteous indignance for Zuurti's sake.
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Buskerdu
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Posted - 2006.09.18 16:58:00 -
[52]
Wow, I actually can't believe how many people are in favour of ideas like multiple skill-buffering, etc. etc. With all due respect to the previous posters some of the comments have been laughable in my opinion.
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Sorry for being so blunt and I'm sure I'll make zero new friends as a result of this post but honestly... with a bit of planning and maybe a few ôinconvenientö logs you can minimize downtime, reduce ôredundantö training to next to nothing and really develop your character as you see fit. For example during my first few weeks online I always used the pre-DT hour to manage some short-skills while I was getting ready for workàdamn work.
If anything the idea of training the same skill to the next level or having a one-skill buffer (the Battleship V example) is the biggest change that I would like to see. I have only been on since May and am proud of how well (in my opinion) I have been able to manage my skill training. Yes I have used EveMon but I would never expect to be given an option of uploading my plan into the game and say..."See you in a few weeks/months/years..."
Just my 2-ISK.
Buskerdu
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Anders Chydenius
Phoenix Industries
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Posted - 2006.09.18 17:15:00 -
[53]
Originally by: Buskerdu Wow, I actually can't believe how many people are in favour of ideas like multiple skill-buffering, etc. etc. With all due respect to the previous posters some of the comments have been laughable in my opinion.
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Sorry for being so blunt and I'm sure I'll make zero new friends as a result of this post but honestly... with a bit of planning and maybe a few ôinconvenientö logs you can minimize downtime, reduce ôredundantö training to next to nothing and really develop your character as you see fit. For example during my first few weeks online I always used the pre-DT hour to manage some short-skills while I was getting ready for workàdamn work.
If anything the idea of training the same skill to the next level or having a one-skill buffer (the Battleship V example) is the biggest change that I would like to see. I have only been on since May and am proud of how well (in my opinion) I have been able to manage my skill training. Yes I have used EveMon but I would never expect to be given an option of uploading my plan into the game and say..."See you in a few weeks/months/years..."
Just my 2-ISK.
Buskerdu
With all due respect, can anyone come up with a reason not to have a limited (by time or by depth or both) queue for skill training that DOESN'T require changing the terms of the debate? Your straw man is on fire, Buskerdu.
Anything that you could do with a limited queue (say, train battleship 4 and then 5 and just not pay for 3 months), you could approach today (by arranging so that BS4 finished at the end of your subscription and hitting 5 on that day). No one wants people to be able to queue up months and months of different skills, and to argue 'against' that is to tilt at windmills.
So, other than "you should learn to plan better" or other such claptrap, is there a real argument against a limited, reasonable queue? ------ {o,o} (__(| -"-"- EVEMon |
Kim Chee
Caldari
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Posted - 2006.09.18 17:24:00 -
[54]
Originally by: Keijo
Originally by: Talori'i ...In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying...
6 months?!?! That's absolutely insane. No skill should take that long, I don't care how uber or end-game it is.
How long does it take you to learn how to (effectively and without error) write software in a new language, under a new operating system? I'm not talking about versions of windoze here, I'm talking about, for example, going from Visual Basic applications under Windows 2000 to perhaps Fortran on an DEC VAX/VMS system using the DECwindows interface.
Going from untrained to Level 1 of a ship means you can now program the auto-pilot and work the yoke. Level 2 means you can actually fly on manual without running into things. Level 5 probably means you can take most of the core systems apart and use the bits to make other (more important) parts keep working while things are exploding around you. On something the size and complexity of a Titan, I can't see it taking ONLY six months!
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Scall McLean
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Posted - 2006.09.29 02:27:00 -
[55]
Edited by: Scall McLean on 29/09/2006 02:28:39 A buffer would be nice, I like 8 hours but I don't like the idea of a skill that increases the buffer.
However, to make use of the skill-buffer you HAVE to be docked at a station.
Originally by: Keijo
Originally by: Talori'i ...In the most abusive use of this using your system would be, training Titan 1 to Titan 5 while being gone for 6 months and not paying...
6 months?!?!
Well, it'll only take me 4 Months to go from Titan 1 - 5 for me and my T1 Learnings are at 5, most of my T2 Learnings are at 3, I have no implants (I keep dying and have no ISKies for them)
EDIT: Whoa, sorry for res'ing this thread... I read that August as a September right up the top because I quickly glanced over it (It's Sept 29th here in Australia) and was like "Hey, this is a current thread, awesome!"
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Pipodo
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Posted - 2006.09.29 22:48:00 -
[56]
A two-three skill que would be wonderful (with a 24 hour limit to prevent abuse), it would be so nice to be able to train up short skills and then have it work on a long L4-L5 skill while you go to bed instead of waking up to switch things around at odd hours. Even a shorter limit like 12 hours would be fine, just anything that can prevent lost skill train time just because you had to sleep or work.
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Kokuyoku
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Posted - 2006.10.21 10:48:00 -
[57]
8h skill buffer /signed
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Sorcerers Apprentice
Minmatar
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Posted - 2006.10.30 01:02:00 -
[58]
/signed With the Backup Skill Idea.
This would help extremely with planing a skill for 5 Minutes after DT only to find that they need to emergency-reboot for a hotfix-removal, and then the servers not being back before I gotta go to work...
And ... making this SKILL-Based sort of defies the whole point of making it easier for new players or other's who currently just don't have LONG skills, doesn't it? :)
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Torin Nazari
Gallente The Scope
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Posted - 2006.10.30 01:45:00 -
[59]
I would just like to point out to the people that are thinking a backup skill system could be exploited by non-paying account holders, that once the account goes in-active everything dealing with that account stops. Which means no skill gain, no research point gain. etc. I like the idea of a backup skill system, as a lot of people have fallen prey to the server going down and could not get back on to change the skill. As far as the type of backup system I would like to see is a queue system, 2 maybe 3 skills allowed on the queue. This would cut down the loss of SP due to a server crash. If this enables people to not log in as much to train a alt, so what. Does it really matter if someone logs in once a day or once every 3 days(or more) if they are not planning on actually playing with that toon until it is trained to do what they want.
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Zing Ashuwanik
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Posted - 2006.10.30 17:52:00 -
[60]
Originally by: Buskerdu
How can you complain about skills ending at "inconvenient times" or any other such nonsense? The fact that you can even train while not even being logged-on is in and of itself an outstanding feature of this game. Why don't we just take it to the extreme and ask the Dev's to manage our skill training for us?
Why don't we take it to the other extreme and say you have to click a button every time you gain a SP or it doesn't apply? I mean, that's only... 2409 clicks per hour for the skill I'm currently training.
See, extreme examples make for poor debate.
The fact that you can train while not logged on is only an outstanding feature if you fail to consider that you can't do anything while logged on to speed it up. It is not better or worse, just a different approach. It evens out the SPs between the hardcore and the casual. (Though isk gain obviously favors the players able to devote more time)
It's not going to break the world for players to have a 1-skill deep queue. The worst 'abuse' of a 1-skill queue that I can come up with is to set up training titan IV and Titan V, then not log in for 70 days.. So? I could click the button to train titan IV and log in 10 days later to click again for Titan V, and then come back again in 60 days.
The gain, for players, is having the ability to train short skills while actually having a Job, a Life, or getting an uninterrupted night's sleep.
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Lothena
Caldari DesFlynne Holdings FLC
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Posted - 2006.10.30 18:29:00 -
[61]
I think its easier to point out the limiting features of the current design first.
1. training in real time. This I think is the absolute best feature of the game. The power of a player is in their skills and to set the training to real time eliminates any kind of powerleveling.
2. Training while logged in/out. The second best feature of the game. This I think makes an attempt to eliminate the advantage hardcore gamers have over casual gamers.
3. Only 1 character can train anything at one time. The absolute third best feature. This places the emphasis on playing a main character and not having multiple alt's all over the place that are possibly as good as the main. Yes alts happen, but for other reasons.
Now, given those three constraints I think we have a good case for using a skill queue of some kind. You still have 2 other constraints in the game. The first is the actual buying of the skill which involves travel and money. The second is you couldn't queue a skill book to train in, you'd only be able to queue new levels of skills you know.
The next question is how do you implement a queue and what determines the queue length. This is my idea. Create a clone queue mechanism. Allow a queue length to be a set number of skill points just like a clone is and allow a person to place whatever skills they want into the queue and when the skill points of the queue clone are used up, the queue stops. As for a price for a queue clone, perhaps make them double the cost of the same skill point level clone would cost.
Scourge of the asteroids. |
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