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baltec1
Bat Country Goonswarm Federation
11762
|
Posted - 2014.06.01 17:59:00 -
[91] - Quote
DHuncan wrote:baltec1 wrote:DHuncan wrote:
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.
Those are not good reasons. Mercs get their pay by doing the job, it is not in their interest to take payment and then gank the employer. What you want is for CCP to protect you, this wont be happening. This is an MMO not a single player game, if you want protection either get into or form a corp or hire some mercs. No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players. I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see.
We would still kill you.
Now, Im not the one here asking for CCP to get the server to protect them. Hell, most the time we are open to attack from everyone what with our not bothering to fix our -10 sec status, so lets not bullship about gankers wanting protection from CCP. Mercs cannot get paid if they get a reputation for betraying their contractors, their entire income depends upon them fulfilling their contracts so no, a good merc group will not stab you in the back.
Now, lets look at this service of yours and how I, a Goon, can twist it to my own ends. Firstly, I can use them to provide protection from wartargets, I can also use them when ganking as both protection and as more firepower. I can also use them in fleets, imagine the side of blob we can muster with every pilot getting a protection detail. Jita undock would be stuffed with NPC ships protecting us as we bait, steal bail and bump everything undocking. Then we have the TiDi we can cause. After this we move our logistics, which we can now much more easily protect from wartargets.
Its a terrible idea, you will not get your single player game in this multiplayer game. If you want a fleet you get the players to do it either via a corp or by getting mercs. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Saisin
State War Academy Caldari State
25
|
Posted - 2014.06.01 18:12:00 -
[92] - Quote
[quote=DHuncan] So we are three or four. I thank you for at least be open to discus the idea.[/quote=DHuncan]
I do agree with you and would not hire a merc corp myself either, as they would most likely end up destroying my assets with little risk, and I do not think there is honor amongst Eve
To be clear I am pushing against using NPCs for defending players assets,like the ESS. Like others have mentioned, opening up hiring NPC goes against a player driven interaction, but also mothing prevent bigger groups with more money to do it also.
Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts.
The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services.
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DHuncan
Minerva Group
36
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Posted - 2014.06.01 18:45:00 -
[93] - Quote
baltec1 wrote:DHuncan wrote:baltec1 wrote:DHuncan wrote:
As far as hiring mercenaries if you read the entire post you will find good reasons not to do so.
Those are not good reasons. Mercs get their pay by doing the job, it is not in their interest to take payment and then gank the employer. What you want is for CCP to protect you, this wont be happening. This is an MMO not a single player game, if you want protection either get into or form a corp or hire some mercs. No, mercs will not do that. No, I dont want ccp to protect me, it is you who want ccp to protect you and keep using brainless bumpers and skilless minner gankers just cause is very easy -efortless-lazy- to find that sort of players. I am talking about a service I, or you, or anyone who has worked hard for LPs deserve in order to deffend from massive attaks. I have reppeated it so many times and in so many ways that I am sure everyone can understand the point. I dont mean share it nor agree, but blur it or distortion it is not possible for a missunderstanding anymore. I know the Goons and the Tears and all those would lose the status of big guys and I get why you will opose. But what about the rest? What about a significant part of the New Eden community? Lets wait and see. We would still kill you. Now, Im not the one here asking for CCP to get the server to protect them. Hell, most the time we are open to attack from everyone what with our not bothering to fix our -10 sec status, so lets not bullship about gankers wanting protection from CCP. Mercs cannot get paid if they get a reputation for betraying their contractors, their entire income depends upon them fulfilling their contracts so no, a good merc group will not stab you in the back. Now, lets look at this service of yours and how I, a Goon, can twist it to my own ends. Firstly, I can use them to provide protection from wartargets, I can also use them when ganking as both protection and as more firepower. I can also use them in fleets, imagine the side of blob we can muster with every pilot getting a protection detail. Jita undock would be stuffed with NPC ships protecting us as we bait, steal bail and bump everything undocking. Then we have the TiDi we can cause. After this we move our logistics, which we can now much more easily protect from wartargets. Its a terrible idea, you will not get your single player game in this multiplayer game. If you want a fleet you get the players to do it either via a corp or by getting mercs.
Two things here:
1st you dont understand what I say or prefer to distortion it to make it sound toatlly diferent.
2nd when you say 'we' it really represents so little of you that it has nothing to to with when I say 'we'. Wn you belong to a mass that has 700 players and your CEO dont even know who the hell are you, the achievements you say 'we did' actually have nothing to do with you.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
36
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Posted - 2014.06.01 18:59:00 -
[94] - Quote
Saisin wrote:DHuncan wrote: So we are three or four. I thank you for at least be open to discus the idea.
I do agree with you and would not hire a merc corp myself either, as they would most likely end up destroying my assets with little risk, and I do not think there is honor amongst Eve ** To be clear I am pushing against using NPCs for defending players assets,like the ESS. Like others have mentioned, opening up hiring NPC goes against a player driven interaction, but also mothing prevent bigger groups with more money to do it also. Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts. The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services. ** unless enforced by superior numbers and wallets
I like the idea ov the convoy very much. Now this AI transport ships would you allow them to spawn just a few drones as part of theyr featres? Ok we are talking about the many unexplored things yet to be done.
I bet this would be a star service. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Vortexo VonBrenner
Tadakastu-Obata Corporation The Honda Accord
1361
|
Posted - 2014.06.01 19:10:00 -
[95] - Quote
Saisin wrote: ...Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts.
The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services...
Did someone say convoy? We got ourselves a convoy!
but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now?
Or...I will be happy to convoy with you to move anything you want for a very reasonable fee (has to be over a billion isk worth of assets to be worth my...um...time, though What? My mother trusts me...you wouldn't say anything against my mother, would you?)
I'm listening to-áBj+¦rk, playing EVE, eating fishsticks, and I'm cold....this is immersion gaming. |
baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 19:11:00 -
[96] - Quote
DHuncan wrote:
2nd when you say 'we' it really represents so little of you that it has nothing to to with when I say 'we'. Wn you belong to a mass that has 700 players and your CEO dont even know who the hell are you, the achievements you say 'we did' actually have nothing to do with you.
You may want to do a little homework on that statement. Join Bat Country today and defend the Glorious Socialist Dictatorship |
DHuncan
Minerva Group
36
|
Posted - 2014.06.01 19:27:00 -
[97] - Quote
Vortexo VonBrenner wrote:Saisin wrote: ...Now with your idea as a starting point, I would suggest allowing players to hiring NPC convoys.... We know that convoys are popping up in belts here and there, and are always an interesting target. If you were to commit some of your assets to such a convoy, and simply have you follow/escort that convoy, this would create some interesting game outlets beyond belts.
The NPCs would not defend you per se, but you would trust some of your assets to them for a fee... There could be some kind of limits to this use, to avoid replacing PC run transport services...
Did someone say convoy? We got ourselves a convoy! but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now? Or...I will be happy to convoy with you to move anything you want for a very reasonable fee (has to be over a billion isk worth of assets to be worth my...um...time, though What? My mother trusts me...you wouldn't say anything against my mother, would you?)
Do youpay colateral? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
36
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Posted - 2014.06.01 19:28:00 -
[98] - Quote
baltec1 wrote:DHuncan wrote:
2nd when you say 'we' it really represents so little of you that it has nothing to to with when I say 'we'. Wn you belong to a mass that has 700 players and your CEO dont even know who the hell are you, the achievements you say 'we did' actually have nothing to do with you.
You may want to do a little homework on that statement.
Oh you are 647? 1259? Yes my whole point is wrong. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 19:41:00 -
[99] - Quote
DHuncan wrote:Oh you are 647? 1259? Yes my whole point is wrong.
The CFC has tens of thousands of pilots and they all know my name Join Bat Country today and defend the Glorious Socialist Dictatorship |
RoAnnon
Eternity INC. Goonswarm Federation
314
|
Posted - 2014.06.01 19:41:00 -
[100] - Quote
DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ...
I'm sorry, it's unclear to me what this "obvious disadvantage" is...
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
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DHuncan
Minerva Group
36
|
Posted - 2014.06.01 19:47:00 -
[101] - Quote
RoAnnon wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ... I'm sorry, it's unclear to me what this "obvious disadvantage" is...
Just read the post before yours. Now my corp has 20 members. If they chose to declare us a war we would be in an obvious disadvantage.
No yet?
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 19:51:00 -
[102] - Quote
DHuncan wrote:RoAnnon wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ... I'm sorry, it's unclear to me what this "obvious disadvantage" is... Just read the post before yours. Now my corp has 20 members. If they chose to declare us a war we would be in an obvious disadvantage. No yet?
And?
Join Bat Country today and defend the Glorious Socialist Dictatorship |
DHuncan
Minerva Group
36
|
Posted - 2014.06.01 20:07:00 -
[103] - Quote
baltec1 wrote:DHuncan wrote:RoAnnon wrote:DHuncan wrote:The thing is that some people preffer to stay in a small friendly corporation instead of joining a big or even a huge one. This is an obvious disadvantage ... I'm sorry, it's unclear to me what this "obvious disadvantage" is... Just read the post before yours. Now my corp has 20 members. If they chose to declare us a war we would be in an obvious disadvantage. No yet? And?
Sure is fine by you. Lets name if Goons online. But is not. is a game unballanced situation and you still protest any attempt to people wan tto live outside your gang they have a chance -not for free- to have the pleasure of present a fight.
And we have to call the lambs who hide in the pack the taugh guys and the ones who stand are the carebears. Game is broken. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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baltec1
Bat Country Goonswarm Federation
11765
|
Posted - 2014.06.01 20:20:00 -
[104] - Quote
DHuncan wrote:
Sure is fine by you. Lets name if Goons online. But is not. is a game unballanced situation and you still protest any attempt to people wan tto live outside your gang they have a chance -not for free- to have the pleasure of present a fight.
And we have to call the lambs who hide in the pack the taugh guys and the ones who stand are the carebears. Game is broken.
What exactly is unbalanced with twenty guys losing to twenty thousand?
Join Bat Country today and defend the Glorious Socialist Dictatorship |
Saisin
State War Academy Caldari State
26
|
Posted - 2014.06.01 20:31:00 -
[105] - Quote
Vortexo VonBrenner wrote: but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now?
Courrier contract is working well, because of it's built in securities for the character contracting their stuff out.
The convoy idea was more an idea that spawned from the op's point.
If mercenary protection contracts had the same type of protection than courrier contract had, the op request would be moot... |
DHuncan
Minerva Group
36
|
Posted - 2014.06.01 20:48:00 -
[106] - Quote
Saisin wrote:Vortexo VonBrenner wrote: but...as you know...If you want to pay a fee to have your assets hauled you can do that now. Red Frog Freight and PushX in highsec, Black Frog in lo / null. Established player groups that would be glad to assist you in any asset-moving-for-hire you need. How would EVE benefit by having NPCs do exactly what player groups are doing now?
Courrier contract is working well, because of it's built in securities for the character contracting their stuff out. The convoy idea was more an idea that spawned from the op's point. If mercenary protection contracts had the same type of protection than courrier contract had, the op request would be moot...
Absolutely. If there were any "you only get payd if succed" option I'd have not an issue on hirihg humans. In fact I would prefer as they are better adapting than the very lame AI -they start using boost even before getting shooted at- and also cause I preffer to give my isk to players who are reliable to me than disolving them into the system.
https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Daichi Yamato
Xero Security and Technologies
1610
|
Posted - 2014.06.01 21:43:00 -
[107] - Quote
adding my voice to the nope crowd for the mentioned reasons.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Arden Elenduil
The League of Extraordinary Mentlegen
78
|
Posted - 2014.06.01 21:48:00 -
[108] - Quote
Daichi Yamato wrote:adding my voice to the nope crowd for the mentioned reasons.
Adding a nope to this as well simply because the above person is a gentleman and a scholar and I trust his judgement.
EDIT: Now that I've actually read the OP, I am doubling up on that NOPE and making it capitalized. |
DrysonBennington
Eagle's Talon's
125
|
Posted - 2014.06.01 21:57:00 -
[109] - Quote
I like the idea DHuncan.
Being able for a pilot in an NPC corporation to hire NPC Mercs would be a rather welcome addition. But like the ISD said you need flush it out and put some meat on the bones.
Here is how the system would work in my opinion.
For each NPC Corporation that you run missions for you would receive special chits. These chits would then be used to purchase the services of NPC Mercs.
You would receive one chit for every mission completed and three chits for every storyline mission completed.
If you do not complete a mission and let it expire you lose three chits. If you do not complete a storyline mission and let it expire you lose five chits.
If you start a mission and then cancel it you lose five chits. If you start a storyline mission and cancel it you lose ten chits.
The number of chits you have can then be used to purchase the services of NPC Mercs. Each corporation will have its own Merc Corporation that will have varying levels of Mercs within the corporation.
One corporation might have ten Merc corporations available for hire where another might have twenty corporations but the smaller Merc corporation would cost more because of the more experienced Merc Pilots within the Corporation.
NPC Merc Corporations would come in five tiers the lowest tier being the best and tier five being the least experienced.
Each system would also determine the overall experience of the NPC Merc Corporation with Null and Low Sector being better than 1.0 High Security Systems.
NPC Mercs could be hired to protect miners from belt rats and gate rats that when the Deploy NPC Mercs button is pressed the Merc Corp that has hired launches from the stations warps to your location and then begins to engage the NPC pirates that are present. Once the first wave of NPC Pirates has been eliminated the NPC Merc Corp will then remain on station for a predetermined time and would then return to the station to await your orders.
NPC Mercs would also engage any Capsuleer that has attacked you and destroyed or podded you through ganking methods without you having to call on them. If the ganker enters the system the Mercs launch immediately from their station...which is hidden and then engage the ganker until the ganker is dead or the NPC Merc Corp has been defeated.
NPC Mercs could only be used by pilots in NPC Corporations against other NPC Pirates or Gankers.
The base chit use would go something like this.
You want to hire an NPC Merc Corp and have 100 chits. You find a tier two NPC Corp in the system that you are mining in and running missions. The NPC Merc Corp wants 10 chits per hour of their service thus giving you ten hours of total NPC Merc assistance. Once you pay the chit allowance the NPC Merc Corp you could call on their services whenever needed.
The more that you employ the NPC Merc Corp the more experience it gains from the actions they encounter and better standings you will have with them in future which would require less chits to be used for their services.
The area covered by an NPC Merc Corp would also depend on their tier level. Going outside of the system that the NPC Merc Corporation is based out of will cost more chits.
Tier 1: Five jumps from home base system - 125 extra chits per system after five Tier 2: Four jumps from home base system - 115 extra chits per system after four Tier 3: Three jumps from home base system - 100 extra chits per system after three Tier 4: Two jumps from home base system - 75 extra chits per system after two Tier 5: One jump from home base system - 50 extra chits per system after one
Types of ships employed with the NPC Merc Corporations would be based upon the tier level once again.
Tier 1: any type of ship from frigate to battleship (null sector and low sector would see carriers and dreds used) Tier 2: any type of ship from frigate to battlecruiser Tier 3: any type of ship from frigate to cruiser Tier 4: destroyer Tier 5: frigate
The use of the NPC Merc Corporation for a mission and ratting would reduce the bounty payout on each rat as well as mission payout.
Tier 1: 30% of bounties and 10% of mission payout Tier 2: 25% of bounties and 10% of mission payout Tier 3: 20% of bounties and 10% of mission payout Tier 4: 20% of bounties and 15% of mission payout Tier 5: 25% of bounties and 20% of mission payout |
DHuncan
Minerva Group
43
|
Posted - 2014.06.01 22:24:00 -
[110] - Quote
DrysonBennington wrote:I like the idea DHuncan.
Being able for a pilot in an NPC corporation to hire NPC Mercs would be a rather welcome addition. But like the ISD said you need flush it out and put some meat on the bones.
Here is how the system would work in my opinion.
For each NPC Corporation that you run missions for you would receive special chits. These chits would then be used to purchase the services of NPC Mercs.
You would receive one chit for every mission completed and three chits for every storyline mission completed.
If you do not complete a mission and let it expire you lose three chits. If you do not complete a storyline mission and let it expire you lose five chits.
If you start a mission and then cancel it you lose five chits. If you start a storyline mission and cancel it you lose ten chits.
The number of chits you have can then be used to purchase the services of NPC Mercs. Each corporation will have its own Merc Corporation that will have varying levels of Mercs within the corporation.
One corporation might have ten Merc corporations available for hire where another might have twenty corporations but the smaller Merc corporation would cost more because of the more experienced Merc Pilots within the Corporation.
NPC Merc Corporations would come in five tiers the lowest tier being the best and tier five being the least experienced.
Each system would also determine the overall experience of the NPC Merc Corporation with Null and Low Sector being better than 1.0 High Security Systems.
NPC Mercs could be hired to protect miners from belt rats and gate rats that when the Deploy NPC Mercs button is pressed the Merc Corp that has hired launches from the stations warps to your location and then begins to engage the NPC pirates that are present. Once the first wave of NPC Pirates has been eliminated the NPC Merc Corp will then remain on station for a predetermined time and would then return to the station to await your orders.
NPC Mercs would also engage any Capsuleer that has attacked you and destroyed or podded you through ganking methods without you having to call on them. If the ganker enters the system the Mercs launch immediately from their station...which is hidden and then engage the ganker until the ganker is dead or the NPC Merc Corp has been defeated.
NPC Mercs could only be used by pilots in NPC Corporations against other NPC Pirates or Gankers.
The base chit use would go something like this.
You want to hire an NPC Merc Corp and have 100 chits. You find a tier two NPC Corp in the system that you are mining in and running missions. The NPC Merc Corp wants 10 chits per hour of their service thus giving you ten hours of total NPC Merc assistance. Once you pay the chit allowance the NPC Merc Corp you could call on their services whenever needed.
The more that you employ the NPC Merc Corp the more experience it gains from the actions they encounter and better standings you will have with them in future which would require less chits to be used for their services.
The area covered by an NPC Merc Corp would also depend on their tier level. Going outside of the system that the NPC Merc Corporation is based out of will cost more chits.
Tier 1: Five jumps from home base system - 125 extra chits per system after five Tier 2: Four jumps from home base system - 115 extra chits per system after four Tier 3: Three jumps from home base system - 100 extra chits per system after three Tier 4: Two jumps from home base system - 75 extra chits per system after two Tier 5: One jump from home base system - 50 extra chits per system after one
Types of ships employed with the NPC Merc Corporations would be based upon the tier level once again.
Tier 1: any type of ship from frigate to battleship (null sector and low sector would see carriers and dreds used) Tier 2: any type of ship from frigate to battlecruiser Tier 3: any type of ship from frigate to cruiser Tier 4: destroyer Tier 5: frigate
The use of the NPC Merc Corporation for a mission and ratting would reduce the bounty payout on each rat as well as mission payout.
Tier 1: 30% of bounties and 10% of mission payout Tier 2: 25% of bounties and 10% of mission payout Tier 3: 20% of bounties and 10% of mission payout Tier 4: 20% of bounties and 15% of mission payout Tier 5: 25% of bounties and 20% of mission payout
Wow this is awesome work. First off thanks -not for liking the idea, tha's irrelevant- but for taking it with respect. We all deserve respect even when desagree. Said that I agree my post was not thoroughtfully explained. In fact I had not a full design of the whole system as first I wanted to check if the idea may even be seriously considered.
Thanks also for working a full plan. In the big scope I was thinking on something this way but also I wanted the thing to be created by more people than just me. Pay with LPs, ISK or chits or limiting the use of those escorts would be for a second stage you have already achieved. The way you present it seems reassonable.
I trully believe this could be an addition to the game and even encourage shyer people to venture into areas normally they would not. Even pirates (grrr those scum) would see more traffic in low sec areas that are now out of reach for many. Pirates and campers are also victims of their own succes and giving this incentive to people in small or NPC corporations may bring again some action for them. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
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Posted - 2014.06.02 16:57:00 -
[111] - Quote
DrysonBennington wrote:
One corporation might have ten Merc corporations available for hire where another might have twenty corporations but the smaller Merc corporation would cost more because of the more experienced Merc Pilots within the Corporation.
I don't fully get this part. Do you mean Merc corporations would work as factory slots, once those Merc corporations are hired by another player they are available no more untill given back?
I like the idea of chits and Tiers. And the prices you are suggesting seems fair. Nobody can say they come cheap or this is asking for CCP doing the job for us, but once set those prices and the Tiers available I would say no need for more complications.
Would make sense dou, since damage types are diferent, a Gallente corporation hires Gallente Merc Escorts at a cheaper chit amount than Minmatar and those cheaper than Amarrian and those cheaper than Caldari. This is because Gallente is ally with Minmatar and enemy with Caldari. Also enemy of Amar but only cause Amar is ally with Caldari. So availability for Gallente to find Minmatar pilots is easier than Amar pilots but little harder than Gallentes.
This also gives an imput to the loyalty to the civilization you are involved. Still no restrictions as you can be an Amar working for Gallente corporations. Also would be expected a Caldari Corporation -a player one- would hire Caldari Mercs but this may also give some unexpected surprises.
Concerning chits I would say they are not shareable -unlike LP or ISK- when turning a mission in, so there is not chances to gain 1/2 chit or 0.5 chits. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
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Posted - 2014.06.02 17:18:00 -
[112] - Quote
DrysonBennington wrote:
NPC Merc Corporations would come in five tiers the lowest tier being the best and tier five being the least experienced.
Each system would also determine the overall experience of the NPC Merc Corporation with Null and Low Sector being better than 1.0 High Security Systems.
NPC Mercs could be hired to protect miners from belt rats and gate rats that when the Deploy NPC Mercs button is pressed the Merc Corp that has hired launches from the stations warps to your location and then begins to engage the NPC pirates that are present. Once the first wave of NPC Pirates has been eliminated the NPC Merc Corp will then remain on station for a predetermined time and would then return to the station to await your orders.
To make things simpler I would avoid the installation of any button. You risk to hire them for a time before knowing you are going to need them or not. One hour, ten hours, whatever. Within this scope of time they should automatically spawn as long as you are subject to a hostile action. Same way CONCORD would but your Mercs will not take in account if the attacker is a NPC rat, either has killrights on you or the action is part of a 'legal' war. The tier -I would make TI the weaker and TV the stronger, but this is quite irrelevant- could also determine the spawn time of the escort. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Astroniomix
Cryptic Meta-4
857
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Posted - 2014.06.02 17:55:00 -
[113] - Quote
So what happens if I hire these merks and then go shoot some guy in a mining barge. |
DHuncan
Minerva Group
54
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Posted - 2014.06.02 18:04:00 -
[114] - Quote
DrysonBennington wrote: The more that you employ the NPC Merc Corp the more experience it gains from the actions they encounter and better standings you will have with them in future which would require less chits to be used for their services.
This is trully great like a loyalty bonus.
Also when you hire a frigate you should be able to pick not just by tier but also among a number of variations according to the needs you want to cover: dps, equiped with tracking disruptors, equiped with target jammers, equiped with warping disruptors, webs, energy drainers.
It may seem asking too much? Well consider you get only one chit per ordinary mission. Lvl I missions should not pay the same something like:
Lvl I: 1 chit per mission. Lvl II: 2 chits per mission. Lvl III: 3 chits per mission. Lvl IV: 4 chits per mission. Lvl V: 5 cheats per mission.
Story line missions woulp pay 10 chits.
This system rewards higher than the one proposed by Dryson but doesn't forget the various mission levels there are.
Accordingly the prices for hiring NPC mercs would increase also.
We classify escorts now per size, tier and race. F for frigate, C for cruisser, D for destroyer, BC for battlecruisser and BS for battleship. Then in roman numbers the tier and then the race affinity. This would be something like from a Caldari corp hiring Caldari mercs would be 0 civilization jumps. From a given civilization to its ally would be 1 civilization jump. From a given civilization to the ally of its enemy would be 2 civilization jumps and froma given civilization to its enemy would be a 3 civilization jump.
So in this manner we understand what would be a D IV 1 escort. A destroyer tier IV of the civilization ally of the NPC corporation where I hire the escort. Next let's price all this cathegories taking in account all has being said.
Who dares to try? https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
|
Posted - 2014.06.02 18:09:00 -
[115] - Quote
Astroniomix wrote:So what happens if I hire these merks and then go shoot some guy in a mining barge.
Good question. As this is an open debate I dont have the final answer but in my opinion you can do that. In high sec you will be CONCORDED and so will be all your escorts. You probably would be able to make some damage. We have not said the escort will attac what you attack, we said only they would attack what attacks you. Like the diference on seting a drone to protect or to assist. So far we said they will only protect.
If you ask me I would allow you to do such an expensive suicide gank. The fact that you pay escorts by chit means you can only hire by having worked for a while. This is quite diferent than gaining isk. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Domanique Altares
Rifterlings Point Blank Alliance
2815
|
Posted - 2014.06.02 19:56:00 -
[116] - Quote
DHuncan wrote:
Absolutely. If there were any "you only get payd if succed" option I'd have not an issue on hirihg humans. In fact I would prefer as they are better adapting than the very lame AI -they start using boost even before getting shooted at- and also cause I preffer to give my isk to players who are reliable to me than disolving them into the system.
This is what a trusted third party service is for. You stipulate the terms of the contract, each side agrees, and the third party holds the fees in escrow until the work has been completed. No job satisfaction, no payment. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
DHuncan
Minerva Group
54
|
Posted - 2014.06.02 20:26:00 -
[117] - Quote
Something reasonable: 10 x lvl 4 missions + 1 story line mission = 50 chits.
Base prices: Tier I frigate class same race as NPC corp (I prefer using the term civilization or faction as each one of these contains three races each) is presented here for short as F I 0.
F I 0 - 50 chits p/h D I 0 - 75 chits p/h C I 0 - 125 chits p/h BC I 0 - 200 chits p/h BS I 0 - 250 chits p/h
This is just a model that may be reworked for better ballance or even in the case community really feels it is an abuse prices can be rised to calm their tears. In the oposite case it could be lowered had the system get acceptance. I am basing these samplers in tier one being weaker and tier five being harder as opposed to Dryson model but the idea remains the same if yu turn the tier rate around.
A tier could rise the price with a simple ecuation like price times tier and a tier II would be twice as expensive as tier I, tier III would be three times the price of tier I.
Then C III 0 - 375 chits p/h for example.
Last but not least the civilization jump factor could also be a multiplication. 0 civilization jump adds no extra dificulty for finding mers so 0 would be x1. Civilization jump of 1 could be -in this model- x2 and civilization jumps 2 and 3, respectivelly, x3 and x4.
The most expensive escort would be of the enemy race of the NPC corporation I am spending my chits, would be a tier V Battleship like:
BS V 3 so 250 x 5 x 4 = 5000 smashing isk no less per hour.
Now tell me how many missions I have to do to solo defend from 3 advanced capsuler campers and how is this crying for CCP mama to save my incompetent ass? It is obviously not. But in case of need for hard worker PvEs at least an asset to give them a chance.
Another view, 6 destroyers tier II same civilization as the NPC corporation I hire:
6 x 75 x 2 x 1 = 900 chits per hour.
It is just a model as I said. IMO a bit too expensive but the purpose of this is to show my intentions here is not get the job done effortless or by a simple button click. These are in fact the first numbers I throw as I type and ballancing is the way to do things the right way.
Thank you. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Domanique Altares
Rifterlings Point Blank Alliance
2825
|
Posted - 2014.06.02 20:31:00 -
[118] - Quote
DHuncan wrote:
Now tell me how many missions I have to do to solo defend from 3 advanced capsuler campers and how is this crying for CCP mama to save my incompetent ass? It is obviously not.
It obviously is. You want a system that ***** out NPCs for you to use as a personal army. By definition, this is crying for CCP to save your ass, since they are the ones that will have to provide the solution you're asking for; no one else can alter the code base. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
DHuncan
Minerva Group
54
|
Posted - 2014.06.02 20:32:00 -
[119] - Quote
Domanique Altares wrote:DHuncan wrote:
Absolutely. If there were any "you only get payd if succed" option I'd have not an issue on hirihg humans. In fact I would prefer as they are better adapting than the very lame AI -they start using boost even before getting shooted at- and also cause I preffer to give my isk to players who are reliable to me than disolving them into the system.
This is what a trusted third party service is for. You stipulate the terms of the contract, each side agrees, and the third party holds the fees in escrow until the work has been completed. No job satisfaction, no payment.
Sounds like trouble to me unless satisfaction is clearly stated as an objective and verifyable goal. I have said before, even the whole NPC availablility to cover where humans -for diverse reassons- cannot, is a very atractive one, I would allways make deals with humans. But if the humans I find are not of my like -or even way the other way- I dont want me -nor I guess many others- to be forced to deal yes or yes.
Something wrong with a little bit of healthy competition? Your business is mercenaring -not directing my comments to anyone in particular- ? Do it and better do it well. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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DHuncan
Minerva Group
54
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Posted - 2014.06.02 20:38:00 -
[120] - Quote
Domanique Altares wrote:DHuncan wrote:
Now tell me how many missions I have to do to solo defend from 3 advanced capsuler campers and how is this crying for CCP mama to save my incompetent ass? It is obviously not.
It obviously is. You want a system that ***** out NPCs for you to use as a personal army. By definition, this is crying for CCP to save your ass, since they are the ones that will have to provide the solution you're asking for; no one else can alter the code base.
Alter the code base is something CCP do every day. New Eden is flexible and will be what players want it to be. Not my words but CCP's.
When you say NPCs be used as personal army I say yes, you got it right but not an army of conquer nor a massive army nor crying for it but working and getting the reward we deserve. For me or for you or for anyone who works for that and want to live in NE without having to submit to the brainless mass of zombies. https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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