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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Vincent Gaines
Macabre Votum Morsus Mihi
135
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Posted - 2011.11.21 15:02:00 -
[391] - Quote
Matthew Barsrallah wrote:great stuff, and before i get slammed with a forum re-direct....
please make a hot key shortcut to launch drones?
cant be that hard, the function call is already there in a menu, been asked for for years and understandably has always been a low priority.
funny thing is I came in here just now to ask this very same thing.
The problem is launching *which* drones.
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Dr Mercy
Doctrine. FEARLESS.
39
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Posted - 2011.11.21 16:42:00 -
[392] - Quote
Team Papercuts: did you know that if you have a skill partially trained this isn't taken into account in the show info prerequisites tab? For long skills this could make a misleading difference. Evemon can work this out, so should the EVE client! :) |
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CCP Kepler
C C P C C P Alliance
49
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Posted - 2011.11.21 18:03:00 -
[393] - Quote
Dr Mercy wrote:Team Papercuts: did you know that if you have a skill partially trained this isn't taken into account in the show info prerequisites tab? For long skills this could make a misleading difference. Evemon can work this out, so should the EVE client! :) Yep. We're fixing it now.
Thanks for mentioning it.
Engineering Manager CCP NA |
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Midnight Hope
Pator Tech School Minmatar Republic
14
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Posted - 2011.11.21 18:31:00 -
[394] - Quote
Epic! Awesome job!
Since you guys have a day and a half free... can you take the vintage WW2 d-scanner we have and make us a new one?
Keep it up! |
Lord Wickham
Green Eagle Research Working Stiffs
3
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Posted - 2011.11.21 19:31:00 -
[395] - Quote
i read this post a few days ago and just boarded my logi ship. pls pls pls allow grouping of rep modules and other similar stuff!!!!!
i dont see why its difficult to have the same system used for guns/turrets pretty please! |
Michael Turate
The Bembridge Mining Company
20
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Posted - 2011.11.21 20:36:00 -
[396] - Quote
I think you've cherry picked some of the most significant 'nasties' there and blatted them good and proper. Very strong work, I hope we get you guys helping out again! |
Alan Greenspan
Aliastra Gallente Federation
0
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Posted - 2011.11.21 21:37:00 -
[397] - Quote
Quote:Hey all. IGÇÖm CCP Soulblighter...
*snip*
And finally, one of my pet peeves for years now has been that missile launchers donGÇÖt show their range when you mouse over them when using the tactical overlay, so IGÇÖve gone ahead and fixed that for you too. And while I was at it, I did some extra credit and made it so bomb launchers show the explosion radius centered where the bomb is going to land ~30km in front of your ship.
First of all, the fact that any of these small things problems that have persisted in the game are being fixed at all is wonderful despite being overdue in some cases. I hope that CCP keeps this up.
Now for the point of my quotation above, will the missile launcher ranges shown take into account the direction of travel of the ship launching the missiles? Because if the ship is stationary, then you end up with a perfect sphere (like the gun overlays), however for the missiles if your ship happens to be traveling at 1km/s in a straight line, then the actual range at which the missile can still hit a target is shorter in front of the ship and longer behind creating a kind of odd shaped egg. I don't expect this to take into account the subsequent movements of the targeted ship as that also has some effects, but are unpredictable. I had always thought that this was the root reason for why the missile launchers never showed thier ranges on the overlays, because they could become very misleading if you do a simple 'time of flight' times 'speed of flight' calculation without taking into account the speed of the ship launching the missile and the direction the missile is traveling to that ship. |
Groen Burleigh
Republic Military School Minmatar Republic
2
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Posted - 2011.11.22 07:40:00 -
[398] - Quote
Wow, a bunch of really neat improvements. Love your work! |
drdxie
Federal Navy Academy Gallente Federation
2
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Posted - 2011.11.22 09:24:00 -
[399] - Quote
ALL good stuff. It would be nice to be able to see the damage dealt and damage received not ontop of each other, maybe split them one below the other. And BM's in the overview :). |
Umbriele
Natural Inventions Solyaris Chtonium
2
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Posted - 2011.11.22 11:42:00 -
[400] - Quote
ieniemienie wrote:Wait..
You had 3 weeks to 'help out'' and managed to add more usable features than the whole of ccp could do in 3 years?
Impressive..
Ahahah soooo true, very little efforts are needed to make players happy, hopefully CCP has now understood this
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T'Laar Bok
38
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Posted - 2011.11.22 15:20:00 -
[401] - Quote
Sounds all very exciting but I'm a simple person and enjoy simple things. Like clicking minimize on windows and it happens the 1st time, not the 5th Amphetimines are your friend. |
Henricus Gaufridus
Angry Spaceships
1
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Posted - 2011.11.22 17:23:00 -
[402] - Quote
Great job guys! I'm especially looking forward to the "Loot" button. [IMG]http://i601.photobucket.com/albums/tt96/lincolnlogolas/ASSlogo.jpg[/IMG] |
Leucy Kerastase
1
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Posted - 2011.11.22 19:39:00 -
[403] - Quote
Thank you Team Papercuts, I really love UI improvements :)
About the drag and dropable target icons. This feature is very nice, but I noticed that selections done by keyboard shortcuts, "select next target" and "select previous target" still cycles through the icons in order of when they were targeted. So if you arrange your target icons and try to manage target selection stuff without using your mouse, it's rather unpredictable to tell which target will be selected next (unless you have a good memory).
It will be nice if "select next/previous target" will always select the target visually next to the current one :)
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Cyxopyc
The Arrow Project Morsus Mihi
2
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Posted - 2011.11.24 03:13:00 -
[404] - Quote
Three things ran through my mind as I read this dev blog.
1) CCP is doing all this in 3 weeks? +1
2) CCP has been holding out on us and this makes them look bad. -1
3) CCP is making an effort to tell us the truth or they would have just made the changes and said little. +1
==============
total = +1
- Please make improvements/fixes to the current EVE more often (like the ones in this blog) and add new content less often.
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ZaBob
Twilight Labs Unsung Voices
6
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Posted - 2011.11.24 06:21:00 -
[405] - Quote
I'm just posting because this deserves to become a threadnaught of joy!
Thanks, guys. |
Nicemeries
EntroPrelatial Vanguard EntroPraetorian Aegis
0
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Posted - 2011.11.24 11:03:00 -
[406] - Quote
Gotta love these guys!!
Keep these guys and give some love to Corp Roles and POSses plz?:)
+1 |
Tairon Usaro
The X-Trading Company RAZOR Alliance
1
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Posted - 2011.11.24 13:57:00 -
[407] - Quote
Today, i was joking in my corp's forum about the Crucible Expansion webpage looking more like final patch notes than a feature webpage ... but now i understand and appreciate ... good move !
A good expansion does not necesarily contain a bunch of ground-breaking features (which to my eyes "time dilatation" actually is ......) it could also be crafted from many well thought and long anticipated minor tweaks. The Crucible Expansion has the potential to meet both concepts, some major topline changes/improvement/enrichment of game mechanics and a large collection of tiny improvements, that - taken alone and individual as single change - would not make me play or leave the game but as a collection massively contribute to a positive game experience.
so thanks for Team Papercut ! it seems to pay for CCP to make these rather unusual management decisions.....
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xaja
yoni corporation
1
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Posted - 2011.11.28 12:33:00 -
[408] - Quote
Damn, that's really nice, guys...
Looks like small things, but going by how they are an annoyance during game play over and over, they are actually huge improvements....
I had already given up on seeing drone improvements that would matter to the grind...
so, thanks and cheers
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Torothanax
0
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Posted - 2011.11.29 01:01:00 -
[409] - Quote
What's the range on reconnecting to lost drones? It should probably be the pilots control range or I see this getting abused heavily.
"Also, have you ever been flying along, and your camera randomly rotates to something random off in the distance? You probably hovered over a target icon by accident. That feature is gone now. No more random auto-panning to targets." But I liked this feature. It was useful sometimes.
Other then that, awesome. Some very much needed improvements here. |
fengming
Red Brangus Unlimited S I L E N T.
0
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Posted - 2011.11.29 21:15:00 -
[410] - Quote
I want them there doing that kind of things as often as they can!
We love you guys.
Any ideas about organizing your stuff in the hangar? 300 items for R&D and manufacturing with lots of BPC etc (just being able to pile them would be great), anyone? |
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