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Joshua Foiritain
Coreli Corporation Ineluctable.
810
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Posted - 2014.06.11 14:31:00 -
[31] - Quote
Rovinia wrote:Electrique Wizard wrote:Mattpat139 Sukarala wrote:How about syndicate ships for the next patch? I'm no gameplay expert so I'll just throw this in and let you all run with it Think that'd just be Serpentis wouldnt it? No, it's a seperate faction. https://wiki.eveonline.com/en/wiki/The_Syndicate"...and their power increased through asteroid mining and black market trading..."Hell, why not Intaki Mining Barges, Syndicate Rorquals or Intaki Security ships. Syndicate blockade Runners and Orcas? Or at least change the Edge implants to affect the strenght of combat boosters, not the side effects. Or both. Just give us something worth buying when missioning for them. I mean, Syndicate (the region) is pretty popular for pvp'ers and well populated. But compared to other NPC-0.0 Regions like Stain it's just not worth running missions for them. Give our carebears something to do and earn their money here without going to empire space. Give the region a reason to live in it, not just to come here as a habit and pewpew. For those who doupt the need for a change, check out the Intaki LP store. And start laughing (...or crying, depends if you live here or not) + Link to the Intaki LP-Store items + This one is better; http://blitzmann.it.cx/lpStore/corporation/1000146/
Everything above 2k/lp is literally ****. Please help us CCP. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Elisa Coreli
Coreli Corporation Ineluctable.
44
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Posted - 2014.06.11 21:52:00 -
[32] - Quote
This is a good idea. Words |
Joshua Foiritain
Coreli Corporation Ineluctable.
817
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Posted - 2014.06.12 17:31:00 -
[33] - Quote
This should be on the front page. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Voyager Arran
GoonWaffe Goonswarm Federation
290
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Posted - 2014.06.12 19:03:00 -
[34] - Quote
Syndicate needs a boost and I need more expensive Interdictor lossmails.
CCP, please help! |
Joshua Foiritain
Coreli Corporation Ineluctable.
818
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Posted - 2014.06.13 08:32:00 -
[35] - Quote
Once more back to the front page. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Thelonious Blake
109
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Posted - 2014.06.13 21:31:00 -
[36] - Quote
Ideas that I have for Syndy LP store:
- Armor resist/repair modules which give about the same % as C or even B-type DED loot. Can only be acquired through Intaki LP. - Propulsion modules again same stats as Core/Corelum B-type loot. Can only be acquired through Intaki LP. - Tripple point scrams with mediocre range. Or in that spirit webs/scrams akin to the Serpentis modules' stats. - Standard booster BPC (well that well might be pushing it over the limit, but it's worth considering). - Put that faction cloak on their LP store! - Magnetic Field Stabilizers, Sensor Boosters, Tracking Computers... Just add everything that's available for Gallente LP to the Syndicate LP and rename it accordingly. Maybe have their LP prices a little bit lowered so it's better ISK/LP - it's null sec missions after all.
Things that I saw in this thread and I like:
- Ship skins. Why not faction clothes too? I would pay for that. - Interdiction bubbles and/or launchers. |
Syrias Bizniz
Zebra Corp The Bastion
301
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Posted - 2014.06.13 21:49:00 -
[37] - Quote
A new line of Pirate ships:
A Pirate destroyer, basically a faction interdictor variation with cool role bonuses geared towards dictor skills. -Reload time, capacity, higher range, more charge hitpoints, maybe even bubble immunity, no cloaking-maluses, you name it.
A Pirate battlecruiser, basically a BC with Hictor capabilities. Tanky as hell, at least for a 'tech 1 BC', so it can withstand the punishment hictors are likely to receive, while having cool bonuses towards hictor-work. -For example less severe penalties on module activation, less capuse / cycletime on the unscripted bubbles, cyno bonuses, probing bonuses.
All in all, a nullsec orientated disruption faction. Not for PvP in the traditional sense, where a ship is designed to be a wtf-pwn-mobile (see Mordu's line), but on a gang / fleet scale. Where you might want to put your people into more shiny stuff just to get the job done better.
Edit:
A Bubble Launcher for Dictors that works more like a Bomb launcher, where you hurl a bubble at target location rather than bubble yourself?
Takes some skill to get that **** done without a cloak in a very dangerous environment that wants to get rid of you asap.
Risk vs reward, ya know.
Edit 2:
Warp Disruption drones:
5mbit, sentry-style, 0.2 warpscramble strength. Scales up to med and large for more range maybe? (you'll need 5 of them applied to prevent someone from warping off, and killing one of it would make the whole flock useless, they also can't move and just as i write this it starts sounding like the worst drones of all time but whatever, maybe someone catches on to it and improves) |
JD No7
V I R I I Ineluctable.
90
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Posted - 2014.06.13 22:03:00 -
[38] - Quote
NPC Null needs a fix full stop. But this would also be nice for our glorious Syndicate! |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
47
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Posted - 2014.06.14 00:27:00 -
[39] - Quote
Sadly, I don't think a major change to NPC null will happen until we see something happening to sov mechanics since the space is just way too useful as a staging area at present. However there is a chance that the anime technique will work in this case. Apply enough bandaids and everything is fixed! |
Aliventi
Southern Cross Empire Flying Dangerous
737
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Posted - 2014.06.14 17:03:00 -
[40] - Quote
These changes would be rather small in scale but would have a huge impact upon a region. Join [FIGL] Flying Dangerous Today! |
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Onslaughtor
Occult National Security Affirmative.
90
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Posted - 2014.06.14 21:56:00 -
[41] - Quote
Its a good idea in any case. +1 |
Iain Cariaba
In Over Our Heads
42
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Posted - 2014.06.14 22:07:00 -
[42] - Quote
Very rarely are there actual good ideas posted in F&I, mostly just rehashes of the same old 'make highsec safer' threads. This is one of the good ideas for the simple fact that this will help lure people out of highsec.
Please look into this Devs.
+1 If I agreed with you, we'd both be wrong. |
Viceorvirtue
The Hatchery Team Liquid
48
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Posted - 2014.06.15 00:42:00 -
[43] - Quote
So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care about the penalties because you are likely to lose your ship if you don't take the drugs.
This tends to make reducing the negative effects of drugs completely unneeded especially when compared to any other pirate implant set, or even something as basic as genolutions. So instead of decreasing the negative aspects of drugs why not have the Edge set increase the positive bonus of drugs instead? This would bring them to the level of snakes, slaves, halos, etc as well as give people more of a reason to get strong drugs.
Crystals would still be better for pure boosting that Edge since crystals increase the base amount of boost and Edge would only increase the amount of the drug by a few percent. Crystals+blue pill would result in a stronger boost than Edge+blue pill though edge would also increase the effet of other drugs you may be taking, such as drop, crash, frentix, soothsayer, x-instinct, exile, mindflood. |
X ATM092
Clan Shadow Wolf Fatal Ascension
321
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Posted - 2014.06.15 04:44:00 -
[44] - Quote
Viceorvirtue wrote:So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care about the penalties because you are likely to lose your ship if you don't take the drugs.
This tends to make reducing the negative effects of drugs completely unneeded especially when compared to any other pirate implant set, or even something as basic as genolutions. So instead of decreasing the negative aspects of drugs why not have the Edge set increase the positive bonus of drugs instead? This would bring them to the level of snakes, slaves, halos, etc as well as give people more of a reason to get strong drugs.
Crystals would still be better for pure boosting that Edge since crystals increase the base amount of boost and Edge would only increase the amount of the drug by a few percent. Crystals+blue pill would result in a stronger boost than Edge+blue pill though edge would also increase the effet of other drugs you may be taking, such as drop, crash, frentix, soothsayer, x-instinct, exile, mindflood. This is a fantastic idea. |
Elmnt80
Life. Universe. Everything. Clockwork Pineapple
51
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Posted - 2014.06.15 08:37:00 -
[45] - Quote
Sadly, they would still be inferior to normal sets. Edge still only works when you are chugging boosters, snakes/slaves/nomads/etc will always provide their bonuses and without the constant cost of operating you'd get from constantly chugging boosters.
Edit: Edge implants would also wind up only being useful in low and null, and then really only desireable in a few select applications like a triage archon popping mindflood and exile. The only way it could truely beat any current set is combining blue pill with those modified edge implants on a shield boosting capital. |
Viceorvirtue
The Hatchery Team Liquid
48
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Posted - 2014.06.15 12:42:00 -
[46] - Quote
And having crystals in is only useful if you are in an active shield boosting ship. Something like a buffer tanked devoter doesn't actually get any use out of them. Equally a sieged dreadnought or triaged carrier generally doesn't get anything from having snakes in.
Edge implants already are only currently effective to any extent if you take drugs and this wouldn't change that at all. I am also pretty sure that people use drugs on subcapitals as well. It becomes better than slaves on a ship like a myrmidon since you end up with an extra ~10% net effect of strong exile (up from 30% reps to 40%). Strong frentix would only go from 20% to 26% which does not seem like a large amount but we only have mid grade implants for Edge so I would expect a ~30% bonus total to drug effect similar to the other mid grade sets.
I do not want to change the implants drastically, I just want them to be in a state where it is desirable to use them instead of being somewhat pointless as they are now. I also do not want to see them in a potentially overpowered state and while they wouldn't be as widely used as other types of implants, they would still have definite benefit. |
Syrias Bizniz
Zebra Corp The Bastion
302
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Posted - 2014.06.15 18:19:00 -
[47] - Quote
Viceorvirtue wrote:So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care about the penalties because you are likely to lose your ship if you don't take the drugs.
This tends to make reducing the negative effects of drugs completely unneeded especially when compared to any other pirate implant set, or even something as basic as genolutions. So instead of decreasing the negative aspects of drugs why not have the Edge set increase the positive bonus of drugs instead? This would bring them to the level of snakes, slaves, halos, etc as well as give people more of a reason to get strong drugs.
Crystals would still be better for pure boosting that Edge since crystals increase the base amount of boost and Edge would only increase the amount of the drug by a few percent. Crystals+blue pill would result in a stronger boost than Edge+blue pill though edge would also increase the effet of other drugs you may be taking, such as drop, crash, frentix, soothsayer, x-instinct, exile, mindflood.
That would certainly be a nice change! |
Thelonious Blake
Usurper.
112
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Posted - 2014.06.16 09:26:00 -
[48] - Quote
Check this out, devs. |
Joshua Foiritain
Coreli Corporation Ineluctable.
831
|
Posted - 2014.06.17 10:55:00 -
[49] - Quote
This should be on the front page. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Amarisen Gream
The silent Wolfpack Galactic Skyfleet Empire
28
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Posted - 2014.06.17 13:26:00 -
[50] - Quote
i have the feeling that all the LP stores need a good over haul. some more than others. SOE, has way to many grand things in theirs right now compared to the others xoxo Amarisen Gream
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Joshua Foiritain
Coreli Corporation Ineluctable.
831
|
Posted - 2014.06.17 19:04:00 -
[51] - Quote
Amarisen Gream wrote:i have the feeling that all the LP stores need a good over haul. some more than others. SOE, has way to many grand things in theirs right now compared to the others This is true. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Venkata Chandrasekhara Raman
Coreli Corporation Ineluctable.
113
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Posted - 2014.06.18 09:06:00 -
[52] - Quote
I too would like to have some profitable PVE content in Syndicate. +1 |
Lan Wang
Coreli Corporation Ineluctable.
11
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Posted - 2014.06.18 11:38:00 -
[53] - Quote
+ 1 |
Hulemand
Coreli Corporation Ineluctable.
122
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Posted - 2014.06.18 23:17:00 -
[54] - Quote
+1, hell yeah Admiral Hulemand Core Operations Overseer
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Mariner6
Agony Unleashed Agony Empire
193
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Posted - 2014.06.18 23:46:00 -
[55] - Quote
As a denizen of syndicate I support this proposal! |
Joshua Foiritain
Coreli Corporation Ineluctable.
834
|
Posted - 2014.06.19 11:10:00 -
[56] - Quote
Office hours \o/
Please help us poor people in syndicate devs. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Thelonious Blake
Usurper.
114
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Posted - 2014.06.22 15:21:00 -
[57] - Quote
Buuuuuuuuuuuuuuump! |
Joshua Foiritain
Coreli Corporation Ineluctable.
839
|
Posted - 2014.06.23 10:57:00 -
[58] - Quote
Syndicate residents financial status: Still poor. DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |
Sunai Karvinoinas
19
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Posted - 2014.06.23 12:59:00 -
[59] - Quote
This might be not the topic I want talk about exactly. But I want to support the ideas in general.
I'd like to call it "The New Conspiracy". It contains a set of new items and the whole new profession... the smuggling. Why conspiracy? A set of factions and groups have come together in order to undermine the empire. The best characteristics of all factions and groups come together, in order to form professional equipment. - Intaki Syndicate - Interbus - Thukker Tribe - ORE Corporation
The EvE lore allows a cooperation of all them to create something new. Maybe an interchange of LP between them could become possible.
- Smugglers have not to be Pirates. They won't have bad standings with empire factions automatically. - Smugglers are outlaws, if they got catched. Suspicious flagged but not criminal. - Smugglers are sneaky guys. It's better not to be seen, than to be armed hard. Ships should be light weighted, extremely fast and nearly invisible.
What smugglers need: - small, fast faction ships (up to cruiser size or small industrial) - bonus for Gallente/Minmatar skills (Gallente and/or Minmatar ship models could be used with new paint) -¦Slotdesign could be close to industrial type ships. Less high slots and Gallentean ships with a lot of med slots and some low, Minmatar with a huge amount of low and some med slots for instance. Ships become more defensive than offensive. Offensive ships are available enough in my mind.
- fasten up common ships using a new set of implants and a new set of modules. - i.e. light jump bridge generator, can jump into highsec using fuel, modules for sig-reduction, stealth armor modules, faction cloak device without sub-warp speed penalty, factional expanded cargohold (meta 6), cargohold scan hardener, factional warp stab, scan resistant cargo containers - Factional ORE gas-harvester modules for barges (incl. gas harvesting upgrades and rigs)
- black market in high and low sec (POS equipment?) - ability to "hide" POSes - options for SOV to declare legal or illegal stuff (if not already in place) - ship to ship trade at celestial beacons (beacon creation by players) -> create a temporary places to be - Barely legal distribution Agents :) -¦Smuggling Agents provide distribution missions from 0-/low-sec to high sec. They give a very good reward in LP and payout compared to common high- or lowsec distribution agents. They ask not for illegal stuff always. Agents for exploring (rare stuff acquisition), salvaging, hacking, etc. with no time limits for fullfillment. More missions for exploring career agents, which prepare for lowsec better (including tutorials).
- courier contracts with a signalling of illegal stuff
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Sunai Karvinoinas
19
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Posted - 2014.06.23 13:17:00 -
[60] - Quote
Counter smuggling modules (i.e. improved scanners, long range harder warp scramblers, ...) might become available in other faction stores. |
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