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Chewytowel Haklar
Interstellar Angels of the Crimson Void
0
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Posted - 2014.06.03 13:26:00 -
[1] - Quote
Hello o/
I figured I would come here to get any insight that I could from some of you regarding what I may be doing wrong dps wise with my T1 Rupture. At the moment I have fit it with as much of a tankish build as I can with all large shield extenders mid except 1 10mn AB, then in low slot I have a Dmg control 1, some nano resistance mod (8% all), and 2 400mm armor modes, nothing atm in rigs, and am using 220mm autocannon T1 (might be meta 2) + xr-3200 rocket launcher.
My dps with Carbonized lead, which I chose due to EMP-M's crappy range, in all guns is like 72dps. I've seen other posts on the internet talk about 500-600dps Rupture's and fear I may be doing something wrong.
I lost a Rupture to a Comet a couple days ago and did no damage to him, really none, nada. Not sure why but only one gun was loaded with EMP-M when I loaded the ammo into the grouped up autocannons. So maybe that is why I didn't make a dent, or it was the horrible range of my guns at the time.
Question: As I am trying to go for an obvious tanky build, is it possible to still up my dps well above that 70dps I have atm? And what makes T2 guns so much better, is it a damage modifier?
Question: Why the heck couldn't I hit the Police Comet when he was fighting me? Corp leader said it just had to do with speed...I'm not so sure. |
Elena Thiesant
Sun Micro Systems
1359
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Posted - 2014.06.03 13:31:00 -
[2] - Quote
Chewytowel Haklar wrote: all large shield extenders ... and 2 400mm armor modes
There's your first problem.
When tanking, armour or shield, never both. Having both shield extenders and armour plates made you easy to hit (larger sig radius from shield extenders) and slower (from armour plates). It also meant that you had no slots for tackle (web, warp disruptor) so you couldn't control the fight, and no slots for damage enhancing mods
Quote: am using 220mm autocannon T1 (might be meta 2) + xr-3200 rocket launcher.
And that's probably the second problem. Fit all the same guns. So you want a full rack or autocannons, all with the same ammo.
I'm sure someone will post a good rupture fit shortly. |
Vol Arm'OOO
Imperial Academy Amarr Empire
246
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Posted - 2014.06.03 13:35:00 -
[3] - Quote
Chewytowel Haklar wrote:Hello o/
I figured I would come here to get any insight that I could from some of you regarding what I may be doing wrong dps wise with my T1 Rupture. At the moment I have fit it with as much of a tankish build as I can with all large shield extenders mid except 1 10mn AB, then in low slot I have a Dmg control 1, some nano resistance mod (8% all), and 2 400mm armor modes, nothing atm in rigs, and am using 220mm autocannon T1 (might be meta 2) + xr-3200 rocket launcher.
My dps with Carbonized lead, which I chose due to EMP-M's crappy range, in all guns is like 72dps. I've seen other posts on the internet talk about 500-600dps Rupture's and fear I may be doing something wrong.
I lost a Rupture to a Comet a couple days ago and did no damage to him, really none, nada. Not sure why but only one gun was loaded with EMP-M when I loaded the ammo into the grouped up autocannons. So maybe that is why I didn't make a dent, or it was the horrible range of my guns at the time.
Question: As I am trying to go for an obvious tanky build, is it possible to still up my dps well above that 70dps I have atm? And what makes T2 guns so much better, is it a damage modifier?
Question: Why the heck couldn't I hit the Police Comet when he was fighting me? Corp leader said it just had to do with speed...I'm not so sure.
I imagine that the reason you couldnt hit him was a tracking problem if he was inside of scram range (approximately 10k) you can fit a scram to stop any mwd he may be using. You can also use webs to slow him down making it easier for your guns to hit. There are also tracking mods that you can add to improve your ability to hit. Finally its a bad idea to dual tank. You should pick either a shield tank or a armor tank and go with it. If you go dual tank you are sacrificing too much in other areas. In this case it sounds like you didnt have a scram, webs or other mods that would have helped you slow down and/or track the comet. I don't play, I just fourm warrior. |
Chewytowel Haklar
Interstellar Angels of the Crimson Void
0
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Posted - 2014.06.03 13:37:00 -
[4] - Quote
Elena Thiesant wrote:Chewytowel Haklar wrote: all large shield extenders ... and 2 400mm armor modes There's your first problem. When tanking, armour or shield, never both. Having both shield extenders and armour plates made you easy to hit (larger sig radius from shield extenders) and slower (from armour plates). It also meant that you had no slots for tackle (web, warp disruptor) so you couldn't control the fight, and no slots for damage enhancing mods Quote: am using 220mm autocannon T1 (might be meta 2) + xr-3200 rocket launcher. And that's probably the second problem. Fit all the same guns. So you want a full rack or autocannons, all with the same ammo. I'm sure someone will post a good rupture fit shortly. Edit: As for why you couldn't hit the comet. To start, no web, no warp disruptor, so you couldn't slow him down and you couldn't stop him just warping out when he felt like it. Probably no tracking enhancers/computers, he's faster than you, he could get 'under' your guns (so close and fast your guns couldn't track him) and so you'd be continually shooting at where he was a moment before.
I did go with an Eve university type fit for the Rupture that I lost, but this current fit is what I have now. I had Gyrostabilizer I x2, and tracking enhancers x1 in low with the first Rupture, plus I think only 1 shield extender. I can only fit mostly t1 atm though sadly. I think I also had Shield relay's as well in low for that 1st Rupture...
Is there a way to pull up a destroyed ships build? |
Oraac Ensor
School of Applied Knowledge Caldari State
509
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Posted - 2014.06.03 13:46:00 -
[5] - Quote
Chewytowel Haklar wrote:Is there a way to pull up a destroyed ships build? Google your character name. You'll find a selection killboard entries to look at. |
Elena Thiesant
Sun Micro Systems
1359
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Posted - 2014.06.03 13:54:00 -
[6] - Quote
Chewytowel Haklar wrote:I did go with an Eve university type fit for the Rupture that I lost, but this current fit is what I have now.
To be honest, I'd recommend going back to that EVE-Uni fit. Dual-tanking is a bad idea in almost all cases.
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Chewytowel Haklar
Interstellar Angels of the Crimson Void
0
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Posted - 2014.06.03 13:54:00 -
[7] - Quote
Oraac Ensor wrote:Chewytowel Haklar wrote:Is there a way to pull up a destroyed ships build? Google your character name. You'll find a selection killboard entries to look at.
Okay, here it is...this is the build I lost with https://zkillboard.com/kill/39238490/ |
Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
204
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Posted - 2014.06.03 14:01:00 -
[8] - Quote
Even if you had an optimal non-blingy meta fit rupture that was fully rigged I think you would continue to have issues due to lack of basic core skills.
Having said that, if you want to hit frigates with medium autocannons you are going to need a scram/web, or for them to be very bad. BLFOX is currently recruiting |
Chewytowel Haklar
Interstellar Angels of the Crimson Void
0
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Posted - 2014.06.03 14:31:00 -
[9] - Quote
Thanatos Marathon wrote:Even if you had an optimal non-blingy meta fit rupture that was fully rigged I think you would continue to have issues due to lack of basic core skills.
Having said that, if you want to hit frigates with medium autocannons you are going to need a scram/web, or for them to be very bad.
Yeah I was noticing my core skills were not up to par with what EveUni recommends, and not having the scram/web combo was more then likely screwing me. |
Cara Forelli
Green Skull LLC
367
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Posted - 2014.06.03 14:37:00 -
[10] - Quote
Elena Thiesant wrote:And that's probably the second problem. Fit all the same guns. So you want a full rack or autocannons, all with the same ammo. The short-range ammo usually has higher damage than the longer-range ammo, so it's a trade-off whether you want high damage or higher range.
The Rupture only has four turret hardpoints, so the fifth high will typically be a missile launcher or neut.
For the OP, some pros and cons for shield and armor fitting:
Shield -Fast -High DPS from low slots like gryostabilizers -Lighter tank -Big signature radius
Armor -Slower -Lower DPS -Lots of midslot EWAR lets you apply damage (webs, scrams, tracking disruptors, etc.) -Bigger tank -Lower signature radius
Don't neglect rigs. They add quite a bit to your fit. When in doubt, use basic tank rigs (Core Defense Field Extender for shield and Trimark Armor Pump for armor). www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |
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SurrenderMonkey
Space Llama Industries
818
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Posted - 2014.06.03 14:40:00 -
[11] - Quote
Chewytowel Haklar wrote:
Question: Why the heck couldn't I hit the Police Comet when he was fighting me? Corp leader said it just had to do with speed...I'm not so sure.
Your corp leader was right. Comets are tiny and fast and your medium guns will struggle to track them at close range. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5446
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Posted - 2014.06.03 15:02:00 -
[12] - Quote
Forgive me as I am typing on my tablet and do not have access to EFT. This is all off the top of my head.
[Rupture - Basic Anti-frig Armor]
4x Dual-180mm Autocannon (EMP or Phased Plasma or Titanium Sabot) Rocket Launcher OR Small Energy Neutralizer
10mn Microwarpdrive Warp scrambler Stasis Webifier Stasis Webifier
Damage Control 2x Adaptive Resistance Plating 1600mm armor plate Gyrostabilizer
5x hobgoblin
- The fit above is SLOW but will mulch most frigates at close range. - As your skills improve, increase the quality of your mods. Example; Energized plating can replace the plain Adaptive ones. - The smaller the "bore size" of a weapon the faster it can track targets (meaning it will apply damage better)... the larger the "bore size" the greater range and damaged per volley it will deal. - With better skills and mods you can drop the second web for something else you might need. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Vol Arm'OOO
Imperial Academy Amarr Empire
246
|
Posted - 2014.06.03 15:36:00 -
[13] - Quote
Chewytowel Haklar wrote:Oraac Ensor wrote:Chewytowel Haklar wrote:Is there a way to pull up a destroyed ships build? Google your character name. You'll find a selection killboard entries to look at. Okay, here it is...this is the build I lost with https://zkillboard.com/kill/39238490/
Best that can be said about this fit is that it might be useful for pve. Without a point you wont be able to keep anyone from leaving the field with you and if you cant keep them from leaving there is little point in engaging in the first instance unless you can alpha them off the field which is not likely with that ship and fit. Also, I dont think it has been mentioned yet, but a rupture has room for 5 small drones which can be very useful when dealing with frigs. I don't play, I just fourm warrior. |
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