Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lila en Chasteaux
University of Caille Gallente Federation
0
|
Posted - 2014.06.04 02:38:00 -
[1] - Quote
Hi. I am new to EVE and have been working on tutorial missions so far. I haven't completed all of them yet. I think there are some required skills I am missing to do a few of the missions. I am still flying a rookie ship because I didn't know how to run the armor repair module earlier on (oops!) and lost my first real frigate. Any suggestions for my skill training are appreciated. Here are my current skills (I am currently training for better armor because my ships die really fast):
Armor Hull Upgrades III Mechanics III Repair Systems III
Drones Drones I
Engineering CPU Management III Power Grid Management III
Gunnery Gunnery II Small Hybrid Turret III
Navigation Afterburner II Evasive Maneuvering II Navigation III Warp Drive Operation III
Neural Enhancement Cybernetics II
Production Industry I
Resource Processing Mining II
Scanning Astrometrics II
Spaceship Command Gallente Destroyer II Gallente Frigate III
|
Paranoid Loyd
578
|
Posted - 2014.06.04 02:43:00 -
[2] - Quote
Read this first then come back with more questions "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Lila en Chasteaux
University of Caille Gallente Federation
0
|
Posted - 2014.06.04 02:52:00 -
[3] - Quote
Thank you! That site is a great resource. It seems more geared towards pvp career players, but I will want to do that soon I am sure. |
Sugar Kyle
Calamitous-Intent Feign Disorder
607
|
Posted - 2014.06.04 03:44:00 -
[4] - Quote
A lot of the ship skills cross over. The choice becomes not in what skill you have but what module you choose to use. When you read about PvP vs PvE fits the items will still need and benefit from the same skills.
Just remember that things will take time. Remember that leaving a fight is an option if you are taking to much damage. Low Sec Lifestyle - A Blog |
Lila en Chasteaux
University of Caille Gallente Federation
0
|
Posted - 2014.06.04 03:47:00 -
[5] - Quote
Yep. I learned my lesson about warping away the hard way. Now I know better. ;)
I guess the first thing to do now is buy some of those skills I don't have. Are they sold everywhere? |
Ahost Gceo
Probe Patrol Ixtab.
132
|
Posted - 2014.06.04 03:59:00 -
[6] - Quote
Lila en Chasteaux wrote:Yep. I learned my lesson about warping away the hard way. Now I know better. ;)
I guess the first thing to do now is buy some of those skills I don't have. Are they sold everywhere?
Pretty much. You can also get most skills, ships, and modules all in one place if you visit a trade hub.
If PvE missions are going to be your bread and butter, train up shield skills and missile skills so you can take advantage of Caldari ships. Since there is no need for ECM, your tank and DPS can be superior to many armor PvE boats. I'm a friggin' banana. |
Sabriz Adoudel
Mission BLITZ
3039
|
Posted - 2014.06.04 04:59:00 -
[7] - Quote
Assuming you continue with missioning for now, your big decision in training will come when you make the 'where to after the battlecruiser' decision.
The standard training paths work somewhat like this:
- Basic frigate skills - Basic destroyer skills - Basic cruiser skills - Tech two tank - Basic battlecruiser skills - Intermediate core skills (fitting, capacitor, etc)
then choose one:
Battleship route: - Basic battleship skills - Intermediate skills in large weapons - Intermediate battleship skills - Tech two large weapons - (long in the future) Marauders
Heavy Assault Cruisers route: - Intermediate cruiser skills - Tech 2 medium weapons - Advanced cruiser skills - Heavy Assault Cruisers skill
For now, however, don't feel you must sacrifice fun in the moment for a long term goal. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
John F Kohn
Wraits at work
6
|
Posted - 2014.06.04 07:58:00 -
[8] - Quote
Ahost Gceo wrote: Pretty much. You can also get most skills, ships, and modules all in one place if you visit a trade hub.
If PvE missions are going to be your bread and butter, train up shield skills and missile skills so you can take advantage of Caldari ships. Since there is no need for ECM, your tank and DPS can be superior to many armor PvE boats.
Do not buy skils on trade hub. They are usually overpriced there. Buy them at school stations.Just open the market window and you will see , where the price is better.
Ships and gear - yes, Dodixie is the right place.
Forget about caldari, shields and missiles at the moment. You are Gallente, you way is armor, hybrid turrets and drones. Also interesting option is to learn amarr way - armor, lasers and drones. Lasers do not require you to reload your ammo over and over again. If enemy getting closer - you can switch crystals instantly and get better damage fro shorter range weapons stright away. No additional costs for ammo = in the long term that will be handy for mission runner. You will be restricted for only EM and thermal damage type, so cross training gallente (who are resticted to kinetic and thermal damage) is needed to be able to runn missions quick enough.
Unlike Dominix battrleship, Armageddon battleship will allow you to use not only turrets, but also missiles, if you want them. Just as battlecruiser Prophecy one step before. Amarr is versatile ;) |
Solai
Jolly Codgers Get Off My Lawn
240
|
Posted - 2014.06.04 13:03:00 -
[9] - Quote
Lila en Chasteaux wrote:Thank you! That site is a great resource. It seems more geared towards pvp career players, but I will want to do that soon I am sure. That link that Paranoid Loyd gave you is indeed very good advice. And so is his signature.
I would suggest going along with the guide's ethos, even if you believe you're going to focus on PVE for now. The SP system is set up to yield diminishing returns. So by specializing for PVE, a great deal of time investment is required, and for the result of a fairly small gain.
Meanwhile, the missioning system is quite boring, and gets old pretty fast. Few people find it to be sustainable. Meanwhile, most longtime players and big Eve fans find that corporation- & alliance-oriented gameplay is what keeps them logging in. In that sort of context(which tends to be partly PVP), versatility is extremely valuable.
Long story short, most players tend to gain better returns by avoiding PVE-oriented specialization.
Jolly Codgers corp - Bloodthirsty old men of Null-Sec. -á PVP and organizational excellence through maturity, for pilots age 30+. |
Lila en Chasteaux
University of Caille Gallente Federation
0
|
Posted - 2014.06.04 13:17:00 -
[10] - Quote
Oy vey! But I must collect the sheckels!
Kidding aside, I appreciate that encouragement. I do want to experiment with pvp too. I just know that one must make money to buy the spaceships that invariably blow up. ;) Besides finding a sugar daddy, I don't know of many other income streams to get my head around at the moment, although I did read a very interesting trading blog last night (I am not much of a spreadsheet guy though). |
|
Bridgette d'Iberville
Better Killing Through Chemistry
243
|
Posted - 2014.06.04 13:55:00 -
[11] - Quote
I haven't seen it mentioned, but if you're going to focus on Missions, I'd invest in your social skills to gain more from each mission you do. Social, Connections, Diplomacy, Negotiations, and the LP Specializations are helpful in getting more bang for your somewhat boring buck. Move along! |
Webvan
All Kill No Skill
7183
|
Posted - 2014.06.04 14:07:00 -
[12] - Quote
Yeah, you're not stuck with any particular empire ships, you can train whatever you want. All my characters are cross-tained, I just fly the sips I want. They all have something that you can armor or shield (don't do both at the same time), and your missile or gunnery skills will be handy for any empire ship.
I'd suggest browsing the missions and complexes forum here, a lot of good info and what to use and where, because it can be different depending on the what and wheres. Also the ships and modules forum will help you out a lot. Then good ship info can be found here where you can see what current common fittings are used for the different ships. Pick a ship, take notes of the fittings (there are pvp and pve builds there), load the market in-game, find the modules, open the info windows on those modules and there you will find what you will need to train for your fittings. |
SurrenderMonkey
Space Llama Industries
856
|
Posted - 2014.06.04 14:44:00 -
[13] - Quote
Why does that recommend training biology? That's a pretty useless skill for a new player. Pretty sure they meant science 3 (required for cybernetics). "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
Solai
Jolly Codgers Get Off My Lawn
241
|
Posted - 2014.06.04 17:18:00 -
[14] - Quote
L3's in a low-skill battlecruiser will be one decent means of income that has a very low bar for entry. I'd also suggest training a little bit of Planetary Interaction, as a source of passive-ish income. You can further supplement your income with a little bit of trading. Nothing serious, just set up a buy order for some meta4 modules, for instance, at a cheaper rate than Jita so that you can turn a profit from it. There's also exploration, which also has low SP requirements, and scales pretty well, if you head out to lowsec or null. And there's always mining - just do it with a group, to make it more fun. This will be competitive means of income.
But the mission treadmill.... I don't think it's a good way to go, if you value your fun time.
Jolly Codgers corp - Bloodthirsty old men of Null-Sec. -á PVP and organizational excellence through maturity, for pilots age 30+. |
LyleLanley
Republic Military School Minmatar Republic
2
|
Posted - 2014.06.04 19:07:00 -
[15] - Quote
Lila en Chasteaux wrote:Are they sold everywhere?
This is how I go skill book shopping:
1. Open market window 2. Locate the first skill book you wish to train 3. Sort the search results by "jumps" 4. Select a nearby station that has a word like "school", "academy" or "university" in it's name. (ie Duripant VII - Moon 6 - Federal Navy Academy School) 5. Fly to that station 6. This time, when you open the market window, filter the results to "station" 7. Shop til you drop
These stations always have massive supplies of the common skillbooks, and at the default NPC price, which is often the cheapest you will be able to find. |
Cara Forelli
Green Skull LLC
375
|
Posted - 2014.06.04 19:14:00 -
[16] - Quote
LyleLanley wrote:Lila en Chasteaux wrote:Are they sold everywhere? This is how I go skill book shopping: All the NPC orders will have an expiry of 364 days, making them easily distinguishable from the player orders (where the max is 3 months IIRC). www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |