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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Niden
Moira. Villore Accords
50
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Posted - 2014.06.05 12:06:00 -
[1] - Quote
As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lauch day but I have yet spoken to no-one who has seen one since. I have spoken to quite a few that spent all day yesterday looking for them, combing through entire regions and coming up empty handed.
As far as I can tell populated LS space is virtually void of Mordu's. Am I being paranoid or is there a problem?
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
Corraidhin Farsaidh
Hello-There
525
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Posted - 2014.06.05 12:14:00 -
[2] - Quote
The contested sites don't seem to be despawning once the can is cracked either |
Asuka Solo
Stark Fujikawa Stark Enterprises
2684
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Posted - 2014.06.05 12:51:00 -
[3] - Quote
Niden wrote:As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lauch day but I have yet spoken to no-one who has seen one since. I have spoken to quite a few that spent all day yesterday looking for them, combing through entire regions and coming up empty handed.
As far as I can tell populated LS space is virtually void of Mordu's. Am I being paranoid or is there a problem?
/N
Your not alone.
We found some on Wednesday afternoon, but nothing since. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
853
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Posted - 2014.06.05 12:58:00 -
[4] - Quote
Mordu left when capsuleers greeted them with firepower No reason to try and fight a multiprong effort
Good going, now we wont know what the guristas were up to |
Last Wolf
Umbra Wing
331
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Posted - 2014.06.05 13:14:00 -
[5] - Quote
I would be willing to bet that launch had every mordu spawn already spawned to get the market started. Now that they have all been killed they have all started their randomized respawn timer. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Niden
Moira. Villore Accords
50
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Posted - 2014.06.05 14:03:00 -
[6] - Quote
Well if it's 'working as intended' I'd say that the spawn rates are a tad low. We had people trawling for hours directly after DT - nothing, not even a Garmur.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
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CCP Affinity
C C P C C P Alliance
1608
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Posted - 2014.06.05 14:37:00 -
[7] - Quote
Corraidhin Farsaidh wrote:The contested sites don't seem to be despawning once the can is cracked either
this was fixed today CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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CCP Fozzie
C C P C C P Alliance
10701
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Posted - 2014.06.05 14:39:00 -
[8] - Quote
We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.
We may tweak the spawn rates in the future but for now they're the same as they were yesterday. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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SurrenderMonkey
Space Llama Industries
883
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Posted - 2014.06.05 14:41:00 -
[9] - Quote
Also, my invention success rate has plummeted! Why, I did 10 invention jobs yesterday and only TWO succeeded! Stealth nerfs!
In related news, random is still random. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
Niden
Moira. Villore Accords
50
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Posted - 2014.06.05 14:48:00 -
[10] - Quote
CCP Fozzie wrote:We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning.
We may tweak the spawn rates in the future but for now they're the same as they were yesterday.
By all accounts I've managed to get a hold of it's been pretty dry out there, even directly post DT. I guess market prices are a good yard stick, but that will take some time to settle. I'd like to see people actually using these ships in LS for PvP, lest they just become a commodity traded to carebares for ISK.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
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Naoru Kozan
Calamitous-Intent Feign Disorder
57
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Posted - 2014.06.05 16:02:00 -
[11] - Quote
Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. |
Syrias Bizniz
Zebra Corp Gentlemen's Agreement
291
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Posted - 2014.06.05 16:16:00 -
[12] - Quote
As far as i can tell, faction spawn rates in asteroid belts have dropped to zero a year or two ago. Friends can confirm this.
Then again, it might just be that someone is running the belts a lot faster than you, looks for the mordus, and if he finds them, blaps them and destroys the wreck afterwards. That's how smart people rat for high value targets. And since new spawns are really rare when everyone is blitzing belts, mordu spawns are really really rare the whole day over after the initial spawnwaves from DT have been checked.
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Catherine Laartii
State Protectorate Caldari State
199
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Posted - 2014.06.05 18:24:00 -
[13] - Quote
All the more reason for them to add lowsec encounter agents... |
Dorian Wylde
Imperial Academy Amarr Empire
459
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Posted - 2014.06.06 01:14:00 -
[14] - Quote
Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know.
No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning. |
Caleb Seremshur
The Atomic Fallout Kids
268
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Posted - 2014.06.06 02:37:00 -
[15] - Quote
Dorian Wylde wrote:Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning.
I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process.
FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else. LP store weapon cost rebalance |
Hav0cide
Universe Expedition Force
54
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Posted - 2014.06.06 11:03:00 -
[16] - Quote
Caleb Seremshur wrote:Dorian Wylde wrote:Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning. I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process. FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else.
You have to kill all spawns for a new spawn. If you dont kill them rhey remain in the system.
I have found two mordus battleshipa and a frigatw so far. Its a patience and long task but rewarding The Universe Expedition Force - Recruiting new players who want to learn industry and exploration. Join our channel - 'The UEF' |
Corraidhin Farsaidh
Hello-There
529
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Posted - 2014.06.06 11:35:00 -
[17] - Quote
Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...).
This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas... |
Royally
Simply Wild. Mordus Angels
3
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Posted - 2014.06.06 12:04:00 -
[18] - Quote
Corraidhin Farsaidh wrote:Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...).
Mordus legion does have a station, in pure blind, it has several mission agents going from level I to IV and an LP store.
Corraidhin Farsaidh wrote:This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas...
There are already null agents for Mordus Legion, and you can hunt for their ships in lowsec, this seems superfluous |
Caleb Seremshur
The Atomic Fallout Kids
273
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Posted - 2014.06.06 12:05:00 -
[19] - Quote
It won't. If current incentives aren't working extremely campable null gates won't either LP store weapon cost rebalance |
Major Trant
CTRL-Q Iron Oxide.
742
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Posted - 2014.06.06 12:13:00 -
[20] - Quote
Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No it doesn't, it reduces their chances. Because you are reducing the number of new spawns by allowing the current spawns to rebuild. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
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Corraidhin Farsaidh
Hello-There
529
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Posted - 2014.06.06 12:16:00 -
[21] - Quote
Royally wrote:Corraidhin Farsaidh wrote:Here's a thought...even if Mordu's Legion don't have stations it might make sense for some roaming agents to be introduced similar to some of the agents in the SoE arc where they are sat in a ship in system at a beacon. They are mercs after all so don't need an office as such to provide missions and rewards. This would allow for the Legion ro have a presence anywhere that CCP chose (same goes for SoE and any other faction too guess...). Mordus legion does have a station, in pure blind, it has several mission agents going from level I to IV and an LP store. Corraidhin Farsaidh wrote:This could provide a means to introduce more difficult PvP style missions that take players into losec (or losec agents take players into null). This *might* encourage the more adventurous players to take the jump into lower security areas... There are already null agents for Mordus Legion, and you can hunt for their ships in lowsec, this seems superfluous
I was thinking more for hisec to try to get new players interested in flying to losec/null. I thought that the legion station was in null? And probably now gatecamped heavily since th latest release :D.
I'm aware that the % of people in hisec interested in going to other areas will be low *but* even that few % would add greatly to the play in losec and null. I started running into losec recently and spent a day hitting anoms whilst dodging ships I couldn't yet stand up to. Whilst I didn't stand and fight I did provide content for the hunters and sooner or later I'll get cornered and see how I fare...The more players like myself that can be enticed to try jumping systems, the more chance of meaningful combat for everyone in losec at the very least |
Haiiro Aurgnet
Ministry of War Amarr Empire
27
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Posted - 2014.06.06 12:19:00 -
[22] - Quote
honestly, I think most people are having a similar problem. I spent 7 hours one day in a lowsec with like, 15 asteroid belts. we ratted the place all day and my friends went to other systems, and we only got one garmur BPC and three clone tags the entire time. I think spawn rates are naturally abysmally low, and, for the mordus ones- should probably be just mildly increase (if even only for a short time as like, a special event or something like "the mordus legion are increasing the patrols, they are on to the guristas") so that the ship becomes a viable ship to actually FLY and not be more expensive than a cap ship (IM LOOKING AT YOU NESTOR)
and as an addendum- this lowsec event is what encouraged my corp to play around in lowsec the past few days for the first time, and we made our first legit PvP kill- which was a proud moment for us all. So, I would love more incentive to be there- i.e. the reward actually being worth the risk. Getting 200mil in a BPC over the course of 7 hours to split between players is not really worth it =P |
Naburi NasNaburi
A Little Peculiar borealis
212
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Posted - 2014.06.07 06:49:00 -
[23] - Quote
My summary sofar since wednesday:
110k ammo used 3-4 systems cleared up and down, down and up (at least 4 hours per day, system sec 0.4 to 0.1) 4 faction spawns 40+ Clone soldiers 6 hauler spawns
ZERO Mordus.
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Caleb Seremshur
The Atomic Fallout Kids
274
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Posted - 2014.06.07 08:17:00 -
[24] - Quote
Low sec you're fighting against potentially 4-5 different spawn varities of which only one may spawn at a time and they each have a spawn rate under 2%. LP store weapon cost rebalance |
Caleb Seremshur
The Atomic Fallout Kids
274
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Posted - 2014.06.07 08:20:00 -
[25] - Quote
Hav0cide wrote:Caleb Seremshur wrote:Dorian Wylde wrote:Naoru Kozan wrote:Chaining belts is a thing that improves your chances of hauler spawns, clone rats and Mordus rats.
The more you know. No, chaining gets you the same spawns over and over again. You have to kill everything to get new spawns. Nothing gives you a better chance at higher level loot, it goes in cycles. Chaining is the process of stopping the cycle to keep getting the same higher bounty rats respawning. I find it quite useful just to pick a constellation, warp to the belts and just kill nothing if they're not what I want. Do this for each system in the chain and just cherry pick the good spawns. 15 min after the belt has been entered the old spawn leaves and a new one enters. Anecdotally I managed to find almost 10 clone negotiators in a few hours just from this process. FWIW though I haven't seen commander spawn in many months, methinks maybe clone spawn rates are significantly higher on the ladder than they should be and are over-running everything else. You have to kill all spawns for a new spawn. If you dont kill them rhey remain in the system. I have found two mordus battleshipa and a frigatw so far. Its a patience and long task but rewarding
I'm talkong about flat out not killing anything and letting the spawn roll over. It works and I have 40-something clone tags to prove it. Just don't shoot anything in a belt you don't want to fight in. LP store weapon cost rebalance |
Niden
Moira. Villore Accords
52
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Posted - 2014.06.08 15:59:00 -
[26] - Quote
Ok, now it's been 4 days. I've spent a few hours each day going through systems during low population hours. I must have checked well over 300 belts by now, still nothing, nothing from any of my alliance mates either. No fancy solutions needed, but pretty please, with sugar on top Fozzie, improve the spawn rates. At this point even the Garmur frigate is just a pretty comodity. Let these ships out there so they can be used for what they were built: PvP. Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
Royally
Simply Wild. Mordus Angels
5
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Posted - 2014.06.08 15:59:00 -
[27] - Quote
I take them out for pvp.... |
Niden
Moira. Villore Accords
52
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Posted - 2014.06.08 17:15:00 -
[28] - Quote
Royally wrote:I take them out for pvp....
A ship that makes the Dramiel look common is reckless to undock. You won't be so happy about it when it dies to a couple of cheap destoyers looking for loot pinatas like you.
/N Moira. corp | Villore Accords alliance | Gallente militia | Crossing Zebras writer | @Niden_GMVA |
Royally
Simply Wild. Mordus Angels
5
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Posted - 2014.06.08 19:29:00 -
[29] - Quote
They cost me an hour or two of missioning to get and build "oh noes" |
SurrenderMonkey
Space Llama Industries
913
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Posted - 2014.06.08 19:41:00 -
[30] - Quote
Niden wrote:Royally wrote:I take them out for pvp.... A ship that makes the Dramiel look common is reckless to undock. You won't be so happy about it when it dies to a couple of cheap destoyers looking for loot pinatas like you. /N
Yes, I am sure he will be devastated by the loss of his space pixels. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
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