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Kalakzak
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Posted - 2006.06.11 00:38:00 -
[1]
to get the skills, both primary and support, in order to pilot a :
Cruiser?
Battlecruiser?
Battleship?
Titan?
I am only curious in order to get an idea of the scope of the game in terms of ships and being able to use them.
I am asking this in the context similar to the question of how long does it take, on average, for someone to hit the level cap in other MMO's.
Right now I just got my Merlin fig and know and plan on staying with figs for awhile to come so I am not trying to rush to the biggest and the baddest or anything.
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Kriva Fajriika
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Posted - 2006.06.11 00:44:00 -
[2]
Crusier: Week or two for the basics, a lot more if you want t2 and stuff on it.
BC: Pretty much the same as crusiers, they use the same modules.
BS: Maybe a month for the basics, but quite a while if you really want to be good in one (6+ months)
Titan: years
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Jenny Spitfire
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Posted - 2006.06.11 00:44:00 -
[3]
IMHO specialise in a single race and role i.e. PvP.
Cruiser - 3 months to be god like
Battlecruiser - 4 months to be god like
Battleships - 9 months to be god like
Titan - 2 years to be god like ---------------- RecruitMe@NOINT!
Originally by: Jenny Spitfire EvE is sadistically and masochistically satisfying.
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Azerrad
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Posted - 2006.06.11 00:46:00 -
[4]
It depends on your attributes and if you want just the basic skills or t2 everything. Try using a skill planner to figure it out: Evemon
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Arcsine
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Posted - 2006.06.11 01:30:00 -
[5]
Although you are only talking about skills, one important thing is that it also depends on the cash you have available at the time you want to purchase said class of ship.
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Kalakzak
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Posted - 2006.06.11 02:36:00 -
[6]
Originally by: Arcsine Although you are only talking about skills, one important thing is that it also depends on the cash you have available at the time you want to purchase said class of ship.
Yep I know. Cash is not what I was curious about though in this case.
Since skills take so long to train regardless of anything else I was just wondering what the scope was when looking to get into the larger ships.
I know it is possible to just get the bare minimums to pilot a ship but just cuz you can pilot one does not mean you can - on a character level - use it as it is supposed to be used.
Money is not part of that since money does not affect how quickly you learn skills (as far as I know really).
I am sure that if I met the right person, for instance, I could come into a few billion ISK pretty fast - but just cuz I am suddenly wealthy does not mean I have the skills needed to actually use a ship.
Of course that is pretty obvious but hey slow night at work and I am bored now.
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Pardack
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Posted - 2006.06.11 02:38:00 -
[7]
You can pilot most ships fairly quickly.
Being able to use them to their potential or even effectively takes quite a bit longer.
There's no rush to pilot "bigger and badder" ships unless you can USE them.
Get comfortable with each shiptype you use, then move on.
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Dark Shikari
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Posted - 2006.06.11 02:39:00 -
[8]
For a ship like a cruiser, you can pilot it in a day, and use it decently in a few days.
At the same time, after a few months you'll get a lot more out of the same cruiser, due to both in-game knowledge and more skills.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II-
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Lienzo
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Posted - 2006.06.11 02:40:00 -
[9]
Just to use Frigate Hybrid Turrets to the best they can perform and to get them to fit right on many t1 setups takes about 28x125,000 sp in gunnery alone. That's not counting t2 guns of course. So 3.5M sp is about 3.5 months.. after you get 8x 125,000 (1M) sp in learning.
But yeah, just to lvl 4 on most non-tiered skills is just a few weeks. Short skills are hard to remember though. I usually lose a minimum of 2hours a day if I spend a day trying to get a bunch of new skills to lvl 1 or 2.
Assault Missile Launcher Improvement
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Lorth
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Posted - 2006.06.11 03:20:00 -
[10]
I would say, depending on the ship, and ignoring your learning skills, you can compete with more or less everyone with 3 mill sp. (In a BS)
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Kalakzak
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Posted - 2006.06.11 03:22:00 -
[11]
Originally by: Lienzo Just to use Frigate Hybrid Turrets to the best they can perform and to get them to fit right on many t1 setups takes about 28x125,000 sp in gunnery alone. That's not counting t2 guns of course. So 3.5M sp is about 3.5 months.. after you get 8x 125,000 (1M) sp in learning.
But yeah, just to lvl 4 on most non-tiered skills is just a few weeks. Short skills are hard to remember though. I usually lose a minimum of 2hours a day if I spend a day trying to get a bunch of new skills to lvl 1 or 2.
Well I just started the game a few days ago so I am not in any hurry really. Money is not comming in very fast yet since I am still just figuring it all out.
What I figured I would end up doing is spending a good amount of time in my Merlin or maybe another frigate if I decide to buy one and get decent at the game and all that.
I fully expect to have some ships of mine get blown up once I start ratting a little so I do not want to race for something that I can not afford to replace.....
Granted I would enjoy having something like a cruiser pretty soon but I also want to be able to afford it and use it half way decently.
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Syris Anu
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Posted - 2006.06.11 04:08:00 -
[12]
As many people have said, you can be a successful combat pilot without much skilling, but this relies on the fact that most people are not good combat pilots, either character skill or human skill wise. Within a few weeks, you could successfully fight in a cruiser with a brand new pilot against many pilots (individually). In a few months, against most pilots.
To be an elite combat pilot, though, takes years of skill training and extreme discipline. I would say about 2 years if you get your learning skills up. An elite combat pilot maxes a ships capabilities just by stepping into it. An elite combat pilot has to be able to fly several different classes of ship to suit the combat challenge. If the enemy brings a battleship and you are in an interceptor, unless they really screw up, there is no way for you to take them down. Likewise, if they bring an interceptor and you go out to chase them in a battleship, you will not be effective, either.
Elite combat pilots always get their mark, regardless of what the mark is flying. To do so, though, they have to train hard both generally and specifically for specific ships of different classes. It requires a lot of time, good planning, and lots of level Vs.
You hear about elite combat pilots mostly through forum whines. When someone says, "X tore through my battleship in his [insert battleship type] in less than 30 seconds, game balance is all out whack", probability is they ran into the rare, elusive, and endangered elite combat pilot. :p
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Amerame
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Posted - 2006.06.11 04:28:00 -
[13]
I think most people answered with PvP in mind probably rightfully since you mentionned Titan, but as far as PvE is concerned you reach the "soft" cap much faster than these figures. You won't do that much better against NPC with 30M SP rather than 1M SP, it's more about the gear you'll use on your ship.
As far as solo pvp is concerned Lorth is right, with 3M you can compete 1v1 in BS just because most of the figth are not "mirror" fight, and the difference in skillpoints won't make up for a disavantageous matchup.
When it comes to team pvp, you'll need probably around 10M SP before you can be a decent BS pilot, 5 or 6M for T2 cruiser pilot, and maybe 2M for an inty pilot.
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