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Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:07:00 -
[31] - Quote
Jenn aSide wrote:Vivec Septim wrote:Is that you don't ever speak of PvE or you will be locked indefinitely.
Don't like it? Doesn't matter! No PvE anytime, anyplace, anywhere
Don't want to PvP, like PvP but want to take a break from active PvP? Doesn't MATTER! Enjoy 'user-generated content' rather than actually investing time and money in developing lore and backstory.
Shhh... missions are fine.
Get it?
That's an awful lot of butt hurt there. In contrast, I talk about PVE all the time )on these forums, in game etc etc) and no one gives me any grief whatsoever. Maybe because I don't act like an entitled cry baby while still enjying the activities I do.
Confirmed that someone doesn't understand sarcasm and hasn't read the rest of the posts before responding.
Nice name by the way. |
Jenn aSide
Smokin Aces.
6670
|
Posted - 2014.06.08 01:07:00 -
[32] - Quote
Vivec Septim wrote:Well -- its okay. I'll keep doing what I do in regards to market play and null-sec money making and fleet participation.
Just hoping that maybe CCP will get on it with fleshing out the generous lore this game could have. :)
And you think a whine post is some how going to spur an iceland based game company to do that? You , sir, are brilliant and a fine example of how over rated tact and social skills really are. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:11:00 -
[33] - Quote
Marsha Mallow wrote:Vivec Septim wrote:Nah -- I just reply with good fight and offer to buy whatever they cost me lol. Might even make a joke about the loss, and continue on my way. It is just a game lol. Well said. Re your comments about immersion, fair enough but use the tools at hand. Everyone else does. You can choose not to out of a sense of 'honour' but this is ISK making, not combat. There is no e-bushido code. The reason PVE whine threads are suppressed is generally because they are trolls. We don't need to hear about how mission runner #806,451 is about to quit because the content is boring. There are alternate methods of PVE that are more challenging, but it's nothing to do with the graphics or immersion or content. Try them and see. There's also a political undertone to this which it's better to find out about before ranting :P We really don't want the raiding rabble to descend here and prioritise their gameplay above ours. I know it seems unfair, but v0v there are alternatives.
I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions? I liked what that other poster put when it came to 'cinematic' angles, and I would say needing better writers. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:11:00 -
[34] - Quote
Jenn aSide wrote:Vivec Septim wrote:Well -- its okay. I'll keep doing what I do in regards to market play and null-sec money making and fleet participation.
Just hoping that maybe CCP will get on it with fleshing out the generous lore this game could have. :) And you think a whine post is some how going to spur an iceland based game company to do that? You , sir, are brilliant and a fine example of how over rated tact and social skills really are.
Again, I refer you to previous posts in the topic. Thank you for your time though, I hope you have a nice day good mam or sir. :) |
Ramona McCandless
The McCandless Clan
5015
|
Posted - 2014.06.08 01:12:00 -
[35] - Quote
Vivec Septim wrote: I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions?
A lot of PvPers do. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:14:00 -
[36] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
Excuse to be dissatisfied with stagnation in an aspect of this game which has so much potential to wow..
You lack imagination What you think is stagnation is the start of something truly wonderful MY GOD ITS FULL OF STARS
Nah -- I imagine just fine. Its why I stick around lol.
The markets and whatever impact, real or imagined, my buying patterns have. The politic at a smaller level of my interaction with other Null-sec individuals, aggressive PvP, PvE'rs and more in that way. Hell -- base level of imagination makes missions somewhat bearable -- but it could be so much more. Maybe they can devote resources now that they have dropped WoD? |
Ramona McCandless
The McCandless Clan
5015
|
Posted - 2014.06.08 01:15:00 -
[37] - Quote
Vivec Septim wrote:
Nah -- I imagine just fine. Its why I stick around lol.
The markets and whatever impact, real or imagined, my buying patterns have. The politic at a smaller level of my interaction with other Null-sec individuals, aggressive PvP, PvE'rs and more in that way. Hell -- base level of imagination makes missions somewhat bearable -- but it could be so much more. Maybe they can devote resources now that they have dropped WoD?
En anglais, sil vous plait? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:15:00 -
[38] - Quote
Ramona McCandless wrote:Vivec Septim wrote: I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions?
A lot of PvPers do.
Not speaking of the easy out that CCP has used to cut costs on content-generation; I am speaking content they actually put effort into that helps develop the mission structures and lore. |
Ramona McCandless
The McCandless Clan
5015
|
Posted - 2014.06.08 01:16:00 -
[39] - Quote
Vivec Septim wrote:
Not speaking of the easy out that CCP has used to cut costs on content-generation; I am speaking content they actually put effort into that helps develop the mission structures and lore.
See my previous reply
Are you drunk by any chance? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:16:00 -
[40] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
Nah -- I imagine just fine. Its why I stick around lol.
The markets and whatever impact, real or imagined, my buying patterns have. The politic at a smaller level of my interaction with other Null-sec individuals, aggressive PvP, PvE'rs and more in that way. Hell -- base level of imagination makes missions somewhat bearable -- but it could be so much more. Maybe they can devote resources now that they have dropped WoD?
En anglais, sil vous plait?
Clever! Love those kinds of loops in language and meaning. :D |
|
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:17:00 -
[41] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
Not speaking of the easy out that CCP has used to cut costs on content-generation; I am speaking content they actually put effort into that helps develop the mission structures and lore.
See my previous reply Are you drunk by any chance?
Nay, just bored and thinking about the game while I am away from it lol. |
Ramona McCandless
The McCandless Clan
5016
|
Posted - 2014.06.08 01:19:00 -
[42] - Quote
Vivec Septim wrote:
Nay, just bored and thinking about the game while I am away from it lol.
Ok, well Ill happily have a debate with you if I can understand what your counterpoints are "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Marsha Mallow
971
|
Posted - 2014.06.08 01:21:00 -
[43] - Quote
Vivec Septim wrote:I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions? I liked what that other poster put when it came to 'cinematic' angles, and I would say needing better writers. There are hybrid forms of PVP-PVE. It's just highsec missions which are dragging newer players into a false sense of security, and quite honestly a boring spiral of groaning boredom followed by unsubbing.
Lvl 5s, Wormholes, Incursions, Exploration Sites, Running Missions in NPC areas, Plexing, even ratting outside of highsec - are all PVE content with elements of PVP, or at least risk. Try a few of them and compare. If they made them TOO immersive you wouldn't be situationally aware, and tbh you might as well be instanced. TO THE RIPARDMOBILE! |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:21:00 -
[44] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
Nay, just bored and thinking about the game while I am away from it lol.
Ok, well Ill happily have a debate with you if I can understand what your counterpoints are
I could go into argumentation and debate here, but it hardly works any better than a friendly conversation.
I do want to ask you though:
What do you like about missions? What do you think the developers should offer to make them better?
Not asking about PvP, or other, many activities EVE offers but those two questions. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:23:00 -
[45] - Quote
Marsha Mallow wrote:Vivec Septim wrote:I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions? I liked what that other poster put when it came to 'cinematic' angles, and I would say needing better writers. There are hybrid forms of PVP-PVE. It's just highsec missions which are dragging newer players into a false sense of security, and quite honestly a boring spiral of groaning boredom followed by unsubbing. Lvl 5s, Wormholes, Incursions, Exploration Sites, Running Missions in NPC areas, Plexing, even ratting outside of highsec - are all PVE content with elements of PVP, or at least risk. Try a few of them and compare. If they made them TOO immersive you wouldn't be situationally aware, and tbh you might as well be instanced.
I enjoy the null-sec PvE experience to be honest. Nothing like fighting off a guy who wants to tackle you while simultaneously tanking through damage from an anomaly boss, then 'GF' him local when he gets away with only blopping a drone and jacking your loot can (my fault on that one). Stuff like that is amazing. Maybe make it more like that in High Sec, where Concord has a longer response time in "Dead Zone" mission areas? |
Jenn aSide
Smokin Aces.
6670
|
Posted - 2014.06.08 01:25:00 -
[46] - Quote
Vivec Septim wrote:Ramona McCandless wrote:Vivec Septim wrote: I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions?
A lot of PvPers do. Not speaking of the easy out that CCP has used to cut costs on content-generation; I am speaking content they actually put effort into that helps develop the mission structures and lore.
So starting in 1997 and launching in 2003, CCP envisioned a SANDBOX game with minimal developer provided 'content. Then, later on, a (supposedly) grown man who (like most of the unwashed gaming masses) obviously needs loads of developer made content to enjoy a video game picked, of all the game available, EVE ONLINE to play.
Then said supposedly grown man is dissapointed with the minmalist nature of EVE ONLINE's developer provided content.
The stupid choice you made (in playing a sandbox game when what you what is a 'thempark' game) is exactly like being someone who hates both water and sea creatures choosing SEA WORLD a place to spend money. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:26:00 -
[47] - Quote
Jenn aSide wrote:Vivec Septim wrote:Ramona McCandless wrote:Vivec Septim wrote: I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions?
A lot of PvPers do. Not speaking of the easy out that CCP has used to cut costs on content-generation; I am speaking content they actually put effort into that helps develop the mission structures and lore. So starting in 1997 and launching in 2003, CCP envisioned a SANDBOX game with minimal developer provided 'content. Then, later on, a (supposedly) grown man who (like most of the unwashed gaming masses) obviously needs loads of developer made content to enjoy a video game picked, of all the game available, EVE ONLINE to play. Then said supposedly grown man is dissapointed with the minmalist nature of EVE ONLINE's developer provided content. The stupid choice you made (in playing a sandbox game when what you what is a 'thempark' game) is exactly like being someone who hates both water and sea creatures choosing SEA WORLD a place to spend money.
Forum derailments to the left please. :) |
Ramona McCandless
The McCandless Clan
5016
|
Posted - 2014.06.08 01:26:00 -
[48] - Quote
Vivec Septim wrote:
I could go into argumentation and debate here, but it hardly works any better than a friendly conversation.
I do want to ask you though:
What do you like about missions? What do you think the developers should offer to make them better?
Not asking about PvP, or other, many activities EVE offers but those two questions.
I dont think there should be seperation between debate and friendly conversation.
What do I like about missions? That they improve my standings with the faction I do them for so I may feel closer to Omir Sarikusa (Peace Be Upon Him) and to keep the Thukker and sebiestor pests under control, and to undermine the power of the false imperial throne of Amarr.
What do I think the developers should offer to make them better? The option for corps and alliances to create their own, and the removal of NPC missions once this is feasible. "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Jenn aSide
Smokin Aces.
6670
|
Posted - 2014.06.08 01:26:00 -
[49] - Quote
Vivec Septim wrote:Marsha Mallow wrote:Vivec Septim wrote:I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions? I liked what that other poster put when it came to 'cinematic' angles, and I would say needing better writers. There are hybrid forms of PVP-PVE. It's just highsec missions which are dragging newer players into a false sense of security, and quite honestly a boring spiral of groaning boredom followed by unsubbing. Lvl 5s, Wormholes, Incursions, Exploration Sites, Running Missions in NPC areas, Plexing, even ratting outside of highsec - are all PVE content with elements of PVP, or at least risk. Try a few of them and compare. If they made them TOO immersive you wouldn't be situationally aware, and tbh you might as well be instanced. I enjoy the null-sec PvE experience to be honest. Nothing like fighting off a guy who wants to tackle you while simultaneously tanking through damage from an anomaly boss, then 'GF' him local when he gets away with only blopping a drone and jacking your loot can (my fault on that one). Stuff like that is amazing. Maybe make it more like that in High Sec, where Concord has a longer response time in "Dead Zone" mission areas?
or...... leave high sec and enjoy better PVE. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:29:00 -
[50] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
I could go into argumentation and debate here, but it hardly works any better than a friendly conversation.
I do want to ask you though:
What do you like about missions? What do you think the developers should offer to make them better?
Not asking about PvP, or other, many activities EVE offers but those two questions.
I dont think there should be seperation between debate and friendly conversation. What do I like about missions? That they improve my standings with the faction I do them for so I may feel closer to Omir Sarikusa (Peace Be Upon Him) and to keep the Thukker and sebiestor pests under control What do I think the developers should offer to make them better? The option for corps and alliances to create their own, and the removal of NPC missions once this is feasible.
I agree with Player-Corp created missions -- but definitely a horrid idea removing NPC missions. It could potentially remove a resource for many un-aligned capsuleers and could be definitely abused by those in power. Maybe provide Player-Corp Missions ONLY in null sec. I could totally see new 'player LP rewards' offered through Corps and those that run their 'missions', which I would support missions of the structure 'Kill X pilots of Y Corporation' and some such things.
To Jenn aSide, I live in Null-sec and generally do Anomalies and belts there. I understand how it goes. :) |
|
Jenn aSide
Smokin Aces.
6670
|
Posted - 2014.06.08 01:30:00 -
[51] - Quote
Vivec Septim wrote:Jenn aSide wrote:Vivec Septim wrote:Ramona McCandless wrote:Vivec Septim wrote: I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions?
A lot of PvPers do. Not speaking of the easy out that CCP has used to cut costs on content-generation; I am speaking content they actually put effort into that helps develop the mission structures and lore. So starting in 1997 and launching in 2003, CCP envisioned a SANDBOX game with minimal developer provided 'content. Then, later on, a (supposedly) grown man who (like most of the unwashed gaming masses) obviously needs loads of developer made content to enjoy a video game picked, of all the game available, EVE ONLINE to play. Then said supposedly grown man is dissapointed with the minmalist nature of EVE ONLINE's developer provided content. The stupid choice you made (in playing a sandbox game when what you what is a 'thempark' game) is exactly like being someone who hates both water and sea creatures choosing SEA WORLD a place to spend money. Forum derailments to the left please. :)
No one is derailing anything, speaking directly to the matter at hand. Your OP was dumb and whiney. Whatever you meant it to do, it did the opposite.
PVE and EVE's lore are fine as is, at the moment I'm enjoying a bit of both (doing the minmatar low sec COSMOS on a new toon, wiser than the 1st time i did it with this character and lost a tengu, Loki's natural EM resist are good). If you can't, that's your failing. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:30:00 -
[52] - Quote
Jenn aSide wrote:Vivec Septim wrote:Marsha Mallow wrote:Vivec Septim wrote:I think there can be a balance between content and PvP. Why not just tie the two together when it comes to Missions? I liked what that other poster put when it came to 'cinematic' angles, and I would say needing better writers. There are hybrid forms of PVP-PVE. It's just highsec missions which are dragging newer players into a false sense of security, and quite honestly a boring spiral of groaning boredom followed by unsubbing. Lvl 5s, Wormholes, Incursions, Exploration Sites, Running Missions in NPC areas, Plexing, even ratting outside of highsec - are all PVE content with elements of PVP, or at least risk. Try a few of them and compare. If they made them TOO immersive you wouldn't be situationally aware, and tbh you might as well be instanced. I enjoy the null-sec PvE experience to be honest. Nothing like fighting off a guy who wants to tackle you while simultaneously tanking through damage from an anomaly boss, then 'GF' him local when he gets away with only blopping a drone and jacking your loot can (my fault on that one). Stuff like that is amazing. Maybe make it more like that in High Sec, where Concord has a longer response time in "Dead Zone" mission areas? or...... leave high sec and enjoy better PVE.
Or, provide the same quality of emergent gameplay found in Null-sec throughout the rest of New Eden in a way that doesn't alienate the more casual players while still engages those looking to play 'hardcore'. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:32:00 -
[53] - Quote
Again -- Jenn, you don't understand sarcasm. I used 'whiney tone' to ruffle feathers, but I am doing not whining in conversation here. Thank you though. Maybe you should see my two questions about missions, and we can have an exchange of ideas. |
Ramona McCandless
The McCandless Clan
5016
|
Posted - 2014.06.08 01:35:00 -
[54] - Quote
Vivec Septim wrote:
I agree with Player-Corp created missions -- but definitely a horrid idea removing NPC missions. It could potentially remove a resource for many un-aligned capsuleers and could be definitely abused by those in power. Maybe provide Player-Corp Missions ONLY in null sec. I could totally see new 'player LP rewards' offered through Corps and those that run their 'missions', which I would support missions of the structure 'Kill X pilots of Y Corporation' and some such things.
I dont know what you mean by "Those in power"
But I think that having NPCs in an MMO like EVE is a terrible throwback to archaic playstyles
Aren't the NPC missions given to you by Those In Power in High Sec; i.e. The Empires? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Jenn aSide
Smokin Aces.
6670
|
Posted - 2014.06.08 01:38:00 -
[55] - Quote
Vivec Septim wrote:
Or, provide the same quality of emergent gameplay found in Null-sec throughout the rest of New Eden in a way that doesn't alienate the more casual players while still engages those looking to play 'hardcore'.
Ah, and here is the motivation. "Think of the Casuals", a modifcation of real life's "think of the children" nonsense that leads to sooo much bad public policy.
It's dumb because it already exists, all one has to do is go get it. There is no reason why a 'casual' player can't play in low sec, npc null and wormholes if they are willing to learn how to protect themselves. Hell, a guy with the right ship, a mobile depot and scanning skills and 'squat' in sov null and use wormholes to travel, playing whenever they wants and not even having to join a player corp. I know because my "squatter" toon is in an npc corp...
Before suggesting (stupidly, look at your ridiculus 1st post) a change or addition, the 2nd thing you need to do is articualte a specific need or gain to be had by the change. I say 2nd because the 1st is 'post in the right forum'. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:38:00 -
[56] - Quote
Ramona McCandless wrote:Vivec Septim wrote:
I agree with Player-Corp created missions -- but definitely a horrid idea removing NPC missions. It could potentially remove a resource for many un-aligned capsuleers and could be definitely abused by those in power. Maybe provide Player-Corp Missions ONLY in null sec. I could totally see new 'player LP rewards' offered through Corps and those that run their 'missions', which I would support missions of the structure 'Kill X pilots of Y Corporation' and some such things.
I dont know what you mean by "Those in power" But I think that having NPCs in an MMO like EVE is a terrible throwback to archaic playstyles Aren't the NPC missions given to you by Those In Power in High Sec; i.e. The Empires?
For many newer players, the missions are an introduction into how to play the game, and in a small way gives you a sense of where your Empire stands apart from others. Removing them completely would harm New Player Experience for PvE'rs as well as harming PvE experience for those who do not want to get embroiled in (what I consider interesting) player-corp politic.
Those in power represent a group of people who could use their missions to set up gank targets, could use their mission control status to deny entire groups any chance of running missions, and other things. Good idea for null-security player-mission agents. Bad for High-Sec in my opinion where the environment is very different.
|
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:39:00 -
[57] - Quote
Jenn aSide wrote:Vivec Septim wrote:
Or, provide the same quality of emergent gameplay found in Null-sec throughout the rest of New Eden in a way that doesn't alienate the more casual players while still engages those looking to play 'hardcore'.
Ah, and here is the motivation. "Think of the Casuals", a modifcation of real life's "think of the children" nonsense that leads to sooo much bad public policy. It's dumb because it already exists, all one has to do is go get it. There is no reason why a 'casual' player can't play in low sec, npc null and wormholes if they are willing to learn how to protect themselves. Hell, a guy with the right ship, a mobile depot and scanning skills and 'squat' in sov null and use wormholes to travel, playing whenever they wants and not even having to join a player corp. I know because my "squatter" toon is in an npc corp... Before suggesting (stupidly, look at your ridiculus 1st post) a change or addition, the 2nd thing you need to do is articualte a specific need or gain to be had by the change. I say 2nd because the 1st is 'post in the right forum'.
That's fine and all I have cookies here If you need one. Maybe then we could talk?
btw, I live in Null-sec. :) |
Ramona McCandless
The McCandless Clan
5016
|
Posted - 2014.06.08 01:39:00 -
[58] - Quote
Jenn aSide wrote:think of the children
THats a sure way to get yourself arrested these days, I tell y'whut "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Vivec Septim
The Bene Gesserit Sanctuary Pact
39
|
Posted - 2014.06.08 01:42:00 -
[59] - Quote
Ramona McCandless wrote:Jenn aSide wrote:think of the children THats a sure way to get yourself arrested these days, I tell y'whut
It's a silly thing from someone who doesn't actually want to discuss what I am trying to talk about (like yourself Ramona, who actually gives some neat ideas), and those who just want to shout and shout and shout... (like Jenn aSide). *shrugs* Again, I refer you (Jenn) to take the other pill, and wake up in someone else's thread. |
Jenn aSide
Smokin Aces.
6670
|
Posted - 2014.06.08 01:42:00 -
[60] - Quote
Vivec Septim wrote:Again -- Jenn, you don't understand sarcasm. I used 'whiney tone' to ruffle feathers, but I am doing not whining in conversation here. Thank you though. Maybe you should see my two questions about missions, and we can have an exchange of ideas.
Thank you for admitting you're just a troll.
Let me ask you, if a guy walked up to you and sarcasticly said something ignorant, would you then go on to have a nice, civil, reasonable converstation with him. This is why i mentioned your obvioulsy epic social skills lol. If you want civli discorse, try not being an *insert term ISD would not take well here*.
Missions are fine btw. If you know how to make them fun, or barring that make them go by so quickly you barely notice. Expecting sandbox mmos to give you more content is naive. |
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