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NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
864
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Posted - 2014.06.14 02:38:00 -
[91] - Quote
Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. We just got the new super cheap low level implants
And given how sans omega the sets top off at a bil It really isnt bad for the "newbs" Particularly as it makes an awesome ISK gate and accomplishment as they build out the set and get stronger That is it gives them something to look forward to rather than saying here is a bigger ship, with different weapons Have fun just sliding around on this circle |
Lady Rift
What Shall We Call It
10
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Posted - 2014.06.14 04:39:00 -
[92] - Quote
NEONOVUS wrote:Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. We just got the new super cheap low level implants And given how sans omega the sets top off at a bil It really isn't bad for the "newbs" Particularly as it makes an awesome ISK gate and accomplishment as they build out the set and get stronger That is it gives them something to look forward to rather than saying here is a bigger ship, with different weapons Have fun just sliding around on this circle
wasn't the complaint that 200 mil in +5's to expensive that it make people not want to pvp. But a bil for a set is fine to try and risk? |
Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.14 04:46:00 -
[93] - Quote
Kaarous Aldurald wrote:
No, it doesn't depend on the cost. It's an isk tax on playing the game at the same level as a veteran. Especially depending on new player income, it is a crippling blow to newbies being able to narrow the gap compared to veteran players.
Well, there are already many other taxes to play the game, clone costs, NPC taxes, insurance, ... I don't see why learning boosters are any different.
|
Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.14 04:53:00 -
[94] - Quote
Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
With the buff to learning attribute enhancements of those sets this is already now. By reducing the difference between pure learning and combined sets further, the whole concept became 'more obsolete'. |
Dave Stark
6340
|
Posted - 2014.06.14 06:32:00 -
[95] - Quote
Kaarous Aldurald wrote:Tipa Riot wrote: This depends on the cost. The boosters have to be much cheaper than the implants. Compare it with the direction software business is heading for, it's the move from a classic licensing model to subscription fees.
No, it doesn't depend on the cost. It's an isk tax on playing the game at the same level as a veteran. Especially depending on new player income, it is a crippling blow to newbies being able to narrow the gap compared to veteran players. And if you make them negligible cost to counter that, you have destroyed an entire market. There is no way that this would work out well, at all. Every potential outcome is much worse than the current situation. And the only "problem" about how it works right now is that some people are risk averse chickens who don't want to risk a feeling of loss.
Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet.
actually, he kind of didn't run in to malcanis' law at all.
a full set of +5s would naturally be more prohibitively expensive than a temporary booster for +5s would be. hence there's a lower barrier to entry for new players in terms of isk. that does benefit new players, and older players are still only getting +5 attributes so they aren't benefiting from it at all.
now they've changed the pirate implants to give more attribute bonuses, there's no longer a reason not to use them anyway. having +4 attributes on hg pirate implants has already taken away the choice between training and combat implants.
having them as cheap temporary boosters wouldn't destroy a whole market. you've just shifted from a large one off cost of an implant, to a cheaper recurring cost. all that has happened is you've gone from high value low volume items to low value high volume items. in any case the value of the implant or booster is irrelevant, the isk/lp conversion is what is important when considering income for players.
in closing; yes it is an isk tax, but so were implants. except now there's equality of everyone paying the same for the same benefit where as before those who went and had "fun" and "created content" were shafted with a higher tax upon having to either replace implants, or forego them completely. hence, discouraging those activities.
although alternatively; **** learning implants and **** learning boosters just scrap them and turn the learning implants in to a new pirate set like a shield version of slaves. |
FunGu Arsten
Fungu .Inc
21
|
Posted - 2014.06.14 07:03:00 -
[96] - Quote
Mag's wrote:Dave Stark wrote:Mag's wrote:My +5 set is by far the cheapest set I have. I have PvP'd in it and they have never stopped me undocking.
We now have access to a far larger pool of clones. You don't even need to put in 5, just the two that you are mapped for, if training speed is that important to you.
As Baltic said, there will always be an excuse for not PvPing. But the fact of the matter is, the one stopping you is you. the difference is, those other implants give you bonuses to things that aren't SP (i assume we're talking about things like slaves, snakes, crystals etc). I'd risk a 2bn isk clone, if it gave me an edge in combat, but you're damn sure i wouldn't if it didn't. that's the situation learning implants are in. Well I just play to enjoy the game. If I cannot be bothered to change clones, I undock in my +5 set. But I do think it's an excuse not to PvP. We now have reduced jump times and far more clones to choose from. If SP attainment rates are so important to these people, then why not have a mix of implants? 2 +5s and then others to boost combat? I know there may be times when you cannot jump, but that's no fault of learning implants and still doesn't stop you PvPing. The fact he asks for those 5 points to be added, tells me he's more concerned with SP than playing the game. Therefore, he should ask for attributes to be removed completely and we should all train at the same speed. Sounds like a dream scenario. (Not really, it sounds horribly bland.)
this man... a god in reading between the lines - though it was pretty obvious- |
Tipa Riot
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.06.14 10:17:00 -
[97] - Quote
Dave Stark wrote: Snip ... A lot of good argumentation .
Even worse, the buffed pirate implant attributes prefer the space-rich and veteran players, and shift the chances towards them. You could argue that the new low grades will become cheap enough to be used by new players, but I think +1 is not sufficient to remove the choice problem, and they are still implant sets coming with significant investment, where normally you only need a few lower tier fitting implants to get better DPS or tank. I'm my own NPC alt. |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
865
|
Posted - 2014.06.14 17:05:00 -
[98] - Quote
Lady Rift wrote:NEONOVUS wrote:Kaarous Aldurald wrote:Oh, and I just realized you ran into Malcanis' law on this one.
If we actually did get rid of learning implants, then there is absolutely no reason to not use Snakes and Slaves and other powerful implants at all times, if you can afford it. Because now you wouldn't even have to make the choice between training implants and combat implants.
This even further exacerbates the difference between an older, more wealthy player and a newbie with a thin wallet. We just got the new super cheap low level implants And given how sans omega the sets top off at a bil It really isn't bad for the "newbs" Particularly as it makes an awesome ISK gate and accomplishment as they build out the set and get stronger That is it gives them something to look forward to rather than saying here is a bigger ship, with different weapons Have fun just sliding around on this circle wasn't the complaint that 200 mil in +5's to expensive that it make people not want to pvp. But a bil for a set is fine to try and risk? Pereception I gain nothing from risking the learners They do nothing to benefit me if I use them in pvp Slaves, halos, crystals All give a benefit for wearing into combat Heck the sensor series really only work in combat and maybe versus gursitas
Thats the difference I gain nothing by risking learners I gain much when I risk the pirate sets
Thats the perception
Also done right crystals and bastion can leave a shield boost marauder soloing a gang Or at least that is the perception of the multi thousand dps tank
Which is the point Risk is perception based So is reward Just see the difference between people for a dollar and getting a small shock |
Gaijin Lanis
Surely You're Joking
74
|
Posted - 2014.06.14 17:24:00 -
[99] - Quote
Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve You, like most people who try to argue EVE is not a pvp centric experience, are forgetting (or willfully ignoring) that apart from a very narrow, very unrewarding, very limited, and practically impossible to navigate corridor, eve is entirely PVP. As the only way to pve exclusively in EVE is to never interact with the market apart from NPC buy and sell orders. The only reason NPC buy and sell orders exist is to regulate the market. So traveling down the "exclusive pve" corridor is cutting off your nose to spite your face. The above was written and posted with nothing but love in my heart for all. |
Torsnk
Brave Newbies Inc. Brave Collective
36
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Posted - 2014.06.14 19:47:00 -
[100] - Quote
What if we made implants removable and reusable? Specifically, players could remove/replace implants in station just as easily as removing and replacing modules on a ship without destroying the implants in the process.
I think this would be a nice compromise between the two opposing sides of this debate. Risk vs. Reward and the importance of choice would be preserved, but players would not be heavily disincentivized by the Jump Clone timer.
Thoughts? |
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sci0gon
Kaira Innovations Superior Eve Engineering
24
|
Posted - 2014.06.14 19:50:00 -
[101] - Quote
Gaijin Lanis wrote:Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve You, like most people who try to argue EVE is not a pvp centric experience, are forgetting (or willfully ignoring) that apart from a very narrow, very unrewarding, very limited, and practically impossible to navigate corridor, eve is entirely PVP.
really? and how far would yours and any other like minded individual's pvp experience go if you had no pve / missions or any industry in this game to produce the ships / mods and ammo you use today? eve is about pvp as the main source of fun in this game, that much is true but there are those players out there who enjoy producing too and without them you are pretty much screwed.
to keep on subject thought getting rid of learning implants - no
suicide based and pvp based implants are lost daily that much is true however its either to pilot negligence that they are lost or they are just ...... out of luck and stuck in a warp bubble then get ganked. it happens and theres nothing you can do about it except learn from experience. Todays +5 sets value no more than roughly 550-600mil compared to in the past when they are 2.5k per set, and that value of isk can easily be accumulated over a set period of time dependant on skill set / character age. |
Gaijin Lanis
Surely You're Joking
74
|
Posted - 2014.06.14 19:52:00 -
[102] - Quote
Torsnk wrote:What if we made implants removable and reusable? Specifically, players could remove/replace implants in station just as easily as removing and replacing modules on a ship without destroying the implants in the process.
I think this would be a nice compromise between the two opposing sides of this debate. Risk vs. Reward and the importance of choice would be preserved, but players would not be heavily disincentivized by the Jump Clone timer.
Thoughts? The main reason implants were implemented was to act as an incentive to combat medical clone travel (pod express). Then jump clones were introduced as an incentive to actually use implants.
Making implants reusable would undo all of that and make it so people simply never used jump clones. The above was written and posted with nothing but love in my heart for all. |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
240
|
Posted - 2014.06.14 19:54:00 -
[103] - Quote
Crazy Idea: Learning implants promote PvP.
Having the skills to fly more ships and fly them more effectively encourages people to experiment with PvP more often, to engage more often, and gives them more variety in their gameplay at an earlier date in their Eve career. Being able to use other Non-PvP skills which they now have the time to train alongside their PvP skills allows them to make more isk, and thus fund more PvP activities.
You can either facilitate new player engagement in the community, or you can shut it down. Your choice. Wait, CCP kills kittens now too?!-á-á - Freyya |
Gaijin Lanis
Surely You're Joking
75
|
Posted - 2014.06.14 20:06:00 -
[104] - Quote
Well, the OP is only complaining about +5s. And +5s are pretty dumb unto themselves no matter what. Requiring a training time investment hat will take about a year to pay off and ten times as much isk as +3s.
Which kinda suggests the problems are mostly in the OP's head.
Yes, I hate myself for that. The above was written and posted with nothing but love in my heart for all. |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
242
|
Posted - 2014.06.14 20:16:00 -
[105] - Quote
Gaijin Lanis wrote:
Which kinda suggests the problems are mostly in the OP's head.
You earned this, sir. Wait, CCP kills kittens now too?!-á-á - Freyya |
Corraidhin Farsaidh
Hello-There
567
|
Posted - 2014.06.14 21:45:00 -
[106] - Quote
Gaijin Lanis wrote:Corraidhin Farsaidh wrote:You are forgetting that PvP combat is not the only element in eve You, like most people who try to argue EVE is not a pvp centric experience, are forgetting (or willfully ignoring) that apart from a very narrow, very unrewarding, very limited, and practically impossible to navigate corridor, eve is entirely PVP. As the only way to pve exclusively in EVE is to never interact with the market apart from NPC buy and sell orders. The only reason NPC buy and sell orders exist is to regulate the market. So traveling down the "exclusive pve" corridor is cutting off your nose to spite your face.
You are ignoring or simply not realizing that by stating 'PvP combat' I am implying (and have stated multiple times elsewhere) that all of Eve is PvP. All of it, not even some naoorow PvE corridor you think exists can exist without affecting others. I meant that PvP anything other than combat can be assisted by learning implants...but only if your goal is maximum SP gain above all else. Otherwise other implants will benefit you more.
|
FunGu Arsten
Fungu .Inc
22
|
Posted - 2014.06.15 08:24:00 -
[107] - Quote
Its almost like people have to think about their options... And long term investements...
Implants are fine, you want a +5 set, then no full hg sets for you... |
Xequecal
GoonWaffe Goonswarm Federation
219
|
Posted - 2014.06.15 08:57:00 -
[108] - Quote
The lower level implants are actually the real problem, a new player can't afford to not use +4s when they have no skills, but at the same time they can't afford to lose them, which means they can't go PvP in a cheap frigate or cruiser in lowsec. |
Corraidhin Farsaidh
Hello-There
567
|
Posted - 2014.06.15 09:16:00 -
[109] - Quote
Xequecal wrote:The lower level implants are actually the real problem, a new player can't afford to not use +4s when they have no skills, but at the same time they can't afford to lose them, which means they can't go PvP in a cheap frigate or cruiser in lowsec.
I've never yet used above +3's and have had no problem training up a shitload of skills. Implants are fine it is peoples perception that they need loads of SP and they need them NOW that is skewed... |
Dave Stark
6364
|
Posted - 2014.06.15 09:21:00 -
[110] - Quote
Gaijin Lanis wrote:eve is entirely PVP. so wrong it's painful.
pvp is 1 activity in the wide myriad that eve offers. |
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ISD Ezwal
ISD Community Communications Liaisons
1558
|
Posted - 2014.06.15 23:06:00 -
[111] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Erutpar Ambient
The Flying Tigers Black Core Alliance
175
|
Posted - 2014.06.15 23:46:00 -
[112] - Quote
Corraidhin Farsaidh wrote:Xequecal wrote:The lower level implants are actually the real problem, a new player can't afford to not use +4s when they have no skills, but at the same time they can't afford to lose them, which means they can't go PvP in a cheap frigate or cruiser in lowsec. I've never yet used above +3's and have had no problem training up a shitload of skills. Implants are fine it is peoples perception that they need loads of SP and they need them NOW that is skewed... What he said is true for a lot of people. Learning implants are not just an option for a lot of people because of the huge time requirements for skills. The problem is you can't change people's perceptions...
But you can change the game mechanics.
A loss in this game is more than just losing your ship. You lose your Ship, Modules, Rigs, mandatory learning implants and however expensive your clone is.
Maybe if the losses weren't so extreme there'd be a sizable shift in overall pvp willingness. Which i think would be good for the game.
Learning implants and clone costs need to go or change to not be so restrictive. |
Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 05:01:00 -
[113] - Quote
I doubt that most people who stay docked up in stations have +5's, other than those guys who have year or two long skill plans. +2'a and +3's are the norm. +5's too expensive for pvp. I don't see why learning implants should be removed. They do their job quite well. I also don't see how the op's docking undocking in a lessor learning implant set is any different from the guy who decides not to pvp in a frigate with a full set of slaves. There is no max reward vs risk. You can and quite often will be podded and loose any implants you may have. If someone's docked, then you cant do anything to them anyway. So now what? Prevent people with Learning implants from docking? Blow up the station? Cant. Leave it be.
The only people this benefits would be those who have already invested the x years of sp and dont care anymore. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |
Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 05:09:00 -
[114] - Quote
Tipa Riot wrote:Kaarous Aldurald wrote:Tipa Riot wrote: BTW, in contrast to your examples for change requests, the removal of learning implants would not harm any part of New Eden's population.
Well, except, you know, the people who sell those. It's not like they come from nowhere and cost nothing, you realize. Implants are a fairly important part of the LP economy. Accepted. They can be replaced by learning boosters with limited duration (e.g. weeks)
Did we not already have these? I believe they were called combat accelerators. Although they would stop working after your character was x weeks old. Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |
Hasikan Miallok
Republic University Minmatar Republic
833
|
Posted - 2014.06.16 05:11:00 -
[115] - Quote
The last pod I lost 6 months ago had +4s and I never bothered putting them back, just plugged in some random 2s and 3s that were sitting around.
Seriously, does it really matter if you take 2 or 3 weeks longer over a year to train? If you are that obsessed with your SP just buy a trained character at the bazaar.
The SP minigame is stupid and should not be encouraged. |
Vincintius Agrippa
F L O O D
55
|
Posted - 2014.06.16 05:19:00 -
[116] - Quote
Torsnk wrote:Corraidhin Farsaidh wrote:Torsnk wrote:De'Veldrin wrote:tl;dr: Mags is right (as usual). If you're not undocking because of your implants, you wouldn't have undocked without them. Your statement is false. I log in, clone jump (to a +4 clone as opposed to the +5) THEN undock. Surely this just shows that the jump clone functionality works as designed? You made a choice based upon risk to jump into a lower values clone and have lower benefits from it, then jump back to the more expensive clone when that risk has passed? In all cases the functionality is working correctly here... The "functionality" of jump cloning to a less expensive clone works just fine (which is not the purpose of this post to debate). However, this "functionality" doesn't add any enjoyment to the game. Question: 1. How does it improve your gaming experience to have folks remain docked in order to protect their +5 learning implants?
1. Sure it does, you can enjoy other peoples raging at you in local for not undocking so you can be ganked by 5+ of their corp mates. I mean really, people stay docked for various reasons.
2.Go find the 50,000 other people who are undocked in their +3's and what not.. I don't believe that we should be forcing anyone in eve to play the way that we want them to. Only YOU can prevent internet bullying! |
Xequecal
GoonWaffe Goonswarm Federation
220
|
Posted - 2014.06.16 05:41:00 -
[117] - Quote
Hasikan Miallok wrote:The last pod I lost 6 months ago had +4s and I never bothered putting them back, just plugged in some random 2s and 3s that were sitting around.
Seriously, does it really matter if you take 2 or 3 weeks longer over a year to train? If you are that obsessed with your SP just buy a trained character at the bazaar.
The SP minigame is stupid and should not be encouraged.
When you already have a bunch of SP? No, it doesn't. When you're just starting, have no SP, and can't do **** in this game other than sacrificial tackle, it's a big deal. Do you have any idea how useless T1 lasers and ACs are? A little offtopic, but I'm also thinking the reason Gallente is the most popular PvP race by far is because their weapon systems are the only ones that are even remotely functional at T1, which means everyone starts out with them.
The +3 and +4 stat implants are IMHO the #1 problem that railroads new players into going PvE-only and then predictably quitting because the PvE is so boring. I am very much of the opinion that everyone should just get +4 to all stats, and that stats on genolutions/pirate implants should be removed entirely. The current +5s can then be left in the game as +1s.
Jump clones only let you PvP once every 24 hours and you also have to grind up the 8.0 standing to set them up at all, not a trivial task for a new player. |
Hasikan Miallok
Republic University Minmatar Republic
833
|
Posted - 2014.06.16 06:43:00 -
[118] - Quote
Xequecal wrote:
When you already have a bunch of SP? No, it doesn't. When you're just starting, have no SP, and can't do **** in this game other than sacrificial tackle, it's a big deal. Do you have any idea how useless T1 lasers and ACs are? A little offtopic, but I'm also thinking the reason Gallente is the most popular PvP race by far is because their weapon systems are the only ones that are even remotely functional at T1, which means everyone starts out with them.
The +3 and +4 stat implants are IMHO the #1 problem that railroads new players into going PvE-only and then predictably quitting because the PvE is so boring. I am very much of the opinion that everyone should just get +4 to all stats, and that stats on genolutions/pirate implants should be removed entirely. The current +5s can then be left in the game as +1s.
Jump clones only let you PvP once every 24 hours and you also have to grind up the 8.0 standing to set them up at all, not a trivial task for a new player.
Unless you have fallen for the "I want a battleship so I can play for free running level IV missions" trap there is actually quite a lot you can do with low XP including Assault Frigates, Interceptors even Covops and in particular bombers. I spend more time runnning around lowsec in alts with 6 or 8 weeks training then I do in my main.
As for jump clones, you can get them anytime you like by taking advantage of free jump clone services like Estel Arador. When I first started I got my first jump clone after only 3 weeks of play. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1406
|
Posted - 2014.06.16 10:38:00 -
[119] - Quote
Torsnk wrote:Like a lot of folks, I have a dedicated clone with +5 learning implants for every attribute. This clone is parked in a secure high-sec station and never undocks.
I consider myself a fairly casual player (I play only once or twice a week). When I do play, I jump to a clone with two +4 implants (int/mem currently as that is in accordance with my year long skill plan). During these periods, I spend the overwhelming majority of my time PvP'ing, and as such never risk the +5 implant clone by undocking. Once my time is up, I jump back to my +5 clone in a safe and secure station and log off.
This situation works alright for someone like me: I can afford to have an all +5 implant clone and I am a fairly casual player.
However, I really don't think it adds much to the game. It is detrimental to people who just generally want to actually play the game more often, as opposed to spending most of the time sitting in station soaking up the 45 Skill Points/minute.
As such, I am fundamentally against learning implants because they disincentivize players from undocking and engaging with other players. This is not good for the game.
Also: I understand the importance of risk vs. reward, and I feel strongly that other forms of implants should continue to exist (for combat boosts, mining boosts, etc.). The difference is those implants are useful when you actually undock and play. Learning implants are just as effective docked as they are undocked. As such, if they are expensive enough (in the case of +5s) they motivate people to remain docked and discontinue gameplay.
My proposed solution: Get rid of all learning implants and increase the base attribute points for all players from 17 to 22 (+5 across the board). We can still have neural remapping, because it rewards a well thought out plan. Removing the implants will encourage gameplay, generate more content, and will enrich the gaming experience.
You are askign CCP to solve a problem that is Yours.. and its called cowardice!
The most expensive implants are made for PVP even!! If iut is too much for you then use only +4 implants. I kept my WHOLE eve career on +3 implants and that was never a drawback.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Zan Shiro
Alternative Enterprises
448
|
Posted - 2014.06.16 11:27:00 -
[120] - Quote
Hasikan Miallok wrote:
Unless you have fallen for the "I want a battleship so I can play for free running level IV missions" trap there is actually quite a lot you can do with low XP including Assault Frigates, Interceptors even Covops and in particular bombers. I spend more time runnning around lowsec in alts with 6 or 8 weeks training then I do in my main.
As for jump clones, you can get them anytime you like by taking advantage of free jump clone services like Estel Arador. When I first started I got my first jump clone after only 3 weeks of play.
they won't realize this till there, sadly. At 5 years in I enjoy the smaller "crap" rides than I do the bigger toys.
Can't say I was not like them, well except for the fact I was happy with +3's, got me where I needed to be tbh. Quite funny story actually is I was bs'ing with corpmates on an op once in corp chat. Saying just 1 more week guys, you got another fleet bs pilot to join the fight. A bitter said "man, enjoy your time last week in bc's, the BS's aren't all you think they are." Not being sure if he was just being nice cause I was lower sp, smart ass or genuine I trudged on.
And after I saw the grandeur that is BS warfare for a few weeks....I realized he was being genuine. The thrill of switch to pos ov tab, uncap mod 1,2,3,4.....was not the be all end all I made it out to be. Nor was primary is player x, secondary is player y, tertiary is player z. After a month of damn near solid pos ops some guy said its a pos free night guys.....x up for suicide frig roam, maybe cruisers if you can afford the loss as I have no plans to FC this with the intent of bringing it back alive. It was the first time in a month I enjoyed playing eve tbh. Went to cheap implants (+3's, no hardwires) and had a blast till I went boom.
Why I always say, a good night of pvp will have you not even sweating lost training time.
While not enough in this game as to put eve on the level of sex personally....an analogy would be it be be like turning down overtime at work to rush home and get some loving. Got 2 choices here...enjoy the loving or be there going man...I'd rather work the overtime. If the latter is happening you either need to find a better partner, or stop being that focused on work and enjoy the ride as it were lol. |
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