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afkalt
Republic Military School Minmatar Republic
176
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Posted - 2014.07.06 18:13:00 -
[181] - Quote
Implants dont stop me PvPing, they do however stop me PvPing in THAT clone. Which is fine, I'm not anal retentive about SP/hour.
But I can see how silly that is, the risk reward is out of kilter at best but frankly closer to assbackwards: Dont risk the implants, biggest reward vs risk lesser implants, lesser reward.
And let's be clear, it's not "dont PvP" it's "dont roll in null, in THAT clone".
There is a reason that null pods are very rarely carrying anything shiny. |
Corraidhin Farsaidh
Hello-There
597
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Posted - 2014.07.06 20:02:00 -
[182] - Quote
afkalt wrote:Implants dont stop me PvPing, they do however stop me PvPing in THAT clone. Which is fine, I'm not anal retentive about SP/hour.
But I can see how silly that is, the risk reward is out of kilter at best but frankly closer to assbackwards: Dont risk the implants, biggest reward vs risk lesser implants, lesser reward.
And let's be clear, it's not "dont PvP" it's "dont roll in null, in THAT clone".
There is a reason that null pods are very rarely carrying anything shiny.
This point of view assumes the only reward is SP. I view it more holistically, youare getting a batter SP/Hour with +4's whilst actually flying and earning ISK/killing people instead of sitting in dock for the extra piddly bits of SP. So you are waiting for your +5's to help you finish training that level V BS skill with 2bil of implants in the clone. Once this finishes 5 days faster are you *really* going to jump into a 2 bil BS and risk that? Or are you going to comprimise on a cheaper t1 or pirate ship setup because you aren't happy with the ISK risk? Where's the difference? It probably brings the kind of person who won't undock expensive gear to the point where they can not undock an expensive ship they just trained more rapidly for because they are then scared of being ganked in the newly pimped deathmobile.
Also the clone a player is in need only have the 2 implants in for the skills they are training. Have 2 clones with a split of implants o halve the risked ISK, and a 3rd with +4's for PvP. Let's face it if you can afford the 100's mil ISK or however much it is for +5's then risking 40 mil for the 2 +4's for the current skill training is peanuts.
BTW the 'You's' above are general You's, not directed at you personally... |
afkalt
Republic Military School Minmatar Republic
177
|
Posted - 2014.07.06 22:09:00 -
[183] - Quote
Nothing taken personally, it's fair comment, but you DONT just sit in dock - you simply don't go to null. I'd never use a 2B battleship - but an expensive pod in null is like an officer fit frigate, that's just the reality.
"That" clone hasn't even been jumped into in many a moon - I just use low level stuff (I'm talking +2/+3 here) as I live in null and death is far from uncommon.
As a player it matters not an iota to me, but the meta/risk-reward seems whack when I take a step back and look at it. Mind you, I LIKE that null pilots almost never have stupid implants, keeps everyone honest and you know what you're getting into 99% of the time. |
Corraidhin Farsaidh
Hello-There
598
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Posted - 2014.07.06 22:37:00 -
[184] - Quote
afkalt wrote:Nothing taken personally, it's fair comment, but you DONT just sit in dock - you simply don't go to null. I'd never use a 2B battleship - but an expensive pod in null is like an officer fit frigate, that's just the reality.
"That" clone hasn't even been jumped into in many a moon - I just use low level stuff (I'm talking +2/+3 here) as I live in null and death is far from uncommon.
As a player it matters not an iota to me, but the meta/risk-reward seems whack when I take a step back and look at it. Mind you, I LIKE that null pilots almost never have stupid implants, keeps everyone honest and you know what you're getting into 99% of the time.
Actually I agree on the last point entirely and it is potentially a good thing as if you can fly successfully in null you already have the isk and skills to do so, increased SP rate isn't a necessity. This gives those using higher grade implants in higher sec areas a chance to 'catch up' if that's what concerns them as they are gaining SP faster whilst at lower risk. Bearing in mind that you only use a fraction of your total SP in any one hull and circumstance this means that a new player flying say...interceptors can probably mainly catch up to an older player in 6 months or so on key skills (in the skills used during an interceptor roam) and can certainly be at all level 4 skills for that hull. |
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