Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
504
|
Posted - 2014.06.26 08:25:00 -
[121] - Quote
...or all of the above, plus half a dozen other things.
POS rewrite is desperately needed...
|
Darkblad
Hilfe is like Free Entertainment
277
|
Posted - 2014.06.26 09:01:00 -
[122] - Quote
Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants? I wonder as well, as the quote CCP Ytterbium refers to is from the devblog. And those yields got changed by CCP Ytterbium later, as quoted here:
CCP Ytterbium wrote:Update:[*] Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged. As a table here EVE Infolinks -+-áOld and new-áPortraits |
|
CCP Ytterbium
C C P C C P Alliance
3627
|
Posted - 2014.06.26 16:32:00 -
[123] - Quote
Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants?
Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
|
|
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
|
Posted - 2014.06.26 16:54:00 -
[124] - Quote
Do you not think that only giving a 1% bonus on the first upgrade to the mimatar station to be a little skewed.
|
DissentersWillAbhor
T.S.O.E Research And Development TSOE Consortium
2
|
Posted - 2014.06.26 17:05:00 -
[125] - Quote
Fredric Wolf wrote:Do you not think that only giving a 1% bonus on the first upgrade to the mimatar station to be a little skewed.
IIRC, the devblog had it at 54%/57%/60% |
Killian Redbeard
3dge of D4rkness
49
|
Posted - 2014.06.27 20:42:00 -
[126] - Quote
I just did some testing on SISI. Here is my feedback.
I put up a hisc POS to use the Reprocessing Array
I reprocessed 1 unit of Glacial Mass. At NPC station with 70% I got 48 heavy water, 288 hydrogen isotopes and 24 liquid ozone.
At the POS I got only 35 heavy water, 215 hydrogen Isotopes and 18 liquid ozone. That is 52% refine rate. Does not look like your skills are being applied to the Reprocessing array.
If you can not give the same window for reprocessing at a POS as you do in station can you at least give show the % somewhere? When you access in the Reprocessing array inventory can you put your refine % in that window so you know before refining what the % will be.
I have max skills for refining ice and hi-sec ores
|
Kenneth Feld
Habitual Euthanasia Pandemic Legion
78
|
Posted - 2014.06.27 23:04:00 -
[127] - Quote
Fredric Wolf wrote:Do you not think that only giving a 1% bonus on the first upgrade to the mimatar station to be a little skewed.
Maybe, but the fact we get 3% better over the end is much better than the other way |
Regan Rotineque
Arch Angels Assault Force The Kadeshi
356
|
Posted - 2014.06.28 15:36:00 -
[128] - Quote
Question - im in null
@ Minmatar Outpost - and when i reprocess I can see "50%" at the top of the screen in the reprocessing window.
When I hover over it it says
50% base yield 1.0x bonus from Scrapmetal Processing 1.0x reduction from station owner tax
But there is no tax from station owner.....we own the station......is this reduction correct? Is it an NPC tax ?
|
Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1609
|
Posted - 2014.06.28 15:43:00 -
[129] - Quote
Potions Master wrote:CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far. The more you mention how scary the pos code is, the more curious I am to see it... Contact me and I'll sign an NDA, give blood samples, whatever you desire. Perhaps this is one of many things you need to go open source with so the player base can attempt to help you with it. I assume the difficulty lies in all the entity object entanglements like I saw in that fanfest presentation.... and the corp entanglements.... Or that whoever worked on this part of the code didn't leave adequate comments. Or that it is 50,000 lines long.... well, POS were introduced in 2004/05 or thereabouts.
2006/08, POSes were continuously changed as sov tools until they were removed from the equation some 4 or so years ago.
my guess is, they started with the first code and then build everything on top of it? should be scary to watch at the damn thing [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Aquila Sagitta
Blue-Fire
341
|
Posted - 2014.06.28 20:06:00 -
[130] - Quote
I filled a intensive reprocessing array with compressed veld (200k m3) and reprocessed it. Which put out ~3 million m3 several times the size of the arrays capacity.
I'd suggest adding a mineral hold to the Reprocessing arrays where reprocessing jobs get placed.
Also is there a reason the array has such small capacity? 200k seems like an arbitrary limitation when reprocessing is instant. Blue-Fire Best Fire |
|
Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.06.28 20:58:00 -
[131] - Quote
Aquila Sagitta wrote:I filled a intensive reprocessing array with compressed veld (200k m3) and reprocessed it. Which put out ~3 million m3 several times the size of the arrays capacity.
I'd suggest adding a mineral hold to the Reprocessing arrays where reprocessing jobs get placed.
Also is there a reason the array has such small capacity? 200k seems like an arbitrary limitation when reprocessing is instant.
It has always overloaded the array after processing a full batch. Nothing new there. No "mineral" bay needed
Small capacity probably stems from the desire to limit "free" storage space....although, honestly, I don't see the need for a 200k limit anymore....1m would probably be around the right value. |
Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.06.28 20:59:00 -
[132] - Quote
Regan Rotineque wrote:Question - im in null
@ Minmatar Outpost - and when i reprocess I can see "50%" at the top of the screen in the reprocessing window.
When I hover over it it says
50% base yield 1.0x bonus from Scrapmetal Processing 1.0x reduction from station owner tax
But there is no tax from station owner.....we own the station......is this reduction correct? Is it an NPC tax ?
And what is 1.0x zero? |
Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.06.28 21:01:00 -
[133] - Quote
CCP Ytterbium wrote:Jon Lucien wrote:CCP Ytterbium wrote:Apples and oranges, but I guess I didn't explain myself clearly.
- NPC stations and conquerable stations are not getting any service change.
- Player outposts will get the reprocessing facilities as quote above.
- Slots are going away on everything. NPC stations, conquerable stations, outposts, starbases.
So then what is the non-upgraded difference between the minmatar outpost and the other racial variants? Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
I still think the default for Minmatar Service outposts should be 54% (same as intensive reprocessing array) for Ore and Ice, with the upgrades each giving 2%, giving us 56%, 58% and 60%.
Honestly, I don't think anyone gives a hoot about the extra 2% scrapmetal processing.
And the upgrades on non-Minmatar could be limited to the 2% as well, giving 52%, 54% and 56% |
Aquila Sagitta
Blue-Fire
345
|
Posted - 2014.06.30 04:39:00 -
[134] - Quote
Laendra wrote:Aquila Sagitta wrote:I filled a intensive reprocessing array with compressed veld (200k m3) and reprocessed it. Which put out ~3 million m3 several times the size of the arrays capacity.
I'd suggest adding a mineral hold to the Reprocessing arrays where reprocessing jobs get placed.
Also is there a reason the array has such small capacity? 200k seems like an arbitrary limitation when reprocessing is instant. It has always overloaded the array after processing a full batch. Nothing new there. No "mineral" bay needed Small capacity probably stems from the desire to limit "free" storage space....although, honestly, I don't see the need for a 200k limit anymore....1m would probably be around the right value.
I suggested a mineral bay just so that you don't break immersion. The mineral bay would only be one way. Only minerals coming directly from a reprocessing job could be stored there. But this might indicate a greater problem in which mineral volume needs to be readjusted. A block of compressed Arkonor is 3.08m3. After reprocessing its 27 times larger. This is where the problem is. Ice is much better in this regard. Compressed Glacial Mass is 100m3 and after reprocessing its 86m3.
Shouldn't it be easier to move refined materials then to move raw? Ore compression should make it easier for miners to move large amounts of ore to the reprocessing plant, not make moving minerals easier. Blue-Fire Best Fire |
Souichiro Suigetsu
Ember Inc. Curatores Veritatis Alliance
1
|
Posted - 2014.06.30 09:07:00 -
[135] - Quote
hey there,
i tested the new compressing on the Rorqual and the Array.
I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.
But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn-¦t Change. So dunno if this was just a bug on Sisi which didn-¦t Change the compressed ore Count on Station. Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.
Best regards |
Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
15
|
Posted - 2014.07.01 12:20:00 -
[136] - Quote
I see the refining array (POS Module) is still doing the base 52% and ignoring your skills and implants. It is becoming more than a little annoying to log in and reprocess 1 unit of compressed ore every patch to see if this gets fixed.
Where is this bug on your list of things to fix (top, middle, bottom...)? Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most? |
Darkblad
Hilfe is like free Entertainment
302
|
Posted - 2014.07.01 12:35:00 -
[137] - Quote
Souichiro Suigetsu wrote:hey there,
i tested the new compressing on the Rorqual and the Array.
I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.
But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn-¦t Change. So dunno if this was just a bug on Sisi which didn-¦t Change the compressed ore Count on Station. Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.
Best regards I've also been hoping to see adjustments to kronos ore blocks during the last mirror. I just appears that there was no script run to bring those kronos blocks to crius blocks - which should be like: kronos ore count of a block divided by hundred = crius block count.
(still I'm interested especially in pyroxeres and crokite, due to them having current ore quantities that are no multiple of 100) EVE Infolinks -+-áOld and new-áPortraits |
Laendra
Wildly Inappropriate Goonswarm Federation
50
|
Posted - 2014.07.01 12:46:00 -
[138] - Quote
Yinmatook wrote:Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most?
Can't like this post enough |
constructum
Void Engineers Permanent Transience
3
|
Posted - 2014.07.04 00:47:00 -
[139] - Quote
Is it possible to get some sort of UI pop up for reprocessing at a pos to get expected values out. Currently ore just immidiately turns into minerals with no idea whether it is anywhere close to correct amounts or if skills/implants are properly being applied |
Darkblad
Hilfe is like Free Entertainment
308
|
Posted - 2014.07.04 04:20:00 -
[140] - Quote
constructum wrote:Is it possible to get some sort of UI pop up for reprocessing at a pos to get expected values out. Currently ore just immidiately turns into minerals with no idea whether it is anywhere close to correct amounts or if skills/implants are properly being applied Maybe at a later date but for now:
CCP Ytterbium wrote:Setta Codie wrote:Defiantly need the refining quote at the pos refine arrays just like at outposts. I get 74% at an outpost. I can see that because the quote tells me. I get less minerals at the intensive refining array at the pos but I have no idea of the % Yes, we wanted to introduce the new UI for Starbase Reprocessing Arrays as well, but all software developers that volunteered to look into the POS code started behaving strangely. Two of them got seizures while drooling everywhere and one had to be locked down for yelling "oh my god, it's full of stars" non-stop. Not pretty, so we'll have to make due without it so far. Taken from this post.
EVE Infolinks -+-áOld and new-áPortraits |
|
|
CCP Ytterbium
C C P C C P Alliance
3665
|
Posted - 2014.07.04 11:47:00 -
[141] - Quote
Yinmatook wrote:I see the refining array (POS Module) is still doing the base 52% and ignoring your skills and implants. It is becoming more than a little annoying to log in and reprocess 1 unit of compressed ore every patch to see if this gets fixed.
Where is this bug on your list of things to fix (top, middle, bottom...)?
[EDIT] Ok - I went back and re-read the comments for the reprocessing changes... I see that skills are not supposed to apply to the pos refinery modules. Well... darn... The request for a SiSi patch notes remains...
Is there a patch notes for SiSi someplace so we don't have to test everything, so we know what has been worked on and what we should be testing to help the most?
That's an old thread. Skills are supposed to apply to POS reprocessing arrays, it's just not in yet. |
|
Careby
188
|
Posted - 2014.07.07 15:49:00 -
[142] - Quote
CCP Ytterbium wrote:...Skills are supposed to apply to POS reprocessing arrays, it's just not in yet.
This morning I logged on to Singularity to get a feel for exactly how the upcoming reprocessing changes will affect me. It turns out that it's still a bit too early for such testing, as the proposed changes have not yet all made it to the test server. As noted, the POS Reprocessing Array currently has a much lower efficiency than a 50% station, presumably because the skills don' t yet apply.
So I'll just ask it this way: Will the difference in final (net) yield of a Reprocessing Array (0.52 yield multiplier) and an NPC station (50%) with perfect standings be the 2% difference in base yield?
Sarcasm is OP |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3506
|
Posted - 2014.07.07 16:18:00 -
[143] - Quote
Careby wrote:CCP Ytterbium wrote:...Skills are supposed to apply to POS reprocessing arrays, it's just not in yet. This morning I logged on to Singularity to get a feel for exactly how the upcoming reprocessing changes will affect me. It turns out that it's still a bit too early for such testing, as the proposed changes have not yet all made it to the test server. As noted, the POS Reprocessing Array currently has a much lower efficiency than a 50% station, presumably because the skills don' t yet apply. So I'll just ask it this way: Will the difference in final (net) yield of a Reprocessing Array (0.52 yield multiplier) and an NPC station (50%) with perfect standings be the 2% difference in base yield?
Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
So nope.
Your skills multiply the 2% up into a larger number.
so, say you have all the skills at max.
0.50 x 1.15 x 1.1 x 1.1 x 1.04 = 0.72358 0.52 x 1.15 x 1.1 x 1.1 x 1.04 = 0.7525232
so it's a bit more than 2%. Not a huge deal more, admittedly, but more.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Careby
188
|
Posted - 2014.07.07 17:40:00 -
[144] - Quote
Steve Ronuken wrote:...so it's a bit more than 2%. Not a huge deal more, admittedly, but more.
Thanks Steve. That makes sense.
Sarcasm is OP |
Souichiro Suigetsu
Ember Inc. Curatores Veritatis Alliance
1
|
Posted - 2014.07.07 20:13:00 -
[145] - Quote
Darkblad wrote:Souichiro Suigetsu wrote:hey there,
i tested the new compressing on the Rorqual and the Array.
I recognized that the new pressing for each ore stack (100er) gets one Compressed ore, thats fine.
But the Compressed Ore i have stored in Station will lose a lots of worth as theyre number didn-¦t Change. So dunno if this was just a bug on Sisi which didn-¦t Change the compressed ore Count on Station. Or if i should refine all my Compressed Ore before Cruius and not getting the new yields from Crius.
Best regards I've also been hoping to see adjustments to kronos ore blocks during the last mirror. I just appears that there was no script run to bring those kronos blocks to crius blocks - which should be like: kronos ore count of a block divided by hundred = crius block count. (still I'm interested especially in pyroxeres and crokite, due to them having current ore quantities that are no multiple of 100)
Iam still interested if CCP is going to do something about this before launch,
because i mined and safed like 8b in compressed ore now and hoped i could get some more percentages of minerales as i have a lvl 5 reprocessing char with imp and null minmatar station acces. Would a shame if i safed it for wastes. |
TheManWhoWalks
TheCorporation The Predictables
0
|
Posted - 2014.07.07 20:46:00 -
[146] - Quote
Agreed, still waiting to see if it's better to refine the blocks of Ore before Crius or afterward? Or will it be a wash, which I'm fine with as well. Referencing many many blocks of ore here. Thanks. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
122
|
Posted - 2014.07.07 20:56:00 -
[147] - Quote
I think I have an answer to this from an earlier post, but I wanted to double-check:
The POS refinery structure is not going to be getting the reprocessing UI window popup that reprocessing in an station/outpost gets, correct? It's going to just be click "Reprocess" and hope everything works out okay?
I really feel that adding this UI to the POS structure is important, if not for the sake of consistency, than for the sake of user sanity. I understand that the POS code is supposedly quite a mess, but quite frankly I see that as a poor excuse. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
Darkblad
Hilfe is like Free Entertainment
333
|
Posted - 2014.07.07 22:24:00 -
[148] - Quote
Bronson Hughes wrote:I think I have an answer to this from an earlier post, but I wanted to double-check:
The POS refinery structure is not going to be getting the reprocessing UI window popup that reprocessing in an station/outpost gets, correct? It's going to just be click "Reprocess" and hope everything works out okay?
I really feel that adding this UI to the POS structure is important, if not for the sake of consistency, than for the sake of user sanity. I understand that the POS code is supposedly quite a mess, but quite frankly I see that as a poor excuse. Correct. They wanted to add an UI to POS reprocessing first. But after some volunteer DEVs risked their mental health by looking at the POS code, they decided to add that when the POS system gets an overhaul later. At least that's what CCP Ytterbium reported here.
EVE Infolinks -+-áOld and new-áPortraits |
Bugsy VanHalen
Society of lost Souls
1035
|
Posted - 2014.07.08 02:11:00 -
[149] - Quote
TheManWhoWalks wrote:Agreed, still waiting to see if it's better to refine the blocks of Ore before Crius or afterward? Or will it be a wash, which I'm fine with as well. Referencing many many blocks of ore here. Thanks.
According to what I read, the max reprocessing value will be around 78%, but I believe they are adjusting the ore compositions to give more minerals per unit, by an amount that will give i believe it was a 74% refine the same output you currently get with a 100% refine. (which if I recall correctly, is the new perfect at a 50% facility) So if you do have max skills, and an implant, and use a 52-56% facility, you will get more minerals than you can get now. but only by a few percent. |
TheManWhoWalks
TheCorporation The Predictables
0
|
Posted - 2014.07.08 03:12:00 -
[150] - Quote
Ty for the response. |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |