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Author |
Thread Statistics | Show CCP posts - 56 post(s) |
Mackenzie Nolen
XYJAX
6
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Posted - 2014.07.16 16:41:00 -
[301] - Quote
OK I don't remember seeing this anywhere, though I will go look through these threads again just to make myself feel stupid when I inevitably find it. In the meantime...
How do you bid on a team with corporate funds? It seems bids on teams only pull from my personal wallet.
EDIT: Oops, didn't mean to post this in the research thread. |
Pic'n dor
Epsilon Lyr Mordus Angels
25
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Posted - 2014.07.16 18:36:00 -
[302] - Quote
De0Dokktor wrote:Someone help me here.
Tech1 conversion is simple. 1->5 2->7 3-4 -> 8 5-9 -> 9 10+ -> 10
http://community.eveonline.com/news/dev-blogs/researching-the-future/?_ga=1.156211320.2113876889.1395483922
Quote:This would mean that ME/TE 1 become ME 5%/TE 10%, ME/TE 5-9 become ME 9%/TE 18%, and anything over ME/TE 10 currently move to ME 10%/TE 20%.
so it's : 1 ->5 2 ->6 3 -> 7 4 -> 8 5-9 -> 9 10+ -> 10
It took me a very long time to accept that since ME2 is 3.3% waste...
On other subject, please CCP do something about : - small rig BPO : hundreds of million to get to ME10 when ME0 is already perfect sounds like a broken target price xD (isk sink / collector items ?? ) - Change capital part : divide size by 10 (5000m3 > 500m3), multiply need by 10, change, divide manufacturing time by 10 and cost by 10 (or multiply output by 10) ? You will feel the benefits in researching ME lvl ...
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
4
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Posted - 2014.07.16 23:47:00 -
[303] - Quote
Dinsdale Pirannha wrote:All my -4 -4 BPC's have been converted at that rate, which is 50% higher materials, rounded upwards, but before any null sec material advantages.
I thought null sec stations only got cost-of-job-install reductions only. ME advantage comes from teams, no?
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Marc Rene
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.07.16 23:48:00 -
[304] - Quote
Whilst I understand the logic of removing the invention requirements from BPO, it makes invention less accessible as for new person to see the invention requirements means they are going to have to take a punt and buy and copy the BPO - unless you are also adding a new in-game resource to check this it means you will only be able to get this information from a third party tool which I believe is counter to your previously stated design goals.
Also, trying to view a BPO on the market gives an error message of "The requested blueprint cannot be found" trying to view the blueprint of an installed job gives a similar error message. |
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CCP Nullarbor
C C P C C P Alliance
759
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Posted - 2014.07.17 11:26:00 -
[305] - Quote
Marc Rene wrote:Also, trying to view a BPO on the market gives an error message of "The requested blueprint cannot be found" trying to view the blueprint of an installed job gives a similar error message.
This is a silly bug in the current build on SiSi, the update today will fix it. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Bitter Fremlin
Heimatar Enhanced Fleet Industries
2
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Posted - 2014.07.17 16:10:00 -
[306] - Quote
Dinsdale Pirannha wrote:But bottom line, on TQ I am scrambling to build out as many of stock of old T2 BPC's as I can before next Tuesday, because my stock of -4 -4's look to be completely cost-ineffective next week, as there has to be more efficient methods with decryptors. There has to be, otherwise T2 module prices will go insanely higher. Still not much chance of getting on Singularity, but I spent enough time to check that figures matched those given by the calculator at http://bp.kiwi.frubar.net/calc/.
I see what you mean about the Adaptive Invulns, and 200mm Autocannons are even worse with a 56% increase in material cost. They aren't all that bad, though -- Damage Controls are only up 4.5% and 100MN ABs up 9%, for example. So there's a lot of variation, it isn't as simple as "use up all your T2 BPCs before Crius", and anyone maxing out production over the next few days should use the calculator to determine their priorities.
Better news going forward -- non-decryptor inventing will still be cost effective for many items, at least at current prices. Ignoring any time benefits, non-d inventions give the cheapest 100MN ABs, while with DC IIs, Adaptives and 200mm Autos they are second only to Augmented inventions and close enough that any price increase Augmentations will soon change that.
So yes, there will be increased production costs -- in some cases, very large increases. BUT there are some huge reductions in manufacturing times -- your Adaptive Invulns drop from 2d 5h to 9h 30m for 10 runs on-station -- and in the cases I checked the profit/hour was ball-park similar or, in many cases, significantly improved.
You'll have to run your own figures but, from what I've seen, this is far from the death knell for Hi-Sec T2 production. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346
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Posted - 2014.07.17 16:42:00 -
[307] - Quote
Copying my post across a few different threads:
As a heads up, we are going to clean up a bunch of these threads, by locking them and consolidating the discussion into fewer threads.
The release is now less than 5 days away and people are working incredibly hard to wrap up the final features and defects. So expect Singularity to be back up (fingers crossed) later today with a close to final build and the known issues thread to get updated with the final things we know about (not many outstanding at this point).
We are indebted to you guys for your invaluable feedback. We have tweaked, iterated and caught a huge number of issues and tweaked the feature based on this feedback. We hope to have more periods in the future where we can run development in parallel with you guys.
That being said, development will not stop with the release and we will have to push things either into updates or bigger release depending on the risk, but expect continued improvement and work to happen on all Industry fronts up to and well beyond Crius on the 22nd.
Patch notes should go live before the weekend together with a blog summarizing many of the changes you can and cannot expect in this release. Feel free to poke me on: Twitter |
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CCP Greyscale
C C P C C P Alliance
2455
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Posted - 2014.07.17 16:54:00 -
[308] - Quote
Copying relevant part from the devblog which is now up:
"To transition old blueprints, we'll be adding 6 to ME and TE for all T2 BPCs, and then converting them according to the above scheme. Thus an un-decrypted blueprint at ME-4, PE-4 will first become ME2, PE2 and then be converted to ME-7%, PE-14%. This is a one-time windfall to make the DB scripts for the transition simpler and more robust, so enjoy it while it lasts!" |
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CCP Ytterbium
C C P C C P Alliance
3673
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Posted - 2014.07.17 17:00:00 -
[309] - Quote
Unsticked and locked.
Please post feedback in the Crius consolidation thread, and don't forget we have a known issue thread as well. |
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