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Thread Statistics | Show CCP posts - 40 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3552
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Posted - 2014.06.10 13:37:00 -
[1] - Quote
Hello people,
With Singularity open for feedback we would like to hear what you have to say about the new features coming for Crius. This particular thread is to discuss starbase changes, mainly:
- Reprocessing Array improvements
- Compression Array
- Removal of remote blueprint usage
- No more faction standings for high-sec anchoring
- Control Tower may now be anchored in 0.8+ solar systems
- New corporations have to wait 7 days before anchoring Control Towers
- Improving Assembly Arrays and Mobile Laboratories
- Starbase defense management, with anchoring skill reduction from 5 to 4
A Dev Blog is currently in the pipeline to explain all of those in more details. You can also refer to this thread for more information on Assembly Array and Mobile Laboratory changes. |
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Valterra Craven
263
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Posted - 2014.06.10 15:08:00 -
[2] - Quote
CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers
What is the intended purpose for this? |
Atlanti IV
Empyrean Enterprise Conglomerate
12
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Posted - 2014.06.10 15:09:00 -
[3] - Quote
For the Mobile lab's since the individual slots are gone is there a way to set a corporation fee on the types of research done? |
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CCP Ytterbium
C C P C C P Alliance
3552
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Posted - 2014.06.10 15:12:00 -
[4] - Quote
Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this?
It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. |
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Jessica Duranin
Science and Trade Institute Caldari State
93
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Posted - 2014.06.10 15:22:00 -
[5] - Quote
Well, this will only make wardecs even more annoying for small indu corps. They will have to take down the tower regardless. |
Azami Nevinyrall
Red Federation RvB - RED Federation
1912
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Posted - 2014.06.10 15:34:00 -
[6] - Quote
CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. Any smart High Sec Player will already have ALTS in other 1 man Corps. With small towers put up in dead end systems with 100+ Moons with less then 200 jumps/day.
Hell, I already have 5 ALT Corps, each in their own Corp, logged out at the Moons I want.
- Recieve Wardec - Drop Corp/Remove tower - Move toons to new Corp - ??? - Profit! EVE needs more Pssshhhh |
Max Kolonko
High Voltage Industries Ash Alliance
419
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Posted - 2014.06.10 15:56:00 -
[7] - Quote
Azami Nevinyrall wrote:CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. Any smart High Sec Player will already have ALTS in other 1 man Corps. With small towers put up in dead end systems with 100+ Moons with less then 200 jumps/day. Hell, I already have 5 ALT Corps, each in their own Corp, logged out at the Moons I want. - Recieve Wardec - Drop Corp/Remove tower - Move toons to new Corp - ??? - Profit!
Iirc if yiu got wdc and you quit corp you can apply to new one for a week or two Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Vhelnik Cojoin
Pator Tech School Minmatar Republic
64
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Posted - 2014.06.10 16:38:00 -
[8] - Quote
CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. Does an user of the new ore compression array have to be in the POS owner corp/alliance, have roles in the corp, or can he get away with just using the password for the force field?
(Yes, it has been a while since I tinkered with a POS.)
If the ore hauler for a mining op needs to be a member of the POS owner corp/alliance and/or have roles to use the compressor, then this change of policy has potential to become a huge problem for small player corps. Currently on TQ if, as a member of a small industrial corps, you go anywhere near any of the major trade hubs while flying a freighter, you will very quickly get wardec'ced by Marmite Collective or any of the other pro freighter hunter corps out there.
If these combined effects play out as I suspect, then we may drown in tears here on the forum, once nullsec logistics realizes they will have to compress their ore hauls themselves.
BRB, creating corp on SiSi to start the anchoring timer.
Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |
Velicitia
Arma Artificer
2359
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Posted - 2014.06.10 17:01:00 -
[9] - Quote
Looks like the (hisec) Repro Array is misbehaving.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units)
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3% based on real losses) Overall -> "70% yield" in station, according to ingame repro window
Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67 One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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CCP Ytterbium
C C P C C P Alliance
3553
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Posted - 2014.06.10 17:07:00 -
[10] - Quote
Velicitia wrote:Looks like the (hisec) Repro Array is misbehaving.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units) Edit -- oh, have the 4% implant too.
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3% based on real losses) Overall -> "70% yield" in station, according to ingame repro window
Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67
Yes indeed, Reprocessing Arrays aren't taking skills into account yet. |
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Tragot Gomndor
Rise of Cerberus Cerberus Unleashed
48
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Posted - 2014.06.10 17:21:00 -
[11] - Quote
Cant patch, cant repair, after repair it tries to patch again, forget it. 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
azrael573
People With Real Lives
0
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Posted - 2014.06.10 17:34:00 -
[12] - Quote
Does this include the corp hangar arrays to have 3,000,000 m3? At the moment corp hangar arrays are still 1,400,000 m3. |
Magic Crisp
Amarrian Micro Devices Curatores Veritatis Alliance
162
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Posted - 2014.06.10 18:25:00 -
[13] - Quote
Please don't remove remote BP usage. We're relying on that feature a lot.
Two most frequent usecases: Many of us have various alts doing some location-specific jobs, which are also doing remote R&D and manufacturing (alt utilization index, if you're like that)
Second, when we're pewpewing in one end of the region, we're using this method to cycle jobs at the industry location, which avoids having to traving back and forth always.
Forcing us to travel always for 5 minute work is boring, introducing a lot of pain, and just kills the mood.
We should be doing whatever is fun, and not having to deal with yet another kind of pain in the game.
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Max Kolonko
High Voltage Industries Ash Alliance
419
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Posted - 2014.06.10 19:06:00 -
[14] - Quote
Magic Crisp wrote:Please don't remove remote BP usage. We're relying on that feature a lot.
Two most frequent usecases: Many of us have various alts doing some location-specific jobs, which are also doing remote R&D and manufacturing (alt utilization index, if you're like that)
Second, when we're pewpewing in one end of the region, we're using this method to cycle jobs at the industry location, which avoids having to traving back and forth always.
Forcing us to travel always for 5 minute work is boring, introducing a lot of pain, and just kills the mood.
We should be doing whatever is fun, and not having to deal with yet another kind of pain in the game.
So far I see indicator on UI telling me my controll range and showing skills affecting it, so it should work.
What is being remowed is the ability to run job using a BPO/BPC that is on a station in a POS manufacturing / research facility Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Darkblad
Hilfe is like free Entertainment
268
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Posted - 2014.06.10 19:46:00 -
[15] - Quote
Since those are about to be used a lot more: Access to all Arrays/Batteries of a POS no matter how far away, will not apply to Reprocessing/Compression Arrays? EVE Infolinks -+-áOld and new-áPortraits |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 20:02:00 -
[16] - Quote
Max Kolonko wrote:Magic Crisp wrote:Please don't remove remote BP usage. We're relying on that feature a lot.
Two most frequent usecases: Many of us have various alts doing some location-specific jobs, which are also doing remote R&D and manufacturing (alt utilization index, if you're like that)
Second, when we're pewpewing in one end of the region, we're using this method to cycle jobs at the industry location, which avoids having to traving back and forth always.
Forcing us to travel always for 5 minute work is boring, introducing a lot of pain, and just kills the mood.
We should be doing whatever is fun, and not having to deal with yet another kind of pain in the game.
So far I see indicator on UI telling me my controll range and showing skills affecting it, so it should work. What is being remowed is the ability to run job using a BPO/BPC that is on a station in a POS manufacturing / research facility
You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Alain Kinsella
123
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Posted - 2014.06.10 20:10:00 -
[17] - Quote
Max Kolonko wrote: So far I see indicator on UI telling me my controll range and showing skills affecting it, so it should work.
What is being remowed is the ability to run job using a BPO/BPC that is on a station in a POS manufacturing / research facility
That was my reading of it too. I'm not re-activated on sisi yet so cannot confirm. (Hauling a POS to my region of choice - due to my standings - is going to be a pain though.)
The main thing about the blueprints should have been the need to leave one at the POS. Now I agree this would be a concern, except the main stations no longer have bottlenecks (other than increased costs) for copies.
So the only initial concern will be if/when you do initial research of a BPO at the POS (for reduced time). The rest of the time the BPO sits at home, making copies for the POS to use.
Regarding wardecs, my last corp (the one I was involved with before leaving the game) had the 'stop you from hitting me' version of a deathstar configuration (its in-game name gets censored ). It was surprisingly effective - after a protracted stalemate, they (mercs) eventually negotiated to have us gracefully take down the tower, so their contract was fulfilled. They even helped rep it the next day.
The other thing to remember is that a lot of out-of-the-way highsec moons will be available after this. Combine this with a little-used region and you'll have a decent start.
Ambssador from Uru.-á (Search this term to find my site)
Currently Retired (pending changes to RL concerns).-á Have Fun y'all.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 20:26:00 -
[18] - Quote
Alain Kinsella wrote:Max Kolonko wrote: So far I see indicator on UI telling me my controll range and showing skills affecting it, so it should work.
What is being remowed is the ability to run job using a BPO/BPC that is on a station in a POS manufacturing / research facility
That was my reading of it too. I'm not re-activated on sisi yet so cannot confirm. (Hauling a POS to my region of choice - due to my standings - is going to be a pain though.) The main thing about the blueprints should have been the need to leave one at the POS. Now I agree this would be a concern, except the main stations no longer have bottlenecks (other than increased costs) for copies. So the only initial concern will be if/when you do initial research of a BPO at the POS (for reduced time). The rest of the time the BPO sits at home, making copies for the POS to use. Regarding wardecs, my last corp (the one I was involved with before leaving the game) had the 'stop you from hitting me' version of a deathstar configuration (its in-game name gets censored ). It was surprisingly effective - after a protracted stalemate, they (mercs) eventually negotiated to have us gracefully take down the tower, so their contract was fulfilled. They even helped rep it the next day. The other thing to remember is that a lot of out-of-the-way highsec moons will be available after this. Combine this with a little-used region and you'll have a decent start.
Go through lowsec? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Rivr Luzade
Coreli Corporation Ineluctable.
559
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Posted - 2014.06.10 20:44:00 -
[19] - Quote
Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs? |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
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Posted - 2014.06.10 20:48:00 -
[20] - Quote
The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? |
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Alain Kinsella
123
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Posted - 2014.06.10 20:49:00 -
[21] - Quote
@ Steve - my home base is in Yuzier (Derelik), and still don't have much ISK to waste yet, even on a spare clone (gave most of it to VV on the way out for his PLEX Charity fund).
Getting to the seed station (still in northern Null?) will be easy enough (CovOps ftw). Going back in an Orca will be the kicker...
Obviously if I go forward with this on live, I'll open a new secondary base. Ammatar space has loads of dead ends, and (0.9 in Yuzier notwithstanding), I feel uncomfortable having a POS on a high-traffic route.
PS - any chance on adjusting clone costs? They are getting pretty steep now, which is a discouragement when considering semi-casual PvP. My clone is now 10x cost of my preferred ship (Thrasher). Ambssador from Uru.-á (Search this term to find my site)
Currently Retired (pending changes to RL concerns).-á Have Fun y'all.
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Anarchist4000
Space Exploitation Inc Get Off My Lawn
1
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Posted - 2014.06.10 21:07:00 -
[22] - Quote
I'm not sure if this is the right thread for problems related to outposts but I didn't see a specific thread for those.
When upgrading a station it is possible to put too much of a certain material into the "Access Resources" hangar after the outpost upgrade is anchored. Once I clicked "Build" it consumed the required materials and left the extra materials in the hangar and started throwing a "NotifyThe item is not yours to take" error if I attempted to remove the excess materials. Maybe that happens without clicking build, I'm not sure.
There is no notification that "Build" completed successfully when upgrading a station. The only way to tell is to see if the materials in the hangar disappeared. The option to build still exists after clicking "Build" as well.
Would it be possible to have a UI window similar to the POCO upgrade window for station upgrades? That would likely fix the two problems I mentioned. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 21:13:00 -
[23] - Quote
Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something?
You sure that's not on the cost of putting a job in, rather than material cost? (my pos is still onlining)
Edit: Checking on the other forum topic, yes, it's build cost. Not materials. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 21:14:00 -
[24] - Quote
Rivr Luzade wrote:Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs?
Yes. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Rivr Luzade
Coreli Corporation Ineluctable.
559
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Posted - 2014.06.10 21:41:00 -
[25] - Quote
Steve Ronuken wrote:Rivr Luzade wrote:Steve Ronuken wrote: You might notice something else too.
You can start jobs in facilities where you have a blueprint. regardless of region, as long as they're in range.
You mean that, even if I am in Domain, I can still start jobs in Tash-Murkon or Kador as long as it is within the range the Scientific Networking skill allows me to start jobs? Yes.
Does this also work now for Marketing and Daytrade? |
Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1050
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Posted - 2014.06.10 22:10:00 -
[26] - Quote
Steve Ronuken wrote:Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? You sure that's not on the cost of putting a job in, rather than material cost? (my pos is still onlining) Edit: Checking on the other forum topic, yes, it's build cost. Not materials.
There's something very funky going on with material cost then heh. |
Cpt King
ELVE Industries Brothers of Tangra
0
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Posted - 2014.06.10 22:31:00 -
[27] - Quote
Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots?
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3406
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Posted - 2014.06.10 22:36:00 -
[28] - Quote
Arronicus wrote:Steve Ronuken wrote:Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? You sure that's not on the cost of putting a job in, rather than material cost? (my pos is still onlining) Edit: Checking on the other forum topic, yes, it's build cost. Not materials. There's something very funky going on with material cost then heh.
Example? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Multiple Mus
Hounds of War. Hashashin Cartel
9
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Posted - 2014.06.10 23:01:00 -
[29] - Quote
I like the removal of remote BPO usage (it really was to safe) but it would be handy to be able to use a BPO/BPC from anywhere within a POS force-field without having to move it to the required assembly array (i have asked in another topic about viewing BPO/BPCs in the manufacturing tab from corp hanger) then a corp could keep a small supply of BPOs for use within the POS and in one area (much tidier)
Also (this may have been asked before, but i can't find it) what will happen to remote jobs that are ongoing when the update kicks in? |
Circumstantial Evidence
128
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Posted - 2014.06.11 00:18:00 -
[30] - Quote
Arronicus wrote:The stacking material reduction on pos arrays is amazing, it adds a dynamic that is going to make it absolutely worthwhile to build at a pos instead of out of a station, though I wonder if it is currently too good to be true. Any word on what the stacking limit will be like on pos modules? 4 of the same type or something? See this post by CCP Greyscale: https://forums.eveonline.com/default.aspx?g=posts&m=4696697#post4696697 POS's and their costs are closely related interests... some cross-posting seems inevitable.
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