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Thread Statistics | Show CCP posts - 40 post(s) |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
708
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Posted - 2014.06.12 17:51:00 -
[61] - Quote
Matthew wrote:CCP Nullarbor wrote: Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself.
Having one part of your corporation able to tax another part of it is actually incredibly useful for implementing separation of duties within a corporation. For example, under the current system you can nominate your starbase maintenance team to use the master wallet for all starbase expenses. The starbase team then sets their desired slot fees based on running costs of the starbase. A different wallet division is set up for use by the blueprint copying team. The blueprint copying team places their jobs into the starbase lab arrays, and the appropriate slot fees are automatically deducted from the blueprint copying wallet division and paid into the master wallet division. When the starbase maintenance team needs to buy more fuel, they are able to use the slot fees that have accumulated in the master wallet to do so. It is then very easy to see whether the takings are sufficient to run the starbase or not, and to manage the funding of the starbase separately from the profitability of the blueprint copying. Without the ability to set taxes at a starbase, maintaining this separation of duties would require a significant amount of manual accounting work to calculate the appropriate apportionment of starbase operating costs and manually transfer the appropriate amounts of ISK between wallet divisions.
You do realize you are proposing transferring money from the master wallet into a division to pay for fees which go into the master wallet, right?
Dizzy yet? I know your isk is. Because you're washing it like a pro. Not to mention the risk of corp theft.
You can set the taxes to 0, give access to a single empty wallet division to everyone using the arrays thus eliminating the opportunity for theft and skimming, and then pay for POS fuel out of the master wallet (or another POS-related division for that matter) anyway.
tl;dr: There is no way to make money from POS array fees. The net is always zero.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
708
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Posted - 2014.06.12 17:52:00 -
[62] - Quote
Kenneth Skybound wrote:CCP Nullarbor wrote:Scarlett LaBlanc wrote:CCP Nullarbor wrote:Cpt King wrote:Whats the advantage because Pos or Station Producing / Reasearch for the Holders of the Station in 0.0? So the holders are not able to limit the usage or place some Tax for the Corp on the Reasearch / Production slots? You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate. Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself. Personal jobs at a POS may come with a POS rework in the future. If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel.
Dude, they aren't paying from their personal wallet. The fees come out of the corp wallet. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Kithran
100
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Posted - 2014.06.12 18:15:00 -
[63] - Quote
Soldarius wrote:Kenneth Skybound wrote:CCP Nullarbor wrote:Scarlett LaBlanc wrote:CCP Nullarbor wrote: You will be able to tax industry jobs in player outposts, we just need to add the bit of UI for configuring the tax rate.
Apologies if this is answered already, I'm a page behind. Will we have the ability to set the tax rate on job install costs at POS's as well? I'm not sure if that just applied to outposts or not. Would REALLY like to have this Tax rate at a POS makes no sense, since you can only install corporation jobs that get paid from the corporation wallet, you would only be taxing yourself. Personal jobs at a POS may come with a POS rework in the future. If the tax is taken from one wallet and put into another it DOES make sense. Eg, industry guys putting money into the master wallet, through tax, to help pay their bit for the fuel. Dude, they aren't paying from their personal wallet. The fees come out of the corp wallet.
To illustrate how it would be used (and how I have personally seen it used in the past)
You set up a wallet division called research.
You give the people doing research access to the wallet division research - this means they can put in money when they want to do research.
You set a cost for the research (current process - would be a tax rate under new method).
When someone wants to do research they put the bpo in a lab, they put the isk into the research wallet, they start research.
At present with this arrangement the cost goes into the master wallet, it can then be used to pay for say fuel. What people are suggesting is you should be able to set tax rates on your own pos which would mean the tax part of the cost of a job would go into the master wallet in the same way costs do now. |
Benny Ohu
Chaotic Tranquility
3337
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Posted - 2014.06.12 18:47:00 -
[64] - Quote
Max Kolonko wrote:So what that they have alts in there? does those alt can do industry? Maybe some do but than again those would be with the poses already setted up. Otherwise when You escape from war You cant just apply with Your industry guys to Your other corp due to war cool-down (you cant join other corp if you felt corp during war for a week or two - cant remember exactly) i'd forgotten about that, you're smarter than i am |
Icarus Narcissus
Section 8. Fatal Ascension
18
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Posted - 2014.06.12 22:03:00 -
[65] - Quote
In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool to their membership operating moving forward?
Example:
Quote:"Indy Corp A" has a corp hangar in station designated for lockeddown BPOs and a POS for copying and research in the same system
Members of "Indy Corp A" are able to utilize this BPO library for copy jobs, as well as to contribute to ME/PE (now called ML, TL) research to benefit the collective library using the facilities on the POS, this is in fact one of the largest draws for being part of "Indy Corp A" as the corporation has amassed a tens-of-billions of ISK blueprint collection, far beyond the capabilities of any single one of its members.
Following the Cirius patch, members of "Indy Corp A" will no longer be able to do copying or research in the POS without the blueprints becoming unlocked and moved to the POS, and therefore vulnerable to the theft the lockdown system currently prevents. They can still build off the BPOs if the station the BPOs are held in has manufacturing facilities, but they are unable to make copies and then produce goods in a different location of their choosing if the system is overcrowded or unable to build the goods in question.
While I imagine there are very few industrial conglomerates similar to the hypothetical "Indy Corp A" mentioned, they do exist and this patch could end up disrupting their benefits severely.
These types corporations will have to locate solely into stations that have a full set of facilities (ML, TL, Copy, and Manufacturing), but they, of course, lose the benefits of having a POS, such as the reduced research costs and times. This isn't such a concern other than raising a use case that may not have been considered previously where "Increase Risk for Increased Reward" works well for the individual when they are in a one-person (although multi-pilot) corporation, but causes possibly undue penalties to actual multi-player industrialist corporations built for purposes of inter-player cooperation and/or helping new industrialists learn and grow in an assisted environment. |
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CCP Nullarbor
C C P C C P Alliance
718
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Posted - 2014.06.12 23:30:00 -
[66] - Quote
Icarus Narcissus wrote:In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool to their membership operating moving forward?
The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations.
Blueprint access rights are less of a problem with industry itself and more to do with corp roles + POSes which if you saw our roadmap from Fanfest you will know is next on our radar to look at. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Chanina
ASGARD HEAVY INDUSTRIES Kadeshians
52
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Posted - 2014.06.13 08:52:00 -
[67] - Quote
CCP Nullarbor wrote:Icarus Narcissus wrote:In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool to their membership operating moving forward? The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations. Blueprint access rights are less of a problem with industry itself and more to do with corp roles + POSes which if you saw our roadmap from Fanfest you will know is next on our radar to look at.
To work from a BPO you only need "query" access to it. put your BPOs into a devision your minions don't have take access to and your BPOs should be save. Accept from director level theft. Its not as save as lock down but should work for some cases. |
Sentient Blade
Crisis Atmosphere
1266
|
Posted - 2014.06.13 08:59:00 -
[68] - Quote
CCP Nullarbor wrote:The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations.
I think you're deliberately confusing a small indy corp with a nullsec alliance or RvB.
The notion of defending a POS is nonsense - If it's online, and armed, then the only groups liable to attack it are those with sufficiently overwhelming force that it's reinforced within half an hour.
That RF can take place at ANY time of the day.
Are you seriously suggesting that to take advantage of researching in POS towers that small indy corps now need enough members to put up an around-the-clock defensive fleet?
What about smaller still, one or two man corps that use industry to fund other things, like PvP? Is it a case of:
"Hey, sorry. We here at CCP think that EVE is serious business and you can forget about that spontaneous weekend trip away with your wife because when you get back your BPOs are all gone." |
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CCP Nullarbor
C C P C C P Alliance
718
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Posted - 2014.06.13 09:06:00 -
[69] - Quote
Sentient Blade wrote:CCP Nullarbor wrote:The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations. I think you're deliberately confusing a small indy corp with a nullsec alliance or RvB. The notion of defending a POS is nonsense - If it's online, and armed, then the only groups liable to attack it are those with sufficiently overwhelming force that it's reinforced within half an hour. That RF can take place at ANY time of the day. Are you seriously suggesting that to take advantage of researching in POS towers that small indy corps now need enough members to put up an around-the-clock defensive fleet? What about smaller still, one or two man corps that use industry to fund other things, like PvP? Is it a case of: "Hey, sorry. We here at CCP think that EVE is serious business and you can forget about that spontaneous weekend trip away with your wife because when you get back your BPOs are all gone."
For a highsec POS at least you will get a wardec notice period before being at risk, but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
718
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Posted - 2014.06.13 09:09:00 -
[70] - Quote
Chanina wrote:CCP Nullarbor wrote:Icarus Narcissus wrote:In regards to the changes to blueprints not being able to be researched, copied, or manufactured from a station in a POS, how do you foresee corps that had offered a shared locked blueprint pool to their membership operating moving forward? The ones that don't trust their members or are unable to defend their POS will simply research and copy in (now slotless) NPC stations. Blueprint access rights are less of a problem with industry itself and more to do with corp roles + POSes which if you saw our roadmap from Fanfest you will know is next on our radar to look at. To work from a BPO you only need "query" access to it. put your BPOs into a devision your minions don't have take access to and your BPOs should be save. Accept from director level theft. Its not as save as lock down but should work for some cases.
Correct, and IMO this is a lot nicer to work with than blueprint locking but as you said requires you to trust your directors.
Blueprint lock down, roles + division access at POSes are all on our longer term roadmap to review however because the current state of affairs could be a lot better. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Sentient Blade
Crisis Atmosphere
1266
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Posted - 2014.06.13 09:21:00 -
[71] - Quote
CCP Nullarbor wrote:but like I said, small corps will just use NPC stations.
Fair enough, but to get the point home... can one of the database guys tell us how big your average indy corp (those running > 100 jobs per month) is?
I'm guessing it's about... 10.
These particular changes just leave me with a very bad taste in my mouth. They remind me of when CCP decided to remove higher-end anomalies from 90% of nullsec and kidney-punched every small nullsec alliance out there. |
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CCP Nullarbor
C C P C C P Alliance
719
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Posted - 2014.06.13 09:43:00 -
[72] - Quote
Sentient Blade wrote:CCP Nullarbor wrote:but like I said, small corps will just use NPC stations. Fair enough, but to get the point home... can one of the database guys tell us how big your average indy corp (those running > 100 jobs per month) is? I'm guessing it's about... 10. These particular changes just leave me with a very bad taste in my mouth. They remind me of when CCP decided to remove higher-end anomalies from 90% of nullsec and kidney-punched every small nullsec alliance out there.
Just ran the numbers on this, it's actually higher than you think. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Careby
Careby Exploration Create Alliance
176
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Posted - 2014.06.13 10:09:00 -
[73] - Quote
CCP Nullarbor wrote:...but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. I may have missed a detail or two, but isn't there going to be a problem with the number of available office slots at stations with research?
Currently a small corp uses a POS for research because of limited station research slots, and can locate their office at any station in the system. If those corps move their research from POS to station post-Crius, it seems to me they will have to locate their office at a station that has research. And because of system-wide cost scaling, there seems to be little incentive to manufacture at stations without research. Which would seem to lead everyone to congregate at the research stations, which would then lead to high office rent at those stations. This might make it very expensive to run corporation research jobs.
A large corporation doing research may have no problem with high office rent. An individual doing research doesn't need to rent an office. But a small corporation which does need a corporation hangar for blueprint research may find the office cost difficult to bear. Are there any planned changes to the number of available offices and/or the rent structure? And if office rent will not be an issue, why will anyone use a non-research station for industry?
Sarcasm is OP |
Sentient Blade
Crisis Atmosphere
1266
|
Posted - 2014.06.13 10:10:00 -
[74] - Quote
CCP Nullarbor wrote:Just ran the numbers on this, it's actually higher than you think.
Thanks for running those - Is it something you can share? It would go a long way to abating the fear that these changes would be such a large barrier to entry for new corporations. Not in terms of slots, but in terms of new groups only getting half the research speed etc. |
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CCP Ytterbium
C C P C C P Alliance
3560
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Posted - 2014.06.13 10:19:00 -
[75] - Quote
Velicitia wrote:CCP Ytterbium wrote:Velicitia wrote:Looks like the (hisec) Repro Array is misbehaving.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units) Edit -- oh, have the 4% implant too.
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3% based on real losses) Overall -> "70% yield" in station, according to ingame repro window
Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67 Yes indeed, Reprocessing Arrays aren't taking skills into account yet. Aww Well, at least you're aware then . Any timeline for kicking the POS code into behaving ... or just "soon(tm)"?
I could say "during the next few weeks" but I'm not sure that would help |
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CCP Ytterbium
C C P C C P Alliance
3560
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Posted - 2014.06.13 10:19:00 -
[76] - Quote
Darkblad wrote:(updated copy of a post I made in the reprocessing feedback thread) Compression Array AttributesThree entries that may be obsolete/wrong Refining Yield Multiplier (0.55x), Operational Duration (10.00s) and Restricted to Security Level Less Than (1) Multiplier is x 0.52 in case the attribute is used that way. Reprocessing is instant. I Successfully anchored/put online Reprocessing and Compression Arrays in Pator, which is true 1.0. Tower AnchoringI also anchor a tower in Lustrevik which is one of the restricted systems, at least for PI.
Thanks for spotting this. |
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CCP Ytterbium
C C P C C P Alliance
3560
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Posted - 2014.06.13 10:23:00 -
[77] - Quote
TigerXtrm wrote:Blue Harrier wrote:A little disappointed with the following; I set up a POS (first one ever) and installed a Compression Array and a Reprocessing Array to test how they work.
Took some Veldspar ore to the compressor and it compressed instantly (after working out the none intuitive drag/drop/must get closer to activate storage). Carted the compressed ore back to a station to reprocess it and was presented with a very easy to use double window with tool tips explaining what skills were giving what bonuses, amount lost, amount as tax etc, loved it.
The next batch I dropped into the reprocessing array at the pos, right clicked, select reprocess, and done.... What the heck no window giving details, nothing.
So is this something in the pipeline or do we have to endure this none intuitive basic window thing?
POS code is creepy and messy. Do not speak of it. I'm willing to forgive the lack of interface or massive updating surrounding POS's in the knowledge that their overhaul is actually in the pipeline and that wasting time on it now is probably not best idea.
That's exactly why we couldn't attach the new Reprocessing UI to Starbases (for now). When CCP Tuxford had a glimpse at the code he fainted, begging for mercy, asking us to spare him because he has a family that he needs to feed and all the usual stuff.
Poor thing. |
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CCP Nullarbor
C C P C C P Alliance
719
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Posted - 2014.06.13 10:33:00 -
[78] - Quote
Careby wrote:CCP Nullarbor wrote:...but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. I may have missed a detail or two, but isn't there going to be a problem with the number of available office slots at stations with research? Currently a small corp uses a POS for research because of limited station research slots, and can locate their office at any station in the system. If those corps move their research from POS to station post-Crius, it seems to me they will have to locate their office at a station that has research. And because of system-wide cost scaling, there seems to be little incentive to manufacture at stations without research. Which would seem to lead everyone to congregate at the research stations, which would then lead to high office rent at those stations. This might make it very expensive to run corporation research jobs. A large corporation doing research may have no problem with high office rent. An individual doing research doesn't need to rent an office. But a small corporation which does need a corporation hangar for blueprint research may find the office cost difficult to bear. Are there any planned changes to the number of available offices and/or the rent structure? And if office rent will not be an issue, why will anyone use a non-research station for industry?
This is a very valid concern and something we will keep a close eye on. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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DoToo Foo
Weaponised FuGu
23
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Posted - 2014.06.13 11:09:00 -
[79] - Quote
CCP Ytterbium wrote:Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this? It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there.
We keep various single member alt accounts created, primarily for hauler pilots. And we are wormhole corps who care less about wardecs than most.
This change will prevent the new and disorganized from being able to set up towers, but will have little effect on suitably knowledgeable veterans. That might be a desirable effect. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
715
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Posted - 2014.06.13 11:39:00 -
[80] - Quote
I anchored and onlined a couple of Component Assembly Arrays but I can't seem to find them in the list of manufacturing lines. Bug or am I doing something wrong? My YouTube Channel - EVE Tutorials & other game related things! |
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WEY'0UN
Shadows Of The Federation Drunk 'n' Disorderly
8
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Posted - 2014.06.13 11:44:00 -
[81] - Quote
Will there ever be expansions to pos gunning? Anchoring lvl 5 was a terribly long skill for those of us who trained it... Starbase defence lvl 5 even more so. Have you ever considered adding skills for more guns or tracking etc? |
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CCP Nullarbor
C C P C C P Alliance
722
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Posted - 2014.06.13 11:50:00 -
[82] - Quote
TigerXtrm wrote:I anchored and onlined a couple of Component Assembly Arrays but I can't seem to find them in the list of manufacturing lines. Bug or am I doing something wrong?
They are delayed by up to an hour, but this behavior is only temporary. They will appear immediately before we go to TQ. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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MailDeadDrop
Rage and Terror Against ALL Authorities
342
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Posted - 2014.06.13 14:05:00 -
[83] - Quote
CCP Nullarbor wrote:Careby wrote:CCP Nullarbor wrote:...but like I said, small corps will just use NPC stations. With the removal of slots and system wide cost scaling this isn't as big a deal as it used to be with slot constraints.
Those that want to take the risk, enjoy the POS bonuses. The choice is yours. I may have missed a detail or two, but isn't there going to be a problem with the number of available office slots at stations with research? Currently a small corp uses a POS for research because of limited station research slots, and can locate their office at any station in the system. If those corps move their research from POS to station post-Crius, it seems to me they will have to locate their office at a station that has research. And because of system-wide cost scaling, there seems to be little incentive to manufacture at stations without research. Which would seem to lead everyone to congregate at the research stations, which would then lead to high office rent at those stations. This might make it very expensive to run corporation research jobs. A large corporation doing research may have no problem with high office rent. An individual doing research doesn't need to rent an office. But a small corporation which does need a corporation hangar for blueprint research may find the office cost difficult to bear. Are there any planned changes to the number of available offices and/or the rent structure? And if office rent will not be an issue, why will anyone use a non-research station for industry? This is a very valid concern and something we will keep a close eye on. This exact issue is what I've been harping on for literally weeks now: April 30th: https://forums.eveonline.com/default.aspx?g=posts&m=4533016#post4533016 May 13th: https://forums.eveonline.com/default.aspx?g=posts&m=4588758#post4588758 May 21st: https://forums.eveonline.com/default.aspx?g=posts&m=4620510#post4620510
And possibly other posts which I can't be bothered to go find at the moment. All I've ever seen are very tepid, unsatisfactory responses. I get the distinct impression that my view of what's going to happen in Crius and CCP's view(s) are very different.
So let me change tacks. Please run a quick DB query to count the number of free offices in highsec stations which have lab facilities. Run another DB query to count the number of corps with highsec R&D POSes and BPOs in their office hangars. Compare these numbers. I suspect you will find that the latter number (# of corps) FAR EXCEEDS the former number (# of available offices). What, CCP, do you suppose this will mean for Crius?
MDD |
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CCP Greyscale
C C P C C P Alliance
2366
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Posted - 2014.06.13 14:32:00 -
[84] - Quote
Angelina Duvolle wrote:Steve Ronuken wrote:
It's the Thukker component array. On the market
Thank for pointing it out, I hadn't seen it referred to in any of the dev posts. It looks good, but I'd sure like to see it have more capacity then 1m m3 Is their some reason it has to be anchored in a system with less then .4? Should be able to anchor in .1-.4 I would think. (I can't find one to test with) I noticed the intensive array requires less then .449
Oh, yeah, the attribute names are wrong. The code is correct, though, we've fixed it so that it includes the relevant number rather than excluding it. Intensive refine I will follow up on.
Jacabon Mere wrote:Additionally there are some low sec systems that are 0.0 security rating. Hophib for example
Yeah, those are a weird anomaly that we don't have a good solution for right now. They interact strangely with a number of different systems. |
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Blue Harrier
167
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Posted - 2014.06.13 15:32:00 -
[85] - Quote
Thanks for the earlier reply to my other post.
Now a question; We now have the facility to anchor a POS in high sector space but do I take it we will not be able to harvest moons?
I did try and set up a Moon Harvesting Array but got a long winded message about it had to be in 0.4 or less (I think). The message vanishes far too quickly to read it all and because it has multiple lines itGÇÖs very difficult to read all of it in one go.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
709
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Posted - 2014.06.13 15:52:00 -
[86] - Quote
Kithran wrote:To illustrate how it would be used (and how I have personally seen it used in the past)
You set up a wallet division called research.
You give the people doing research access to the wallet division research - this means they can put in money when they want to do research.
You set a cost for the research (current process - would be a tax rate under new method).
When someone wants to do research they put the bpo in a lab, they put the isk into the research wallet, they start research.
At present with this arrangement the cost goes into the master wallet, it can then be used to pay for say fuel. What people are suggesting is you should be able to set tax rates on your own pos which would mean the tax part of the cost of a job would go into the master wallet in the same way costs do now.
I agree that you are effectively depending on donations from your players to run your POS.
I also agree that members can simply not pay. Or pay less. Or empty the wallet at will (though that would show in the logs). Or any number of other things that result in you losing isk.
I'm all for having a way to tax for array usage, especially if it allows public fees and access. If we could select which wallet to use to pay for the lab fees, like we can for buying and selling on the market, the entire problem would be solved.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
710
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Posted - 2014.06.13 16:01:00 -
[87] - Quote
Blue Harrier wrote:Thanks for the earlier reply to my other post.
Now a question; We now have the facility to anchor a POS in high sector space but do I take it we will not be able to harvest moons?
I did try and set up a Moon Harvesting Array but got a long winded message about it had to be in 0.4 or less (I think). The message vanishes far too quickly to read it all and because it has multiple lines itGÇÖs very difficult to read all of it in one go.
The tl;dr: You cannot do moon mining in .4 or higher.
That is it. I hope that one day that changes. I've never been a fan of artificial and/or arbitrary limitations. Then again, it would probably completely crash the moongoo market.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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CCP Greyscale
C C P C C P Alliance
2371
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Posted - 2014.06.13 16:09:00 -
[88] - Quote
Soldarius wrote:Blue Harrier wrote:Thanks for the earlier reply to my other post.
Now a question; We now have the facility to anchor a POS in high sector space but do I take it we will not be able to harvest moons?
I did try and set up a Moon Harvesting Array but got a long winded message about it had to be in 0.4 or less (I think). The message vanishes far too quickly to read it all and because it has multiple lines itGÇÖs very difficult to read all of it in one go.
The tl;dr: You cannot do moon mining in .4 or higher. That is it. I hope that one day that changes. I've never been a fan of artificial and/or arbitrary limitations. Then again, it would probably completely crash the moongoo market.
0.5 or higher as of Crius. We changed a >= to a > so the code does what the authoring was always assuming it did. I just fixed the display text for the attributes this afternoon to reflect this, but the code should already be in place. |
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Bridgette d'Iberville
Better Killing Through Chemistry
265
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Posted - 2014.06.13 16:12:00 -
[89] - Quote
CCP Greyscale wrote:0.5 or higher as of Crius. We changed a >= to a > so the code does what the authoring was always assuming it did. I just fixed the display text for the attributes this afternoon to reflect this, but the code should already be in place.
I'm being stupid for asking this since I think you pretty clearly articulated it above, but are you saying you can run moon mining arrays in 0.4 space? Are other modules (hello reactors) that are currently restricted to 0.3 or lower space also getting the make-over?
(As an aside, I've never put up a POS in 0.4 but seem to remember some game guides indicating charters were required for them. That always seemed weird to me and I wondered if that was actually the case). "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |
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CCP Greyscale
C C P C C P Alliance
2371
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Posted - 2014.06.13 16:15:00 -
[90] - Quote
Bridgette d'Iberville wrote:CCP Greyscale wrote:0.5 or higher as of Crius. We changed a >= to a > so the code does what the authoring was always assuming it did. I just fixed the display text for the attributes this afternoon to reflect this, but the code should already be in place. I'm being stupid for asking this since I think you pretty clearly articulated it above, but are you saying you can run moon mining arrays in 0.4 space? Are other modules (hello reactors) that are currently restricted to 0.3 or lower space also getting the make-over? (As an aside, I've never put up a POS in 0.4 but seem to remember some game guides indicating charters were required for them. That always seemed weird to me and I wondered if that was actually the case).
Yes and yes. Nothing has changed on the structures themselves, we've just changed the code so "0.4" means "up to 0.4" rather than "below 0.4". |
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