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Rakeris
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Posted - 2006.06.14 02:38:00 -
[1]
Ok, I searched and wasn't able to find anything to tell me for sure what I wanted to know. I want to know, what is better long term or end-game (pvp or pve), Missiles or Guns (Rails or Artillery etc.) and why. If you wouldn't mind, your opinions would be great!
Thanks!
-------- If it moves shoot it, if it doesn't, pick it up. |
AltPoster
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Posted - 2006.06.14 02:41:00 -
[2]
Drones! |
Raven Aure
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Posted - 2006.06.14 02:47:00 -
[3]
One is not better than the other per se. They both have their strong and week points and it comes down to what you're trying to acomplish. The missile and turret guides in the player guide are a good thing to read. ______________________ 106 days and still a hijack virgin... Cherry popped! ~kieron
Hadron Enterprises |
Malthros Zenobia
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Posted - 2006.06.14 02:51:00 -
[4]
While alot of people ***** that missiles are a newbie weapon, I like them. I'd have no problem with them losing some range, since I'd never use the current max range in pvp. firing torps 80+km in pvp? Hell no, even if the target is tackled I'd prefer to be about 20 or 30km away.
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Jalia Kovac
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Posted - 2006.06.14 02:56:00 -
[5]
Long term you'll either need guns or missiles and guns.
► ► Placid Reborn Headquarters ◄ ◄ |
Telemicus Thrace
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Posted - 2006.06.14 03:40:00 -
[6]
Originally by: Rakeris Ok, I searched and wasn't able to find anything to tell me for sure what I wanted to know. I want to know, what is better long term or end-game (pvp or pve), Missiles or Guns (Rails or Artillery etc.) and why. If you wouldn't mind, your opinions would be great!
Thanks!
There is no better, they just are. There is no endgame, no max "level".
It depends on what you are flying and what / who you are fighting. I like a combination of guns, missiles, drones and smartbombs myself.
>> RECRUITING << |
Miss Overlord
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Posted - 2006.06.14 03:41:00 -
[7]
drones
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ForumPosterAlt
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Posted - 2006.06.14 03:50:00 -
[8]
Missile weapons dont even require "long term" to get really good in it. You want a raven, so you can just blow past every other caldari ship and go straight for it. Get caldari BS 4, and all missile skills that effect cruise missiles to 4, and get the ones to 5 that are prereqs for others, and then get the specializations to 4. This doesn't take long at all. Maybe 2 months with crap stats. Do the same thing for drones, they are handy vs frigates.
THEN you can specialize in anything you think is neato. Myself, I'm going for gallente command ships, but I think its really smart to have a good cruise missile raven to fall back to.
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Brick0Joe
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Posted - 2006.06.14 04:29:00 -
[9]
Originally by: ForumPosterAlt Missile weapons dont even require "long term" to get really good in it. You want a raven, so you can just blow past every other caldari ship and go straight for it. Get caldari BS 4, and all missile skills that effect cruise missiles to 4, and get the ones to 5 that are prereqs for others, and then get the specializations to 4. This doesn't take long at all. Maybe 2 months with crap stats. Do the same thing for drones, they are handy vs frigates.
THEN you can specialize in anything you think is neato. Myself, I'm going for gallente command ships, but I think its really smart to have a good cruise missile raven to fall back to.
not true. if you PvP then you will be killed very fast. it helps if you can fit different types of launchers and have different setups to keep the enemy guessing. yes you can so "i like battleships so i will only train skills for a raven" but waht you are forgeting is that buy training for caldair missile boats you are limiting yourself, say you tain for gal ships. and have 1 mil in gunner and desid to train for amarr. you already have armor tank and gunner skills that crossover. if you go with missiles then you are limited and you will have to take far more time in training just to get back to the same level. but all in all they are balanced.
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ForumPosterAlt
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Posted - 2006.06.14 08:08:00 -
[10]
But you need a boat that can do level 4 missions, and nothing does it better than a raven, not even a dominix.
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Lucian Alucard
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Posted - 2006.06.14 08:15:00 -
[11]
guns
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Kel Shek
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Posted - 2006.06.14 08:19:00 -
[12]
why wouldn't you train both?
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Crumplecorn
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Posted - 2006.06.14 08:41:00 -
[13]
1. Achura+Raven+Missiles 2. ???? 3. Losing to anything, ever, including titans.
2 could possibly be filled with 'self-destruct', but I don't count that.
---------- Sorry but that link contains nawty language. -wystler "Discussing moderation is not allowed" - Ivan K "Ranting is prohibited" - Teblin
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Scorpyn
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Posted - 2006.06.14 08:49:00 -
[14]
The longer range and the more people in your gang, the better it is to use turrets.
I did some missile skills myself though, and people tell me that T2 drones are overpowered so that might be a good path (although overpoweredness means that it'll get nerfed sooner or later).
Ironically, the raven is currently regarded as one of the best mission ships - a complete reversal compared to the launch of EVE, when you were lucky to break even due to the cost of missiles vs bounty of npcs.
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Jim Raynor
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Posted - 2006.06.14 09:03:00 -
[15]
it kind of depends on the ship you fly dude
if you go caldari you'll defidently want missile skills, but having gunnery skills isnt bad either, so you can use the merlin, moa, then later on harpy, eagle, and whatever the tier 3 battleship is
caldari railboats are kind of weak overall, the harpy is nice though.. eagle is kinda bleh but i guess it tanks well and has awesome snipe range, but still, bleh.. same number of turrets as the harpy ------
FPDOMS MINER KILLBOARD |
Gungankllr
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Posted - 2006.06.14 09:20:00 -
[16]
With the current evolution of combat involving shooting at your opponents from about 25 AU away, I'd say train guns.
Missiles are never going to be a valuable PVP asset in fleet warfare unless they follow targets that warp, or something like that.
Guns get instant (push button, gun hits) damage versus launch missiles, wait 62 seconds and hope they are either still alive and haven't warped off, or haven't died to your gangmates that chose to use guns.
Missiles are good for NPCing, now that the volume has changed.
No switching out for different ranges, and you can choose the damage type you want to inflict.
19 Missile Launcher Operation skills trained, for a total of 8,801,312 skillPoints.
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Ilmonstre
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Posted - 2006.06.14 10:16:00 -
[17]
Originally by: Gungankllr With the current evolution of combat involving shooting at your opponents from about 25 AU away, I'd say train guns.
Missiles are never going to be a valuable PVP asset in fleet warfare unless they follow targets that warp, or something like that.
Guns get instant (push button, gun hits) damage versus launch missiles, wait 62 seconds and hope they are either still alive and haven't warped off, or haven't died to your gangmates that chose to use guns.
Missiles are good for NPCing, now that the volume has changed.
No switching out for different ranges, and you can choose the damage type you want to inflict.
there are always the closerange fights and then missiles are so nice to use
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Vladimir Ilych
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Posted - 2006.06.14 10:50:00 -
[18]
Just to be versatile I have had to learn Gunnery as a main skill set and both drones and missiles as backups. I think this is how a lot of gamers end up.
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Eris Discordia
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Posted - 2006.06.14 11:21:00 -
[19]
Two accounts, two characters one for missiles and one for gunnery If you really need to decide I would go for gunnery because you can do more with it.
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Alucia Gebir
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Posted - 2006.06.14 11:25:00 -
[20]
Most of my EvE experience is with a Minmatar character, so I had no choice really but to train both. I am playing about with a Caldari atm, and the Caracal is boring me to tears. I hear that with good skills it can snipe effectiveley, but you still have to wait for the missiles to get there. As for gun types, it depends on what you prefer in combat.
Projectiles. Arty uses no cap, good range, massive damage per hit, but a long reload time, while autocannons also use no cap inhale tons of ammo, and do a decent amount of damage at short range. You can also choose your damage type (usualy any 3 of 4 at once!)
Hybrids. Rails get even better range and refire than arty, but eat cap each shot and aren't as damageing per hit. Blasters eat even more cap, but at short range nothing can out damage them. You only get kinetic and thermal damage out of them though.
Lasers. They seem to fire quite rapidly, Do the lowest damage per hit of any gun, eat a ton of cap per hit, and only do EM and thermal damage. Thye work great against shields but not so good against armour (which is why Amarrian ships have soo much armour, they have to outlast what they are fighting because it is hard to quickly drop someone elses armour :()
Lasers
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Rakeris
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Posted - 2006.06.14 14:18:00 -
[21]
Edited by: Rakeris on 14/06/2006 14:19:09 Awesome, thanks a lot all, just what I wanted to know!
Thanks again!
-------- If it moves shoot it, if it doesn't, pick it up. |
Viktor Fyretracker
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Posted - 2006.06.14 14:31:00 -
[22]
i love my missles but im going to point training into guns, i figure keep some assault launchers for those pesky frigates(still web them though) and then use some bigger guns to put the hurt on bigger targets.
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