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Madrax Muvila
State Protectorate Caldari State
12
|
Posted - 2014.06.19 06:34:00 -
[61] - Quote
I'm back in FW with my new toon 1.3mil SP and counting \o/ and will probably be solo most of the time as my TZ (AU) is the quietest but I can kill the novice rats and still get fights. But then again I never really paid much attention to the actualy 'number' of kills I got as long as I was having fun.
The new plex mechanics are fine imo and help alot with 1 day old alt farming that was just nuts. Who needs SP!
http://killingitineve.wordpress.com/ |
Major Trant
CTRL-Q Iron Oxide.
838
|
Posted - 2014.06.20 10:20:00 -
[62] - Quote
Cearain wrote:Major Trant wrote:
Timer rollback - once again it rears it's ugly head. Please stop with the anti-farmer bollocks. Timer rollback will be awful for proper plexing fleets. To take a system on a proper push requires a fleet to be spread out among all available plexes. What happens then? A couple of WTs turn up at one gate and everyone abandons their plex. Timer rollback kicks in and it would just be a nightmare to take a system. It would be a millstone around our necks having to virtually tie one player into every plex and then decide whether we can afford to do without 4 or 5 players when a real fight kicks off. Please stop with the constant half thought out anti-farming ideas. .
Why would everyone abandon their plex just because a couple of wts turn up? Wouldn't you want to fight them with the least amount of ships needed to drive them off? Lets say you have 4 cruisers and 5 frig destroyers plexing in an area and 2 cruisers come into a plex. Now all the 9 ships come to fight the 2 cruisers and no fight likely happens. But maybe with timer rollbacks fewer ships will come. Maybe just 3 cruisers and a dessie. If the other ships are a jump or 2 out they may not want their timer to rollback. (I'm not saying that is likely but at least there is some downside) All PvP situations are different, you can't just invent one scenario and say that's how it is or should be.
When I'm running a small plexing or deplexing fleet (usually with everyone in novice capable frigates unless a specific target has been identified), it is like herding cats. Most regular FW guys don't want to sit in a plex on their own, while at the same time would choose to wh*re on a kill, any kill, rather than finish a plex.
If there are a dozen plexes available and a dozen in fleet, trying to get one man into each and keep them there, is a nightmare. Some will do it diligently, others will sneak off at any excuse and the moment someone pipes up on comms with "Scythe Fleet Issue on short scan to the Medium Outpost", everyone bales from their plex to try and wh*re on, even before it has been identified as a valid target.
And if your next sentence begins: "In that scenario..." don't bother, there are a bazillion different combinations as to what could actually appear on short scan. What if it is a couple of Comets and a Griffin? 6 Thrashers? 2 SFIs? What if a known baiting entity comes into local? The choices aren't simply one solo pilot or the perfect sized gang appropriate for your whole fleet.
Timer rollback would make FCing a plexing fleet an even bigger nightmare, no 2 ways about it. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |
Plato Forko
Radical Astronauts Plundering Eve WormHole Occupation and Resource Exploitation
73
|
Posted - 2014.06.22 22:10:00 -
[63] - Quote
Zarnak Wulf wrote:Plato Forko wrote:
quoted and emphasized for the truth. the added rats is likely the final nail in the coffin for me, if changes aren't made then I'm just going to desub (no drama just straight talk)
Honestly if you're that close to quitting, the added rats are really not the issue. Please see sentence using 'final nail.' Lots of people have quit. Some were tired of logging on to hours of deplexing the home system. For us these changes are a huge boon. I can go on roams. If another corp/ alliance asks for help I can eagerly go without fretting about my home system being farmed. My alliance can make long term plans. I no longer make excuses not to log in to only have to dplex. I hope that some of those people who cared about FW return. When you clear away the farmers the Amarr militia is pretty bare bones. It will take a while for groups to rebuild to pre-Inferno levels. But what's going to grow back will be so much better then the pale PvP of tricking farmers. I will gladly accept the short term 'we need more peeps!' to get there.
I did already quit, wasn't planning to ever return but the FW changes in uhh Retribution (?) made things fun. Plex warfare is kind of a slough to start with, it was tolerable to earn LP in downtime between fights but to have that changed into some PvE BS is a horrible change.
So now it's either sit there in a Tristan letting the drones auto-kill the rats for me, or fly a ship of my choosing, but then I have no option to settle down in a plex if the hunting is going slowly because it will take an infuriating amount of effort to deal with the rats for half a faction frig worth of LP.
I don't see why farmers would even bother leaving when they can just use Tristans to get the job done, and frankly, farming was an insane pastime even before the changes, so really who are the changes ruining? Just the people who want to have some fun in FW. My terribad blog where I QQ and rage about Amarr FW |
Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.23 18:51:00 -
[64] - Quote
Major Trant
Thanks for the response. It sounds like everyone in your fleets want to blob the first potential target that comes along. That is the view in pretty much every fleet I have been in too - and that includes me. I would rather collect a kill than a plex. So this is not pointing fingers.
But I still think its good to put some sort of trade off to this mentality.
Also what do you think if the timer rolled back only if you warp out when neutral or enemy is on grid with the accel gate, warping from the accel gate or on grid in the plex?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Estella Osoka
Deep Void Merc Syndicate
407
|
Posted - 2014.06.24 17:59:00 -
[65] - Quote
Just assume there is no solo PvP and bring friends. This is a MMO after all. Heck most of the solo play you do get is against people with links, so not really solo there; or they are bait.
Hopefully these changes will make people up their game and start using bigger ships. |
Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.29 02:32:00 -
[66] - Quote
As a solo pilot I find the changes limiting as well. I usually try to fit my ships so that I can sometimes fight up a class or 2 of ships. Now sitting in a plex that will allow those larger ships in is pretty much out. The unkillable rat will just be sitting there doing damage the whole time.
The only way to do this is to defensive plex.
I think the op's solution of not having the rat aggro unless it is attacked is a good solution. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Bienator II
madmen of the skies
2716
|
Posted - 2014.06.29 04:47:00 -
[67] - Quote
nothing really changed for me as soloer. In past when i helped to attack a system i picked just any ship i wanted, now i pick something with dps or make sure that others sit in dps ships (basically any destroyer or faction frig of choice will do) to quickly kill the rat.
Sitting in the huola medium plex after killing the rat with a sentinel was fun in past but i do realize that medium plexes where never designed for this ship class. Bringing something with actual dps to contest a system is a good thing - i don't see any problem with this design choice.
It will take time till people adapt. Stabbed destroyers are already here. Wait till players realize that they can now actually live in a FW system without trading time 1:1 with unfightable farmers to defend the system. The chance is that we will have more content providing players in low and less npc-like individuals which aren't interested in sov at all only in LP.
are the FW changes perfect? nope, but i already said it all in the feedback threads and i don't really want to repeat it everywhere. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Lugia3
Intentionally Dense Easily Excited
992
|
Posted - 2014.06.29 11:43:00 -
[68] - Quote
Aiyshimin wrote:OP I think what you are experiencing is the EVE of Summer. Players are outside, on vacations and currently watching the World Cup :) everything quiets down in New Eden for the summertime.
I do support the change to have rats not aggro until shot.
This. ^^
Also, who's ready for this years Autumn war? CFC Teeshirts on the left, Renterdot Teeshirts on the right, PL, Stainwagon, find someplace over there. "CCP Dolan is full of ****." - CCP Bettik |
Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
65
|
Posted - 2014.06.29 12:57:00 -
[69] - Quote
X Gallentius wrote:Zappity wrote:To all those complaining about us evil pirates the solution is obvious: let pirates also plex. We could get pirate faction LP! Makes perfect sense. As long as we can lock you out of your stations, I'm all for it!
Do neuts take a faction standings hit for destroying a member of a faction militia?
Should all systems under militia control only allow those of the occupying faction dock at the stations within the system?
"remedy this situation or you shall spend-áthe rest of your life in a pain amplifier"
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Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.29 13:52:00 -
[70] - Quote
Master Sergeant MacRobert wrote:X Gallentius wrote:Zappity wrote:To all those complaining about us evil pirates the solution is obvious: let pirates also plex. We could get pirate faction LP! Makes perfect sense. As long as we can lock you out of your stations, I'm all for it! Do neuts take a faction standings hit for destroying a member of a faction militia?
No they don't - at least I never did.
Master Sergeant MacRobert wrote: Should all systems under militia control only allow those of the occupying faction dock at the stations within the system?
Opinions vary.
I don' think they should as I think it would mean less pvp by making low sec to be even more like null sec sov than the current docking restrictions already have.
But it might be a good test. It seems to me many neutral corps would join faction war just so they have the chance of being able to dock in some of the fw space. There really would be no downside to joining fw and your pilots would be able to make some lp. But I think you would see less fighting in fw space than you do now because the mechanic simply separates the pvpers. There would definitely be more pvp in low sec outside of fw space.
You would have an occasional big fight about 2x per year where a home system is being taken. In sum it would be more like sov null sec.
If they did this and the pvp went down in fw systems then they might finally get rid of the current docking restrictions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Goose Swarm Coalition
1314
|
Posted - 2014.06.29 14:10:00 -
[71] - Quote
Bienator II wrote:nothing really changed for me as soloer. In past when i helped to attack a system i picked just any ship i wanted, now i pick something with dps or make sure that others sit in dps ships (basically any destroyer or faction frig of choice will do) to quickly kill the rat.
Sitting in the huola medium plex after killing the rat with a sentinel was fun in past but i do realize that medium plexes where never designed for this ship class.
This thread was about the effects on solo pvp.
I don't think ccp ever intended these plexes to prevent someone in a t1 frigate from fighting afs, destroyers, or cruisers if they were willing to try. But these changes tend to prevent that so I might be wrong. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Bienator II
madmen of the skies
2716
|
Posted - 2014.06.29 15:25:00 -
[72] - Quote
Cearain wrote:Bienator II wrote:nothing really changed for me as soloer. In past when i helped to attack a system i picked just any ship i wanted, now i pick something with dps or make sure that others sit in dps ships (basically any destroyer or faction frig of choice will do) to quickly kill the rat.
Sitting in the huola medium plex after killing the rat with a sentinel was fun in past but i do realize that medium plexes where never designed for this ship class. This thread was about the effects on solo pvp. my answer is that nothing changed for me as solo pvper. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Zen Guerrilla
CTRL-Q Iron Oxide.
175
|
Posted - 2014.06.29 17:12:00 -
[73] - Quote
I'm fine.
Things have generally slowed down a bit because it's summer but i'm still getting enough solo fights.
There seem to be less frigates around these days but i really like that you can't just run all plexes in a frig anymore so people are actually encouraged to ship up. Which is great.
I really can't see the problem. Adapt or die, you know the rules. pew pew |
Kazekage Dono
School of Applied Knowledge Caldari State
12
|
Posted - 2014.07.16 15:51:00 -
[74] - Quote
Not sure if being 2,5 years in FW counts as being a vet. But i'm def bitter .
It's true whatever solo there is left, isn't solo at all. Links + boosters is the message. Ofcourse unless you are masochistic or love to give your fellow blob pilots some laughs. Sure i know there's the old fashion 'it's and mmo you can't be solo'. That's what i would say if i needed others to hold my hand all day too. Why else go around wait for an hour for some jerks not to show up.
Fair enough adapt or die. Seems like i choose death, but i wont be the one losing out on it.
Comming from 5 accounts dropping down to 1 says it all. If CCP continues to ruin gameplay for solo ppl then death is what i choose. Thx ccp for not seeing the solo player that did decide to stay as a valueable costumer. With all this pushing for group play i feel rather unwelcome in eve right now. |
Zarnak Wulf
Amarrian Vengeance Team Amarrica
1795
|
Posted - 2014.07.16 16:19:00 -
[75] - Quote
Kazekage Dono wrote:Not sure if being 2,5 years in FW counts as being a vet. But i'm def bitter . It's true whatever solo there is left, isn't solo at all. Links + boosters is the message. Ofcourse unless you are masochistic or love to give your fellow blob pilots some laughs. Sure i know there's the old fashion 'it's and mmo you can't be solo'. That's what i would say if i needed others to hold my hand all day too. Why else go around wait for an hour for some jerks not to show up. Fair enough adapt or die. Seems like i choose death, but i wont be the one losing out on it. Comming from 5 accounts dropping down to 1 says it all. If CCP continues to ruin gameplay for solo ppl then death is what i choose. Thx ccp for not seeing the solo player that did decide to stay as a valueable costumer. With all this pushing for group play i feel rather unwelcome in eve right now.
Your face combined with this post made me lol. |
Arla Sarain
38
|
Posted - 2014.07.16 20:29:00 -
[76] - Quote
FW pvp right now is blob or be blobbed. Has been for some time now.
Players are extremely reluctant to PvP solo or against a meta 0 fit duo (not that'd they know I guess).
And I would full attribute this to the plexs.
It's not just the DPS that the rat does. It's also the time it takes to sink the rat, then another rat, then another. You would want to do this faster, obviously, and as you tend to more DPS your fits change and as OP has mentioned it renders some fits non existent inside plexs, hence creating a rather predictable fighting pattern. You also have the stupid rat randomly start moving at 6k persecond, non scrammable. So you need a web. Not all fits are web based. Then the rat moves off the beacon and your fit relies on sitting on the beacon.
And you can't demand players adapt. PvP/PvE isn't seamless in this game; it's not the same system. Having to basically bring a gank fit to plex - you can't expect to get a fight out of that, not unless the plexer is dumb.
I fully agree with the OP. I understand the reason why the rats are there. But they: -Don't need to last as long as they do - Don't need to move as fast they do - Don't need to be smart and kite you around, dragging out of the warp in beacon.
They are there to stop farmers by presenting a DPS check and disincentivising the use of stabs, as quick and efficient completion depends on lock time.
Plex rats should burn towards you. Plex rats shouldn't have any DPS whatsoever - plex isn't a belt or PvE anomaly so take the nonsense out. Plex rat should not need to have high buffer. Really. Just enough buffer to last 1 or 2 volleys but HP/s to PvP levels. Not have enough Volley damage or DPS - the rat stays. Get you farming frig out and bring a proper ship. |
Plato Forko
Forko Nanorobotics
77
|
Posted - 2014.07.17 19:08:00 -
[77] - Quote
Zen Guerrilla wrote:I really can't see the problem. Adapt or die, you know the rules.
the problem is that FW plexes used to be the ideal sandbox mechanic: if your ship could fit, you could do whatever you wanted there and if nobody stopped you then you'd get paid for it too. Now, live pilots don't have to stop you from doing whatever because the game will spawn red crosses to do that for the players. Now, two FW pilots cannot engage in a duel in the privacy of a plex without one of them being at an overwhelming disadvantage due to rat interference. This, of course, has zero effect on fleet fights, but kills the potential for soloing. In other words, this so-called solution has, rather than reinforced the sandbox, harmed it by limiting options.
The most insulting thing about this change is that it hasn't even changed the FW landscape, and likely will continue to not do so, because exploitative farming was not a fault of the plex mechanics to begin with. Most exploitative behaviour in the game is a result of there being too few pilots across too many systems. For example, it's difficult to stop a gatecamp in systems where only a few hauler alts will pass through in any given time period. Conversely, it's trivially easy to stop a gatecamp in an active part of FW space where a reaction fleet can be assembled from the 40 in local. Similarly, it's easy to stop farming when you have active pilots in the same system as a farmer and they are given some incentive to stop the farming from happening.
You don't have to look far to see what happens as a result of terrible PvE mechanics providing inadequate incentives: most of the PvP pilots engage in campaigns focused on bottleneck systems while the rest of the warzone languishes in whatever state. Why not just take those backwater systems out of the warzone altogether? I mean, if they're not being used for FW activity by the very PvP pilots complaining about farming, then farming is the only possible use for them. It's not like returning them to neutral state will prevent FW pilots from engaging in sanctioned combat with other FW pilots in those systems.
Seriously, what good has come of having all these systems involved in the sov grind? What use do they have other than enabling farming? Why would cutting out some of these systems not be a BETTER solution than killing solo FW PvP?
My terribad blog where I QQ and rage about Amarr FW |
Okogawa Shaishi
The Great Harmon Institute Of Technology Enemy Spotted.
0
|
Posted - 2014.07.17 19:28:00 -
[78] - Quote
Plato Forko wrote:Zen Guerrilla wrote:I really can't see the problem. Adapt or die, you know the rules. the problem is that FW plexes used to be the ideal sandbox mechanic: if your ship could fit, you could do whatever you wanted there and if nobody stopped you then you'd get paid for it too. Now, live pilots don't have to stop you from doing whatever because the game will spawn red crosses to do that for the players. Now, two FW pilots cannot engage in a duel in the privacy of a plex without one of them being at an overwhelming disadvantage due to rat interference. This, of course, has zero effect on fleet fights, but kills the potential for soloing. In other words, this so-called solution has, rather than reinforced the sandbox, harmed it by limiting options. The most insulting thing about this change is that it hasn't even changed the FW landscape, and likely will continue to not do so, because exploitative farming was not a fault of the plex mechanics to begin with. Most exploitative behaviour in the game is a result of there being too few pilots across too many systems. For example, it's difficult to stop a gatecamp in systems where only a few hauler alts will pass through in any given time period. Conversely, it's trivially easy to stop a gatecamp in an active part of FW space where a reaction fleet can be assembled from the 40 in local. Similarly, it's easy to stop farming when you have active pilots in the same system as a farmer and they are given some incentive to stop the farming from happening. You don't have to look far to see what happens as a result of terrible PvE mechanics providing inadequate incentives: most of the PvP pilots engage in campaigns focused on bottleneck systems while the rest of the warzone languishes in whatever state. Why not just take those backwater systems out of the warzone altogether? I mean, if they're not being used for FW activity by the very PvP pilots complaining about farming, then farming is the only possible use for them. It's not like returning them to neutral state will prevent FW pilots from engaging in sanctioned combat with other FW pilots in those systems. Seriously, what good has come of having all these systems involved in the sov grind? What use do they have other than enabling farming? Why would cutting out some of these systems not be a BETTER solution than killing solo FW PvP?
Well the number of people in FW is an issue in this plex system, but CCP promotes only null and also lot of people don't like the fact that holding system in FW kinda makes no difference, just tier. I don't know why we aren't allowed to upgrade systems for LP as in null, more complexes, cyno jammer possibly, faction ships on gates who attack enemy faction not only guns etc. It would be more of a warzone. Also every major news from EvE what I've seen is from null although some PvPers love FW more. CCP could even do some FW events etc. it has great potential for pvp and role playing. It would really use some major update. But since big coalitions are in null and low doesn't have real voice (at least I don't know about it) it won't probably happen anytime soon.
And for solo PvP it was a sad update, I have many T1 frigs which I wanted to use to feed some enemies some kills while learning solo PvP. Now I'm not sure I can do that. |
flakeys
Caldari Provisions Caldari State
2314
|
Posted - 2014.07.17 19:58:00 -
[79] - Quote
Arla Sarain wrote:FW pvp right now is blob or be blobbed. That or bring a worm/garmur. Has been for some time now.
Players are extremely reluctant to PvP solo or against a meta 0 fit duo (not that'd they know I guess).
I strongly disagree , there still is a fair amount of soloing in FW.I ''checked'' your kills and noticed you VERRY rarely fly solo as such i'd say it is only normal you mostly encounter blobs as you yourself fly in blobs.
As someone who has been doing only solo fights for the last 2 months -and the 2 months before that mostly solo - i do find solo fights in a reasonable number still , regardless of dying a lot or not .As an ex-squid and having some of my best friends in the squids it does sadden me though to say that i do agree with the galmil in regards to squids ''not bringing it solo'' even though everyone deserves to play by their own enjoyment/tactics offcourse wich should be needless to say.
When i was in FW i took it as gallpropoganda - as every entity in eve does it's own propaganda - that squids avoid solo fights but i have a verry hard time finding solo fights with calmil and if i do it is because their friends took too long to enter the plex where their friend is fighting me in.The gallente however i have no problem finding a decent amount of solo fights and this especially goes for JUSTK.Same goes for some pirate groups like WAFFLE who in my experience also enjoy and honour their solo fights.Unless you stumble onto a roam of theirs offcourse then you're basically ****** .
We are all born ignorant, but one must work hard to remain stupid.
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Plato Forko
Forko Nanorobotics
78
|
Posted - 2014.07.17 20:01:00 -
[80] - Quote
honestly, it boggles my mind that FW doesn't get more focus. most of the gamer market consists of casual gamers, and FW is the only place in EvE that allows casual gamers to be successful at having fun. every single gamer i've talked to who has tried EvE but quit has said the same thing (paraphrasing) "It sucks too much to spend hours earning enough ISK to buy a ship only to lose it in ten minutes".
It could be that CCP doesn't want to risk killing high-sec and null-sec by making FW all that it could be, but by marginalizing FW it's also closing the door on casual gamers who are instead using their money to buy into Star Citizen. My terribad blog where I QQ and rage about Amarr FW |
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flakeys
Caldari Provisions Caldari State
2314
|
Posted - 2014.07.17 20:02:00 -
[81] - Quote
Okogawa Shaishi wrote:Plato Forko wrote:Zen Guerrilla wrote:I really can't see the problem. Adapt or die, you know the rules. the problem is that FW plexes used to be the ideal sandbox mechanic: if your ship could fit, you could do whatever you wanted there and if nobody stopped you then you'd get paid for it too. Now, live pilots don't have to stop you from doing whatever because the game will spawn red crosses to do that for the players. Now, two FW pilots cannot engage in a duel in the privacy of a plex without one of them being at an overwhelming disadvantage due to rat interference. This, of course, has zero effect on fleet fights, but kills the potential for soloing. In other words, this so-called solution has, rather than reinforced the sandbox, harmed it by limiting options. The most insulting thing about this change is that it hasn't even changed the FW landscape, and likely will continue to not do so, because exploitative farming was not a fault of the plex mechanics to begin with. Most exploitative behaviour in the game is a result of there being too few pilots across too many systems. For example, it's difficult to stop a gatecamp in systems where only a few hauler alts will pass through in any given time period. Conversely, it's trivially easy to stop a gatecamp in an active part of FW space where a reaction fleet can be assembled from the 40 in local. Similarly, it's easy to stop farming when you have active pilots in the same system as a farmer and they are given some incentive to stop the farming from happening. You don't have to look far to see what happens as a result of terrible PvE mechanics providing inadequate incentives: most of the PvP pilots engage in campaigns focused on bottleneck systems while the rest of the warzone languishes in whatever state. Why not just take those backwater systems out of the warzone altogether? I mean, if they're not being used for FW activity by the very PvP pilots complaining about farming, then farming is the only possible use for them. It's not like returning them to neutral state will prevent FW pilots from engaging in sanctioned combat with other FW pilots in those systems. Seriously, what good has come of having all these systems involved in the sov grind? What use do they have other than enabling farming? Why would cutting out some of these systems not be a BETTER solution than killing solo FW PvP? Well the number of people in FW is an issue in this plex system, but CCP promotes only null and also lot of people don't like the fact that holding system in FW kinda makes no difference, just tier. I don't know why we aren't allowed to upgrade systems for LP as in null, more complexes, cyno jammer possibly, faction ships on gates who attack enemy faction not only guns etc. It would be more of a warzone. Also every major news from EvE what I've seen is from null although some PvPers love FW more. CCP could even do some FW events etc. it has great potential for pvp and role playing. It would really use some major update. But since big coalitions are in null and low doesn't have real voice (at least I don't know about it) it won't probably happen anytime soon. And for solo PvP it was a sad update, I have many T1 frigs which I wanted to use to feed some enemies some kills while learning solo PvP. Now I'm not sure I can do that.
Well looking at it from the bright side i'd say low-sec is getting a LOT more attention then before FW was there from CCP.It turned into a complete wasteland untill CCP introduced FW.
That said i do agree that it would benefit the people in FW and low-sec in general if there was an option to upgrade systems though i'd mostly like the idea of upgrading it only and purely for iskgains and not in defensive/pvp gains.
We are all born ignorant, but one must work hard to remain stupid.
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flakeys
Caldari Provisions Caldari State
2314
|
Posted - 2014.07.17 20:09:00 -
[82] - Quote
Plato Forko wrote:honestly, it boggles my mind that FW doesn't get more focus. most of the gamer market consists of casual gamers, and FW is the only place in EvE that allows casual gamers to be successful at having fun. every single gamer i've talked to who has tried EvE but quit has said the same thing (paraphrasing) "It sucks too much to spend hours earning enough ISK to buy a ship only to lose it in ten minutes".
It could be that CCP doesn't want to risk killing high-sec and null-sec by making FW all that it could be, but by marginalizing FW it's also closing the door on casual gamers who are instead using their money to buy into Star Citizen.
It boggles my mind that they let low-sec hang to die off eventually for years in an end before they came up with the FW option to give low-sec at least some love.
We are all born ignorant, but one must work hard to remain stupid.
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Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
92
|
Posted - 2014.07.21 04:42:00 -
[83] - Quote
In a fair amount of agreement with the OP. Rat DPS even with Novices can effect the outcome of a fight, especially in kiting fits. Has this effected the frequency of solo PvP? No Idea, but the numbers speak for themselves, by inches or by miles rat DPS effects PvP.
In fact, I still cannot fathom a decent reason why the rats in Plexes should have any DPS at all. If there sole and only purpose is to limit plexing, they accomplish that purely on the basis of there active repping. CCP has already nuked there DPS several times on the basis of making them irrelevant to PvP. Don't know if they can cut the DPS to zero with that rat difficulty slider or whatever but they should.
If a ship can't run a plex, it just sits there, and does nothing. Having rats apply DPS for no other reason then 'their rats" is bad gameplay. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
92
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Posted - 2014.07.21 04:54:00 -
[84] - Quote
flakeys wrote:Plato Forko wrote:honestly, it boggles my mind that FW doesn't get more focus. most of the gamer market consists of casual gamers, and FW is the only place in EvE that allows casual gamers to be successful at having fun. every single gamer i've talked to who has tried EvE but quit has said the same thing (paraphrasing) "It sucks too much to spend hours earning enough ISK to buy a ship only to lose it in ten minutes".
It could be that CCP doesn't want to risk killing high-sec and null-sec by making FW all that it could be, but by marginalizing FW it's also closing the door on casual gamers who are instead using their money to buy into Star Citizen. It boggles my mind that they let low-sec hang to die off eventually for years in an end before they came up with the FW option to give low-sec at least some love.
A couple more things boggle my mind even more.
With the most accounts besides High Sec, Null Sec has not seen any significant effort in any way to change the self purportedly stagnating Null Sec Mechanics. Which CCP refuses to touch with a ten foot pole because there scared of Legacy Code/Balance Issues/There Null Sec Overlords.
That even with the relatively recent changes a while back the New Player Experience does absolutely nothing to prepare a new player for anything in EVE at all, CCP seems to be completely ignoring this, meaning that 90% of new players never taste or effect what many would call the 'real' EVE.
CCP hasn't decided to directly tackle, POS's, Mining, Corp/Alliance Mechanics, or basically the half dozen other issues that plague the majority of EVE's player base.
With all that stuff remaining untouched, I am not all that surprised that CCP hung Low Sec out to dry. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Plato Forko
Forko Nanorobotics
78
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Posted - 2014.07.21 21:16:00 -
[85] - Quote
i'm not so bummed about improvements CCP has yet to implement, but i am about taking a functioning mechanic (fw plexes) and changing it in a way that goes overboard to defeat abuse but as a side-effect makes it harder for a solo pilot to engage a live pilot because pve is getting in the way. i mean people come to FW to get away from pve, and now it's getting in the way of pvp. My terribad blog where I QQ and rage about Amarr FW |
Zappity
Stay Frosty. A Band Apart.
1232
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Posted - 2014.07.22 00:13:00 -
[86] - Quote
Crius patch notes wrote:The damage and tracking of Factional Warfare Complex NPCs has been reduced significantly. Zappity's Adventures for a taste of lowsec. |
Baron' Soontir Fel
Justified Chaos
226
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Posted - 2014.07.22 04:42:00 -
[87] - Quote
if only they reduced the number of spawns it would be perfect. (And somehow allow kitey frigates to actually take a novice)
I don't know why you'd need more than 1-2 extra spawns. If I can kill 2 in a reasonable time, I can kill 8. |
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
92
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Posted - 2014.07.22 20:42:00 -
[88] - Quote
Baron' Soontir Fel wrote:if only they reduced the number of spawns it would be perfect. (And somehow allow kitey frigates to actually take a novice)
I don't know why you'd need more than 1-2 extra spawns. If I can kill 2 in a reasonable time, I can kill 8.
Agreed, 5 Spawns in a Novice, 7ish in Smalls and Mediums, and 10 in Larges is waaay to much and it makes offensive plexing, even in fleets, waaay to difficult. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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Cearain
Goose Swarm Coalition
1321
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Posted - 2014.07.22 21:54:00 -
[89] - Quote
Plato Forko wrote:honestly, it boggles my mind that FW doesn't get more focus. most of the gamer market consists of casual gamers, and FW is the only place in EvE that allows casual gamers to be successful at having fun. every single gamer i've talked to who has tried EvE but quit has said the same thing (paraphrasing) "It sucks too much to spend hours earning enough ISK to buy a ship only to lose it in ten minutes".
It could be that CCP doesn't want to risk killing high-sec and null-sec by making FW all that it could be, but by marginalizing FW it's also closing the door on casual gamers who are instead using their money to buy into Star Citizen.
The problem is ccp only seems to look to the npcs as some sort of solution to protect against rabbit plexers instead of giving players better tools.
They are forever messing with the npcs as if that is going to solve something. It would be best if they did away with npcs altogether and let players know when and where plexes are being taken.
Plato Forko wrote:Zen Guerrilla wrote:I really can't see the problem. Adapt or die, you know the rules. the problem is that FW plexes used to be the ideal sandbox mechanic: if your ship could fit, you could do whatever you wanted there and if nobody stopped you then you'd get paid for it too. Now, live pilots don't have to stop you from doing whatever because the game will spawn red crosses to do that for the players. Now, two FW pilots cannot engage in a duel in the privacy of a plex without one of them being at an overwhelming disadvantage due to rat interference. This, of course, has zero effect on fleet fights, but kills the potential for soloing. In other words, this so-called solution has, rather than reinforced the sandbox, harmed it by limiting options. The most insulting thing about this change is that it hasn't even changed the FW landscape, and likely will continue to not do so, because exploitative farming was not a fault of the plex mechanics to begin with. Most exploitative behaviour in the game is a result of there being too few pilots across too many systems. For example, it's difficult to stop a gatecamp in systems where only a few hauler alts will pass through in any given time period. Conversely, it's trivially easy to stop a gatecamp in an active part of FW space where a reaction fleet can be assembled from the 40 in local. Similarly, it's easy to stop farming when you have active pilots in the same system as a farmer and they are given some incentive to stop the farming from happening. You don't have to look far to see what happens as a result of terrible PvE mechanics providing inadequate incentives: most of the PvP pilots engage in campaigns focused on bottleneck systems while the rest of the warzone languishes in whatever state. Why not just take those backwater systems out of the warzone altogether? I mean, if they're not being used for FW activity by the very PvP pilots complaining about farming, then farming is the only possible use for them. It's not like returning them to neutral state will prevent FW pilots from engaging in sanctioned combat with other FW pilots in those systems. Seriously, what good has come of having all these systems involved in the sov grind? What use do they have other than enabling farming? Why would cutting out some of these systems not be a BETTER solution than killing solo FW PvP?
I agree with the sentiment but not with the solution. Making the warzone smaller just makes it less interesting and more blob friendly.
Give the players better intel tools so they can find pvp in plexes faster. Its always been crazy that we have military complexes being taken in every 4th system but the only way to defend your system is randomly warp around.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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