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CCP Phantom
C C P C C P Alliance
4434
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Posted - 2014.06.13 12:00:00 -
[1] - Quote
"This week in EVE" is a weekly overview of EVE Online related news and events and shows what is going on in EVE Online. The focus of this overview is on official news from CCP: For example, dev blogs and important forum posts by CCP developers, the ever evolving background story and upcoming events. The summary of the previous week 23/2014 can be found here. Available is also the overview 2014 (up to date now).
The current "This week in EVE" gives on overview of the week from June 7th to June 13th
News articles
- Freighter changes with Kronos - End of transition grace period on June 11
With Kronos we saw a considerable change to Freighters and Jump Freighters so that they can now fit up to three low slot modules. As compensation the base size of their cargohold was reduced during the Kronos deployment downtime. Freighters could get overloaded. We made exceptions that overloaded freighters due to this change won't get stuck in space, but this grace period is now over.
- Alliance Tournament Late Signups available until Friday June 13th
The signups for Alliance Tournament XII are extended until Friday, June 13, 23:59 UTC. 63 eligible teams have signed up already, but to ensure that as many alliances as possible are given the opportunity to experience the Alliance Tournament, the signup period is extended. The CCP Alliance Tournament team will randomly draw one of the eligible latecomer entries to fill the final spot in Alliance Tournament XII. Sign up and be the lucky team!
- The Fiction Portal and ISD Mercury's contributions
The Mercury volunteers - writers of fiction of various kinds for the world of EVE Online - are lending added depth to the Kronos release. Their new articles will be published throughout the early part of June, with the latest ones appearing on the Credits and Updates page. Check out the Fiction Portal and the latest articles to learn more about EVE Online's fantastic and deep background story!
EVE World
- Federal Government announces handover of Arcurio
After lengthy negotiations between Ishukone Administrators on Caldari Prime and Senate representatives in Luminaire, the Gallente Senate has announced that the City of Arcurio will be placed under Ishukone administration on July 1st. The agreement places the three most populous cities on Caldari Prime GÇô Tovil, Arcurio and Pakuri GÇô under the administration of Ishukone after the planet was declared a demilitarized zone in the wake of Operation Highlander in March YC 115.
Devposts on the forum
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CCP Phantom
C C P C C P Alliance
4434
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Posted - 2014.06.13 12:00:00 -
[2] - Quote
Crius - Some features available on the test server How to connect to the test server Singularity Test server rules Bug reporting
Crius on Singularity Current known issues
- Industry Landscape
Relevant dev blogs: The Price of Change and Team up: Industry Work Teams - Prices of industry jobs are calculated based on industrial activity in the system. Higher industry activity results in higher job installation costs. Worker Teams can be hired to improve the job efficiency.
- Little Things from Team Super Friend
At the moment two "Little Things" can be tested: (1) A flag for you to set which will exclude you from being fleet warped. (2) You can now fit modules (including rig) to ships even if you do not have the required skills to use those modules.
- Manufacturing and general UI feedback
Relevant dev blogs: Building better Worlds and Industry UI - The new Industry UI is now available to be tested! Extra material from blueprints is removed, market groups are cleaned up and damage to R.A.M. / Rd.B. items is removed.
- Reprocessing
Relevant dev blog: Reprocess all the things! - The formula for refining/reprocessing has been changed considerably. Compression is working in a different way. The UI for reprocessing has been completely reworked and considerably improved.
- Research
Relevant dev blogs: Researching, the Future and Blueprint data adjustments. The open ended Material Efficiency and Time Efficiency system is completely overhauled and replaced by a 10 and 20 level system. Blueprint ranks are adjusted, material waste is removed. Also the copy times of blueprints receive a large revamp.
- Starbases
Changes to Starbases will be part of the Crius release. The various assembly arrays will receive bonus with reduced material waste or even material requirement reduction. The cargo space of the assembly arrays is also increased, in some cases considerably. Research labs receive a bonus to faster research.
CCP Phantom - Senior Community Representative - Volunteer Manager |
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Darkblad
Hilfe is like free Entertainment
269
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Posted - 2014.06.13 12:13:00 -
[3] - Quote
Another week has passed, thanks for your update CCP Phantom! EVE Infolinks -+-áOld and new-áPortraits |
Marbuel
Southern Technologies Final Resolution.
47
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Posted - 2014.06.13 14:13:00 -
[4] - Quote
Thanks for keeping us up to speed on everything, Phantom. Especially chuffed for the Crius release and all it brings for indy carebears like myself & to see the depth being added to New Eden's lore. |
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Chribba
Otherworld Enterprises Otherworld Empire
12044
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Posted - 2014.06.13 14:25:00 -
[5] - Quote
Thank you!
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Omega Tron
38
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Posted - 2014.06.14 11:50:00 -
[6] - Quote
Thank you for this weekly summary. EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
750
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Posted - 2014.06.14 11:54:00 -
[7] - Quote
Thanks for the update.
Please add.
Tool tip update with screen shot
https://forums.eveonline.com/default.aspx?g=posts&m=4707747#post4707747 If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
TheSmokingHertog
TALIBAN EXPRESS
237
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Posted - 2014.06.17 21:07:00 -
[8] - Quote
Thx again |
Kusum Fawn
State Protectorate Caldari State
482
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Posted - 2014.06.19 22:56:00 -
[9] - Quote
There is a list of known issues with the industry patch "features" , is there a list of things which are are not broken correctly? Im not sure what i am supposed to be testing when everything seems to be "oh yeah thats a known bug and we are working on it" Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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